With the vigorous development of tourism and entertainment industry, the traditional way of museum information display has been increasingly unable to meet people’s growing entertainment needs. Benefiting from the de...With the vigorous development of tourism and entertainment industry, the traditional way of museum information display has been increasingly unable to meet people’s growing entertainment needs. Benefiting from the development of AR technology, AR museum games, a method of combining traditional museums with emerging information technology, can transform the knowledge display of museums from boring learning to active exploration, thereby improving the fun of the journey. By combining the museum auxiliary guide with AR games, the story of the museum exhibits is processed with interest, and the knowledge display of the serious museum becomes more vivid. The design is based on Unity 3d platform, and the Vuforia plug-in and UGUI interface controls that can be stable and efficient for image recognition are used to complete the development of museum AR games.展开更多
In this paper,the research on the teaching method of children’s image cognition based on AR technology is carried out.By analyzing the principle ofARtechnology to recognize images,we understand thatARtechnology can p...In this paper,the research on the teaching method of children’s image cognition based on AR technology is carried out.By analyzing the principle ofARtechnology to recognize images,we understand thatARtechnology can promote children’s image cognition,and this teaching method is in line with the Tower of Experience theory.It further analyzes the current situation of children’s image cognition teaching with simple teaching methods,backward AR teaching tools,and poor perception of teaching objects.Teachers’traditional image teaching methods cannot effectively and efficiently improve children’s image cognition.Therefore,based on AR technology,two commonly used image cognition teaching methods are proposed:AR interactive picture book education andARinteractive game education.Both of these educational methods can improve children’s ability to recognize images.展开更多
Background In the past few years,augmented reality(AR)has rapidly advanced and has been applied in different fields.One of the successful AR applications is the immersive and interactive serious games,which can be use...Background In the past few years,augmented reality(AR)has rapidly advanced and has been applied in different fields.One of the successful AR applications is the immersive and interactive serious games,which can be used for education and learning purposes.Methods In this project,a prototype of an AR serious game is developed and demonstrated.Gamers utilize a head-mounted device and a vibrotactile feedback jacket to explore and interact with the AR serious game.Fourteen vibration actuators are embedded in the vibrotactile feedback jacket to generate immersive AR experience.These vibration actuators are triggered in accordance with the designed game scripts.Various vibration patterns and intensity levels are synthesized in different game scenes.This article presents the details of the entire software development of the AR serious game,including game scripts,game scenes with AR effects design,signal processing flow,behavior design,and communication configuration.Graphics computations are processed using the graphics processing unit in the system.Results/Conclusions The performance of the AR serious game prototype is evaluated and analyzed.The computation loads and resource utilization of normal game scenes and heavy computation scenes are compared.With 14 vibration actuators placed at different body positions,various vibration patterns and intensity levels can be generated by the vibrotactile feedback jacket,providing different real-world feedback.The prototype of this AR serious game can be valuable in building large-scale AR or virtual reality educational and entertainment games.Possible future improvements of the proposed prototype are also discussed in this article.展开更多
Pool and billiards are amongst a family of games played on a table with six pockets along the rails. This paper presents an augmented reality tool designed to assist unskilled or amateur players of such games. The sys...Pool and billiards are amongst a family of games played on a table with six pockets along the rails. This paper presents an augmented reality tool designed to assist unskilled or amateur players of such games. The system is based on a projector and a Kinect 2 sensor placed above the table, acquiring and processing the game on-the-fly. By using depth information and detecting the table's rails(borders),the balls' positions, the cue direction, and the strike of the ball, computations predict the resulting balls' trajectories after the shot is played. These results—trajectories, visual effects, and menus—are visually output by the projector, making them visible on the snooker table. The system achieves a shot prediction accuracy of 98% when no bouncing occurs.展开更多
文摘With the vigorous development of tourism and entertainment industry, the traditional way of museum information display has been increasingly unable to meet people’s growing entertainment needs. Benefiting from the development of AR technology, AR museum games, a method of combining traditional museums with emerging information technology, can transform the knowledge display of museums from boring learning to active exploration, thereby improving the fun of the journey. By combining the museum auxiliary guide with AR games, the story of the museum exhibits is processed with interest, and the knowledge display of the serious museum becomes more vivid. The design is based on Unity 3d platform, and the Vuforia plug-in and UGUI interface controls that can be stable and efficient for image recognition are used to complete the development of museum AR games.
文摘In this paper,the research on the teaching method of children’s image cognition based on AR technology is carried out.By analyzing the principle ofARtechnology to recognize images,we understand thatARtechnology can promote children’s image cognition,and this teaching method is in line with the Tower of Experience theory.It further analyzes the current situation of children’s image cognition teaching with simple teaching methods,backward AR teaching tools,and poor perception of teaching objects.Teachers’traditional image teaching methods cannot effectively and efficiently improve children’s image cognition.Therefore,based on AR technology,two commonly used image cognition teaching methods are proposed:AR interactive picture book education andARinteractive game education.Both of these educational methods can improve children’s ability to recognize images.
文摘Background In the past few years,augmented reality(AR)has rapidly advanced and has been applied in different fields.One of the successful AR applications is the immersive and interactive serious games,which can be used for education and learning purposes.Methods In this project,a prototype of an AR serious game is developed and demonstrated.Gamers utilize a head-mounted device and a vibrotactile feedback jacket to explore and interact with the AR serious game.Fourteen vibration actuators are embedded in the vibrotactile feedback jacket to generate immersive AR experience.These vibration actuators are triggered in accordance with the designed game scripts.Various vibration patterns and intensity levels are synthesized in different game scenes.This article presents the details of the entire software development of the AR serious game,including game scripts,game scenes with AR effects design,signal processing flow,behavior design,and communication configuration.Graphics computations are processed using the graphics processing unit in the system.Results/Conclusions The performance of the AR serious game prototype is evaluated and analyzed.The computation loads and resource utilization of normal game scenes and heavy computation scenes are compared.With 14 vibration actuators placed at different body positions,various vibration patterns and intensity levels can be generated by the vibrotactile feedback jacket,providing different real-world feedback.The prototype of this AR serious game can be valuable in building large-scale AR or virtual reality educational and entertainment games.Possible future improvements of the proposed prototype are also discussed in this article.
基金supported by the Portuguese Foundation for Science and Technology (FCT), project LARSy S UID/EEA/50009/2013the INALUX company
文摘Pool and billiards are amongst a family of games played on a table with six pockets along the rails. This paper presents an augmented reality tool designed to assist unskilled or amateur players of such games. The system is based on a projector and a Kinect 2 sensor placed above the table, acquiring and processing the game on-the-fly. By using depth information and detecting the table's rails(borders),the balls' positions, the cue direction, and the strike of the ball, computations predict the resulting balls' trajectories after the shot is played. These results—trajectories, visual effects, and menus—are visually output by the projector, making them visible on the snooker table. The system achieves a shot prediction accuracy of 98% when no bouncing occurs.