Human pose estimation is a basic and critical task in the field of computer vision that involves determining the position(or spatial coordinates)of the joints of the human body in a given image or video.It is widely u...Human pose estimation is a basic and critical task in the field of computer vision that involves determining the position(or spatial coordinates)of the joints of the human body in a given image or video.It is widely used in motion analysis,medical evaluation,and behavior monitoring.In this paper,the authors propose a method for multi-view human pose estimation.Two image sensors were placed orthogonally with respect to each other to capture the pose of the subject as they moved,and this yielded accurate and comprehensive results of three-dimensional(3D)motion reconstruction that helped capture their multi-directional poses.Following this,we propose a method based on 3D pose estimation to assess the similarity of the features of motion of patients with motor dysfunction by comparing differences between their range of motion and that of normal subjects.We converted these differences into Fugl–Meyer assessment(FMA)scores in order to quantify them.Finally,we implemented the proposed method in the Unity framework,and built a Virtual Reality platform that provides users with human–computer interaction to make the task more enjoyable for them and ensure their active participation in the assessment process.The goal is to provide a suitable means of assessing movement disorders without requiring the immediate supervision of a physician.展开更多
3D human pose estimation is a major focus area in the field of computer vision,which plays an important role in practical applications.This article summarizes the framework and research progress related to the estimat...3D human pose estimation is a major focus area in the field of computer vision,which plays an important role in practical applications.This article summarizes the framework and research progress related to the estimation of monocular RGB images and videos.An overall perspective ofmethods integrated with deep learning is introduced.Novel image-based and video-based inputs are proposed as the analysis framework.From this viewpoint,common problems are discussed.The diversity of human postures usually leads to problems such as occlusion and ambiguity,and the lack of training datasets often results in poor generalization ability of the model.Regression methods are crucial for solving such problems.Considering image-based input,the multi-view method is commonly used to solve occlusion problems.Here,the multi-view method is analyzed comprehensively.By referring to video-based input,the human prior knowledge of restricted motion is used to predict human postures.In addition,structural constraints are widely used as prior knowledge.Furthermore,weakly supervised learningmethods are studied and discussed for these two types of inputs to improve the model generalization ability.The problem of insufficient training datasets must also be considered,especially because 3D datasets are usually biased and limited.Finally,emerging and popular datasets and evaluation indicators are discussed.The characteristics of the datasets and the relationships of the indicators are explained and highlighted.Thus,this article can be useful and instructive for researchers who are lacking in experience and find this field confusing.In addition,by providing an overview of 3D human pose estimation,this article sorts and refines recent studies on 3D human pose estimation.It describes kernel problems and common useful methods,and discusses the scope for further research.展开更多
With the advancement of image sensing technology, estimating 3Dhuman pose frommonocular video has becomea hot research topic in computer vision. 3D human pose estimation is an essential prerequisite for subsequentacti...With the advancement of image sensing technology, estimating 3Dhuman pose frommonocular video has becomea hot research topic in computer vision. 3D human pose estimation is an essential prerequisite for subsequentaction analysis and understanding. It empowers a wide spectrum of potential applications in various areas, suchas intelligent transportation, human-computer interaction, and medical rehabilitation. Currently, some methodsfor 3D human pose estimation in monocular video employ temporal convolutional network (TCN) to extractinter-frame feature relationships, but the majority of them suffer from insufficient inter-frame feature relationshipextractions. In this paper, we decompose the 3D joint location regression into the bone direction and length, wepropose the TCG, a temporal convolutional network incorporating Gaussian error linear units (GELU), to solvebone direction. It enablesmore inter-frame features to be captured andmakes the utmost of the feature relationshipsbetween data. Furthermore, we adopt kinematic structural information to solve bone length enhancing the use ofintra-frame joint features. Finally, we design a loss function for joint training of the bone direction estimationnetwork with the bone length estimation network. The proposed method has extensively experimented on thepublic benchmark dataset Human3.6M. Both quantitative and qualitative experimental results showed that theproposed method can achieve more accurate 3D human pose estimations.展开更多
