Depth maps are used for synthesis virtual view in free-viewpoint television (FTV) systems. When depth maps are derived using existing depth estimation methods, the depth distortions will cause undesirable artifacts ...Depth maps are used for synthesis virtual view in free-viewpoint television (FTV) systems. When depth maps are derived using existing depth estimation methods, the depth distortions will cause undesirable artifacts in the synthesized views. To solve this problem, a 3D video quality model base depth maps (D-3DV) for virtual view synthesis and depth map coding in the FTV applications is proposed. First, the relationships between distortions in coded depth map and rendered view are derived. Then, a precisely 3DV quality model based depth characteristics is develop for the synthesized virtual views. Finally, based on D-3DV model, a multilateral filtering is applied as a pre-processed filter to reduce rendering artifacts. The experimental results evaluated by objective and subjective methods indicate that the proposed D-3DV model can reduce bit-rate of depth coding and achieve better rendering quality.展开更多
The study of wind erosion processes is of great importance to the prevention and control of soil wind erosion.In this study,three structurally intact soil samples were collected from the steppe of Inner Mongolia Auton...The study of wind erosion processes is of great importance to the prevention and control of soil wind erosion.In this study,three structurally intact soil samples were collected from the steppe of Inner Mongolia Autonomous Region,China and placed in a wind tunnel where they were subjected to six different wind speeds(10,15,17,20,25,and 30 m/s)to simulate wind erosion in the wind tunnel.After each test,the soil surfaces were scanned by a 3D laser scanner to create a high-resolution Digital Elevation Model(DEM),and the changes in wind erosion mass and microtopography were quantified.Based on this,we performed further analysis of wind erosion-controlling factors.The study results showed that the average measurement error between the 3D laser scanning method and weighing method was 6.23%for the three undisturbed soil samples.With increasing wind speed,the microtopography on the undisturbed soil surface first became smooth,and then fine stripes and pits gradually developed.In the initial stage of wind erosion processes,the ability of the soil to resist wind erosion was mainly affected by the soil hardness.In the late stage of wind erosion processes,the degree of soil erosion was mainly affected by soil organic matter and CaCO_(3)content.The results of this study are expected to provide a theoretical basis for soil wind erosion control and promote the application of 3D laser scanners in wind erosion monitoring.展开更多
This paper analyzes the technical characteristic of three-dimensional display technology (3DTV) system and some core technologies yet to be solved. It points out the ways to solve these problems and presents an effe...This paper analyzes the technical characteristic of three-dimensional display technology (3DTV) system and some core technologies yet to be solved. It points out the ways to solve these problems and presents an effective solution for thediscomfort of watching the three-dimensional TV.展开更多
A concept of divergence angle of light beams(DALB)is proposed to analyze the depth of field(DOF)of a 3D light-field display system.The mathematical model between DOF and DALB is established,and the conclusion that DOF...A concept of divergence angle of light beams(DALB)is proposed to analyze the depth of field(DOF)of a 3D light-field display system.The mathematical model between DOF and DALB is established,and the conclusion that DOF and DALB are inversely proportional is drawn.To reduce DALB and generate clear depth perception,a triple composite aspheric lens structure with a viewing angle of 100°is designed and experimentally demonstrated.The DALB-constrained 3D light-field display system significantly improves the clarity of 3D images and also performs well in imaging at a 3D scene with a DOF over 30 cm.展开更多
An effective and simple design method for co-continuous composite material construction is proposed by using a hybrid methodology with triply periodic minimal surface( TPMS) cellular topology and the volumetric distan...An effective and simple design method for co-continuous composite material construction is proposed by using a hybrid methodology with triply periodic minimal surface( TPMS) cellular topology and the volumetric distance field( VDF). After generating a set of VDF-based features for the given exterior shape and desired internal core structure,a series of simple modifications in distance fields enabled us to obtain an arbitrarily-shaped complex co-continuous composite material computational model. Design results and manufactured prototypes through 3 D printing technology show that the proposed methodology has the potential to open a new paradigm for producing multifunctional next generation co-continuous composite materials which are impossible to design and manufacture using traditional CAD and CAM.展开更多
The emergence of 3D Gaussian splatting(3DGS)has greatly accelerated rendering in novel view synthesis.Unlike neural implicit representations like neural radiance fields(NeRFs)that represent a 3D scene with position an...The emergence of 3D Gaussian splatting(3DGS)has greatly accelerated rendering in novel view synthesis.Unlike neural implicit representations like neural radiance fields(NeRFs)that represent a 3D scene with position and viewpoint-conditioned neural networks,3D Gaussian splatting utilizes a set of Gaussian ellipsoids to model the scene so that efficient rendering can be accomplished by rasterizing Gaussian ellipsoids into images.Apart from fast rendering,the explicit representation of 3D Gaussian splatting also facilitates downstream tasks like dynamic reconstruction,geometry editing,and physical simulation.Considering the rapid changes and growing number of works in this field,we present a literature review of recent 3D Gaussian splatting methods,which can be roughly classified by functionality into 3D reconstruction,3D editing,and other downstream applications.Traditional point-based rendering methods and the rendering formulation of 3D Gaussian splatting are also covered to aid understanding of this technique.This survey aims to help beginners to quickly get started in this field and to provide experienced researchers with a comprehensive overview,aiming to stimulate future development of the 3D Gaussian splatting representation.展开更多
基金supported by the National Natural Science Foundation of China(Grant No.60832003)Key Laboratory of Advanced Display and System Application(Shanghai University),Ministry of Education,China(Grant No.P200902)the Key Project of Science and Technology Commission of Shanghai Municipality(Grant No.10510500500)
文摘Depth maps are used for synthesis virtual view in free-viewpoint television (FTV) systems. When depth maps are derived using existing depth estimation methods, the depth distortions will cause undesirable artifacts in the synthesized views. To solve this problem, a 3D video quality model base depth maps (D-3DV) for virtual view synthesis and depth map coding in the FTV applications is proposed. First, the relationships between distortions in coded depth map and rendered view are derived. Then, a precisely 3DV quality model based depth characteristics is develop for the synthesized virtual views. Finally, based on D-3DV model, a multilateral filtering is applied as a pre-processed filter to reduce rendering artifacts. The experimental results evaluated by objective and subjective methods indicate that the proposed D-3DV model can reduce bit-rate of depth coding and achieve better rendering quality.
