期刊文献+
共找到101篇文章
< 1 2 6 >
每页显示 20 50 100
A survey of real-time rendering on Web3D application 被引量:1
1
作者 Geng YU Chang LIU +7 位作者 Ting FANG Jinyuan JIA Enming LIN Yiqiang HE Siyuan FU Long WANG Lei WEI Qingyu HUANG 《Virtual Reality & Intelligent Hardware》 EI 2023年第5期379-394,共16页
Background In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D onli... Background In recent years, with the rapid development of mobile Internet and Web3D technologies, a large number of web-based online 3D visualization applications have emerged. Web3D applications, including Web3D online tourism, Web3D online architecture, Web3D online education environment, Web3D online medical care, and Web3D online shopping are examples of these applications that leverage 3D rendering on the web. These applications have pushed the boundaries of traditional web applications that use text, sound, image, video, and 2D animation as their main communication media, and resorted to 3D virtual scenes as the main interaction object, enabling a user experience that delivers a strong sense of immersion. This paper approached the emerging Web3D applications that generate stronger impacts on people's lives through “real-time rendering technology”, which is the core technology of Web3D. This paper discusses all the major 3D graphics APIs of Web3D and the well-known Web3D engines at home and abroad and classify the real-time rendering frameworks of Web3D applications into different categories. Results Finally, this study analyzed the specific demand posed by different fields to Web3D applications by referring to the representative Web3D applications in each particular field. Conclusions Our survey results show that Web3D applications based on real-time rendering have in-depth sectors of society and even family, which is a trend that has influence on every line of industry. 展开更多
关键词 WEB3d real-time rendering Virtual reality Cloud rendering Mobile Internet
下载PDF
An improved 3D shape haptic rendering algorithm for finger mounted vibrotactile device 被引量:1
2
作者 Wu Juan Han Xiao Yang Huaining 《Journal of Southeast University(English Edition)》 EI CAS 2018年第3期317-322,共6页
To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the... To improve the sense of reality on perception, an improved algorithm of 3D shape haptic rendering is put forward based on a finger mounted vibrotactile device. The principle is that the interactive information and the shape information are conveyed to users when they touch virtual objects at mobile terminals by attaching the vibrotactile feedback on a fingertip. The extraction of shape characteristics, the interactive information and the mapping of shape in formation of vibration stimulation are key parts of the proposed algorithm to realize the real tactile rendering. The contact status of the interaction process, the height information and local gradient of the touch point are regarded as shape information and used to control the vibration intension, rhythm and distribution of the vibrators. With different contact status and shape information, the vibration pattern can be adjusted in time to imitate the outlines of virtual objects. Finally, the effectiveness of the algorithm is verified by shape perception experiments. The results show that the improved algorithm is effective for 3D shape haptic rendering. 展开更多
关键词 finger mounted vibrotactile device 3d shapehaptic rendering algorithm contact status local gradient
下载PDF
Power Consumption Optimization for 3D Graphics Rendering
3
作者 Lidong Xing Tao Li +1 位作者 Hucai Huang Jungang Han 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2019年第1期42-50,共9页
