Computer-based conceptual design for routine design has made great strides, yet non-routine design has not been given due attention, and it is still poorly automated. Considering that the function-behavior-structure(...Computer-based conceptual design for routine design has made great strides, yet non-routine design has not been given due attention, and it is still poorly automated. Considering that the function-behavior-structure(FBS) model is widely used for modeling the conceptual design process, a computer-based creativity enhanced conceptual design model(CECD) for non-routine design of mechanical systems is presented. In the model, the leaf functions in the FBS model are decomposed into and represented with fine-grain basic operation actions(BOA), and the corresponding BOA set in the function domain is then constructed. Choosing building blocks from the database, and expressing their multiple functions with BOAs, the BOA set in the structure domain is formed. Through rule-based dynamic partition of the BOA set in the function domain, many variants of regenerated functional schemes are generated. For enhancing the capability to introduce new design variables into the conceptual design process, and dig out more innovative physical structure schemes, the indirect function-structure matching strategy based on reconstructing the combined structure schemes is adopted. By adjusting the tightness of the partition rules and the granularity of the divided BOA subsets, and making full use of the main function and secondary functions of each basic structure in the process of reconstructing of the physical structures, new design variables and variants are introduced into the physical structure scheme reconstructing process, and a great number of simpler physical structure schemes to accomplish the overall function organically are figured out. The creativity enhanced conceptual design model presented has a dominant capability in introducing new deign variables in function domain and digging out simpler physical structures to accomplish the overall function, therefore it can be utilized to solve non-routine conceptual design problem.展开更多
Objective:A computer-based STS(simulative training system) in providing pre-hospital trauma care at a disaster site was applied to teaching nursing students in the Second Military Medical University,China.This article...Objective:A computer-based STS(simulative training system) in providing pre-hospital trauma care at a disaster site was applied to teaching nursing students in the Second Military Medical University,China.This article reports on the teaching effectiveness of this system.Methods:Among 92 participants,46 were in the study group and 46 were in the 'control' group. Each student completed a multiple-choice quiz after completing 18 hours(six three-hour sessions) of the study module,and a score was recorded.The simulative training module was completed only by the study group;the 'control' group was assigned in-class discussions for the same amount of time covering the same content as the study group.The final course scores,which included both comprehensive and group task-based tests were compared between these two groups.The study used a descriptive and comparative approach for quantitative data analysis.Tests of independency between the multiple choice scores and the simulation scores were also performed.Finally,anonymous surveys were conducted.Results:The study group performed better than the 'control' group with a significantly higher average score for the group scenario task-based test score,and consequently the study group's final course score was significantly higher than the 'control' group.As per chi-square tests,no significant associations were found between the multiple choice scores and the simulated training scores.The final surveys showed students overwhelmingly agreed that STS training improved their knowledge and skills,their ability to recognize a potential critical event, and their initial response for trauma care at pre-hospital settings.The survey responses of the study group were noteworthy as they indicated that students recognized the importance of simulative training,appreciated the realism of the simulation,and were able to fight/adjust to the stressful feelings in order to focus on the task.Conclusion:Computer-based STS may be an effective teaching model to help students improve their capability in providing pre-hospital trauma care,and in their effectiveness in disaster response.展开更多
The paper discusses the advancements and applications of neural networks, specifically ChatGPT, in various fields, including chemistry education and research. It examines the benefits of AI and ChatGPT, such as their ...The paper discusses the advancements and applications of neural networks, specifically ChatGPT, in various fields, including chemistry education and research. It examines the benefits of AI and ChatGPT, such as their ability to process and analyze large amounts of data, create personalized training systems, and offer problem-solving recommendations. The paper delves into practical applications, showcasing how ChatGPT can be utilised to augment chemistry learning. It provides examples of using ChatGPT for creating tests, generating multiple-choice questions, and studying chemistry in general. Concerns are voiced about the ethical and societal impact of AI development. In conclusion, it explores the exciting potential of AI to tackle challenges that may exceed human capabilities alone, paving the way for further exploration and collaboration between humans and intelligent machines.展开更多
