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新媒体舞蹈艺术:构建在3D视界上的审美感知——以《既视感》为例
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作者 张大策 《新疆艺术学院学报》 2023年第1期7-13,共7页
当代科技的飞速发展,为舞蹈艺术创作提供了更为广阔的创新空间。编舞家不再拘泥于传统的手法进行舞蹈创作,而是与声音、影像等新媒体艺术家们共同合作,从而实现舞蹈艺术创作多样化、丰富化的发展格局。虽说新媒体舞蹈已经成为当今世界... 当代科技的飞速发展,为舞蹈艺术创作提供了更为广阔的创新空间。编舞家不再拘泥于传统的手法进行舞蹈创作,而是与声音、影像等新媒体艺术家们共同合作,从而实现舞蹈艺术创作多样化、丰富化的发展格局。虽说新媒体舞蹈已经成为当今世界创作、表演的主流艺术形式,并有着丰富、多样的形态特征,但它却极大地改变了观众的审美视域。本研究以新媒体舞蹈作品《既视感》为个案,从科技与舞蹈跨域发展、创作,以及审美的视角出发,对“虚拟影像”与“身体”的跨界作进一步概括与诠释,探索新媒体技术与身体跨域所呈现出的审美特征的同时,也力图揭示出其所产生的新问题。 展开更多
关键词 新媒体舞蹈 虚拟影像 3d视界 审美感知 《既视感》
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An image-based approach to the reconstruction of ancient architectures by extracting and arranging 3D spatial components 被引量:2
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作者 Divya Udayan J Hyung Seok KIM Jee-In KIM 《Frontiers of Information Technology & Electronic Engineering》 SCIE EI CSCD 2015年第1期12-27,共16页
The objective of this research is the rapid reconstruction of ancient buildings of historical importance using a single image. The key idea of our approach is to reduce the infinite solutions that might otherwise aris... The objective of this research is the rapid reconstruction of ancient buildings of historical importance using a single image. The key idea of our approach is to reduce the infinite solutions that might otherwise arise when recovering a 3D geometry from 2D photographs. The main outcome of our research shows that the proposed methodology can be used to reconstruct ancient monuments for use as proxies for digital effects in applications such as tourism, games, and entertainment, which do not require very accurate modeling. In this article, we consider the reconstruction of ancient Mughal architecture including the Taj Mahal. We propose a modeling pipeline that makes an easy reconstruction possible using a single photograph taken from a single view, without the need to create complex point clouds from multiple images or the use of laser scanners. First, an initial model is automatically reconstructed using locally fitted planar primitives along with their boundary polygons and the adjacency relation among parts of the polygons. This approach is faster and more accurate than creating a model from scratch because the initial reconstruction phase provides a set of structural information together with the adjacency relation, which makes it possible to estimate the approximate depth of the entire structural monument. Next, we use manual extrapolation and editing techniques with modeling software to assemble and adjust different 3D components of the model. Thus, this research opens up the opportunity for the present generation to experience remote sites of architectural and cultural importance through virtual worlds and real-time mobile applications. Variations of a recreated 3D monument to represent an amalgam of various cultures are targeted for future work. 展开更多
关键词 digital reconstruction 3d virtual world 3d spatial components Vision and scene understanding
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