This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics ha... This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics hardware design has been studied by other researchers,low power programming techniques from hardware perspective have not been investigated in depth. There are many factors that affect 3 D graphics rendering performance,such as the number of vertices,vertex sharing,level of details,texture mapping,and rendering algorithms. An analytical study of graphics rendering workload is performed and the effect of a number of programming tips such as vertex sharing,clock gating and buffering of unmoving or translational objects is deeply studied. The results presented in this paper can be used to guide 3 D graphics programming for optimizing both power consumption and performance. 展开更多
关键词 GPU 3d GRAPHICS rendering low power WORKLOAd VERTEX SHARING GRAPHICS PROGRAMMING
下载PDF
用Real-time 3D技术制作VR小品
4
作者 southwest 《中国图象图形学报(B辑)》 北大核心 2003年第10期50-53,共4页
三维技术以前给人们的印象就是三维动画和CG作品,特别是三维动画,最深入人心,不过三维动画不具有交互性,不能指望依靠它实现什么互动功能。实时三维技术虽然在很早以前就有了,但主要用于游戏开发、军事科研、大型仿真等领域。
关键词 real-time 技术制作 小品 VR 3d 三维动画 三维技术 互动功能
下载PDF
Study on the 3D Seismic Data Field Hybrid Rendering Technique of Natural Gas Hydrate and Its Application
5
作者 Pan LI Zhaojun ZHOU Meng HUANG 《International Journal of Technology Management》 2013年第2期50-52,共3页
3D visualization technology is a tool used for displaying, describing, and understanding the characteristics of geologic bodies, and features high efficiency, objective accuracy, visual expression, etc. In this paper,... 3D visualization technology is a tool used for displaying, describing, and understanding the characteristics of geologic bodies, and features high efficiency, objective accuracy, visual expression, etc. In this paper, the man-machine interactive interpretation and 3D visualization technology rapidly displaying and analyzing the 3D seismic data of hydrate ore volume is researched and developed using the hybrid rendering technique. Through the integrated interpretation on the 3D space structure, stratum, and seismic attributes, the visualized multi-attribute superimposition analysis is implemented for describing the spatial distribution characteristics of hydrate ore volume and exquisitely describing the subtle geological characteristics of hydrate ore volume. By the hybrid rendering technique, authentication and interpretation are provided for the geological exploration work, so as to greatly enhance the visualization and accuracy of the geological analysis, and also provide a good decision-making foundation for the subsequent development of resources. 展开更多
关键词 Natural Gas Hydrate 3d Seismic data Hybrid rendering Technique
下载PDF
Application of real-time 3d echocardiography in mitral valve repair for replacement of chordae tendineae
6
作者 黄焕雷 《外科研究与新技术》 2011年第3期186-187,共2页
Objective To investigate the surgical technique and outcomes of replacement of chordae tendineae in mitral valve repair,and evaluate the value of real-time three-di-mensional transesophageal echocardiography in the pe... Objective To investigate the surgical technique and outcomes of replacement of chordae tendineae in mitral valve repair,and evaluate the value of real-time three-di-mensional transesophageal echocardiography in the perioperative period. Methods Thirty-one patients with mitral valve prolapse underwent mitral valve repair using chordae tendineae replacement concomitant with implantation 展开更多
关键词 TIME REAL Application of real-time 3d echocardiography in mitral valve repair for replacement of chordae tendineae
下载PDF
Stability and remote real-time monitoring of the slope slide body in the Luoshan mining area 被引量:6
7
作者 Yang Xiaojie Hou Dinggui +2 位作者 Tao Zhigang Peng Yanyan Shi Haiyang 《International Journal of Mining Science and Technology》 SCIE EI CSCD 2015年第5期761-765,共5页
Landslides have occurred frequently in the Luoshan mining area because of disordered mining.This paper discusses the landforms and physiognomy,hydro-meteorology,formation lithology,and geologic structure of the Luosha... Landslides have occurred frequently in the Luoshan mining area because of disordered mining.This paper discusses the landforms and physiognomy,hydro-meteorology,formation lithology,and geologic structure of the Luoshan mining area.It also describes the factors influencing the slope stability of landslide No.Ⅲ,determines the general parameters and typical section plane,analyzes the stress-strain state of the No.Ⅲ slope,and calculates its safety factors with FLAC3 D under saturated and natural conditions.Based on a stability analysis,a remote real-time monitoring system was applied to the No.Ⅲ slope,and these monitoring data were collected and analyzed. 展开更多
