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Rise of Augmented Reality: Current and Future Application Areas 被引量:3
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作者 Abrar Omar Alkhamisi Muhammad Mostafa Monowar 《International Journal of Internet and Distributed Systems》 2013年第4期25-34,共10页
The massive technological advancements around the world have created significant challenging competition among companies where each of the companies tries to attract the customers using different techniques. One of th... The massive technological advancements around the world have created significant challenging competition among companies where each of the companies tries to attract the customers using different techniques. One of the recent tech- niques is Augmented Reality (AR). The AR is a new technology which is capable of presenting possibilities that are difficult for other technologies to offer and meet. Nowadays, numerous augmented reality applications have been used in the industry of different kinds and disseminated all over the world. AR will really alter the way individuals view the world. The AR is yet in its initial phases of research and development at different colleges and high-tech institutes. Throughout the last years, AR apps became transportable and generally available on various devices. Besides, AR be- gins to occupy its place in our audio-visual media and to be used in various fields in our life in tangible and exciting ways such as news, sports and is used in many domains in our life such as electronic commerce, promotion, design, and business. In addition, AR is used to facilitate the learning whereas it enables students to access location-specific infor- mation provided through various sources. Such growth and spread of AR applications pushes organizations to compete one another, every one of them exerts its best to gain the customers. This paper provides a comprehensive study of AR including its history, architecture, applications, current challenges and future trends. 展开更多
关键词 augmented reality VIRTUAL reality augmented reality browser Mobile augmented reality
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Open Augmented Reality Standards:Current Activities in Standards-Development Organizations
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作者 Christine Perey 《ZTE Communications》 2012年第3期39-46,共8页
Augmented reality (AR) has emerged from research laboratories and is now being accepted in other domains as an attractive way of visualizing information. Before AR can be used in the mass market, there are a number ... Augmented reality (AR) has emerged from research laboratories and is now being accepted in other domains as an attractive way of visualizing information. Before AR can be used in the mass market, there are a number of obstacles that need to be overcome. Several of these can be overcome by adopting open standards. A global grassroots community seeking open, interoperable AR content and experiences began to take shape in early 2010. This community is working collaboratively to reduce the barriers to the flow of data from content provider to AR end user. Standards development organizations and industry groups that provide open interfaces for AR meet regularly to provide updates, identify complementary work, and seek harmonization. The community also identifies deployer and implementer needs, communicates requirements, and discusses emerging challenges that could be resolved with standards. In this article, we describe current activities in international standards-development organizations. We summarize the AR standards gap analysis and shed light on special considerations for using standards in mobile AR. 展开更多
关键词 augmented reality STANDarDS open interfaces ar referencemodel
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A Development of Augmented Reality Application: AR Band
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作者 Suriyong Lertkulvanich Charoenchai Wongwatkit Suwanna Sombunsukho Kanate Sirimayurachat ThanadeSawasdee and Weerapong Sae-Er 《Computer Technology and Application》 2012年第8期519-524,共6页
This study promotes application of Augmented Reality (AR), whose properties can handle multiple sensory that heightens its quality of performances, affections in first time users, and introduces the possibility and ... This study promotes application of Augmented Reality (AR), whose properties can handle multiple sensory that heightens its quality of performances, affections in first time users, and introduces the possibility and guideline in mass production through the development of"Augmented Reality Band", a gadget based on AR system that allows users to interact with virtual music instruments to make music through the system that analyze printed marker on the shirt. The system is developed by using FLAR Toolkit and made accessible via AR band website. The user can run the system online from anywhere by wearing the shirt printed with embedded musical instruments AR code. In order to promote AR Band performances, the authors assessed the quality of the system from technical professionals. It has been found out that the quality level is very high (4.64/5.00) and the user satisfaction evaluated by sample group has been found in a satisfied level (4.22/5.00). In summary, AR Band has proven its performances to enhance user satisfaction and its further development and adaptation is under discussion and suggestion section provided at the end. 展开更多
关键词 ar augmented reality BAND ar code music.
