This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make...This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make changes to pixel color or inten- sity values, this technique also allows surface geometry and reflectance of the captured 3D surface textures to be edited and relit us- ing illumination conditions and viewing angles that differ from those of the original. A single editing operation at a given location affects all similar areas and produces changes on all images of the sample rendered under different conditions. Since surface height and albedo maps can be used to describe seabed topography and geologic features, which play important roles in many oceanic proc- esses, the proposed method can be effectively employed in applications regarding visualization and simulation of oceanic phenom- ena.展开更多
This thesis presents a new approach to classify 3D surface textures by using lifting transform with quincunx subsampling. Feature vectors are generated from eight different lifting prediction directions. We classify 3...This thesis presents a new approach to classify 3D surface textures by using lifting transform with quincunx subsampling. Feature vectors are generated from eight different lifting prediction directions. We classify 3D surface texture images based on minimum Euclidean distance between the test images and the training sets. The feasibility and effectiveness of our proposed approach can be validated by the experimental results.展开更多
文摘This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make changes to pixel color or inten- sity values, this technique also allows surface geometry and reflectance of the captured 3D surface textures to be edited and relit us- ing illumination conditions and viewing angles that differ from those of the original. A single editing operation at a given location affects all similar areas and produces changes on all images of the sample rendered under different conditions. Since surface height and albedo maps can be used to describe seabed topography and geologic features, which play important roles in many oceanic proc- esses, the proposed method can be effectively employed in applications regarding visualization and simulation of oceanic phenom- ena.
文摘This thesis presents a new approach to classify 3D surface textures by using lifting transform with quincunx subsampling. Feature vectors are generated from eight different lifting prediction directions. We classify 3D surface texture images based on minimum Euclidean distance between the test images and the training sets. The feasibility and effectiveness of our proposed approach can be validated by the experimental results.