3-dimension(3-D)printing technology is growing strongly with many applications,one of which is the garment industry.The application of human body models to the garment industry is necessary to respond to the increasin...3-dimension(3-D)printing technology is growing strongly with many applications,one of which is the garment industry.The application of human body models to the garment industry is necessary to respond to the increasing personalization demand and still guarantee aesthetics.This paper proposes amethod to construct 3-D human models by applying deep learning.We calculate the location of the main slices of the human body,including the neck,chest,belly,buttocks,and the rings of the extremities,using pre-existing information.Then,on the positioning frame,we find the key points(fixed and unaltered)of these key slices and update these points tomatch the current parameters.To add points to a star slice,we use a deep learning model tomimic the form of the human body at that slice position.We use interpolation to produce sub-slices of different body sections based on the main slices to create complete body parts morphologically.We combine all slices to construct a full 3-D representation of the human body.展开更多
Three-dimensional (3D) human pose tracking has recently attracted more and more attention in the computer vision field. Real-time pose tracking is highly useful in various domains such as video surveillance, somatosen...Three-dimensional (3D) human pose tracking has recently attracted more and more attention in the computer vision field. Real-time pose tracking is highly useful in various domains such as video surveillance, somatosensory games, and human-computer interaction. However, vision-based pose tracking techniques usually raise privacy concerns, making human pose tracking without vision data usage an important problem. Thus, we propose using Radio Frequency Identification (RFID) as a pose tracking technique via a low-cost wearable sensing device. Although our prior work illustrated how deep learning could transfer RFID data into real-time human poses, generalization for different subjects remains challenging. This paper proposes a subject-adaptive technique to address this generalization problem. In the proposed system, termed Cycle-Pose, we leverage a cross-skeleton learning structure to improve the adaptability of the deep learning model to different human skeletons. Moreover, our novel cycle kinematic network is proposed for unpaired RFID and labeled pose data from different subjects. The Cycle-Pose system is implemented and evaluated by comparing its prototype with a traditional RFID pose tracking system. The experimental results demonstrate that Cycle-Pose can achieve lower estimation error and better subject generalization than the traditional system.展开更多
A 3-Dimensional computer aided garment design (CAGD) system has been developed andimplemented on a high-performance workstation. We studied various approaches to the func-tional modelling of garment designs for the sy...A 3-Dimensional computer aided garment design (CAGD) system has been developed andimplemented on a high-performance workstation. We studied various approaches to the func-tional modelling of garment designs for the system. According to the characteristic data of a hu-man body, the models of human body and the garment are displayed on the screen, then we canmodify the garment with various styles and different sizes. The system can transform the 3-Dgarment to the 2-D pieces. The system has improved design efficiency. Various potential alterna-tives and improvement of the system have also been studied and explored.展开更多
This paper describes a method of the computer aided garment design,and discusses 3-D humanbody,wire frame modelling,approaches of expressing and a shading model of the 3-D garment.
A new series of 3-(methylthio)-1-phenyl-1H-pyrazolo[3,4-d]pyrimidine derivatives was synthesized. The structures of the new derivatives were confirmed by the spectral data and elemental analyses. The antitumor activit...A new series of 3-(methylthio)-1-phenyl-1H-pyrazolo[3,4-d]pyrimidine derivatives was synthesized. The structures of the new derivatives were confirmed by the spectral data and elemental analyses. The antitumor activity of this series against human breast adenocarcinoma cell line MCF7 was evaluated. Out of twenty new derivatives, ten were revealed mild to moderate activity compared with doxorubicin as a reference antitumor. Among this new series N-(2-chlorophenyl)-2-(3-(methylthio)-4-oxo-1-phenyl-1H-pyrazolo[3,4-d]pyrimidin-5(4H)-yl)acetamide (13a) was found the most active one with IC50 equal to 23 μM.展开更多
Previous multi-view 3D human pose estimation methods neither correlate different human joints in each view nor model learnable correlations between the same joints in different views explicitly,meaning that skeleton s...Previous multi-view 3D human pose estimation methods neither correlate different human joints in each view nor model learnable correlations between the same joints in different views explicitly,meaning that skeleton structure information is not utilized and multi-view pose information is not completely fused.Moreover,existing graph convolutional operations do not consider the specificity of different joints and different views of pose information when processing skeleton graphs,making the correlation weights between nodes in the graph and their neighborhood nodes shared.Existing Graph Convolutional Networks(GCNs)cannot extract global and deeplevel skeleton structure information and view correlations efficiently.To solve these problems,pre-estimated multiview 2D poses are designed as a multi-view skeleton graph to fuse skeleton priors and view correlations explicitly to process occlusion problem,with the skeleton-edge and symmetry-edge representing the structure correlations between adjacent joints in each viewof skeleton graph and the view-edge representing the view correlations between the same joints in different views.To make graph convolution operation mine elaborate and sufficient skeleton structure information and view correlations,different correlation weights are assigned to different categories of neighborhood nodes and further assigned to each node in the graph.Based on the graph convolution operation proposed above,a Residual Graph Convolution(RGC)module is designed as the basic module to be combined with the simplified Hourglass architecture to construct the Hourglass-GCN as our 3D pose estimation network.Hourglass-GCNwith a symmetrical and concise architecture processes three scales ofmulti-viewskeleton graphs to extract local-to-global scale and shallow-to-deep level skeleton features efficiently.Experimental results on common large 3D pose dataset Human3.6M and MPI-INF-3DHP show that Hourglass-GCN outperforms some excellent methods in 3D pose estimation accuracy.展开更多
