Virtual heritage has become increasingly important in the conservation, preservation, and interpretation of our cultural and natural history. Moreover, rapid advances in digital technologies in recent years offer virt...Virtual heritage has become increasingly important in the conservation, preservation, and interpretation of our cultural and natural history. Moreover, rapid advances in digital technologies in recent years offer virtual heritage new direction. This paper introduces our approach toward a networked 3D virtual museum system, especially, how to model, manage, present virtual heritages and furthermore how to use computer network for the share of virtual heritage in the networked virtual environment. This paper first addresses a 3D acquisition and processing technique for virtual heritage modeling and shows some illustrative examples. Then, this paper describes a management of virtual heritage assets that are composed by various rich media. This paper introduces our schemes to present the virtual heritages, which include 3D virtual heritage browser system, CAVE system, and immersive VR theater. Finally, this paper presents the new direction of networked 3D virtual museum of which main idea is remote guide of the virtual heritage using the mixed reality technique.展开更多
In this article, we present a three-dimensional visualization technique that has been developed in order to establish an interactive immersive environment to visualize the particles in granular materials and dislocati...In this article, we present a three-dimensional visualization technique that has been developed in order to establish an interactive immersive environment to visualize the particles in granular materials and dislocations in crystals. Simple elementary objects often exhibit complex collective behavior. Understanding of such behaviors and developments of coarse-scale theories, often requires insight into collective behavior that can only be obtained through immersive visualization. By displaying the computational results in a virtual environment with three-dimensional perception, one can immerse inside the model and analyze the intricate and very complex behavior of individual particles and dislocations. We built the stereographic images of the models using OpenGL rendering technique and then combine with the Virtual Reality technology in order to immerse in the three-dimensional model. A head mounted display has been used to allow the user to immerse inside the models and a flock of birds tracking device that allows the movements around and within the immersive environment.展开更多
In this paper,3D-GIS reconstruction and interpolation approach,additional virtual borehole technology and BP network technology are used to explore the concealed ore body.The virtual borehole has same function as real...In this paper,3D-GIS reconstruction and interpolation approach,additional virtual borehole technology and BP network technology are used to explore the concealed ore body.The virtual borehole has same function as reality borehole due to the multi-information check and validation in展开更多
This work proposes a geographic routing protocol for UWSNs based on the construction of a 3D virtual grid structure, called Void-Avoidance Grid-based Multipath Position-based Routing (VA-GMPR). It consists of two main...This work proposes a geographic routing protocol for UWSNs based on the construction of a 3D virtual grid structure, called Void-Avoidance Grid-based Multipath Position-based Routing (VA-GMPR). It consists of two main components, the multipath routing scheme and the grid-based void avoidance (GVA) mechanism for handling routing holes. The multipath routing scheme adopts node-disjoint routes from the source to the sink in order to enhance network reliability and load balancing. While the GVA mechanism handles the problem of holes in 3D virtual grid structure based on three techniques: Hole bypass, path diversion, and path backtracking. The performance evaluation of the VA-GMPR protocol was compared to a recently proposed grid-based routing protocol for UWSNs, called Energy-efficient Multipath Geographic Grid-based Routing (EMGGR). The results showed that the VA-GMPR protocol outperformed the EMGGR protocol in terms of packet delivery ratio, and end-to end-delay. However, the results also showed that the VA-GMPR protocol exhibited higher energy consumption compared to EMGGR.展开更多
文摘Virtual heritage has become increasingly important in the conservation, preservation, and interpretation of our cultural and natural history. Moreover, rapid advances in digital technologies in recent years offer virtual heritage new direction. This paper introduces our approach toward a networked 3D virtual museum system, especially, how to model, manage, present virtual heritages and furthermore how to use computer network for the share of virtual heritage in the networked virtual environment. This paper first addresses a 3D acquisition and processing technique for virtual heritage modeling and shows some illustrative examples. Then, this paper describes a management of virtual heritage assets that are composed by various rich media. This paper introduces our schemes to present the virtual heritages, which include 3D virtual heritage browser system, CAVE system, and immersive VR theater. Finally, this paper presents the new direction of networked 3D virtual museum of which main idea is remote guide of the virtual heritage using the mixed reality technique.
文摘In this article, we present a three-dimensional visualization technique that has been developed in order to establish an interactive immersive environment to visualize the particles in granular materials and dislocations in crystals. Simple elementary objects often exhibit complex collective behavior. Understanding of such behaviors and developments of coarse-scale theories, often requires insight into collective behavior that can only be obtained through immersive visualization. By displaying the computational results in a virtual environment with three-dimensional perception, one can immerse inside the model and analyze the intricate and very complex behavior of individual particles and dislocations. We built the stereographic images of the models using OpenGL rendering technique and then combine with the Virtual Reality technology in order to immerse in the three-dimensional model. A head mounted display has been used to allow the user to immerse inside the models and a flock of birds tracking device that allows the movements around and within the immersive environment.
文摘In this paper,3D-GIS reconstruction and interpolation approach,additional virtual borehole technology and BP network technology are used to explore the concealed ore body.The virtual borehole has same function as reality borehole due to the multi-information check and validation in
文摘This work proposes a geographic routing protocol for UWSNs based on the construction of a 3D virtual grid structure, called Void-Avoidance Grid-based Multipath Position-based Routing (VA-GMPR). It consists of two main components, the multipath routing scheme and the grid-based void avoidance (GVA) mechanism for handling routing holes. The multipath routing scheme adopts node-disjoint routes from the source to the sink in order to enhance network reliability and load balancing. While the GVA mechanism handles the problem of holes in 3D virtual grid structure based on three techniques: Hole bypass, path diversion, and path backtracking. The performance evaluation of the VA-GMPR protocol was compared to a recently proposed grid-based routing protocol for UWSNs, called Energy-efficient Multipath Geographic Grid-based Routing (EMGGR). The results showed that the VA-GMPR protocol outperformed the EMGGR protocol in terms of packet delivery ratio, and end-to end-delay. However, the results also showed that the VA-GMPR protocol exhibited higher energy consumption compared to EMGGR.