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麦克拉仑Calliope小型音箱
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作者 记者陈 《高保真音响》 2000年第8期41-41,共1页
关键词 麦克拉仑 calliope 音箱 音响
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NPIPVis:A visualization system involving NBA visual analysis and integrated learning model prediction
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作者 Zhuo SHI Mingrui LI +3 位作者 Meng WANG Jing SHEN Wei CHEN Xiaonan LUO 《Virtual Reality & Intelligent Hardware》 2022年第5期444-458,共15页
Background Data-driven event analysis has gradually become the backbone of modern competitive sports analysis. Competitive sports data analysis tasks increasingly use computer vision and machine-learning models for in... Background Data-driven event analysis has gradually become the backbone of modern competitive sports analysis. Competitive sports data analysis tasks increasingly use computer vision and machine-learning models for intelligent data analysis. Existing sports visualization systems focus on the player–team data visualization, which is not intuitive enough for team season win–loss data and game time-series data visualization and neglects the prediction of all-star players. Methods This study used an interactive visualization system designed with parallel aggregated ordered hypergraph dynamic hypergraphs, Calliope visualization data story technology,and i Storyline narrative visualization technology to visualize the regular statistics and game time data of players and teams. NPIPVis includes dynamic hypergraphs of a team’s wins and losses and game plot narrative visualization components. In addition, an integrated learning-based all-star player prediction model, SRR-voting, which starts from the existing minority and majority samples, was proposed using the synthetic minority oversampling technique and Random Under Sampler methods to generate and eliminate samples of a certain size to balance the number of allstar and average players in the datasets. Next, a random forest algorithm was introduced to extract and construct the features of players and combined with the voting integrated model to predict the all-star players, using GridSearch CV, to optimize the hyperparameters of each model in integrated learning and then combined with five-fold cross-validation to improve the generalization ability of the model. Finally, the SHapley Additive ex Planations(SHAP) model was introduced to enhance the interpretability of the model. Results The experimental results of comparing the SRR-voting model with six common models show that the accuracy, F1-score, and recall metrics are significantly improved, which verifies the effectiveness and practicality of the SRR-voting model. Conclusions This study combines data visualization and machine learning to design a National Basketball Association data visualization system to help the general audience visualize game data and predict all-star players;this can also be extended to other sports events or related fields. 展开更多
关键词 Sports visualization Parallel aggregated ordered hypergraph calliope IStoryline Integrated learning SHAP model
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最后的贵族塔里赫四重奏
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作者 孙皓 《视听技术》 2005年第3期80-82,共3页
当今的世界,古典乐手也离不开唱片公司的"力捧",如果一个古典艺人所属的唱片公司不是特别财大气粗,花在"商业化运作"上的力度不够,很有可能就造成真正优秀的艺术家名气反而不是最大.
关键词 塔里赫四重奏 古典乐手 音乐评论 calliope公司 东欧音乐传统
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