Recovering 3D human meshes from monocular images is an inherently ill-posed and challenging task due to depth ambiguity,joint occlusion,and truncation.However,most existing approaches do not model such uncertainties,t...Recovering 3D human meshes from monocular images is an inherently ill-posed and challenging task due to depth ambiguity,joint occlusion,and truncation.However,most existing approaches do not model such uncertainties,typically yielding a single reconstruction for one input.In contrast,the ambiguity of the reconstruction is embraced and the problem is considered as an inverse problem for which multiple feasible solutions exist.To address these issues,the authors propose a multi-hypothesis approach,multi-hypothesis human mesh recovery(MH-HMR),to efficiently model the multi-hypothesis representation and build strong relationships among the hypothetical features.Specifically,the task is decomposed into three stages:(1)generating a reasonable set of initial recovery results(i.e.,multiple hypotheses)given a single colour image;(2)modelling intra-hypothesis refinement to enhance every single-hypothesis feature;and(3)establishing inter-hypothesis communication and regressing the final human meshes.Meanwhile,the authors take further advantage of multiple hypotheses and the recovery process to achieve human mesh recovery from multiple uncalibrated views.Compared with state-of-the-art methods,the MH-HMR approach achieves superior performance and recovers more accurate human meshes on challenging benchmark datasets,such as Human3.6M and 3DPW,while demonstrating the effectiveness across a variety of settings.The code will be publicly available at https://cic.tju.edu.cn/faculty/likun/projects/MH-HMR.展开更多
Understanding the connection between brain and behavior in animals requires precise monitoring of their behaviors in three-dimensional(3-D)space.However,there is no available three-dimensional behavior capture system ...Understanding the connection between brain and behavior in animals requires precise monitoring of their behaviors in three-dimensional(3-D)space.However,there is no available three-dimensional behavior capture system that focuses on rodents.Here,we present MouseVenue3D,an automated and low-cost system for the efficient capture of 3-D skeleton trajectories in markerless rodents.We improved the most time-consuming step in 3-D behavior capturing by developing an automatic calibration module.Then,we validated this process in behavior recognition tasks,and showed that 3-D behavioral data achieved higher accuracy than 2-D data.Subsequently,MouseVenue3D was combined with fast high-resolution miniature two-photon microscopy for synchronous neural recording and behavioral tracking in the freely-moving mouse.Finally,we successfully decoded spontaneous neuronal activity from the 3-D behavior of mice.Our findings reveal that subtle,spontaneous behavior modules are strongly correlated with spontaneous neuronal activity patterns.展开更多
We address the problem of 3D human pose estimation in a single real scene image. Normally, 3D pose estimation from real image needs background subtraction to extract the appropriate features. We do not make such assum...We address the problem of 3D human pose estimation in a single real scene image. Normally, 3D pose estimation from real image needs background subtraction to extract the appropriate features. We do not make such assumption, In this paper, a two-step approach is proposed, first, instead of applying background subtraction to get the segmentation of human, we combine the segmentation with human detection using an ISM-based detector. Then, silhouette feature can be extracted and 3D pose estimation is solved as a regression problem. RVMs and ridge regression method are applied to solve this problem. The results show the robustness and accuracy of our method.展开更多
In this study the three-dimensional (3-D) model of the ligand-binding domain (V106-P322) of human interleukin-6 receptor (hlL-6 R) was constructed by computer-guided ho-mology modeling technique using the crystal stru...In this study the three-dimensional (3-D) model of the ligand-binding domain (V106-P322) of human interleukin-6 receptor (hlL-6 R) was constructed by computer-guided ho-mology modeling technique using the crystal structure of the ligand-binding domain (K52-L251) of human growth hormone receptor (hGHR) as templet. Furthermore, the active binding region of the 3-D model of hlL-6R with the ligand (hlL-6) was predicted. In light of the structural characteristics of the active region, a hydrophobic pocket shielded by two hydrophilic residues (E115 and E505) of the region was identified by a combination of molecular modelling and the site-directed or double-site mutation of the twelve crucial residues in the ligand-binding domain of hIL-6R (V106-P322). We observed and analyzed the effects of these mutants on the spatial conformation of the pocket-like region of hlL-6 R. The results indicated that any site-directed mutation of the five Cys residues (four conservative Cys residues: Cyst 21, Cys132, Cys165, Cys176; near membrane Cys residue: Cys193) or each double-site mutation of the five residues in WSEWS motif of hIL-6R (V106-P322) makes the corresponding spatial conformation of the pocket region block the linkage between hlL-6 R and hlL-6. However, the influence of the site-directed mutation of Cys211 and Cys277 individually on the conformation of the pocket region benefits the interaction between hlL-6R and hlL-6. Our study suggests that the predicted hydrophobic pocket in the 3-D model of hIL-6R (V106-P322) is the critical molecular basis for the binding of hlL-6R with its ligand, and the active pocket may be used as a target for designing small hlL-6R-inhibiting molecules in our further study.展开更多
