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A NOVEL CONSISTENCY CONTROL ALGORITHM IN COOPERATIVE GRAPHICS EDITOR(CGE) 被引量:2
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作者 XuBaomin LianWeimin 《Journal of Electronics(China)》 2003年第3期183-188,共6页
The research work presented in this paper is based on the concrete background ofthe Cooperative Graphics Editor (CGE), allowing two or more persons to remotely edit a graphicdocument simultaneously. A new concurrency ... The research work presented in this paper is based on the concrete background ofthe Cooperative Graphics Editor (CGE), allowing two or more persons to remotely edit a graphicdocument simultaneously. A new concurrency control algorithm based on partial order set ispresented, which has fast response and less undo-redo operations as there are no lock mechanisms.It is used to solve inconsistency caused by operation on intersecting graphics concurrently. CGEalso possesses a mask strategy to solve inconsistency caused by operation on the same graphicconcurrently. 展开更多
关键词 computer supported cooperative work Concurrency control CONSISTENCY Partial order
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UOUU:User-Object Distance and User-User Distance Combined Method for Collaboration Task
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作者 Xiangdong Li Pengfei Wang +1 位作者 Hanfei Xia Yuting Niu 《Computer Modeling in Engineering & Sciences》 SCIE EI 2023年第9期3213-3238,共26页
Augmented reality superimposes digital information onto objects in the physical world and enables multi-user collaboration.Despite that previous proxemic interaction research has explored many applications of user-obj... Augmented reality superimposes digital information onto objects in the physical world and enables multi-user collaboration.Despite that previous proxemic interaction research has explored many applications of user-object distance and user-user distance in an augmented reality context,respectively,and combining both types of distance can improve the efficiency of users’perception and interaction with task objects and collaborators by providing userswith insight into spatial relations of user-task object and user-user,less is concerned about howthe two types of distances can be simultaneously adopted to assist collaboration tasks acrossmulti-users.To fulfill the gap,we present UOUU,the user-object distance and user-user distance combined method for dynamically assigning tasks across users.We conducted empirical studies to investigate how the method affected user collaboration tasks in terms of collaboration occurrence and overall task efficiency.The results show that the method significantly improves the speed and accuracy of the collaboration tasks as well as the frequencies of collaboration occurrences.The study also confirms the method’s effects on stimulating collaboration activities,as the UOUU method has effectively reduced the participants’perceived workload and the overall moving distances during the tasks.Implications for generalising the use of the method are discussed. 展开更多
关键词 Augmented reality proximity interaction computer supported cooperative work user-object distance user-user distance
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Study and Application of Cooperative Work Environment
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作者 杜程 王锦 石柱 《Tsinghua Science and Technology》 SCIE EI CAS 1999年第2期76-78,共3页
The concept of Cooperative Work Environment (CWE) is introduced. Three key elements of CWE, information integration, process integration, and organization integration, are analysed. An application framework of CWE is ... The concept of Cooperative Work Environment (CWE) is introduced. Three key elements of CWE, information integration, process integration, and organization integration, are analysed. An application framework of CWE is proposed, and with this framework a CE CWE based on Lotus Notes/Domino and Intel Proshare used in a large enterprise is introduced. 展开更多
关键词 cooperative work Environment (CWE) FRAMEwork computer supported cooperative work
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A Method for Forecasting Credit Risk of Global Device Purchasing
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作者 LIN Nan, QIN Zheng, WANG Ying luo School of Management, Xi’an Jiaotong University, Xi’an 710049, P.R.China 《International Journal of Plant Engineering and Management》 2002年第1期50-55,共6页
With the development of the Internet and E commerce, enterprises can achieve global device purchasing with a good cost performance. But the credit risk is the key factor in selecting a device provider. Credit risk in... With the development of the Internet and E commerce, enterprises can achieve global device purchasing with a good cost performance. But the credit risk is the key factor in selecting a device provider. Credit risk involves many qualitative and quantitative factors. We construct a multi agent credit rating model system based on CSCW, which organically combines the people's aptitude and the capability of machines. Enterprises can use this credit rating system for forecasting and defeating the credit risk of global device purchasing. 展开更多
关键词 E commerce CSCW(computer supported cooperative work) credit rating global device purchasing
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oodOPT: A Semantics-Based Concurrency Control Framework for Fully-Replicated Architecture 被引量:3
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作者 杨光信 史美林 《Journal of Computer Science & Technology》 SCIE EI CSCD 2001年第6期531-543,共13页
Concurrency control has always been one of the most important issues in the design of synchronous groupware systems with fully-replicated architecture. An ideal strate- gy should be able to support natural and flexibl... Concurrency control has always been one of the most important issues in the design of synchronous groupware systems with fully-replicated architecture. An ideal strate- gy should be able to support natural and flexible human-to-computer and human-to-human interactions while maintaining the consistency of the system. This paper summarizes previ- ous researches on this topic and points out the deficiencies of the existing results. A novel semantics-based concurrency control framework, oodOPT is proposed. The main idea of the framework is to resolve conflicts by utilizing semantics of the operations and the accessed data objects. With this approach, complexities in concurrency control are shifted completely from application developers to the framework. Conflicts among operations on objects with different semantics and the strategies resolving these conflicts are analyzed. After describing the algo- rithm in full detail, the discussion ends up with a comparison with other related work and some considerations for open problems. 展开更多
关键词 computer supported cooperative work GROUPWARE concurrency control ood- OPT COFFEE Cova
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Cova:a programmming language for cooperative applications 被引量:2
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作者 杨光信 史美林 《Science in China(Series F)》 2001年第1期73-80,共8页
This paper discusses Cova, a novel programming language designed to develop integra-tive cooperative applications and the issues related to the design and implementation of its runtime system.
