Texture mapping is an important technique for high -quality image generation in computer graphics. In this paper, the shortcoming of the traditional texture mapping approaches is analysed and a general bidirectional t...Texture mapping is an important technique for high -quality image generation in computer graphics. In this paper, the shortcoming of the traditional texture mapping approaches is analysed and a general bidirectional texture mapping method is proposed. Based on the bidirectional mapping, an algorithm for mapping an image to an arbitrary polygon in 3D space is given.展开更多
An effective approach, mapping the texture for building model based on the digital photogrammetric theory, is proposed. The easily-acquired image sequences from digital video camera on helicopter are used as texture r...An effective approach, mapping the texture for building model based on the digital photogrammetric theory, is proposed. The easily-acquired image sequences from digital video camera on helicopter are used as texture resource, and the correspondence between the space edge in building geometry model and its line feature in image sequences is determined semi-automatically. The experimental results in production of three-dimensional data for car navigation show us an attractive future both in efficiency and effect.展开更多
After a review of the planar garment effect production of pattern fabric and a brief introduction of the concept of texture mapping, the theory of 2D texture mapping onto 3D surface is stated. And the calculation proc...After a review of the planar garment effect production of pattern fabric and a brief introduction of the concept of texture mapping, the theory of 2D texture mapping onto 3D surface is stated. And the calculation procedures of texture mapping, such as texture image preprocess,mannequin and garment surface modeling, mapping relationship definition, shading/texturing model creation, and graphic transformation,are exploited to produce a real 3D garment rendring effect.Finally, the conclusion is given about the realization envlronment and affecting factors of the final images.展开更多
manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(C...manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(CAD)model has allowed for fabricating and realizing complicated components,monolithic design,reducing the number of components in an assembly,decreasing time to market,and adding performance or comfort-enhancing functionalities.One of the features that can be introduced for boosting a component functionality using AM is the inclusion of surface texture on a given component.This inclusion is usually a difcult task as creating a CAD model resolving fne details of a given texture is difcult even using commercial software packages.This paper develops a methodology to include texture directly on the CAD model of a target surface using a patch-based sampling texture synthesis algorithm,which can be manufactured using AM.Input for the texture generation algorithm can be either a physical sample or an image with heightmap information.The heightmap information from a physical sample can be obtained by 3D scanning the sample and using the information from the acquired point cloud.After obtaining the required inputs,the patches are sampled for texture generation according to non-parametric estimation of the local conditional Markov random feld(MRF)density function,which helps avoid mismatched features across the patch boundaries.While generating the texture,a design constraint to ensure AM producibility is considered,which is essential when manufacturing a component using,e.g.,Fused Deposition Melting(FDM)or Laser Powder Bed Fusion(LPBF).The generated texture is then mapped onto the surface using the developed distance and angle preserving mapping algorithms.The implemented algorithms can be used to map the generated texture onto a mathematically defned surface.This paper maps the textures onto fat,curved,and sinusoidal surfaces for illustration.After the texture mapping,a stereolithography(STL)model is generated with the desired texture on the target surface.The generated STL model is printed using FDM technology as a fnal step.展开更多
A novel texture mapping technique is proposed based on nonlinear dimension reduction, called Bernoulli logistic embedding (BLE). Our probabilistic embedding model builds texture mapping with minimal shearing effects...A novel texture mapping technique is proposed based on nonlinear dimension reduction, called Bernoulli logistic embedding (BLE). Our probabilistic embedding model builds texture mapping with minimal shearing effects. A log-likelihood function, related to the Bregman distance, is used to measure the similarity between two related matrices defined over the spaces before and after embedding. Low-dimensional embeddings can then be obtained through minimizing this function by a fast block relaxation algorithm. To achieve better quality of texture mapping, the embedded results are adopted as initial values for mapping enhancement by stretch-minimizing. Our method can be applied to both complex mesh surfaces and dense point clouds.展开更多
Texture-based visualization method is a common method in the visualization of vector field data.Aiming at adding color mapping to the texture of ocean vector field and solving the ambiguity of vector direction in text...Texture-based visualization method is a common method in the visualization of vector field data.Aiming at adding color mapping to the texture of ocean vector field and solving the ambiguity of vector direction in texture image,a new color texture enhancement algorithm based on the Line Integral Convolution(LIC)for the vector field data is proposed,which combines the HSV color mapping and cumulative distribution function calculation of vector field data.This algorithm can be summarized as follows:firstly,the vector field data is convoluted twice by line integration to get the gray texture image.Secondly,the method of mapping vector data to each component of the HSV color space is established.And then,the vector field data is mapped into HSV color space and converted from HSV to RGB values to get the color image.Thirdly,the cumulative distribution function of the RGB color components of the gray texture image and the color image is constructed to enhance the gray texture and RGB color values.Finally,both the gray texture image and the color image are fused to get the color texture.The experimental results show that the proposed LIC color texture enhancement algorithm is capable of generating a better display of vector field data.Furthermore,the ambiguity of vector direction in the texture images is solved and the direction information of the vector field is expressed more accurately.展开更多
