“Attention”is a very vital cognitive mechanism.Cognitive psychology considers“attention”as the focus of mental activity and consciousness on an object.People engage their senses and memory to actively process the ...“Attention”is a very vital cognitive mechanism.Cognitive psychology considers“attention”as the focus of mental activity and consciousness on an object.People engage their senses and memory to actively process the object in front of them.Theories of second language acquisition suggest that a large amount of input is the basis for language acquisition.At the same time,what is actively noticed by the learner can be effectively internalized.Thus,“attention”is also a non-linguistic factor that plays a significant role in language acquisition.The subjunctive mood is a major challenge in the teaching of English grammar.Generally speaking,the verbs in a sentence are used to distinguish between subjunctive and declarative sentences.In this paper,experimental utterances were written based on previous research by using verbs that are easy to cause ambiguity and confusion,and then set up the reinforced and non-reinforced attention conditions with different levels of“attention”to investigate whether there are different results and effects on subjects’comprehension of sentences under different levels of“attention”conditions.Under the different levels of“attention”,the subjects were examined to see whether there were different results in comprehension of the sentences and the impact of the different levels of“attention”.It was found that subjects in the reinforced“attention”condition comprehended sentences better,answered questions faster,and answered questions more correctly than subjects in the non-reinforced condition.This study also shed some light on English second language grammar teaching.展开更多
The National Health Interview Survey(NHIS)shows that there are 13.2%of children at the age of 11 to 17 who are suffering from Attention Deficit Hyperactivity Disorder(ADHD),globally.The treatment methods for ADHD are ...The National Health Interview Survey(NHIS)shows that there are 13.2%of children at the age of 11 to 17 who are suffering from Attention Deficit Hyperactivity Disorder(ADHD),globally.The treatment methods for ADHD are either psycho-stimulant medications or cognitive therapy.These traditional methods,namely therapy,need a large number of visits to hospitals and include medication.Neurogames could be used for the effective treatment of ADHD.It could be a helpful tool in improving children and ADHD patients’cognitive skills by using Brain–Computer Interfaces(BCI).BCI enables the user to interact with the computer through brain activity using Electroencephalography(EEG),which can be used to control different computer applications by processing acquired brain signals.This paper proposes a system based on neurofeedback that can improve cognitive skills such as attention level,mediation level,and spatial memory.The proposed system consists of a puzzle game where its complexity increases with each level.EEG signals were acquired using the Neurosky headset;then sent the signals to the designed gaming environment.This neurofeedback system was tested on 10 different subjects,and their performance was calculated using different evaluation measures.The results show that this game improves player overall performance from 74%to 98%by playing each game level.展开更多
文摘“Attention”is a very vital cognitive mechanism.Cognitive psychology considers“attention”as the focus of mental activity and consciousness on an object.People engage their senses and memory to actively process the object in front of them.Theories of second language acquisition suggest that a large amount of input is the basis for language acquisition.At the same time,what is actively noticed by the learner can be effectively internalized.Thus,“attention”is also a non-linguistic factor that plays a significant role in language acquisition.The subjunctive mood is a major challenge in the teaching of English grammar.Generally speaking,the verbs in a sentence are used to distinguish between subjunctive and declarative sentences.In this paper,experimental utterances were written based on previous research by using verbs that are easy to cause ambiguity and confusion,and then set up the reinforced and non-reinforced attention conditions with different levels of“attention”to investigate whether there are different results and effects on subjects’comprehension of sentences under different levels of“attention”conditions.Under the different levels of“attention”,the subjects were examined to see whether there were different results in comprehension of the sentences and the impact of the different levels of“attention”.It was found that subjects in the reinforced“attention”condition comprehended sentences better,answered questions faster,and answered questions more correctly than subjects in the non-reinforced condition.This study also shed some light on English second language grammar teaching.
基金funding for this study under Technology Development Fund(TDF-02-228).supported by AIDA Lab CCIS Prince Sultan University Riyadh Saudi Arabia and authors would also like to acknowledge the support of Prince Sultan University for paying the Article Processing Charges(APC)of this publication.
文摘The National Health Interview Survey(NHIS)shows that there are 13.2%of children at the age of 11 to 17 who are suffering from Attention Deficit Hyperactivity Disorder(ADHD),globally.The treatment methods for ADHD are either psycho-stimulant medications or cognitive therapy.These traditional methods,namely therapy,need a large number of visits to hospitals and include medication.Neurogames could be used for the effective treatment of ADHD.It could be a helpful tool in improving children and ADHD patients’cognitive skills by using Brain–Computer Interfaces(BCI).BCI enables the user to interact with the computer through brain activity using Electroencephalography(EEG),which can be used to control different computer applications by processing acquired brain signals.This paper proposes a system based on neurofeedback that can improve cognitive skills such as attention level,mediation level,and spatial memory.The proposed system consists of a puzzle game where its complexity increases with each level.EEG signals were acquired using the Neurosky headset;then sent the signals to the designed gaming environment.This neurofeedback system was tested on 10 different subjects,and their performance was calculated using different evaluation measures.The results show that this game improves player overall performance from 74%to 98%by playing each game level.