基金supported by National Natural Science Foundation of China(41871010)The Second Comprehensive Scientific Expedition to the Qinghai-Tibet Plateau of China(2019QZKK0906)。
文摘The study of wind erosion processes is of great importance to the prevention and control of soil wind erosion.In this study,three structurally intact soil samples were collected from the steppe of Inner Mongolia Autonomous Region,China and placed in a wind tunnel where they were subjected to six different wind speeds(10,15,17,20,25,and 30 m/s)to simulate wind erosion in the wind tunnel.After each test,the soil surfaces were scanned by a 3D laser scanner to create a high-resolution Digital Elevation Model(DEM),and the changes in wind erosion mass and microtopography were quantified.Based on this,we performed further analysis of wind erosion-controlling factors.The study results showed that the average measurement error between the 3D laser scanning method and weighing method was 6.23%for the three undisturbed soil samples.With increasing wind speed,the microtopography on the undisturbed soil surface first became smooth,and then fine stripes and pits gradually developed.In the initial stage of wind erosion processes,the ability of the soil to resist wind erosion was mainly affected by the soil hardness.In the late stage of wind erosion processes,the degree of soil erosion was mainly affected by soil organic matter and CaCO_(3)content.The results of this study are expected to provide a theoretical basis for soil wind erosion control and promote the application of 3D laser scanners in wind erosion monitoring.
基金supported by the National Natural Science Foundation of China(Grant No.60832003)the Science and Technology Commission of Shanghai Municipality(Grant No.10510500500)the Key Laboratory of Advanced Display and System Applications(Shanghai University),Ministry of Education,China(Grant No.P200801)
文摘This paper analyzes the technical characteristic of three-dimensional display technology (3DTV) system and some core technologies yet to be solved. It points out the ways to solve these problems and presents an effective solution for thediscomfort of watching the three-dimensional TV.
基金supported by the National Key Research and Development Program of China(No.2021YFB3600504)the National Natural Science Foundation of China(Nos.62175015 and 62075016)。
文摘A concept of divergence angle of light beams(DALB)is proposed to analyze the depth of field(DOF)of a 3D light-field display system.The mathematical model between DOF and DALB is established,and the conclusion that DOF and DALB are inversely proportional is drawn.To reduce DALB and generate clear depth perception,a triple composite aspheric lens structure with a viewing angle of 100°is designed and experimentally demonstrated.The DALB-constrained 3D light-field display system significantly improves the clarity of 3D images and also performs well in imaging at a 3D scene with a DOF over 30 cm.
基金Sponsored by the Scientific Research Foundation of the Higher Education Institutions of Hainan Province of China(Grant No.Hnky2018-101)
文摘An effective and simple design method for co-continuous composite material construction is proposed by using a hybrid methodology with triply periodic minimal surface( TPMS) cellular topology and the volumetric distance field( VDF). After generating a set of VDF-based features for the given exterior shape and desired internal core structure,a series of simple modifications in distance fields enabled us to obtain an arbitrarily-shaped complex co-continuous composite material computational model. Design results and manufactured prototypes through 3 D printing technology show that the proposed methodology has the potential to open a new paradigm for producing multifunctional next generation co-continuous composite materials which are impossible to design and manufacture using traditional CAD and CAM.
基金supported by the National Natural Science Foundation of China(62322210)Beijing Municipal Natural Science Foundation for Distinguished Young Scholars(JQ21013)+1 种基金Beijing Municipal Science and Technology Commission(Z231100005923031)2023 Tencent AI Lab Rhino-Bird Focused Research Program.
文摘The emergence of 3D Gaussian splatting(3DGS)has greatly accelerated rendering in novel view synthesis.Unlike neural implicit representations like neural radiance fields(NeRFs)that represent a 3D scene with position and viewpoint-conditioned neural networks,3D Gaussian splatting utilizes a set of Gaussian ellipsoids to model the scene so that efficient rendering can be accomplished by rasterizing Gaussian ellipsoids into images.Apart from fast rendering,the explicit representation of 3D Gaussian splatting also facilitates downstream tasks like dynamic reconstruction,geometry editing,and physical simulation.Considering the rapid changes and growing number of works in this field,we present a literature review of recent 3D Gaussian splatting methods,which can be roughly classified by functionality into 3D reconstruction,3D editing,and other downstream applications.Traditional point-based rendering methods and the rendering formulation of 3D Gaussian splatting are also covered to aid understanding of this technique.This survey aims to help beginners to quickly get started in this field and to provide experienced researchers with a comprehensive overview,aiming to stimulate future development of the 3D Gaussian splatting representation.