关键词 LANdSLIdE FLAC3d Stability analysis Remote real-time monitor
下载PDF
Virtual Anatomy: The Dissecting Theatre of the Future—Implementation of Cinematic Rendering in a Large 8 K High-Resolution Projection Environment 被引量:1
8
作者 Franz A. Fellner Klaus Engel Christoph Kremer 《Journal of Biomedical Science and Engineering》 2017年第8期367-375,共9页
Modern computer techniques have been in use for several years to generate three-dimensional visualizations of human anatomy. Very good 3-D computer models of the human body are now available and used routinely in anat... Modern computer techniques have been in use for several years to generate three-dimensional visualizations of human anatomy. Very good 3-D computer models of the human body are now available and used routinely in anatomy instruction. These techniques are subsumed under the heading “virtual anatomy” to distinguish them from the conventional study of anatomy entailing cadavers and anatomy textbooks. Moreover, other imaging procedures (X-ray, angiography, CT and MR) are also used in virtual anatomy instruction. A recently introduced three-dimensional post-processing technique named Cinematic Rendering now makes it possible to use the output of routine CT and MR examinations as the basis for highly photo-realistic 3-D depictions of human anatomy. We have installed Cinematic Rendering (enabled for stereoscopy) in a high-definition 8K 3-D projection space that accommodates an audience of 150. The space’s projection surface measures 16 × 9 meters;images can be projected on both the front wall and the floor. A game controller can be used to operate Cinematic Rendering software so that it can generate interactive real-time depictions of human anatomy on the basis of CT and MR data sets. This prototype installation was implemented without technical problems;in day-to-day, real-world use over a period of 22 months, there were no impairments of service due to software crashes or other technical problems. We are already employing this installation routinely for educational offerings open to the public, courses for students in the health professions, and (continuing) professional education units for medical interns, residents and specialists—in, so to speak, the dissecting theater of the future. 展开更多
关键词 Virtual Anatomy Education CINEMATIC rendering (CR) Volume rendering (VR) HIGH-RESOLUTION 3d display COMPUTEd Tomography (CT) Magnetic Resonance (MR)
下载PDF
DIRECT VOXEL-PROJECTION FOR VOLUMETRIC DATA RENDERING IN MEDICAL IMAGERY
9
作者 吕忆松 陈亚珠 郭玉红 《Journal of Shanghai Jiaotong university(Science)》 EI 2002年第2期185-189,共5页
The volumetric rendering of 3 D medical image data is very effective method for communication about radiological studies to clinicians. Algorithms that produce images with artifacts and inaccuracies are not clinically... The volumetric rendering of 3 D medical image data is very effective method for communication about radiological studies to clinicians. Algorithms that produce images with artifacts and inaccuracies are not clinically useful. This paper proposed a direct voxel projection algorithm to implement volumetric data rendering. Using this algorithm, arbitrary volume rotation, transparent and cutaway views are generated satisfactorily. Compared with the existing raytracing methods, it improves the projection image quality greatly. Some experimental results about real medical CT image data demonstrate the advantages and fidelity of the proposed algorithm. 展开更多
关键词 volumetric rendering direct voxel projection 3 d medical image ROTATION
下载PDF
Real-time Simulation of Gas Based on Smoothed Particle Hydrodynamics 被引量:1
