Technical standard is typically characterized by network effect.The key point for a technical standard is the consumers' choice,which is based on consumers' maximum benefits.When a technical standard becomes a...Technical standard is typically characterized by network effect.The key point for a technical standard is the consumers' choice,which is based on consumers' maximum benefits.When a technical standard becomes a national standard,its interests have been integrated into the national interests.National interests are divided into economic profits and security factors.From the perspective of consumers' choice,this paper deals with the main factors which affect the result of technical standard competition- the risk and profits of intellectual property based on the assumption of bounded rationality and dynamic game theory.展开更多
To improve intelligent vehicle drive performance and avoid vehicle side-slip during target path tracking,a linearized four-wheel vehicle model is adopted as a predictive control model,and an intelligent ve-hicle targe...To improve intelligent vehicle drive performance and avoid vehicle side-slip during target path tracking,a linearized four-wheel vehicle model is adopted as a predictive control model,and an intelligent ve-hicle target path tracking method based on a competitive cooperative game is proposed.The design variables are divided into different strategic spaces owned by each player by calculating the affecting factors of the design variables with objective functions and fuzzy clustering.Based on the competitive cooperative game model,each game player takes its payoff as a mono-objective to optimize its own strategic space and obtain the best strategy to deal with others.The best strategies were combined into the game strategy set.Considering the front wheel angle and side slip angle increment constraint,tire side-slip angle,and tire side slip deflection dynamics,it took the path tracking state model was used as the objective,function and the calculation was validated by competitive cooperative game theory.The results demonstrated the effectiveness of the proposed algorithm.The experimental results show that this method can track an intelligent vehicle quickly and steadily and has good real-time per-formance.展开更多
intelligence is penetrating various fields.The demand for interdisciplinary talent is increasingly important,while interdisciplinary educational activities for high school students are lagging behind.Project‐based le...intelligence is penetrating various fields.The demand for interdisciplinary talent is increasingly important,while interdisciplinary educational activities for high school students are lagging behind.Project‐based learning(PBL)in artificial intelligence(AI)and robotic education activities supported by a robotic sailboat platform,the sailboat test arena(STAr),has been shown to popularise AI and robotic knowledge in young students.In the implementation of the programme,PBL was provided for students,and gamification pedagogy was applied to increase participants'learning motivation and engagement.The results show that the proposed STAr‐based programme is capable of delivering the desired knowledge and skills to students at high school levels.The assessment results suggest that most students achieve learning outcomes on average.Students showed more interest in AI and marine disciplines and were willing to participate in more such educational programs.The findings fill the research gap that few existing education platforms have facilitated the teaching and learning of AI and marine disciplines for high school students.展开更多
文摘Technical standard is typically characterized by network effect.The key point for a technical standard is the consumers' choice,which is based on consumers' maximum benefits.When a technical standard becomes a national standard,its interests have been integrated into the national interests.National interests are divided into economic profits and security factors.From the perspective of consumers' choice,this paper deals with the main factors which affect the result of technical standard competition- the risk and profits of intellectual property based on the assumption of bounded rationality and dynamic game theory.
基金supported by The Natural Science Foundation of China(Grant No.51275002).
文摘To improve intelligent vehicle drive performance and avoid vehicle side-slip during target path tracking,a linearized four-wheel vehicle model is adopted as a predictive control model,and an intelligent ve-hicle target path tracking method based on a competitive cooperative game is proposed.The design variables are divided into different strategic spaces owned by each player by calculating the affecting factors of the design variables with objective functions and fuzzy clustering.Based on the competitive cooperative game model,each game player takes its payoff as a mono-objective to optimize its own strategic space and obtain the best strategy to deal with others.The best strategies were combined into the game strategy set.Considering the front wheel angle and side slip angle increment constraint,tire side-slip angle,and tire side slip deflection dynamics,it took the path tracking state model was used as the objective,function and the calculation was validated by competitive cooperative game theory.The results demonstrated the effectiveness of the proposed algorithm.The experimental results show that this method can track an intelligent vehicle quickly and steadily and has good real-time per-formance.
基金This paper is partially supported by Project No.KQJSCX20180330165912672 from the Shenzhen Science and Technology Innovation CommissionProject from the Shenzhen Institute of Artificial Intelligence and Robotics for Society,and Project No.U1613226 and No.U1813217 from NSFC,China.
文摘intelligence is penetrating various fields.The demand for interdisciplinary talent is increasingly important,while interdisciplinary educational activities for high school students are lagging behind.Project‐based learning(PBL)in artificial intelligence(AI)and robotic education activities supported by a robotic sailboat platform,the sailboat test arena(STAr),has been shown to popularise AI and robotic knowledge in young students.In the implementation of the programme,PBL was provided for students,and gamification pedagogy was applied to increase participants'learning motivation and engagement.The results show that the proposed STAr‐based programme is capable of delivering the desired knowledge and skills to students at high school levels.The assessment results suggest that most students achieve learning outcomes on average.Students showed more interest in AI and marine disciplines and were willing to participate in more such educational programs.The findings fill the research gap that few existing education platforms have facilitated the teaching and learning of AI and marine disciplines for high school students.