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Improvement of Binocular Reconstruction Algorithm for Measuring 3D Pavement Texture Using a Single Laser Line Scanning Constraint 被引量:1
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作者 Yuanyuan Wang RuiWang +1 位作者 Xiaofeng Ren Junan Lei 《Computer Modeling in Engineering & Sciences》 SCIE EI 2023年第8期1951-1972,共22页
The dense and accurate measurement of 3D texture is helpful in evaluating the pavement function.To form dense mandatory constraints and improve matching accuracy,the traditional binocular reconstruction technology was... The dense and accurate measurement of 3D texture is helpful in evaluating the pavement function.To form dense mandatory constraints and improve matching accuracy,the traditional binocular reconstruction technology was improved threefold.First,a single moving laser line was introduced to carry out global scanning constraints on the target,which would well overcome the difficulty of installing and recognizing excessive laser lines.Second,four kinds of improved algorithms,namely,disparity replacement,superposition synthesis,subregion segmentation,and subregion segmentation centroid enhancement,were established based on different constraint mechanism.Last,the improved binocular reconstruction test device was developed to realize the dual functions of 3D texture measurement and precision self-evaluation.Results show that compared with traditional algorithms,the introduction of a single laser line scanning constraint is helpful in improving the measurement’s accuracy.Among various improved algorithms,the improvement effect of the subregion segmentation centroid enhancement method is the best.It has a good effect on both overall measurement and single pointmeasurement,which can be considered to be used in pavement function evaluation. 展开更多
关键词 3d pavement texture binocular reconstruction algorithm single laser line scanning constraint improved stereo matching
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Self-similarity Based Editing of 3D Surface Textures Using Height and Albedo Maps
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作者 DONG Junyu REN Jing CHEN Guojiang 《Journal of Ocean University of China》 SCIE CAS 2007年第2期209-212,共4页
This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make... This paper presents an inexpensive method for self-similarity based editing of real-world 3D surface textures by using height and albedo maps. Unlike self-similarity based 2D texture editing approaches which only make changes to pixel color or inten- sity values, this technique also allows surface geometry and reflectance of the captured 3D surface textures to be edited and relit us- ing illumination conditions and viewing angles that differ from those of the original. A single editing operation at a given location affects all similar areas and produces changes on all images of the sample rendered under different conditions. Since surface height and albedo maps can be used to describe seabed topography and geologic features, which play important roles in many oceanic proc- esses, the proposed method can be effectively employed in applications regarding visualization and simulation of oceanic phenom- ena. 展开更多
关键词 3d surface texture SELF-SIMILARITY texture editing bump mapping visualization virtual reality
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Texture Classification of 3D Surface Textures Via Directional Quincunx Lifting
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作者 Youjiao Li Tongsheng Ju Meng Ga 《International Journal of Technology Management》 2014年第8期62-64,共3页
This thesis presents a new approach to classify 3D surface textures by using lifting transform with quincunx subsampling. Feature vectors are generated from eight different lifting prediction directions. We classify 3... This thesis presents a new approach to classify 3D surface textures by using lifting transform with quincunx subsampling. Feature vectors are generated from eight different lifting prediction directions. We classify 3D surface texture images based on minimum Euclidean distance between the test images and the training sets. The feasibility and effectiveness of our proposed approach can be validated by the experimental results. 展开更多
关键词 3d Surface texture Lifting Transform texture Classification
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High-quality multi-resolution volume rendering in medicine
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作者 谢凯 杨杰 李晓亮 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2007年第2期212-217,共6页
In order to perform a high-quality interactive rendering of large medical data sets on a single off-the-shelf PC, a LOD selection algorithm for multi-resolution volume rendering using 3D texture mapping is presented, ... In order to perform a high-quality interactive rendering of large medical data sets on a single off-the-shelf PC, a LOD selection algorithm for multi-resolution volume rendering using 3D texture mapping is presented, which uses an adaptive scheme that renders the volume in a region-of-interest at a high resolution and the volume away from this region at lower resolutions. The algorithm is based on several important criteria, and rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from this area. In addition, our hierarchical level-of-detail representation guarantees consistent interpolation between different resolution levels. Experiments have been applied to a number of large medical data and have produced high quality images at interactive frame rates using standard PC hardware. 展开更多