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Rectification of magnetic force tracker using neural network inaugmented reality system 被引量:2
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作者 丰艳 陈一民 《Journal of Shanghai University(English Edition)》 CAS 2006年第5期431-435,共5页
Nonlinear errors always exist in data obtained from tracker in augmented reality (AR), which badly influence the effect of AR. This paper proposes to rectify the errors using BP neural network. As BP neural network ... Nonlinear errors always exist in data obtained from tracker in augmented reality (AR), which badly influence the effect of AR. This paper proposes to rectify the errors using BP neural network. As BP neural network is prone to getting into local extrema and convergence is slow, genetic algorithm is employed to optimize the initial weights and threshold of neural network. This paper discusses how to set the crucial parameters in the algorithm. Experimental results show that the method ensures that the neural network achieves global convergence quickly and correctly. Tracking precision of AR system is improved after the tracker is rectified, and the third dimension of AR system is enhanced. 展开更多
关键词 BP neural network genetic algorithm augmented reality(ar magnetic force tracker rectification.
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The Augmented Reality Application of Multimedia Technology in Aquatic Organisms Instruction 被引量:6
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作者 Chih-Hsiao Tsai Jung-Chuan Yen 《Journal of Software Engineering and Applications》 2014年第9期745-755,共11页
The paper elaborates the features and superiority of applying multimedia technology to aquatic organisms in a Science and Life Technology course. The augmented reality application of multimedia technology in aquatic o... The paper elaborates the features and superiority of applying multimedia technology to aquatic organisms in a Science and Life Technology course. The augmented reality application of multimedia technology in aquatic organisms’ instruction has its own features, teaching information capacity, interactive user interface. The paper concludes the superiority of Unity and Vuforia AR instruction from five perspectives;meanwhile, the paper elaborates its disadvantages. An AR-based instruction attitude questionnaire was conducted at the end of the experiment to obtain learners’ perspectives of the system. Learners in AR approach demonstrate higher motivation and concentrate their attention on the learning tasks. Learners showed more positive attitude in willingness to use the AR-based instruction to improve learning interests. This study provided insights for better understanding the design, theory and practice of e-learning through augmented reality technology. 展开更多
关键词 Unity and Vuforia ar Multimedia Technology augmented reality AQUATIC ORGANISMS Attitude QUESTIONNAIRE
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Aligning Education with Vision 2030 Using Augmented Reality 被引量:1
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作者 Raniyah Wazirali 《Computer Systems Science & Engineering》 SCIE EI 2021年第2期339-351,共13页