A three-dimensional numerical model on lubrication of human joints is presented in this peper. A simplified constitutive equation for viscoelasic fluid are obtained from the oldroyd's 4-constant model. A compariso...A three-dimensional numerical model on lubrication of human joints is presented in this peper. A simplified constitutive equation for viscoelasic fluid are obtained from the oldroyd's 4-constant model. A comparison between numerical result for a 'long joint' by the authors and analytic result by Manohar and Nigam [4] shows that the results agree.展开更多
This study was aimed at investigating the sampling strategies for 2 types of figures: 3-D cubes and human faces. The research was focused on: (a) from where the sampling process started; (b) in what order the figures&...This study was aimed at investigating the sampling strategies for 2 types of figures: 3-D cubes and human faces. The research was focused on: (a) from where the sampling process started; (b) in what order the figures' features were sampled. The study consisted of 2 experiments: (a) sampling strategies for 3-D cubes; (b) sampling strategies for human faces. The results showed that: (a), for 3-D cubes, the first sampling was mostly located at the outline parts, rarely at the center part; while for human faces, the first sampling was mostly located at the hair and outline parts, rarely at the mouth or cheek parts, in most cases, the first sampling-position had no significant effects on cognitive performance and that (b), the sampling order, both for 3-D cubes and for human faces, was determined by the degree of difference among the sampled-features.展开更多
Background The Visible Human Project(VHP) initiated by the U.S. National Library of Medicine has drawn much attention and interests from around the world. The Visible Chinese Human(VCH) project has started in China. T...Background The Visible Human Project(VHP) initiated by the U.S. National Library of Medicine has drawn much attention and interests from around the world. The Visible Chinese Human(VCH) project has started in China. The current study aims at acquiring a feasible virtual methodology for reconstructing the temporal bone of the Chinese population, which may provide an accurate 3-D model of important temporal bone structures that can be used in teaching and patient care for medical scientists and clinicians. Methods A series of sectional images of the temporal bone were generated from section slices of a female cadaver head. On each sectional image, SOIs (structures of interest) were segmented by carefully defining their contours and filling their areas with certain gray scale values. The processed volume data were then inducted into the 3D Slicer software(developed by the Surgical Planning Lab at Brigham and Women’s Hospital and the MIT AI Lab) for resegmentation and generation of a set of tagged images of the SOIs. 3D surface models of SOIs were then reconstructed from these images. Results The temporal bone and structures in the temporal bone, including the tympanic cavity, mastoid cells, sigmoid sinus and internal carotid artery, were successfully reconstructed. The orientation of and spatial relationship among these structures were easily visualized in the reconstructed surface models. Conclusion The 3D Slicer software can be used for 3- dimensional visualization of anatomic structures in the temporal bone, which will greatly facilitate the advance of knowledge and techniques critical for studying and treating disorders involving the temporal bone.展开更多
A 3-D impedance method has been introduced to compute the electric currents induced in a human body exposed to extremely low-frequency electromagnetic field. The 3-D impedance method has been deduced from Maxwell equa...A 3-D impedance method has been introduced to compute the electric currents induced in a human body exposed to extremely low-frequency electromagnetic field. The 3-D impedance method has been deduced from Maxwell equations and is put into the computation and simulation effectively to the visible human body model, which has 196×114×626 cells and more than 40 types of tissues. As the result, two representative cases are investigated. One is exposure of the human body to 100 μT (1 000 mG), the limit recommended by the International Commission on Non-Ionizing Radiation Protection for the public and the other one is the exposure of human body to 0.4 laT (4 mG), the level at which a statistical link appears with a doubled risk of development of childhood leukaemia. The distribution of induced current density can be obtained and the maximum of induced current are found to be 16 mA/m^2 and 0.07 mA/m^2.展开更多
基金This work was supported by grants fromthe Natural Science Foundation of Hebei Province,under Grant No.F2021202021the S&T Program of Hebei,under Grant No.22375001Dthe National Key R&D Program of China,under Grant No.2019YFB1312500.
