The object-based scalable coding in MPEG-4 is investigated, and a prioritized transmission scheme of MPEG-4 audio-visual objects (AVOs) over the DiffServ network with the QoS guarantee is proposed. MPEG-4 AVOs are e...The object-based scalable coding in MPEG-4 is investigated, and a prioritized transmission scheme of MPEG-4 audio-visual objects (AVOs) over the DiffServ network with the QoS guarantee is proposed. MPEG-4 AVOs are extracted and classified into different groups according to their priority values and scalable layers (visual importance). These priority values are mapped to the 1P DiffServ per hop behaviors (PHB). This scheme can selectively discard packets with low importance, in order to avoid the network congestion. Simulation results show that the quality of received video can gracefully adapt to network state, as compared with the ‘best-effort' manner. Also, by allowing the content provider to define prioritization of each audio-visual object, the adaptive transmission of object-based scalable video can be customized based on the content.展开更多
Over the past years, we have witnessed an explosive growth in the use of multimedia applications such as audio and video streaming with mobile and static devices. Multimedia streaming applications need new approaches ...Over the past years, we have witnessed an explosive growth in the use of multimedia applications such as audio and video streaming with mobile and static devices. Multimedia streaming applications need new approaches to multimedia transmissions to meet the growing volume demand and quality expectations of multimedia traffic. This paper studies network coding which is a promising paradigm that has the potential to improve the performance of networks for multimedia streaming applications in terms of packet delivery ratio (PDR), latency and jitter. This paper examines several network coding protocols for ad hoc wireless mesh networks and compares their performance on multimedia streaming applications with optimized broadcast protocols, e.g., BCast, Simplified Multicast Forwarding (SMF), and Partial Dominant Pruning (PDP). The results show that the performance increases significantly with the Random Linear Network Coding (RLNC) scheme.展开更多
文摘The object-based scalable coding in MPEG-4 is investigated, and a prioritized transmission scheme of MPEG-4 audio-visual objects (AVOs) over the DiffServ network with the QoS guarantee is proposed. MPEG-4 AVOs are extracted and classified into different groups according to their priority values and scalable layers (visual importance). These priority values are mapped to the 1P DiffServ per hop behaviors (PHB). This scheme can selectively discard packets with low importance, in order to avoid the network congestion. Simulation results show that the quality of received video can gracefully adapt to network state, as compared with the ‘best-effort' manner. Also, by allowing the content provider to define prioritization of each audio-visual object, the adaptive transmission of object-based scalable video can be customized based on the content.
文摘Over the past years, we have witnessed an explosive growth in the use of multimedia applications such as audio and video streaming with mobile and static devices. Multimedia streaming applications need new approaches to multimedia transmissions to meet the growing volume demand and quality expectations of multimedia traffic. This paper studies network coding which is a promising paradigm that has the potential to improve the performance of networks for multimedia streaming applications in terms of packet delivery ratio (PDR), latency and jitter. This paper examines several network coding protocols for ad hoc wireless mesh networks and compares their performance on multimedia streaming applications with optimized broadcast protocols, e.g., BCast, Simplified Multicast Forwarding (SMF), and Partial Dominant Pruning (PDP). The results show that the performance increases significantly with the Random Linear Network Coding (RLNC) scheme.