Vision 2030 requires a new generation of people with a wide variety of abilities,talents,and skills.The adoption of augmented reality(AR)and virtual reality is one possible way to align education with Vision 2030.Imme... Vision 2030 requires a new generation of people with a wide variety of abilities,talents,and skills.The adoption of augmented reality(AR)and virtual reality is one possible way to align education with Vision 2030.Immersive technologies like AR are rapidly becoming powerful and versatile enough to be adopted in education to achieve this goal.Technologies such as AR could be beneficial tools to enhance maintainable growth in education.We reviewed the most recent studies in augmented reality to check its appropriateness in aligning with the educational goals of Vision 2030.First,the various definitions,terminologies,and technologies of AR are described briefly.Then,the specific characteristics and benefits of AR systems are determined.There may be a significance of the pedagogical method used by adapting the AR scheme and the consistency of the equipment and learning experiences.Therefore,three kinds of instructional methods that stress roles,location,and tasks were evaluated.The kind of learning that is offered by the distinct kinds of AR approaches is elaborated upon.The technological,pedagogical,learning problems experienced with AR are described.The potential solutions for a few of the issues experienced and the topics for subsequent research are presented in this article. 展开更多
关键词 augmented reality ar VR 2030 vision EDUCATION
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Intention to Use Mobile Augmented Reality in the Tourism Sector
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作者 Malik Khlaif Gharaibeh Natheer Khlaif Gharaibeh +2 位作者 Mohammad Ayoub Khan Waleed Abdel karim Abu-ain Musab Kasim Alqudah 《Computer Systems Science & Engineering》 SCIE EI 2021年第5期187-202,共16页
This article examines the main variables that influence the intention to use Augmented Reality(AR)applications in the tourism sector in Jordan.The study model has been constructed based on the unified theory of accept... This article examines the main variables that influence the intention to use Augmented Reality(AR)applications in the tourism sector in Jordan.The study model has been constructed based on the unified theory of acceptance and the use of technology2(UTAUT2),by incorporating a new construct(aesthetics)to explore the usage intention of Mobile Augmented Reality in Tourism(MART).A questionnaire was used and distributed to a sample of 450 participants.Data were analyzed using the Smart PLS version 3.0.for testing 12 hypotheses.29 measurement items were carefully reviewed based on previous studies that were selected to assess the research hypotheses.The findings revealed that the proposed model elucidates 35.7%of the variance in the users’intention to use MART.The results also showed that both performance expectancy and aesthetics were found to be the most significant factors at level(0.001).Four variables,respectively,were at level(0.01)which consisted of social influence,facilitating conditions,hedonic motivation,and price value.The weakest effect was effort expectancy at level(0.05).As the use of AR has become important for tourists,this study establishes a research base that can be built upon for future researchers.MART developers can benefit from the results of this research to design and deliver this service successfully and to ensure that its adoption by users is achieved. 展开更多
关键词 Intention to use UTAUT2 AESTHETICS performance expectancy augmented reality social influence effort expectancy MarT ar
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Development of augmented reality serious games with a vibrotactile feedback jacket
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作者 Lingfei ZHU Qi CAO Yiyu CAI 《Virtual Reality & Intelligent Hardware》 2020年第5期454-470,共17页
