为了探究Vector 3D Tiles格式在三维矢量地物表达方面的效果和性能,研究了一套Vector 3D Tiles格式生产和表达工具,用于在Cesium平台上对矢量数据进行可视化展示。主要工作包括两部分:一是将数据从传统的矢量格式转换为Vector 3D Tiles...为了探究Vector 3D Tiles格式在三维矢量地物表达方面的效果和性能,研究了一套Vector 3D Tiles格式生产和表达工具,用于在Cesium平台上对矢量数据进行可视化展示。主要工作包括两部分:一是将数据从传统的矢量格式转换为Vector 3D Tiles格式,二是在Cesium平台上展示转换后的Vector 3D Tiles数据。为了验证方法可行性,采用广州市地下管线数据开展了实验,对Shapefile、GeoJSON二维矢量格式进行处理,生成Vector 3D Tiles格式后,在Cesium平台上进行三维可视化展示。通过不同格式数据的加载效率和呈现效果比较,证明了矢量切片数据比原始矢量格式加载更快、渲染更平滑。在此基础上,对矢量切片数据基于自定义三维样式的渲染能力进行了验证。展开更多
Needs for real-time interactive visualization of 3D Tiles for massive 3D content on the web-based virtual globe is rapidly increasing, and to achieve this goal, 3D Tiles needs to be correctly geo-referenced to other g...Needs for real-time interactive visualization of 3D Tiles for massive 3D content on the web-based virtual globe is rapidly increasing, and to achieve this goal, 3D Tiles needs to be correctly geo-referenced to other geospatial data on a web-based virtual globe. It is possible to generate 3D Tiles from different kinds of spatial data through various software tools. However, due to various factors the 3D Tile datasets are often poorly or not at all geo-referenced. To tackle this issue, we propose a new 3D WebGIS framework that facilitates dynamic geo-referencing 3D Tiles on the CesiumJS virtual globe.展开更多
In order to achieve efficient visualization of massive 3D photogrammetry models on the web-based virtual globe, original photogrammetry 3D models should be converted into 3D Tiles with accurate georeferencing informat...In order to achieve efficient visualization of massive 3D photogrammetry models on the web-based virtual globe, original photogrammetry 3D models should be converted into 3D Tiles with accurate georeferencing information to render on the correct surface position. There are a few software tools and online platforms for generating 3D Tiles and various ways to generate 3D Tiles were reported, but none of them do not provide a way to georeference 3D Tiles with GCPs. This paper is intended to suggest an approach to georeference 3D Tiles with GCPs based on the Kabsch algorithm which is very similar to georeferencing raster data with GCPs in the traditional GIS. First, we mathematically describe how to apply the Kabsch algorithm for georeferencing 3D Tiles with GCPs. Following this description, we demonstrate our implementation allowing constructing GCPs and calculating the “transform” property of 3D Tiles. Finally, we tested the suggested method in Construkted Reality which is the platform to stream and visualize massive photogrammetry and point clouds datasets.展开更多
文摘为了探究Vector 3D Tiles格式在三维矢量地物表达方面的效果和性能,研究了一套Vector 3D Tiles格式生产和表达工具,用于在Cesium平台上对矢量数据进行可视化展示。主要工作包括两部分:一是将数据从传统的矢量格式转换为Vector 3D Tiles格式,二是在Cesium平台上展示转换后的Vector 3D Tiles数据。为了验证方法可行性,采用广州市地下管线数据开展了实验,对Shapefile、GeoJSON二维矢量格式进行处理,生成Vector 3D Tiles格式后,在Cesium平台上进行三维可视化展示。通过不同格式数据的加载效率和呈现效果比较,证明了矢量切片数据比原始矢量格式加载更快、渲染更平滑。在此基础上,对矢量切片数据基于自定义三维样式的渲染能力进行了验证。
文摘Needs for real-time interactive visualization of 3D Tiles for massive 3D content on the web-based virtual globe is rapidly increasing, and to achieve this goal, 3D Tiles needs to be correctly geo-referenced to other geospatial data on a web-based virtual globe. It is possible to generate 3D Tiles from different kinds of spatial data through various software tools. However, due to various factors the 3D Tile datasets are often poorly or not at all geo-referenced. To tackle this issue, we propose a new 3D WebGIS framework that facilitates dynamic geo-referencing 3D Tiles on the CesiumJS virtual globe.
文摘In order to achieve efficient visualization of massive 3D photogrammetry models on the web-based virtual globe, original photogrammetry 3D models should be converted into 3D Tiles with accurate georeferencing information to render on the correct surface position. There are a few software tools and online platforms for generating 3D Tiles and various ways to generate 3D Tiles were reported, but none of them do not provide a way to georeference 3D Tiles with GCPs. This paper is intended to suggest an approach to georeference 3D Tiles with GCPs based on the Kabsch algorithm which is very similar to georeferencing raster data with GCPs in the traditional GIS. First, we mathematically describe how to apply the Kabsch algorithm for georeferencing 3D Tiles with GCPs. Following this description, we demonstrate our implementation allowing constructing GCPs and calculating the “transform” property of 3D Tiles. Finally, we tested the suggested method in Construkted Reality which is the platform to stream and visualize massive photogrammetry and point clouds datasets.