Objective To study the effect of using improved 2D computer-assisted fluoroscopic navigation through simulating 3D vertebrae image to guide pedicle screw internal fixation.Methods Posterior pedicle screw internal fixa...Objective To study the effect of using improved 2D computer-assisted fluoroscopic navigation through simulating 3D vertebrae image to guide pedicle screw internal fixation.Methods Posterior pedicle screw internal fixation,distraction展开更多
In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-di...In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information related to the characters real position in the real world during navigation in the game virtual environment.展开更多
Car routing solutions are omnipresent and solutions for pedestrians also exist.Furthermore,public or commercial buildings are getting bigger and the complexity of their internal structure has increased.Consequently,th...Car routing solutions are omnipresent and solutions for pedestrians also exist.Furthermore,public or commercial buildings are getting bigger and the complexity of their internal structure has increased.Consequently,the need for indoor routing solutions has emerged.Some prototypes are available,but they still lack semantically-enriched modelling (e.g.,access constraints,labels,etc.) and are not suitable for providing user-adaptive length-optimal routing in complex buildings.Previous approaches consider simple rooms,concave rooms,and corridors,but important characteristics such as distinct areas in huge rooms and solid obstacles inside rooms are not considered at all,although such details can increase navigation accuracy.By formally defining a weighted indoor routing graph,it is possible to create a detailed and user-adaptive model for route computation.The defined graph also contains semantic information such as room labels,door accessibility constraints,etc.Furthermore,one-way paths inside buildings are considered,as well as three-dimensional building parts,e.g.,elevators or stairways.A hierarchical structure is also possible with the presented graph model.展开更多
文摘Objective To study the effect of using improved 2D computer-assisted fluoroscopic navigation through simulating 3D vertebrae image to guide pedicle screw internal fixation.Methods Posterior pedicle screw internal fixation,distraction
文摘In this paper, we present a framework for the generation and control of an Internet-based 3-dimensional game virtual environment that allows a character to navigate through the environment. Our framework includes 3-dimensional terrain mesh data processing, a map editor, scene processing, collision processing, and walkthrough control. We also define an environment-specific semantic information editor, which can be applied using specific location obtained from the real world. Users can insert text information related to the characters real position in the real world during navigation in the game virtual environment.
基金the Chair of GIScience,University of Heidelberg and the Klaus-Tschira Foundation (KTS) Heidelberg
文摘Car routing solutions are omnipresent and solutions for pedestrians also exist.Furthermore,public or commercial buildings are getting bigger and the complexity of their internal structure has increased.Consequently,the need for indoor routing solutions has emerged.Some prototypes are available,but they still lack semantically-enriched modelling (e.g.,access constraints,labels,etc.) and are not suitable for providing user-adaptive length-optimal routing in complex buildings.Previous approaches consider simple rooms,concave rooms,and corridors,but important characteristics such as distinct areas in huge rooms and solid obstacles inside rooms are not considered at all,although such details can increase navigation accuracy.By formally defining a weighted indoor routing graph,it is possible to create a detailed and user-adaptive model for route computation.The defined graph also contains semantic information such as room labels,door accessibility constraints,etc.Furthermore,one-way paths inside buildings are considered,as well as three-dimensional building parts,e.g.,elevators or stairways.A hierarchical structure is also possible with the presented graph model.