Background In the past few years,augmented reality(AR)has rapidly advanced and has been applied in different fields.One of the successful AR applications is the immersive and interactive serious games,which can be use... Background In the past few years,augmented reality(AR)has rapidly advanced and has been applied in different fields.One of the successful AR applications is the immersive and interactive serious games,which can be used for education and learning purposes.Methods In this project,a prototype of an AR serious game is developed and demonstrated.Gamers utilize a head-mounted device and a vibrotactile feedback jacket to explore and interact with the AR serious game.Fourteen vibration actuators are embedded in the vibrotactile feedback jacket to generate immersive AR experience.These vibration actuators are triggered in accordance with the designed game scripts.Various vibration patterns and intensity levels are synthesized in different game scenes.This article presents the details of the entire software development of the AR serious game,including game scripts,game scenes with AR effects design,signal processing flow,behavior design,and communication configuration.Graphics computations are processed using the graphics processing unit in the system.Results/Conclusions The performance of the AR serious game prototype is evaluated and analyzed.The computation loads and resource utilization of normal game scenes and heavy computation scenes are compared.With 14 vibration actuators placed at different body positions,various vibration patterns and intensity levels can be generated by the vibrotactile feedback jacket,providing different real-world feedback.The prototype of this AR serious game can be valuable in building large-scale AR or virtual reality educational and entertainment games.Possible future improvements of the proposed prototype are also discussed in this article. 展开更多
关键词 augmented reality ar serious games Vibrotactile feedback jacket Game scenes
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基于AR技术的高档数控机床运维平台设计研究
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作者 刘敏洋 肖佳佳 +1 位作者 李莉 刘华 《制造技术与机床》 北大核心 2024年第10期42-47,共6页
为响应中国制造业智能转型需求,针对传统二维交互界面的数控机床运维系统在人机交互过程中容易造成信息认知偏差、维修错误等问题,研究探讨了AR技术的优势及其运用于高档数控机床运维领域的可能性,构建了一套基于AR技术的高档数控机床... 为响应中国制造业智能转型需求,针对传统二维交互界面的数控机床运维系统在人机交互过程中容易造成信息认知偏差、维修错误等问题,研究探讨了AR技术的优势及其运用于高档数控机床运维领域的可能性,构建了一套基于AR技术的高档数控机床运维平台框架,并以Unity3D为载体,设计开发了基于AR技术的高档数控机床运维平台。实现了运维人员和数控机床之间面对面的AR人机交互,提升了数控机床运维的高效及智能管理效率。 展开更多
关键词 数控机床智能运维 ar增强现实技术 智能制造 人机交互
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Novel Architecture of OneM2M-Based Convergence Platform for Mixed Reality and IoT
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作者 Seungwoon Lee Woogeun Kil +2 位作者 Byeong-hee Roh SJ Kim Jin-suk Kang 《Computers, Materials & Continua》 SCIE EI 2022年第4期51-69,共19页
There have been numerous works proposed to merge augmented reality/mixed reality(AR/MR)and Internet of Things(IoT)in various ways.However,they have focused on their specific target applications and have limitations on... There have been numerous works proposed to merge augmented reality/mixed reality(AR/MR)and Internet of Things(IoT)in various ways.However,they have focused on their specific target applications and have limitations on interoperability or reusability when utilizing them to different domains or adding other devices to the system.This paper proposes a novel architecture of a convergence platform for AR/MR and IoT systems and services.The proposed architecture adopts the oneM2M IoT standard as the basic framework that converges AR/MR and IoT systems and enables the development of application services used in general-purpose environments without being subordinate to specific systems,domains,and device manufacturers.We implement the proposed architecture utilizing the open-source oneM2M-based IoT server and device platforms released by the open alliance for IoT standards(OCEAN)and Microsoft HoloLens as an MR device platform.We also suggest and demonstrate the practical use cases and discuss the advantages of the proposed architecture. 展开更多