文摘Human pose estimation is a basic and critical task in the field of computer vision that involves determining the position(or spatial coordinates)of the joints of the human body in a given image or video.It is widely used in motion analysis,medical evaluation,and behavior monitoring.In this paper,the authors propose a method for multi-view human pose estimation.Two image sensors were placed orthogonally with respect to each other to capture the pose of the subject as they moved,and this yielded accurate and comprehensive results of three-dimensional(3D)motion reconstruction that helped capture their multi-directional poses.Following this,we propose a method based on 3D pose estimation to assess the similarity of the features of motion of patients with motor dysfunction by comparing differences between their range of motion and that of normal subjects.We converted these differences into Fugl–Meyer assessment(FMA)scores in order to quantify them.Finally,we implemented the proposed method in the Unity framework,and built a Virtual Reality platform that provides users with human–computer interaction to make the task more enjoyable for them and ensure their active participation in the assessment process.The goal is to provide a suitable means of assessing movement disorders without requiring the immediate supervision of a physician.
基金supported by the Program of Entrepreneurship and Innovation Ph.D.in Jiangsu Province(JSSCBS20211175)the School Ph.D.Talent Funding(Z301B2055)the Natural Science Foundation of the Jiangsu Higher Education Institutions of China(21KJB520002).
文摘3D human pose estimation is a major focus area in the field of computer vision,which plays an important role in practical applications.This article summarizes the framework and research progress related to the estimation of monocular RGB images and videos.An overall perspective ofmethods integrated with deep learning is introduced.Novel image-based and video-based inputs are proposed as the analysis framework.From this viewpoint,common problems are discussed.The diversity of human postures usually leads to problems such as occlusion and ambiguity,and the lack of training datasets often results in poor generalization ability of the model.Regression methods are crucial for solving such problems.Considering image-based input,the multi-view method is commonly used to solve occlusion problems.Here,the multi-view method is analyzed comprehensively.By referring to video-based input,the human prior knowledge of restricted motion is used to predict human postures.In addition,structural constraints are widely used as prior knowledge.Furthermore,weakly supervised learningmethods are studied and discussed for these two types of inputs to improve the model generalization ability.The problem of insufficient training datasets must also be considered,especially because 3D datasets are usually biased and limited.Finally,emerging and popular datasets and evaluation indicators are discussed.The characteristics of the datasets and the relationships of the indicators are explained and highlighted.Thus,this article can be useful and instructive for researchers who are lacking in experience and find this field confusing.In addition,by providing an overview of 3D human pose estimation,this article sorts and refines recent studies on 3D human pose estimation.It describes kernel problems and common useful methods,and discusses the scope for further research.
基金supported by the Key Project of NSFC(Grant No.U1908214)Special Project of Central Government Guiding Local Science and Technology Development(Grant No.2021JH6/10500140)+5 种基金the Program for Innovative Research Team in University of Liaoning Province(LT2020015)the Support Plan for Key Field Innovation Team of Dalian(2021RT06)the Support Plan for Leading Innovation Team of Dalian University(XLJ202010)the Science and Technology Innovation Fund of Dalian(Grant No.2020JJ25CY001)in part by the National Natural Science Foundation of China under Grant 61906032the FundamentalResearch Funds for the Central Universities under Grant DUT21TD107.
文摘With the advancement of image sensing technology, estimating 3Dhuman pose frommonocular video has becomea hot research topic in computer vision. 3D human pose estimation is an essential prerequisite for subsequentaction analysis and understanding. It empowers a wide spectrum of potential applications in various areas, suchas intelligent transportation, human-computer interaction, and medical rehabilitation. Currently, some methodsfor 3D human pose estimation in monocular video employ temporal convolutional network (TCN) to extractinter-frame feature relationships, but the majority of them suffer from insufficient inter-frame feature relationshipextractions. In this paper, we decompose the 3D joint location regression into the bone direction and length, wepropose the TCG, a temporal convolutional network incorporating Gaussian error linear units (GELU), to solvebone direction. It enablesmore inter-frame features to be captured andmakes the utmost of the feature relationshipsbetween data. Furthermore, we adopt kinematic structural information to solve bone length enhancing the use ofintra-frame joint features. Finally, we design a loss function for joint training of the bone direction estimationnetwork with the bone length estimation network. The proposed method has extensively experimented on thepublic benchmark dataset Human3.6M. Both quantitative and qualitative experimental results showed that theproposed method can achieve more accurate 3D human pose estimations.
基金Funding for this study from Sai Gon University(Grant No.CSA2021–08).