关键词 computer supported cooperative work meta-groupware Cova.
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Collaborative eye tracking based code review through real-time shared gaze visualization 被引量:1
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作者 Shiwei CHENG Jialing WANG +2 位作者 Xiaoquan SHEN Yijian CHEN Anind DEY 《Frontiers of Computer Science》 SCIE EI CSCD 2022年第3期163-173,共11页
Code review is intended to find bugs in early development phases,improving code quality for later integration and testing.However,due to the lack of experience with algorithm design,or software development,individual ... Code review is intended to find bugs in early development phases,improving code quality for later integration and testing.However,due to the lack of experience with algorithm design,or software development,individual novice programmers face challenges while reviewing code.In this paper,we utilize collaborative eye tracking to record the gaze data from multiple reviewers,and share the gaze visualization among them during the code review process.The visualizations,such as borders highlighting current reviewed code lines,transition lines connecting related reviewed code lines,reveal the visual attention about program functions that can facilitate understanding and bug tracing.This can help novice reviewers to make sense to confirm the potential bugs or avoid repeated reviewing of code,and potentially even help to improve reviewing skills.We built a prototype system,and conducted a user study with paired reviewers.The results showed that the shared real-time visualization allowed the reviewers to find bugs more efficiently. 展开更多
关键词 computer supported collaborative learning computer supported cooperative work social computing FIXATION human computer interaction
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Impact of Industry 4.0 in service oriented firm 被引量:1
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作者 Wladimir Bodrow 《Advances in Manufacturing》 SCIE CAS CSCD 2017年第4期394-400,共7页
The first part of this study is devoted to concepts, approaches and some examples of the fourth industrial revolution. The basis of this revolution also well known as Industry 4.0 builds so called cyber-physical syste... The first part of this study is devoted to concepts, approaches and some examples of the fourth industrial revolution. The basis of this revolution also well known as Industry 4.0 builds so called cyber-physical systems. They contain the integrated smart software systems including the internet address to enable the communication with envi- ronment as for product itself as for means of production and employees. All these enable the next level of efficiency and flexibility for both organizing and controlling of the value-creation chain over the whole lifecycle of products. In the first three chapters several Internet references and documents published by German Federal Ministry for Economic Affairs and Energy were used. Because of multiple cross references in documents, this report is written without detailed references in each paragraph of mentioned chapters. The last three chapters of the research presented undertake the short review of interdependencies between the Industry 4.0 and the well-known approach of computer-supported-cooperative-work established in the late 1980s. Long list of publications can be found in Wikipedia, and in many proceedings of ACM conferences on computer supported cooperative work (CSCW). 展开更多
关键词 Fourth industrial revolution Industry 4.0 Cyber-physical system. Smart production computer supported cooperative work (CSCW)
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Social Computing Unhinged 被引量:8
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作者 James Evans 《Journal of Social Computing》 2020年第1期1-13,共13页
Social computing is ubiquitous and intensifying in the 21st Century.Originally used to reference computational augmentation of social interaction through collaborative filtering,social media,wikis,and crowdsourcing,he... Social computing is ubiquitous and intensifying in the 21st Century.Originally used to reference computational augmentation of social interaction through collaborative filtering,social media,wikis,and crowdsourcing,here I propose to expand the concept to cover the complete dynamic interface between social interaction and computation,including computationally enhanced sociality and social science,socially enhanced computing and computer science,and their increasingly complex combination for mutual enhancement.This recommends that we reimagine Computational Social Science as Social Computing,not merely using computational tools to make sense of the contemporary explosion of social data,but also recognizing societies as emergent computers of more or less collective intelligence,innovation and flourishing.It further proposes we imagine a socially inspired computer science that takes these insights into account as we build machines not merely to substitute for human cognition,but radically complement it.This leads to a vision of social computing as an extreme form of human computer interaction,whereby machines and persons recursively combine to augment one another in generating collective intelligence,enhanced knowledge,and other social goods unattainable without each other.Using the example of science and technology,I illustrate how progress in each of these areas unleash advances in the others and the beneficial relationship between the technology and science of social computing,which reveals limits of sociality and computation,and stimulates our imagination about how they can reach past those limits together. 展开更多
关键词 social computing complex systems computer supported cooperative work computational social science artificial intelligence human computer interaction human-centered computing
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