With the development of CALL applying in foreign languages teaching, it brings a new voice to thereform of EFL or FLT. We made a comparison between computer-based college English teaching and traditionEnglish teaching...With the development of CALL applying in foreign languages teaching, it brings a new voice to thereform of EFL or FLT. We made a comparison between computer-based college English teaching and traditionEnglish teaching. Through analysis of the experiment, we may find that computer-based college Englishteaching has great potential in traditional class.展开更多
AIM: To investigate whether ANNs and LDA could recognize patients with ABG in a database, containing only clinical and biochemical variables, of a pool of patients with and without ABG, by selecting the most predictiv...AIM: To investigate whether ANNs and LDA could recognize patients with ABG in a database, containing only clinical and biochemical variables, of a pool of patients with and without ABG, by selecting the most predictive variables and by reducing input data to the minimum.METHODS: Data was collected from 350 consecutive outpatients (263 with ABG, 87 with non-atrophic gastritis and/or celiac disease [controls]). Structured questionnaires with 22 items (anagraphic, anamnestic, clinical, and biochemical data) were filled out for each patient. All patients underwent gastroscopy with biopsies. ANNs and LDA were applied to recognize patients with ABG.Experiment 1: random selection on 37 variables, experiment 2: optimization process on 30 variables, experiment 3:input data reduction on 8 variables, experiment 4: use of only clinical input data on 5 variables, and experiment 5:use of only serological variables.RESULTS: In experiment 1, overall accuracies of ANNs and LDA were 96.6% and 94.6%, respectively, for predicting patients with ABG. In experiment 2, ANNs and LDA reached an overall accuracy of 98.8% and 96.8%,respectively. In experiment 3, overall accuracy of ANNs was 98.4%. In experiment 4, overall accuracies of ANNs and LDA were, respectively, 91.3% and 88.6%. In experiment 5, overall accuracies of ANNs and LDA were,respectively, 97.7% and 94.5%.CONCLUSION: This preliminary study suggests that advanced statistical methods, not only ANNs, but also LDA,may contribute to better address bioptic sampling during gastroscopy in a subset of patients in whom ABG may be suspected on the basis of aspecific gastrointestinal symptoms or non-digestive disorders.展开更多
Monitoring students’ level of engagement during learning activities is an important challenge in the development of tutoring interventions. In this paper, we explore the feasibility of using electroencephalographic s...Monitoring students’ level of engagement during learning activities is an important challenge in the development of tutoring interventions. In this paper, we explore the feasibility of using electroencephalographic signals (EEG) as a tool to monitor the mental engagement index of novice medicine students during a reasoning process. More precisely, the objectives were first, to track students’ mental engagement evolution in order to investigate whether there were particular sections within the learning environment that aroused the highest engagement level among the students, and, if so, did these sections have an impact on learners’ performance. Experimental analyses showed the same trends in the different resolution phases as well as across the different regions of the environments. However, we noticed a higher engagement index during the treatment identification phase since it aroused more mental effort. Moreover statistically significant effects were found between mental engagement and students’ performance.展开更多
This paper has counted the clauses about the acupoint effect in Zhenjiu Dachengwith computer. The results have been indicated, summed up, simplified, and listed in a table. Ac-cording to these results, authors propose...This paper has counted the clauses about the acupoint effect in Zhenjiu Dachengwith computer. The results have been indicated, summed up, simplified, and listed in a table. Ac-cording to these results, authors proposed some hypotheses, such as the first grade of the holographicunits on the extremities, the second grade of the holographic units on the extremities, the holographicunit on the head, etc., which are of significance in the clinical selection of points.展开更多
Computer gaming is one of the most common activities that individuals are indulged in their usual activities concerning interactive systembased entertainment.Visuospatial processing is an essential aspect of mental ro...Computer gaming is one of the most common activities that individuals are indulged in their usual activities concerning interactive systembased entertainment.Visuospatial processing is an essential aspect of mental rotation(MR)in playing computer-games.Previous studies have explored how objects’features affect theMRprocess;however,non-isomorphic 2Dand 3D objects lack a fair comparison.In addition,the effects of these features on brain activation during the MR in computer-games have been less investigated.This study investigates how dimensionality and angular disparity affect brain activation duringMRin computer-games.EEG(electroencephalogram)data were recorded from sixty healthy adults while playing an MR-based computer game.Isomorphic 2D and 3D visual objects with convex and reflex angular disparity were presented in the game.Cluster-based permutation tests were applied on EEG spectral power for frequency range 3.5–30 Hz to identify significant spatio-spectral changes.Also,the band-specific hemispheric lateralization was evaluated to