This paper proposes a new constructive texture synthesis steganographic scheme by compressing original secret messages.First,we divide the original message into multiple bit blocks,which are transferred to decimal val...This paper proposes a new constructive texture synthesis steganographic scheme by compressing original secret messages.First,we divide the original message into multiple bit blocks,which are transferred to decimal values and compressed into small decimal values by recording their interval sign characters.Then,a candidate pattern is generated by combining the given source pattern and boundary extension algorithm.Furthermore,we segment the candidate pattern into multiple candidate patches and use affine transformation algorithm to locate secret positions on a blank canvas,which are used to hide the sign characters by mapping the candidate patches.Finally,we select the candidate patches with minimal mean square error to represent secret bits to generate stego image by image quilting.Extensive experiments demonstrate that compared with existing texture steganographic methods,our method has a better visual quality,higher embedding capacity and security performance,while maintaining strong anti-steganalysis capability.展开更多
With the advancement of technology and the development of cities,urban planning and management methods are also constantly improving.From paper-based assignments to modern digitization,new technologies have enabled mo...With the advancement of technology and the development of cities,urban planning and management methods are also constantly improving.From paper-based assignments to modern digitization,new technologies have enabled more efficient design and management for cities.3D modeling can used to simulate the urban environment,which can assist in urban planning and management.However,large-scale modeling cannot be achieved through existing modeling methods,and there are still some shortcomings in the maintenance of the model.Therefore,this article proposes a Computer Generated Architecture(CGA)parametric 3D modeling method based on CityEngine.Research on expanding and customizing modeling rules to create indoor and outdoor modeling rule templates for buildings and methods for generating urban 3D models have been carried out.The results have shown that the completed model can be displayed on different platforms thanks to parameterized modeling.The model can be modified easily and directly applied to the analysis and decision-making of urban planning schemes.展开更多
文摘Texture mapping is an important technique for high -quality image generation in computer graphics. In this paper, the shortcoming of the traditional texture mapping approaches is analysed and a general bidirectional texture mapping method is proposed. Based on the bidirectional mapping, an algorithm for mapping an image to an arbitrary polygon in 3D space is given.
文摘An effective approach, mapping the texture for building model based on the digital photogrammetric theory, is proposed. The easily-acquired image sequences from digital video camera on helicopter are used as texture resource, and the correspondence between the space edge in building geometry model and its line feature in image sequences is determined semi-automatically. The experimental results in production of three-dimensional data for car navigation show us an attractive future both in efficiency and effect.
文摘After a review of the planar garment effect production of pattern fabric and a brief introduction of the concept of texture mapping, the theory of 2D texture mapping onto 3D surface is stated. And the calculation procedures of texture mapping, such as texture image preprocess,mannequin and garment surface modeling, mapping relationship definition, shading/texturing model creation, and graphic transformation,are exploited to produce a real 3D garment rendring effect.Finally, the conclusion is given about the realization envlronment and affecting factors of the final images.
基金Supported by the Deutsche Forschungsgemeinschaft(DFG,German Research Foundation)-EXC 2023 Internet of Production/390621612。
文摘manufacturing(AM)technologies have been recognized for their capability to build complex components and hence have ofered more freedom to designers for a long time.The ability to directly use a computer-aided design(CAD)model has allowed for fabricating and realizing complicated components,monolithic design,reducing the number of components in an assembly,decreasing time to market,and adding performance or comfort-enhancing functionalities.One of the features that can be introduced for boosting a component functionality using AM is the inclusion of surface texture on a given component.This inclusion is usually a difcult task as creating a CAD model resolving fne details of a given texture is difcult even using commercial software packages.This paper develops a methodology to include texture directly on the CAD model of a target surface using a patch-based sampling texture synthesis algorithm,which can be manufactured using AM.Input for the texture generation algorithm can be either a physical sample or an image with heightmap information.The heightmap information from a physical sample can be obtained by 3D scanning the sample and using the information from the acquired point cloud.After obtaining the required inputs,the patches are sampled for texture generation according to non-parametric estimation of the local conditional Markov random feld(MRF)density function,which helps avoid mismatched features across the patch boundaries.While generating the texture,a design constraint to ensure AM producibility is considered,which is essential when manufacturing a component using,e.g.,Fused Deposition Melting(FDM)or Laser Powder Bed Fusion(LPBF).The generated texture is then mapped onto the surface using the developed distance and angle preserving mapping algorithms.The implemented algorithms can be used to map the generated texture onto a mathematically defned surface.This paper maps the textures onto fat,curved,and sinusoidal surfaces for illustration.After the texture mapping,a stereolithography(STL)model is generated with the desired texture on the target surface.The generated STL model is printed using FDM technology as a fnal step.