10
作者 ZHU Xiao-lin FAN Cheng-kai LIU Yang-yang 《Computer Aided Drafting,Design and Manufacturing》 2015年第1期68-73,共6页
This paper extends the SPH method to gas simulation. The SPH (Smoothed Particles Hydrodynamics) method is the most popular method of flow simulation, which is widely used in large-scale liquid simulation. However, i... This paper extends the SPH method to gas simulation. The SPH (Smoothed Particles Hydrodynamics) method is the most popular method of flow simulation, which is widely used in large-scale liquid simulation. However, it is not found to apply to gas simulation, since those methods based on SPH can't be used in real-time simulation due to their enormous particles and huge computation. This paper proposes a method for gas simulation based on SPH with a small number of particles. Firstly, the method computes the position and density of each particle in each point-in-time, and outlines the shape of the simulated gas based on those particles. Secondly the method uses the grid technique to refine the shape with the diffusion of particle's density under the control of grid, and get more lifelike simulation result. Each grid will be assigned density according to the particles in it. The density determines the final appearance of the grid. For ensuring the natural transition of the color between adjacent grids, we give a diffuse process of density between these grids and assign appropriate values to vertexes of these grids. The experimental results show that the proposed method can give better gas simulation and meet the request of real-time. 展开更多
关键词 gas simulation smoothed particles hydrodynamics (SPH) 3d grid real-time
下载PDF
Modeling and Rendering in the Three-Dimensional Effect in Rhino for Lady's High Boots
11
作者 王立新 李明辉 《Journal of Donghua University(English Edition)》 EI CAS 2011年第2期196-199,共4页
In recent years, the computer drawing technology that deals with three-dimensional (3D) design of footwear has become hot topics. Rhino is a kind of common and practical 3D design software with strong drawing and rend... In recent years, the computer drawing technology that deals with three-dimensional (3D) design of footwear has become hot topics. Rhino is a kind of common and practical 3D design software with strong drawing and rendering graphics function, which is widely used to design industrial products. In this paper, through decomposition and modeling, modeling and drawing methods were analyzed in various parts of footwear by Rhino, as well as the smooth technology and adjustments to its profile curve by an example of lady's high boots. Finally, through a series introductions of rendering effects for footwear in color, light perception, grain characteristic, and 3D graphics, the main technical essential is achieved and difficulties in design of overall footwear styles are solved. 展开更多
关键词 3d effect FOOTWEAR RHINO rendering and modeling
下载PDF
High-quality multi-resolution volume rendering in medicine
12
作者 谢凯 杨杰 李晓亮 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2007年第2期212-217,共6页
In order to perform a high-quality interactive rendering of large medical data sets on a single off-the-shelf PC, a LOD selection algorithm for multi-resolution volume rendering using 3D texture mapping is presented, ... In order to perform a high-quality interactive rendering of large medical data sets on a single off-the-shelf PC, a LOD selection algorithm for multi-resolution volume rendering using 3D texture mapping is presented, which uses an adaptive scheme that renders the volume in a region-of-interest at a high resolution and the volume away from this region at lower resolutions. The algorithm is based on several important criteria, and rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from this area. In addition, our hierarchical level-of-detail representation guarantees consistent interpolation between different resolution levels. Experiments have been applied to a number of large medical data and have produced high quality images at interactive frame rates using standard PC hardware. 展开更多
