Background Spatial ability is an unique type of intelligence;it can be distinguished from other forms of intelligence and plays an essential role in an individual's success in many academic fields,particular in th...Background Spatial ability is an unique type of intelligence;it can be distinguished from other forms of intelligence and plays an essential role in an individual's success in many academic fields,particular in this era of technology.Instruction-assisted 3D technology can display stereo graphics and promote students'understanding of the geometrical structure and characteristics of graphics.Spatial ability includes several aspects.Few software programs are available for training different aspects of spatial ability for senior high school students.This study aims to explore an effective method for training the spatial ability for senior high school students,and to promote the development of students'independent inquiry ability.Methods First,an inquiry design strategy to improve the spatial ability of students is proposed.Based on this strategy,unity3D was used to develop a 3D inquiry environment that can use leap motion to complete a gesture interaction.Finally,researchers carried out experience-based activities and issued user experience questionnaires to participants to verify the application effect of the spatial ability inquiry environment and used interviews to understand the user experience of participants exploring the leap motion device in a 3D inquiry environment.Results 32 learners participated in the experiment.learners have a high score for perceived usefulness and willingness to use.Compared with the perceived ease of use and perceived usefulness,the average score of the application effect is relatively low.In terms of willingness to use,most of the learners expressed their willingness to use a similar inquiry environment for spatial ability training in the future.Conclusions The spatial ability inquiry environment can help learners better understand different concepts.The users showed a strong willingness to continue using the device.The device also updates the teaching concept to a certain extent and emphasizes the dominant position of a student.展开更多
There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communica...There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment.展开更多
To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environm...To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environments(3DPEs).In 3DPEs,we construct simulation scenarios from the aspects of geometry,semantics and physics,which include the environment,the agents and their interactions,and provide training samples for DRL.In DRL,we design a double branch feature extraction combined actor and critic network as the DRL policy and value function and use a clipped surrogate objective with polynomial decay to update the policy.With a unified configuration,we conduct evacuation simulations.In scenarios with one exit,we reproduce and verify the bottleneck effect of congested crowds and explore the impact of exit width and agent characteristics(number,mass and height)on evacuation.In scenarios with two exits and a uniform(nonuniform)distribution of agents,we explore the impact of exit characteristics(width and relative position)and agent characteristics(height,initial location and distribution)on agent exit selection and evacuation.Overall,interactive 3DPEs and unified DRL enable agents to adapt to different evacuation scenarios to simulate crowd evacuation and explore the laws of crowd evacuation.展开更多
基金the National Key Research and Development Program of China(2018YFB1004903)the Key Discipline Cultivation Program of Zhejiang Province(18JYXK018).
文摘Background Spatial ability is an unique type of intelligence;it can be distinguished from other forms of intelligence and plays an essential role in an individual's success in many academic fields,particular in this era of technology.Instruction-assisted 3D technology can display stereo graphics and promote students'understanding of the geometrical structure and characteristics of graphics.Spatial ability includes several aspects.Few software programs are available for training different aspects of spatial ability for senior high school students.This study aims to explore an effective method for training the spatial ability for senior high school students,and to promote the development of students'independent inquiry ability.Methods First,an inquiry design strategy to improve the spatial ability of students is proposed.Based on this strategy,unity3D was used to develop a 3D inquiry environment that can use leap motion to complete a gesture interaction.Finally,researchers carried out experience-based activities and issued user experience questionnaires to participants to verify the application effect of the spatial ability inquiry environment and used interviews to understand the user experience of participants exploring the leap motion device in a 3D inquiry environment.Results 32 learners participated in the experiment.learners have a high score for perceived usefulness and willingness to use.Compared with the perceived ease of use and perceived usefulness,the average score of the application effect is relatively low.In terms of willingness to use,most of the learners expressed their willingness to use a similar inquiry environment for spatial ability training in the future.Conclusions The spatial ability inquiry environment can help learners better understand different concepts.The users showed a strong willingness to continue using the device.The device also updates the teaching concept to a certain extent and emphasizes the dominant position of a student.
文摘There has been a recent explosion of interest from academics across a wide range of disciplines in the use of Multi-User Virtual Environments for education,driven by the success of platforms such as Internet Communication Technology learning skills in higher education.While digital virtual worlds are used in the 21st century learning,advances in the capabilities and the spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment,and this in turn has led to a surge of interest in their educational applications.As these platforms are used more often as environments for teaching and learning,there is increased need to integrate them with other institutional systems,Web-based Virtual Learning Environments(VLE)in particular.In this paper,we briefly review the use of virtual worlds for education,from informal learning to formal instruction,and consider what is required to turn a virtual world from a Multi-User Virtual Environment into a fully fledged 3D Virtual Learning Environment(VLE).In this we focus on the development of Moodle—a system which integrates the popular 3D virtual world of Second Life with the open-source Virtual Learning Environment.
基金supported and funded by the National Key Technology R&D Program of China[grant number 2020YFC0833103]the Pilot Fund of Frontier Science and Disruptive Technology of Aerospace Information Research Institute,Chinese Academy of Sciences[grant number E0Z211010F]the National Natural Science Foundation of China[grant number 41971361 and the National Natural Science Foundation of China[grant number 42171113].
文摘To avoid crowd evacuation simulations depending on 2D environments and real data,we propose a framework for crowd evacuation modeling and simulation by applying deep reinforcement learning(DRL)and 3D physical environments(3DPEs).In 3DPEs,we construct simulation scenarios from the aspects of geometry,semantics and physics,which include the environment,the agents and their interactions,and provide training samples for DRL.In DRL,we design a double branch feature extraction combined actor and critic network as the DRL policy and value function and use a clipped surrogate objective with polynomial decay to update the policy.With a unified configuration,we conduct evacuation simulations.In scenarios with one exit,we reproduce and verify the bottleneck effect of congested crowds and explore the impact of exit width and agent characteristics(number,mass and height)on evacuation.In scenarios with two exits and a uniform(nonuniform)distribution of agents,we explore the impact of exit characteristics(width and relative position)and agent characteristics(height,initial location and distribution)on agent exit selection and evacuation.Overall,interactive 3DPEs and unified DRL enable agents to adapt to different evacuation scenarios to simulate crowd evacuation and explore the laws of crowd evacuation.