提出了一种从真实物体中提取纹理的方法.利用具有复杂纹理的参考球体作为被采样物体,计算其组成材质的BRDF(bidirectional reflectance distribution function)模型参数以及各点由不同材质构成的比例,形成一幅材质权重图.该图作为纹理...提出了一种从真实物体中提取纹理的方法.利用具有复杂纹理的参考球体作为被采样物体,计算其组成材质的BRDF(bidirectional reflectance distribution function)模型参数以及各点由不同材质构成的比例,形成一幅材质权重图.该图作为纹理映射到3D物体上后,配合BRDF模型参数进行渲染,形成一种适用于重光照(relighting)的纹理.被渲染物体可根据自身方位以及光源亮度/方位呈现出自然的光影变化,达到较为逼真的外观效果.展开更多
Paint manufacturers strive to introduce unique visual effects to coatings in order to visually communicate functional properties of products using value-added, customized design. However, these effects often feature c...Paint manufacturers strive to introduce unique visual effects to coatings in order to visually communicate functional properties of products using value-added, customized design. However, these effects often feature complex, angularly dependent, spatiallyvarying behavior, thus representing a challenge in digital reproduction. In this paper we analyze several approaches to capturing spatially-varying appearances of effect coatings. We compare a baseline approach based on a bidirectional texture function(BTF) with four variants of half-difference parameterization. Through a psychophysical study, we determine minimal sampling along individual dimensions of this parameterization.We conclude that, compared to BTF, bivariate representations better preserve visual fidelity of effect coatings, better characterizing near-specular behavior and significantly the restricting number of images which must be captured.展开更多
基金Supported by the National Basic Research Program of China under Grant No.2006CB303105 (国家重点基础研究发展计划(973))
文摘提出了一种从真实物体中提取纹理的方法.利用具有复杂纹理的参考球体作为被采样物体,计算其组成材质的BRDF(bidirectional reflectance distribution function)模型参数以及各点由不同材质构成的比例,形成一幅材质权重图.该图作为纹理映射到3D物体上后,配合BRDF模型参数进行渲染,形成一种适用于重光照(relighting)的纹理.被渲染物体可根据自身方位以及光源亮度/方位呈现出自然的光影变化,达到较为逼真的外观效果.
基金supported by Czech Science Foundation grant 17-18407S
文摘Paint manufacturers strive to introduce unique visual effects to coatings in order to visually communicate functional properties of products using value-added, customized design. However, these effects often feature complex, angularly dependent, spatiallyvarying behavior, thus representing a challenge in digital reproduction. In this paper we analyze several approaches to capturing spatially-varying appearances of effect coatings. We compare a baseline approach based on a bidirectional texture function(BTF) with four variants of half-difference parameterization. Through a psychophysical study, we determine minimal sampling along individual dimensions of this parameterization.We conclude that, compared to BTF, bivariate representations better preserve visual fidelity of effect coatings, better characterizing near-specular behavior and significantly the restricting number of images which must be captured.