关键词 multi-resolution rendering volume visualization 3d texture mapping
下载PDF
Real-Time Grouting Monitoring and Visualization Analysis System for Dam Foundation Curtain Grouting
13
作者 樊贵超 钟登华 +3 位作者 任炳昱 崔博 李晓超 岳攀 《Transactions of Tianjin University》 EI CAS 2016年第6期493-501,共9页
A real-time monitoring and 3D visualization analysis system is proposed for dam foundation curtain grouting. Based on the real-time control technology, the optimization method and the set theory, a mathematical model ... A real-time monitoring and 3D visualization analysis system is proposed for dam foundation curtain grouting. Based on the real-time control technology, the optimization method and the set theory, a mathematical model of the system is established. The real-time collection and transmission technology of the grouting data provides a data foundation for the system. The real-time grouting monitoring and dynamic alarming method helps the system control the grouting quality during the grouting process, thus, the abnormalities of grouting, such as jacking and hydraulic uplift, can be effectively controlled. In addition, the 3D grouting visualization analysis technology is proposed to establish the grouting information model(GIM). The GIM provides a platform to visualize and analyze the grouting process and results. The system has been applied to a hydraulic project of China as a case study, and the application results indicate that the real-time grouting monitoring and 3D visualization analysis for the grouting process can help engineers control the grouting quality more efficiently. 展开更多
关键词 dam foundation curtain grouting real-time monitoring dynamic alarming model grouting informationmodel (GIM) 3d visualization analysis
下载PDF
Performance Evaluation of Three-Dimensional UWB Real-Time Locating Auto-Positioning System for Fire Rescue
14
作者 Hang Yang Xunbo Li Witold Pedrycz 《Intelligent Automation & Soft Computing》 SCIE 2023年第9期3039-3058,共20页
Fire rescue challenges and solutions have evolved from straightfor-ward plane rescue to encompass 3D space due to the rise of high-rise city buildings.Hence,this study facilitates a system with quick and simplified on... Fire rescue challenges and solutions have evolved from straightfor-ward plane rescue to encompass 3D space due to the rise of high-rise city buildings.Hence,this study facilitates a system with quick and simplified on-site launching and generates real-time location data,enabling fire rescuers to arrive at the intended spot faster and correctly for effective and precise rescue.Auto-positioning with step-by-step instructions is proposed when launching the locating system,while no extra measuring instrument like Total Station(TS)is needed.Real-time location tracking is provided via a 3D space real-time locating system(RTLS)constructed using Ultra-wide Bandwidth technology(UWB),which requires electromagnetic waves to pass through concrete walls.A hybrid weighted least squares with a time difference of arrival(WLS/TDOA)positioning method is proposed to address real path-tracking issues in 3D space and to meet RTLS requirements for quick computing in real-world applications.The 3D WLS/TDOA algorithm is theoretically constructed with the Cramer-Rao lower bound(CRLB).The computing complexity is reduced to the lower bound for embedded hardware to directly compute the time differential of the arriving signals using the time-to-digital converter(TDC).The results of the experiments show that the errors are controlled when the positioning algorithm is applied in various complicated situations to fulfill the requirements of engineering applications.The statistical analysis of the data reveals that the proposed UWB RTLS auto-positioning system can track target tags with an accuracy of 0.20 m. 展开更多
关键词 3d space positioning ULTRA-WIdEBANd real-time locating system time difference of arrival Cramer-Rao lower bound fire rescue
下载PDF