关键词 Internet of things(IoT) augmented realty(ar) mixed reality(MR) microsoft HoloLens oneM2M convergence platform
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互动仪式链下AR社交应用设计研究——以“物布空间”为例
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作者 许琳 鲍懿喜 饶锎月 《设计》 2024年第20期130-133,共4页
探究AR社交应用的设计方法。以互动仪式链框架对AR社交应用进行剖析,通过典型案例“物布空间”进行研究论证,并结合分析归纳的设计特征,以互动仪式链视角提出了AR社交应用的设计策略。提出“虚拟与现实融合的互动场景,形成差异化社交情... 探究AR社交应用的设计方法。以互动仪式链框架对AR社交应用进行剖析,通过典型案例“物布空间”进行研究论证,并结合分析归纳的设计特征,以互动仪式链视角提出了AR社交应用的设计策略。提出“虚拟与现实融合的互动场景,形成差异化社交情境”“虚拟信息为焦点的互动行为,链接持续性社交关系”“三维元素为特征的互动界面,形成沉浸式情感体验”3个维度的设计策略,为AR社交应用设计研究与实践提供指导。 展开更多
关键词 互动仪式链 ar社交 设计研究 增强现实 物布空间
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基于AR技术的植保机作业布局与优化分析
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作者 边亮 杨正 《农机化研究》 北大核心 2024年第7期216-219,共4页
以植保机作业优化仿真过程为研究对象,基于AR增强现实技术对植保机的转向、行进及作业过程进行仿真,构建植保机优化作业布局。通过AR增强现实对植保机进行识别,利用3dsMax构建植保机三维虚拟仿真模型,在Unity3D模块中对植保机作业环境... 以植保机作业优化仿真过程为研究对象,基于AR增强现实技术对植保机的转向、行进及作业过程进行仿真,构建植保机优化作业布局。通过AR增强现实对植保机进行识别,利用3dsMax构建植保机三维虚拟仿真模型,在Unity3D模块中对植保机作业环境进行虚拟搭建,以提升植保机作业仿真的真实性。 展开更多
关键词 植保机 ar增强现实 虚拟仿真 三维构建 优化分析
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基于感觉统合理论的AR技术辅助自闭症儿童出行系统设计
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作者 刘帅 王振鑫 王佳 《设计》 2024年第11期109-113,共5页
旨在基于感觉统合理论指导AR技术参与辅助自闭症儿童出行系统的设计实践。文章从相关概念界定出发,论证感觉统合理论与AR技术介入辅助自闭症儿童出行系统设计的可行性,通过对自闭症儿童及自闭症儿童家长的用户研究,总结设计痛点并整合... 旨在基于感觉统合理论指导AR技术参与辅助自闭症儿童出行系统的设计实践。文章从相关概念界定出发,论证感觉统合理论与AR技术介入辅助自闭症儿童出行系统设计的可行性,通过对自闭症儿童及自闭症儿童家长的用户研究,总结设计痛点并整合出设计原则,进而建立设计策略。进行了感觉统合理论下的AR技术辅助自闭症儿童出行系统设计实践加以佐证。以期帮助自闭症儿童更好地适应出行场景、融入社会生活。 展开更多
关键词 感觉统合理论 自闭症儿童 ar增强现实技术 辅助出行 系统设计
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AR技术在铁路牵引供电故障检测中的应用
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作者 陈雨梦 刘安冉 刘珺 《科技创新与应用》 2024年第1期55-58,62,共5页
智能技术以解放双手、高效交互及辅助决策为理念,其中AR凭借其所拥有的独特优势,可以广泛应用到智慧医疗、设备检修、金融服务等行业,有效提高行业内的工作效率和企业的效能。该文介绍AR技术在铁路牵引供电故障检测中的应用,并具体提出... 智能技术以解放双手、高效交互及辅助决策为理念,其中AR凭借其所拥有的独特优势,可以广泛应用到智慧医疗、设备检修、金融服务等行业,有效提高行业内的工作效率和企业的效能。该文介绍AR技术在铁路牵引供电故障检测中的应用,并具体提出一种基于AR技术的铁路牵引供电运维检测装置与系统设计框架,使用效果表明,利用此装置与系统可以实现设备巡检的智能化,能够有效提高设备巡检的准确率和效率。 展开更多
关键词 智能巡检 增强现实技术 故障检测 铁路巡检 人工智能
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AR-HUD技术发展与产业化进程分析
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作者 朱培培 邵丽青 +1 位作者 吴硕 王焰孟 《汽车文摘》 2024年第12期14-20,共7页
为了深入了解座舱增强现实抬头显示(AR-HUD)技术,为汽车智能化的未来发展提供支持,通过文献调研、技术分析、案例研究等方法,对座舱AR-HUD技术的国内外标准法规、技术特点以及产业化进程进行系统梳理,分析HUD技术发展现状,并结合行业发... 为了深入了解座舱增强现实抬头显示(AR-HUD)技术,为汽车智能化的未来发展提供支持,通过文献调研、技术分析、案例研究等方法,对座舱AR-HUD技术的国内外标准法规、技术特点以及产业化进程进行系统梳理,分析HUD技术发展现状,并结合行业发展趋势,探讨AR-HUD技术在智能座舱中的应用前景。结果表明,AR-HUD技术经历了不同阶段的迭代更新,正在成为智能座舱领域的重要发展方向,在提供娱乐体验和安全性方面不断拓展,装载车型逐步下沉,渗透率显著提升。未来,随着自动驾驶技术的持续进步和优化,预计AR-HUD技术将逐步成为车辆信息展示的主流趋势。 展开更多
关键词 智能座舱 增强现实抬头显示 产业化分析
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交互体验下AR技术在服装展示空间的应用研究
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作者 秦嘉莉 王颖 《西部皮革》 2024年第2期119-121,共3页
当今社会,飞速发展的数字技术被广泛应用于各个领域,在体验式消费的风潮下,服装展示空间设计的核心也从服装展示转移到了服务消费者上,于是拥有交互性的AR技术被应用到了服装展示空间中。文章通过多项案例,分析探讨了AR增强现实技术与... 当今社会,飞速发展的数字技术被广泛应用于各个领域,在体验式消费的风潮下,服装展示空间设计的核心也从服装展示转移到了服务消费者上,于是拥有交互性的AR技术被应用到了服装展示空间中。文章通过多项案例,分析探讨了AR增强现实技术与服装展示空间的概念及其融合应用的方法和模式,分析其设计策略并探讨该技术与服装展示空间融合的意义。通过此研究,为数字经济时代服装展示空间设计提供了新思路,以满足现代消费者不断提升的消费体验需求。 展开更多