基金A preliminary version of this paper appeared in Proc. the 1st Korea-China Joint Conference on Geometric and Visual Computing. This work is supported in part by the National Basic Research 973 Program of China (Grant No.2002CB312102) and the National Natural Science Foundation of China (Grant Nos. 60021201, 60505001 and 60133020).
文摘A novel texture mapping technique is proposed based on nonlinear dimension reduction, called Bernoulli logistic embedding (BLE). Our probabilistic embedding model builds texture mapping with minimal shearing effects. A log-likelihood function, related to the Bregman distance, is used to measure the similarity between two related matrices defined over the spaces before and after embedding. Low-dimensional embeddings can then be obtained through minimizing this function by a fast block relaxation algorithm. To achieve better quality of texture mapping, the embedded results are adopted as initial values for mapping enhancement by stretch-minimizing. Our method can be applied to both complex mesh surfaces and dense point clouds.
基金The National Natural Science Foundation of China under contract Nos 61702455,61672462 and 61902350the Natural Science Foundation of Zhejiang Province,China under contract No.LY20F020025。
文摘Texture-based visualization method is a common method in the visualization of vector field data.Aiming at adding color mapping to the texture of ocean vector field and solving the ambiguity of vector direction in texture image,a new color texture enhancement algorithm based on the Line Integral Convolution(LIC)for the vector field data is proposed,which combines the HSV color mapping and cumulative distribution function calculation of vector field data.This algorithm can be summarized as follows:firstly,the vector field data is convoluted twice by line integration to get the gray texture image.Secondly,the method of mapping vector data to each component of the HSV color space is established.And then,the vector field data is mapped into HSV color space and converted from HSV to RGB values to get the color image.Thirdly,the cumulative distribution function of the RGB color components of the gray texture image and the color image is constructed to enhance the gray texture and RGB color values.Finally,both the gray texture image and the color image are fused to get the color texture.The experimental results show that the proposed LIC color texture enhancement algorithm is capable of generating a better display of vector field data.Furthermore,the ambiguity of vector direction in the texture images is solved and the direction information of the vector field is expressed more accurately.
基金supported by Natural Science Foundation of China under Grants(U1736120,61602295).
文摘This paper proposes a new constructive texture synthesis steganographic scheme by compressing original secret messages.First,we divide the original message into multiple bit blocks,which are transferred to decimal values and compressed into small decimal values by recording their interval sign characters.Then,a candidate pattern is generated by combining the given source pattern and boundary extension algorithm.Furthermore,we segment the candidate pattern into multiple candidate patches and use affine transformation algorithm to locate secret positions on a blank canvas,which are used to hide the sign characters by mapping the candidate patches.Finally,we select the candidate patches with minimal mean square error to represent secret bits to generate stego image by image quilting.Extensive experiments demonstrate that compared with existing texture steganographic methods,our method has a better visual quality,higher embedding capacity and security performance,while maintaining strong anti-steganalysis capability.
文摘With the advancement of technology and the development of cities,urban planning and management methods are also constantly improving.From paper-based assignments to modern digitization,new technologies have enabled more efficient design and management for cities.3D modeling can used to simulate the urban environment,which can assist in urban planning and management.However,large-scale modeling cannot be achieved through existing modeling methods,and there are still some shortcomings in the maintenance of the model.Therefore,this article proposes a Computer Generated Architecture(CGA)parametric 3D modeling method based on CityEngine.Research on expanding and customizing modeling rules to create indoor and outdoor modeling rule templates for buildings and methods for generating urban 3D models have been carried out.The results have shown that the completed model can be displayed on different platforms thanks to parameterized modeling.The model can be modified easily and directly applied to the analysis and decision-making of urban planning schemes.