基于Flash和3D动画渲染技术的育苗机器人设计 被引量:19
15
作者 叶凤华 叶欢 《农机化研究》 北大核心 2018年第3期189-192,198,共5页
在农机设计过程中,为了对真实环境进行虚拟化渲染,以达到逼真的效果,提出了一种基于Flash和3D动画渲染技术的育苗机器人设计方法,该方法可以将农机在虚拟的作业环境中进行仿真,从而实现农机的动态交互式设计。设计了Flash3D动画渲染的... 在农机设计过程中,为了对真实环境进行虚拟化渲染,以达到逼真的效果,提出了一种基于Flash和3D动画渲染技术的育苗机器人设计方法,该方法可以将农机在虚拟的作业环境中进行仿真,从而实现农机的动态交互式设计。设计了Flash3D动画渲染的基本框架,并在框架内使用了3D引擎的一些常用功能,其中主要包括文件的压缩和解析、3D场景的渲染、精灵模拟和文件的管理等。为了实现3D场景大文件的压缩而不影响3D效果、加快3D动画场景渲染的解析速度,使用Flash和小波重构方法,从而实现了对三维场景按需进行加载和展示。最后,对设计系统进行了测试,测试结果表明:该系统可以成功地实现玉米育苗机器人的三维动画渲染,使用Flash和小波重构方法可以明显地使系统得到优化,极大地提高了系统的3D设计性能。 展开更多
关键词 育苗机器人 动画渲染 3d技术 三维引擎 FLASH
下载PDF
纹理映射体绘制的Java 3D实现 被引量:1
16
作者 刘晓霞 朱浩娜 《西北大学学报(自然科学版)》 CAS CSCD 北大核心 2007年第1期25-28,共4页
目的设计实现一个虚拟心脏系统原型,重点讨论其中的基于纹理映射的体绘制方法,给出用Java 3D软件方法实现纹理映射体绘制。方法获取CT心脏断层数据,对其进行预处理,在此基础上进行图像的滤波、分割、配准及裁剪,最后实现基于纹理映射体... 目的设计实现一个虚拟心脏系统原型,重点讨论其中的基于纹理映射的体绘制方法,给出用Java 3D软件方法实现纹理映射体绘制。方法获取CT心脏断层数据,对其进行预处理,在此基础上进行图像的滤波、分割、配准及裁剪,最后实现基于纹理映射体绘制的三维重构。结果用Java+Java 3D实现了虚拟心脏系统原型中基于纹理映射的体绘制。结论采用软件方法(Java3D)实现了纹理映射硬件的功能,由于不需要三维纹理映射硬件的支持,降低了硬件成本。 展开更多
关键词 JAVA 3d 图像处理 体绘制
下载PDF
Cinema 4D中Team Render的构建与实现 被引量:1
17
作者 索南尖措 陈硕 +1 位作者 何琪芳 隗立志 《计算机时代》 2016年第1期63-65,共3页
渲染是一种计算机图形图像生成技术,它以存储在计算机中的几何场景模型为基础,经过附加色彩、纹理及材质,并根据设定的光照条件及场景光照关系,计算生成具有高真实度的视景图像。实现3D动画渲染十分消耗计算机的性能,为了减少3D动画渲... 渲染是一种计算机图形图像生成技术,它以存储在计算机中的几何场景模型为基础,经过附加色彩、纹理及材质,并根据设定的光照条件及场景光照关系,计算生成具有高真实度的视景图像。实现3D动画渲染十分消耗计算机的性能,为了减少3D动画渲染所花费的时间,利用德国maxon公司Cinema 4D软件的Cinema 4D Team Render对3D动画进行分布式渲染测试。结果表明,此种方法确实可以成倍地减少3D动画渲染所花费的时间。 展开更多
关键词 3d动画渲染 TEAM render 集群 分布式渲染
下载PDF
基于云计算技术和3D渲染的农机虚拟制造技术研究 被引量:4
18
作者 孙晓文 范媛媛 刘志刚 《农机化研究》 北大核心 2017年第7期16-20,共5页
为了提高农机现代化和批量化生产效率,实现基于个性化需求农机设计和制造,提出了面向机加工的云技术农机制造服务候选资源的发现方法,并设计了农机虚拟制造的云计算平台。在农机部件云制造虚拟平台中,首先利用云存储技术存放大量的候选... 为了提高农机现代化和批量化生产效率,实现基于个性化需求农机设计和制造,提出了面向机加工的云技术农机制造服务候选资源的发现方法,并设计了农机虚拟制造的云计算平台。在农机部件云制造虚拟平台中,首先利用云存储技术存放大量的候选制造企业资源样本数据,然后利用智能分类算法KNN对候选资源进行分类,根据农机部件制造需求的客户对候选资源进行优选,最后得到最佳的候选资源。基于云计算和3D渲染技术,构建了面向工序级和零件级服务的仿真环境,并通过仿真实验,得到了优选后服务方的服务时间、费用和合格率,为现代农机的批量生产和个性化加工服务提供了新的解决方案。 展开更多
关键词 农机设计 虚拟制造 批量生产 个性化 3d渲染 云计算
下载PDF
3D水墨线皴渲染的仿真研究与设计 被引量:2
19
作者 宋瑞丽 孙济洲 孙美君 《微处理机》 2008年第1期82-85,共4页
皴法是历代画家根据山石的地质构造外形或树木的表皮状态而创造的表现形式,用来表现山石和树皮的纹理。对3D模型进行皴法渲染主要采用了非物理仿真方法,直接从线皴中典型的披麻皴的外观特征入手,提出了一种在3D模型上仿真披麻皴的方法... 皴法是历代画家根据山石的地质构造外形或树木的表皮状态而创造的表现形式,用来表现山石和树皮的纹理。对3D模型进行皴法渲染主要采用了非物理仿真方法,直接从线皴中典型的披麻皴的外观特征入手,提出了一种在3D模型上仿真披麻皴的方法。首先通过确定笔道位置、控制笔道方向得到笔道关键线,并对其进行风格化处理,再结合笔模型和笔法模型绘制笔道。利用提出的算法能够灵活控制皴法笔道的密度,得到典型的披麻皴效果。 展开更多
关键词 中国水墨画仿真 3d水墨渲染 皴法渲染 披麻皴
下载PDF
DPGL:The Direct3D9-based Parallel Graphics Library for Multi-display Environment 被引量:1
20
作者 Zhen Liu Jiao-Ying Shi 《International Journal of Automation and computing》 EI 2007年第1期30-37,共8页
The emergence of high performance 3D graphics cards has opened the way to PC clusters for high performance multi- display environment. In order to exploit the rendering ability of PC clusters, we should design appropr... The emergence of high performance 3D graphics cards has opened the way to PC clusters for high performance multi- display environment. In order to exploit the rendering ability of PC clusters, we should design appropriate parallel rendering algorithms and parallel graphics library interfaces. Due to the rapid development of Direct3D, we bring forward DPGL, the Direct3D9-based parallel graphics library in D3DPR parallel rendering system, which implements Direct3D9 interfaces to support existing Direct3D9 application parallelization with no modification. Based on the parallelism analysis of Direct3D9 rendering pipeline, we briefly introduce D3DPR parallel rendering system. DPGL is the fundamental component of D3DPR. After presenting DPGL three layers architecture, we discuss the rendering resource interception and management. Finally, we describe the design and implementation of DPGL in detail, including rendering command interception layer, rendering command interpretation layer and rendering resource parallelization layer. 展开更多
关键词 direct3d9-based parallel graphics library parallel rendering virtual environment PC clusters.
下载PDF
上一页 1 2 6 下一页 到第
使用帮助 返回顶部