In 3D games, a lot of weapons in the movement will drag a "follow the shadow" effect, which is called the "track". In this paper, we first analyze the change rule of the "track", and then put forward a kind of a...In 3D games, a lot of weapons in the movement will drag a "follow the shadow" effect, which is called the "track". In this paper, we first analyze the change rule of the "track", and then put forward a kind of algorithm to realize the "track". The calculation of this algorithm is small, but the effect is very real, has been successfully applied to a variety of 3D games.展开更多
With the vigorous development of tourism and entertainment industry, the traditional way of museum information display has been increasingly unable to meet people’s growing entertainment needs. Benefiting from the de...With the vigorous development of tourism and entertainment industry, the traditional way of museum information display has been increasingly unable to meet people’s growing entertainment needs. Benefiting from the development of AR technology, AR museum games, a method of combining traditional museums with emerging information technology, can transform the knowledge display of museums from boring learning to active exploration, thereby improving the fun of the journey. By combining the museum auxiliary guide with AR games, the story of the museum exhibits is processed with interest, and the knowledge display of the serious museum becomes more vivid. The design is based on Unity 3d platform, and the Vuforia plug-in and UGUI interface controls that can be stable and efficient for image recognition are used to complete the development of museum AR games.展开更多
In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-di...In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information related to the characters real position in the real world during navigation in the game virtual environment.展开更多
文摘In 3D games, a lot of weapons in the movement will drag a "follow the shadow" effect, which is called the "track". In this paper, we first analyze the change rule of the "track", and then put forward a kind of algorithm to realize the "track". The calculation of this algorithm is small, but the effect is very real, has been successfully applied to a variety of 3D games.
文摘With the vigorous development of tourism and entertainment industry, the traditional way of museum information display has been increasingly unable to meet people’s growing entertainment needs. Benefiting from the development of AR technology, AR museum games, a method of combining traditional museums with emerging information technology, can transform the knowledge display of museums from boring learning to active exploration, thereby improving the fun of the journey. By combining the museum auxiliary guide with AR games, the story of the museum exhibits is processed with interest, and the knowledge display of the serious museum becomes more vivid. The design is based on Unity 3d platform, and the Vuforia plug-in and UGUI interface controls that can be stable and efficient for image recognition are used to complete the development of museum AR games.
文摘In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information related to the characters real position in the real world during navigation in the game virtual environment.