关键词 multi-resolution rendering volume visualization 3d texture mapping
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Illumination Invariant Recognition of Three-Dimensional Texture in Color Images 被引量:3
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作者 JieYang MohammedAl-Rawi 《Journal of Computer Science & Technology》 SCIE EI CSCD 2005年第3期378-388,共11页
In this paper, illumination-affine invariant methods are presented based onaffine moment normalization techniques, Zernike moments, and multiband correlation functions. Themethods are suitable for the illumination inv... In this paper, illumination-affine invariant methods are presented based onaffine moment normalization techniques, Zernike moments, and multiband correlation functions. Themethods are suitable for the illumination invariant recognition of 3D color texture. Complex valuedmoments (i.e., Zernike moments) and affine moment normalization are used in the derivation ofillumination affine invariants where the real valued affine moment invariants fail to provide affineinvariants that are independent of illumination changes. Three different moment normalizationmethods have been used, two of which are based on affine moment normalization technique and thethird is based on reducing the affine transformation to a Euclidian transform. It is shown that fora change of illumination and orientation, the affinely normalized Zernike moment matrices arerelated by a linear transform. Experimental results are obtained in two tests: the first is usedwith textures of outdoor scenes while the second is performed on the well-known CUReT texturedatabase. Both tests show high recognition efficiency of the proposed recognition methods. 展开更多
关键词 3d color texture recognition illumination invariance affine momentnormalization zernike moment affine invariant
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Fully automatic DOM generation method based on optical flow field dense image matching
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作者 Wei Yuan Xiuxiao Yuan +1 位作者 Yang Cai Ryosuke Shibasaki 《Geo-Spatial Information Science》 SCIE EI CSCD 2023年第2期242-256,共15页
Automatic Digital Orthophoto Map(DOM)generation plays an important role in many downstream works such as land use and cover detection,urban planning,and disaster assessment.Existing DOM generation methods can generate... Automatic Digital Orthophoto Map(DOM)generation plays an important role in many downstream works such as land use and cover detection,urban planning,and disaster assessment.Existing DOM generation methods can generate promising results but always need ground object filtered DEM generation before otho-rectification;this can consume much time and produce building facade contained results.To address this problem,a pixel-by-pixel digital differential rectification-based automatic DOM generation method is proposed in this paper.Firstly,3D point clouds with texture are generated by dense image matching based on an optical flow field for a stereo pair of images,respectively.Then,the grayscale of the digital differential rectification image is extracted directly from the point clouds element by element according to the nearest neighbor method for matched points.Subsequently,the elevation is repaired grid-by-grid using the multi-layer Locally Refined B-spline(LR-B)interpolation method with triangular mesh constraint for the point clouds void area,and the grayscale is obtained by the indirect scheme of digital differential rectification to generate the pixel-by-pixel digital differentially rectified image of a single image slice.Finally,a seamline network is automatically searched using a disparity map optimization algorithm,and DOM is smartly mosaicked.The qualitative and quantitative experimental results on three datasets were produced and evaluated,which confirmed the feasibility of the proposed method,and the DOM accuracy can reach 1 Ground Sample Distance(GSD)level.The comparison experiment with the state-of-the-art commercial softwares showed that the proposed method generated DOM has a better visual effect on building boundaries and roof completeness with comparable accuracy and computational efficiency. 展开更多
关键词 Digital Orthophoto Map(DOM) dense image matching based on optical flow field(OFFDIM) 3d point clouds with texture seamline network ACCURACY
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Hardware Assisted Fast Volume Rendering with Boundary Enhancement 被引量:1
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作者 童欣 唐泽圣 《Journal of Computer Science & Technology》 SCIE EI CSCD 1998年第5期393-401,共9页
In this paper, a new volume rendering method with boundary enhancement is presented. The boundary is extracted and represented by surfaces explicitly. Then, using 3D texture mapping and graphics acceleration hardware,... In this paper, a new volume rendering method with boundary enhancement is presented. The boundary is extracted and represented by surfaces explicitly. Then, using 3D texture mapping and graphics acceleration hardware, the volume data can be rendered with controllable boundary shading effect almost in real time. Test shows that this method is 4-5 times faster than the previous methods. Moreover, it can also be extended to render the surfaces and the volumetric data together interactively. 展开更多
关键词 Volume rendering boundary enhancement 3d texture mapping hardware assisted
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