文摘3-dimension(3-D)printing technology is growing strongly with many applications,one of which is the garment industry.The application of human body models to the garment industry is necessary to respond to the increasing personalization demand and still guarantee aesthetics.This paper proposes amethod to construct 3-D human models by applying deep learning.We calculate the location of the main slices of the human body,including the neck,chest,belly,buttocks,and the rings of the extremities,using pre-existing information.Then,on the positioning frame,we find the key points(fixed and unaltered)of these key slices and update these points tomatch the current parameters.To add points to a star slice,we use a deep learning model tomimic the form of the human body at that slice position.We use interpolation to produce sub-slices of different body sections based on the main slices to create complete body parts morphologically.We combine all slices to construct a full 3-D representation of the human body.
基金supported in part by the US National Science Foundation(NSF)under Grants ECCS-1923163 and CNS-2107190through the Wireless Engineering Research and Education Center at Auburn University.
文摘Three-dimensional (3D) human pose tracking has recently attracted more and more attention in the computer vision field. Real-time pose tracking is highly useful in various domains such as video surveillance, somatosensory games, and human-computer interaction. However, vision-based pose tracking techniques usually raise privacy concerns, making human pose tracking without vision data usage an important problem. Thus, we propose using Radio Frequency Identification (RFID) as a pose tracking technique via a low-cost wearable sensing device. Although our prior work illustrated how deep learning could transfer RFID data into real-time human poses, generalization for different subjects remains challenging. This paper proposes a subject-adaptive technique to address this generalization problem. In the proposed system, termed Cycle-Pose, we leverage a cross-skeleton learning structure to improve the adaptability of the deep learning model to different human skeletons. Moreover, our novel cycle kinematic network is proposed for unpaired RFID and labeled pose data from different subjects. The Cycle-Pose system is implemented and evaluated by comparing its prototype with a traditional RFID pose tracking system. The experimental results demonstrate that Cycle-Pose can achieve lower estimation error and better subject generalization than the traditional system.
文摘A 3-Dimensional computer aided garment design (CAGD) system has been developed andimplemented on a high-performance workstation. We studied various approaches to the func-tional modelling of garment designs for the system. According to the characteristic data of a hu-man body, the models of human body and the garment are displayed on the screen, then we canmodify the garment with various styles and different sizes. The system can transform the 3-Dgarment to the 2-D pieces. The system has improved design efficiency. Various potential alterna-tives and improvement of the system have also been studied and explored.
文摘This paper describes a method of the computer aided garment design,and discusses 3-D humanbody,wire frame modelling,approaches of expressing and a shading model of the 3-D garment.
文摘A new series of 3-(methylthio)-1-phenyl-1H-pyrazolo[3,4-d]pyrimidine derivatives was synthesized. The structures of the new derivatives were confirmed by the spectral data and elemental analyses. The antitumor activity of this series against human breast adenocarcinoma cell line MCF7 was evaluated. Out of twenty new derivatives, ten were revealed mild to moderate activity compared with doxorubicin as a reference antitumor. Among this new series N-(2-chlorophenyl)-2-(3-(methylthio)-4-oxo-1-phenyl-1H-pyrazolo[3,4-d]pyrimidin-5(4H)-yl)acetamide (13a) was found the most active one with IC50 equal to 23 μM.
基金supported in part by the National Natural Science Foundation of China under Grants 61973065,U20A20197,61973063.
文摘Previous multi-view 3D human pose estimation methods neither correlate different human joints in each view nor model learnable correlations between the same joints in different views explicitly,meaning that skeleton structure information is not utilized and multi-view pose information is not completely fused.Moreover,existing graph convolutional operations do not consider the specificity of different joints and different views of pose information when processing skeleton graphs,making the correlation weights between nodes in the graph and their neighborhood nodes shared.Existing Graph Convolutional Networks(GCNs)cannot extract global and deeplevel skeleton structure information and view correlations efficiently.To solve these problems,pre-estimated multiview 2D poses are designed as a multi-view skeleton graph to fuse skeleton priors and view correlations explicitly to process occlusion problem,with the skeleton-edge and symmetry-edge representing the structure correlations between adjacent joints in each viewof skeleton graph and the view-edge representing the view correlations between the same joints in different views.To make graph convolution operation mine elaborate and sufficient skeleton structure information and view correlations,different correlation weights are assigned to different categories of neighborhood nodes and further assigned to each node in the graph.Based on the graph convolution operation proposed above,a Residual Graph Convolution(RGC)module is designed as the basic module to be combined with the simplified Hourglass architecture to construct the Hourglass-GCN as our 3D pose estimation network.Hourglass-GCNwith a symmetrical and concise architecture processes three scales ofmulti-viewskeleton graphs to extract local-to-global scale and shallow-to-deep level skeleton features efficiently.Experimental results on common large 3D pose dataset Human3.6M and MPI-INF-3DHP show that Hourglass-GCN outperforms some excellent methods in 3D pose estimation accuracy.
