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Risk and Intellectual Property in Technical Standard Competition: A Game Theory Perspective
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作者 XU Chaofeng FAN Weimin WANG Changfeng XIN Zhanhong 《China Communications》 SCIE CSCD 2014年第5期136-143,共8页
Technical standard is typically characterized by network effect.The key point for a technical standard is the consumers' choice,which is based on consumers' maximum benefits.When a technical standard becomes a... Technical standard is typically characterized by network effect.The key point for a technical standard is the consumers' choice,which is based on consumers' maximum benefits.When a technical standard becomes a national standard,its interests have been integrated into the national interests.National interests are divided into economic profits and security factors.From the perspective of consumers' choice,this paper deals with the main factors which affect the result of technical standard competition- the risk and profits of intellectual property based on the assumption of bounded rationality and dynamic game theory. 展开更多
关键词 standard competition risk intellectual property game theory
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Target Path Tracking Method of Intelligent Vehicle Based on Competitive Cooperative Game
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作者 SONG Chongzhi NIU Limin 《Instrumentation》 2022年第1期31-40,共10页
To improve intelligent vehicle drive performance and avoid vehicle side-slip during target path tracking,a linearized four-wheel vehicle model is adopted as a predictive control model,and an intelligent ve-hicle targe... To improve intelligent vehicle drive performance and avoid vehicle side-slip during target path tracking,a linearized four-wheel vehicle model is adopted as a predictive control model,and an intelligent ve-hicle target path tracking method based on a competitive cooperative game is proposed.The design variables are divided into different strategic spaces owned by each player by calculating the affecting factors of the design variables with objective functions and fuzzy clustering.Based on the competitive cooperative game model,each game player takes its payoff as a mono-objective to optimize its own strategic space and obtain the best strategy to deal with others.The best strategies were combined into the game strategy set.Considering the front wheel angle and side slip angle increment constraint,tire side-slip angle,and tire side slip deflection dynamics,it took the path tracking state model was used as the objective,function and the calculation was validated by competitive cooperative game theory.The results demonstrated the effectiveness of the proposed algorithm.The experimental results show that this method can track an intelligent vehicle quickly and steadily and has good real-time per-formance. 展开更多
关键词 Intelligent Vehicle Target Path Tracking Competitive Cooperative game Model Predictive Control
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Applying project‐based learning in artificial intelligence and marine discipline:An evaluation study on a robotic sailboat platform
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作者 Xiongwei Lin Hengli Liu +4 位作者 Qinbo Sun Xiuhan Li Huihuan Qian Zhenglong Sun Tin Lun Lam 《IET Cyber-Systems and Robotics》 EI 2022年第2期86-96,共11页
intelligence is penetrating various fields.The demand for interdisciplinary talent is increasingly important,while interdisciplinary educational activities for high school students are lagging behind.Project‐based le... intelligence is penetrating various fields.The demand for interdisciplinary talent is increasingly important,while interdisciplinary educational activities for high school students are lagging behind.Project‐based learning(PBL)in artificial intelligence(AI)and robotic education activities supported by a robotic sailboat platform,the sailboat test arena(STAr),has been shown to popularise AI and robotic knowledge in young students.In the implementation of the programme,PBL was provided for students,and gamification pedagogy was applied to increase participants'learning motivation and engagement.The results show that the proposed STAr‐based programme is capable of delivering the desired knowledge and skills to students at high school levels.The assessment results suggest that most students achieve learning outcomes on average.Students showed more interest in AI and marine disciplines and were willing to participate in more such educational programs.The findings fill the research gap that few existing education platforms have facilitated the teaching and learning of AI and marine disciplines for high school students. 展开更多
关键词 application platform artificial intelligence educational robots marine robotics robotic game and competition
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