After a review of the planar garment effect production of pattern fabric and a brief introduction of the concept of texture mapping, the theory of 2D texture mapping onto 3D surface is stated. And the calculation proc...After a review of the planar garment effect production of pattern fabric and a brief introduction of the concept of texture mapping, the theory of 2D texture mapping onto 3D surface is stated. And the calculation procedures of texture mapping, such as texture image preprocess,mannequin and garment surface modeling, mapping relationship definition, shading/texturing model creation, and graphic transformation,are exploited to produce a real 3D garment rendring effect.Finally, the conclusion is given about the realization envlronment and affecting factors of the final images.展开更多
With the coming of information age and the development of computer science, digitalization of whole garment is becoming more and more important. The surface of whole garment is sequent and glossy so that it is lack of...With the coming of information age and the development of computer science, digitalization of whole garment is becoming more and more important. The surface of whole garment is sequent and glossy so that it is lack of the texture characteristic which is the key of digital 3D modeling. According to this reason, the structure illumination is steered into a method of this paper. The paper proposes the method by which 3D model of whole garment is created from 2D image sequences directly but not by the common techniques using general CAD model. In the paper the structure illumination is generated by the slide projector and the modeling of whole garment is based on the strict theory of the digital photogrammetry, computer vision and image processing pattern recognition. Because whole garment is lack of the applicable texture for matching, the characteristic texture generated by the structure illumination is added onto the surface of whole garment. After the characteristic texture is extracted from images and is matched well, 3D coordinates of the characteristic texture can be calculated out by the space forward intersection. Then the whole garment model is acquired by connecting all neighbour space points in the TIN and rendering the real texture of whole garment automatically. The 3D modeling method is untouched so that it is nondestructive which is just suitable for the messaline and the clothing. The method of whole garment 3D modeling proposed in the paper is flexible, effective and practical, which is confirmed by the results of the reconstructing experiments.展开更多
提出了通过读取3DS文件并结合OpenGL图形库构建三维人体模型及服装试穿的新方法.首先利用3DS Studio MAX获得三维人体及服装模型,在分析了3DS文件的结构基础之上,借助Delphi语言对3DS文件进行读取;然后根据读取的顶点相关数据,进行人体...提出了通过读取3DS文件并结合OpenGL图形库构建三维人体模型及服装试穿的新方法.首先利用3DS Studio MAX获得三维人体及服装模型,在分析了3DS文件的结构基础之上,借助Delphi语言对3DS文件进行读取;然后根据读取的顶点相关数据,进行人体与服装的拟合;最后得到所需的人体及服装模型.利用OpenGL的模型视图变换函数,可以对人体模型进行任意角度的旋转.在此基础上,又利用纹理映射技术进行不同服装材质的模拟,使服装设计者可以从多方位、多角度观察不同材质面料的人体着装效果.展开更多
文摘After a review of the planar garment effect production of pattern fabric and a brief introduction of the concept of texture mapping, the theory of 2D texture mapping onto 3D surface is stated. And the calculation procedures of texture mapping, such as texture image preprocess,mannequin and garment surface modeling, mapping relationship definition, shading/texturing model creation, and graphic transformation,are exploited to produce a real 3D garment rendring effect.Finally, the conclusion is given about the realization envlronment and affecting factors of the final images.
文摘With the coming of information age and the development of computer science, digitalization of whole garment is becoming more and more important. The surface of whole garment is sequent and glossy so that it is lack of the texture characteristic which is the key of digital 3D modeling. According to this reason, the structure illumination is steered into a method of this paper. The paper proposes the method by which 3D model of whole garment is created from 2D image sequences directly but not by the common techniques using general CAD model. In the paper the structure illumination is generated by the slide projector and the modeling of whole garment is based on the strict theory of the digital photogrammetry, computer vision and image processing pattern recognition. Because whole garment is lack of the applicable texture for matching, the characteristic texture generated by the structure illumination is added onto the surface of whole garment. After the characteristic texture is extracted from images and is matched well, 3D coordinates of the characteristic texture can be calculated out by the space forward intersection. Then the whole garment model is acquired by connecting all neighbour space points in the TIN and rendering the real texture of whole garment automatically. The 3D modeling method is untouched so that it is nondestructive which is just suitable for the messaline and the clothing. The method of whole garment 3D modeling proposed in the paper is flexible, effective and practical, which is confirmed by the results of the reconstructing experiments.
文摘提出了通过读取3DS文件并结合OpenGL图形库构建三维人体模型及服装试穿的新方法.首先利用3DS Studio MAX获得三维人体及服装模型,在分析了3DS文件的结构基础之上,借助Delphi语言对3DS文件进行读取;然后根据读取的顶点相关数据,进行人体与服装的拟合;最后得到所需的人体及服装模型.利用OpenGL的模型视图变换函数,可以对人体模型进行任意角度的旋转.在此基础上,又利用纹理映射技术进行不同服装材质的模拟,使服装设计者可以从多方位、多角度观察不同材质面料的人体着装效果.