基金National Key R&D Program of China(2023YFC3082100)National Natural Science Foundation of China(62122058 and 62171317)Science Fund for Distinguished Young Scholars of Tianjin(22JCJQJC00040).
文摘Recovering 3D human meshes from monocular images is an inherently ill-posed and challenging task due to depth ambiguity,joint occlusion,and truncation.However,most existing approaches do not model such uncertainties,typically yielding a single reconstruction for one input.In contrast,the ambiguity of the reconstruction is embraced and the problem is considered as an inverse problem for which multiple feasible solutions exist.To address these issues,the authors propose a multi-hypothesis approach,multi-hypothesis human mesh recovery(MH-HMR),to efficiently model the multi-hypothesis representation and build strong relationships among the hypothetical features.Specifically,the task is decomposed into three stages:(1)generating a reasonable set of initial recovery results(i.e.,multiple hypotheses)given a single colour image;(2)modelling intra-hypothesis refinement to enhance every single-hypothesis feature;and(3)establishing inter-hypothesis communication and regressing the final human meshes.Meanwhile,the authors take further advantage of multiple hypotheses and the recovery process to achieve human mesh recovery from multiple uncalibrated views.Compared with state-of-the-art methods,the MH-HMR approach achieves superior performance and recovers more accurate human meshes on challenging benchmark datasets,such as Human3.6M and 3DPW,while demonstrating the effectiveness across a variety of settings.The code will be publicly available at https://cic.tju.edu.cn/faculty/likun/projects/MH-HMR.
基金the Key Area R&D Program of Guangdong Province,China(2018B030338001 and 2018B030331001)the National Key R&D Program of China(2018YFA0701403)+11 种基金the National Natural Science Foundation of China(31500861,31630031,91732304,and 31930047)Chang Jiang Scholars Program,the International Big Science Program Cultivating Project of the Chinese Academy of Science(CAS172644KYS820170004)the Strategic Priority Research Program of the CAS(XDB32030100)the Youth Innovation Promotion Association of the CAS(2017413)the CAS Key Laboratory of Brain Connectome and Manipulation(2019DP173024)Shenzhen Government Basic Research Grants(JCYJ20170411140807570,JCYJ20170413164535041)the Science,Technology and Innovation Commission of Shenzhen Municipality(JCYJ20160429185235132)a Helmholtz-CAS Joint Research grant(GJHZ1508)Guangdong Provincial Key Laboratory of Brain Connectome and Behavior(2017B030301017)the Ten Thousand Talent Program,the Guangdong Special Support Program,Key Laboratory of Shenzhen Institute of Advanced Technology(2019DP173024)the Shenzhen Key Science and Technology Infrastructure Planning Project(ZDKJ20190204002).
文摘Understanding the connection between brain and behavior in animals requires precise monitoring of their behaviors in three-dimensional(3-D)space.However,there is no available three-dimensional behavior capture system that focuses on rodents.Here,we present MouseVenue3D,an automated and low-cost system for the efficient capture of 3-D skeleton trajectories in markerless rodents.We improved the most time-consuming step in 3-D behavior capturing by developing an automatic calibration module.Then,we validated this process in behavior recognition tasks,and showed that 3-D behavioral data achieved higher accuracy than 2-D data.Subsequently,MouseVenue3D was combined with fast high-resolution miniature two-photon microscopy for synchronous neural recording and behavioral tracking in the freely-moving mouse.Finally,we successfully decoded spontaneous neuronal activity from the 3-D behavior of mice.Our findings reveal that subtle,spontaneous behavior modules are strongly correlated with spontaneous neuronal activity patterns.
基金Supported by the National Basic Research Program of China (Grant No.2006CB303103)Key Program of the National Natural Science Foundation of China (Grant No.60833009)
文摘We address the problem of 3D human pose estimation in a single real scene image. Normally, 3D pose estimation from real image needs background subtraction to extract the appropriate features. We do not make such assumption, In this paper, a two-step approach is proposed, first, instead of applying background subtraction to get the segmentation of human, we combine the segmentation with human detection using an ISM-based detector. Then, silhouette feature can be extracted and 3D pose estimation is solved as a regression problem. RVMs and ridge regression method are applied to solve this problem. The results show the robustness and accuracy of our method.