关键词 交互体验 ar增强现实 服装展示空间
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文化遗产的数字化保护:AR技术在传统艺术展览中的应用与挑战
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作者 邱玲玲 《鞋类工艺与设计》 2024年第19期20-22,共3页
本文探讨了增强现实(AR)技术在传统艺术展览及文化遗产数字化保护中的应用与挑战。数字时代科技的进步,推动了艺术展览从静态向动态的转变,极大地丰富了观众的感官体验。然而,AR技术也面临技术成本、普及程度及内容创作更新等挑战。通... 本文探讨了增强现实(AR)技术在传统艺术展览及文化遗产数字化保护中的应用与挑战。数字时代科技的进步,推动了艺术展览从静态向动态的转变,极大地丰富了观众的感官体验。然而,AR技术也面临技术成本、普及程度及内容创作更新等挑战。通过加强技术研发、提高内容质量等措施,可以有效应对这些挑战,推动AR技术在文化遗产保护领域的广泛应用。 展开更多
关键词 增强现实技术(ar) 传统艺术展览 文化遗产保护 数字化呈现
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BIM Improved with RV and AR Technologies
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作者 Alcínia Zita Sampaio Raquel S. Sarmento Augusto M. Gomes 《Journal of Software Engineering and Applications》 2024年第6期508-521,共14页
The study addresses the integration of the Building Information Modelling (BIM) methodology with Virtual Reality (VR) and Augmented Reality (AR) technologies in the context of the development of a multidisciplinary pr... The study addresses the integration of the Building Information Modelling (BIM) methodology with Virtual Reality (VR) and Augmented Reality (AR) technologies in the context of the development of a multidisciplinary project, involving architecture, structures, water network and electrical system components. In order to cover in detail the various design features, the case study was limited to a specific area of a house, the sanitary rooms, as it presents sufficient complexity in modeling and the application of VR and AR software. The VR/AR functionalities applied over the BIM model increase the potential of BIM in the construction sector, contributing to the achievement of a high level of collaboration and control of the project based on an immersive and interactive environment. The elaboration of the different phases of a BIM design requires the transfer of models between BIM and VR/AR systems, allowing us to analyze the main advantages that BIM/VR/AR integration can introduce in the construction industry. The study contributes positively to achieving new knowledge in BIM, being disseminated in an academic research work and illustrated in a practical context. 展开更多
关键词 BIM Multi-Disciplines Modeling Virtual reality augmented reality Integration BIM/VR/ar COLLABORATION
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低学龄儿童AR美育产品交互设计研究
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作者 侍洪宁 魏谢敏 李佳佳 《设计》 2024年第5期136-139,共4页
探索基于儿童特征的美育类AR产品交互设计原则及设计实践,旨在为儿童用户带来易用、有趣、沉浸的交互体验,给设计师提供新思路,促进5G时代下教育数字化的创新发展。前期通过调研分析儿童美育类AR产品的发展现状及未来潜力;进而分析低学... 探索基于儿童特征的美育类AR产品交互设计原则及设计实践,旨在为儿童用户带来易用、有趣、沉浸的交互体验,给设计师提供新思路,促进5G时代下教育数字化的创新发展。前期通过调研分析儿童美育类AR产品的发展现状及未来潜力;进而分析低学龄儿童的生理、心理、认知和审美特征及其对设计的影响,从设计层次、用户行为、用户特征、设计要素、设计需求推导出儿童AR美育产品的设计原则;最后进行设计实践。得到内容生活化、视觉具象化、流程扁平化、反馈多模态、教学隐性化、细节情感化的设计原则。本文提出的设计原则适用于低学龄儿童美育类AR产品。 展开更多
关键词 增强现实技术 交互设计 美育 低学龄儿童 教育数字化
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AR虚拟技术在演播室中的应用
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作者 陶丽娜 《电视技术》 2024年第3期81-83,96,共4页
随着科技的不断发展,增强现实(Augmented Reality,AR)技术逐渐渗透到各个领域,尤其在演播室中的应用越来越广泛。AR技术能够将虚拟信息叠加到真实场景中,为演播室的创新提供了巨大的潜力。基于此,对AR虚拟技术工作原理以及其在演播室中... 随着科技的不断发展,增强现实(Augmented Reality,AR)技术逐渐渗透到各个领域,尤其在演播室中的应用越来越广泛。AR技术能够将虚拟信息叠加到真实场景中,为演播室的创新提供了巨大的潜力。基于此,对AR虚拟技术工作原理以及其在演播室中应用关键技术进行深入研究,探讨其在演播室领域的可行性和具体实践应用,以期推动演播室技术的创新和升级,提升演播室节目的质量和观众体验。 展开更多
关键词 增强现实(ar) 演播室 虚拟信息
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