文摘In this study the three-dimensional (3-D) model of the ligand-binding domain (V106-P322) of human interleukin-6 receptor (hlL-6 R) was constructed by computer-guided ho-mology modeling technique using the crystal structure of the ligand-binding domain (K52-L251) of human growth hormone receptor (hGHR) as templet. Furthermore, the active binding region of the 3-D model of hlL-6R with the ligand (hlL-6) was predicted. In light of the structural characteristics of the active region, a hydrophobic pocket shielded by two hydrophilic residues (E115 and E505) of the region was identified by a combination of molecular modelling and the site-directed or double-site mutation of the twelve crucial residues in the ligand-binding domain of hIL-6R (V106-P322). We observed and analyzed the effects of these mutants on the spatial conformation of the pocket-like region of hlL-6 R. The results indicated that any site-directed mutation of the five Cys residues (four conservative Cys residues: Cyst 21, Cys132, Cys165, Cys176; near membrane Cys residue: Cys193) or each double-site mutation of the five residues in WSEWS motif of hIL-6R (V106-P322) makes the corresponding spatial conformation of the pocket region block the linkage between hlL-6 R and hlL-6. However, the influence of the site-directed mutation of Cys211 and Cys277 individually on the conformation of the pocket region benefits the interaction between hlL-6R and hlL-6. Our study suggests that the predicted hydrophobic pocket in the 3-D model of hIL-6R (V106-P322) is the critical molecular basis for the binding of hlL-6R with its ligand, and the active pocket may be used as a target for designing small hlL-6R-inhibiting molecules in our further study.
文摘A three-dimensional numerical model on lubrication of human joints is presented in this peper. A simplified constitutive equation for viscoelasic fluid are obtained from the oldroyd's 4-constant model. A comparison between numerical result for a 'long joint' by the authors and analytic result by Manohar and Nigam [4] shows that the results agree.
基金Project (No. 39670262) supported by the National Natural Science Foundation of Chinathe International Scholar Exchange Fellowship Program (2000) of the Korea Foundation For Advanced Studies
文摘This study was aimed at investigating the sampling strategies for 2 types of figures: 3-D cubes and human faces. The research was focused on: (a) from where the sampling process started; (b) in what order the figures' features were sampled. The study consisted of 2 experiments: (a) sampling strategies for 3-D cubes; (b) sampling strategies for human faces. The results showed that: (a), for 3-D cubes, the first sampling was mostly located at the outline parts, rarely at the center part; while for human faces, the first sampling was mostly located at the hair and outline parts, rarely at the mouth or cheek parts, in most cases, the first sampling-position had no significant effects on cognitive performance and that (b), the sampling order, both for 3-D cubes and for human faces, was determined by the degree of difference among the sampled-features.
基金a grant from Beijing Natural Science Foundation (7212008, 7031001)
文摘Background The Visible Human Project(VHP) initiated by the U.S. National Library of Medicine has drawn much attention and interests from around the world. The Visible Chinese Human(VCH) project has started in China. The current study aims at acquiring a feasible virtual methodology for reconstructing the temporal bone of the Chinese population, which may provide an accurate 3-D model of important temporal bone structures that can be used in teaching and patient care for medical scientists and clinicians. Methods A series of sectional images of the temporal bone were generated from section slices of a female cadaver head. On each sectional image, SOIs (structures of interest) were segmented by carefully defining their contours and filling their areas with certain gray scale values. The processed volume data were then inducted into the 3D Slicer software(developed by the Surgical Planning Lab at Brigham and Women’s Hospital and the MIT AI Lab) for resegmentation and generation of a set of tagged images of the SOIs. 3D surface models of SOIs were then reconstructed from these images. Results The temporal bone and structures in the temporal bone, including the tympanic cavity, mastoid cells, sigmoid sinus and internal carotid artery, were successfully reconstructed. The orientation of and spatial relationship among these structures were easily visualized in the reconstructed surface models. Conclusion The 3D Slicer software can be used for 3- dimensional visualization of anatomic structures in the temporal bone, which will greatly facilitate the advance of knowledge and techniques critical for studying and treating disorders involving the temporal bone.
基金This work is supported by the National Natural Science Foundation of China (60671055, 60331010);Innovation Foundation from Beijing University of Posts and Telecommunications.
文摘A 3-D impedance method has been introduced to compute the electric currents induced in a human body exposed to extremely low-frequency electromagnetic field. The 3-D impedance method has been deduced from Maxwell equations and is put into the computation and simulation effectively to the visible human body model, which has 196×114×626 cells and more than 40 types of tissues. As the result, two representative cases are investigated. One is exposure of the human body to 100 μT (1 000 mG), the limit recommended by the International Commission on Non-Ionizing Radiation Protection for the public and the other one is the exposure of human body to 0.4 laT (4 mG), the level at which a statistical link appears with a doubled risk of development of childhood leukaemia. The distribution of induced current density can be obtained and the maximum of induced current are found to be 16 mA/m^2 and 0.07 mA/m^2.