investigate task-specific asymmetry.The results indicated higher alpha desynchronization in the left hemisphere during MR compared to baseline.The fronto-parietal areas showed neural activations during the game with convex angular disparities and 3D objects,for a frequency range of 7.8–14.2Hz and 7.8–10.5Hz,respectively.These areas also showed activations during the game with reflex angular disparities and 2D objects,but for narrower frequency bands,i.e.,8.0–10.0 Hz and 11.0–11.7 Hz,respectively.Left hemispheric dominance was observed for alpha and beta frequencies.However,the right parietal region was notably more dominant for convex angular disparity and 3D objects.Overall,the results showed higher neural activities elicited by convex angular disparities and 3D objects in the game compared to the reflex angles and 2Dobjects.The findings suggest future applications,such as cognitive modeling and controlled MR training using computer games.展开更多
Reading for personal interest and acquiring and using information using various reading processes are important parts of reading literacy that students need to develop in order to progress successfully through their s...Reading for personal interest and acquiring and using information using various reading processes are important parts of reading literacy that students need to develop in order to progress successfully through their schooling and fully function in the information society.Computer assisted reading instructional activities are assumed useful in improving the reading literacy of students,especially reading processes.However,students in Hong Kong and the US demonstrated a substantial performance gap in reading proficiency.Using the data from Progress in International Reading Literacy(PIRLS)2011,this study examines whether and to what extent four computer-based reading instructional activities influence students’performance in reading processes central to reading for interest and acquiring and using information in Hong Kong and the US.It found that computer-based reading activities are associated with students’literacy performance in different ways in the two places.In particular,the more often Hong Kong students used the computer to read,the lower the reading achievement in all reading processes measured.However,in the US context,using the computer to write is positively associated with students’reading scores in all reading processes while using software is negatively related to their reading performance in using all the reading processes.展开更多
A computer-based technology management system is needed to manage technology assessment, technology acquisition, and technology planning capabilities to shape and accomplish the strategic and operational objectives of...A computer-based technology management system is needed to manage technology assessment, technology acquisition, and technology planning capabilities to shape and accomplish the strategic and operational objectives of an organization. During the design of technology management intelligence, it has appeared that there has been a need to establish an integrated and systematic approach. The Open Group Architecture Framework (TOGAF) provides this systematic approach to the planning, development, implementation, and governance of the enterprise architecture. This exploratory paper examines the TOGAF approach to develop a technology management architecture in a product development organization. The paper discusses the development and proactive governance of the technology management architecture from various perspectives such as architecture capability, architecture development, transition planning, and architecture implementation. The paper presents a TOGAF based governance framework for the technology management system in an organization that develops s0ft'ware-intensive systems. The framework supports an iterative approach in the architecture capability, architecture development, transition planning, and architecture implementation phases. The implementation governance phase can deal with multiple projects simultaneously. Therefore, the framework suggests applying agile system development principles to the projects that develop and deploy the architecture-compliant technology management solutions. The proposed framework helps organizations to design and implement a technology management architecture that meets the needs of the business. The framework also aims to simplify development and maintenance processes of a technology management system.展开更多
The overuse of clinical laboratory services has been documented for many years. This overuse use does not contribute to the quality of medical care, does not shorten hospital stay, nor reduce mortality. The utilizatio...The overuse of clinical laboratory services has been documented for many years. This overuse use does not contribute to the quality of medical care, does not shorten hospital stay, nor reduce mortality. The utilization of diagnostic laboratories has increased over the last decade around the world. This increased laboratory use is appropriate if it allows accurate diagnoses to be made, ideal treatment to be identified and monitored, accurate prognoses to be established, and patients’ hospital stays to be shortened. Thus, improving the appropriateness of testing behavior and reducing the number of laboratory tests have been recognized as essential parts of quality improvement program. In this study, the effectiveness of a computer-based system in improving the laboratory test-ordering in a general hospital was investigated. The study was conducted through four stages, the preparation stage, the pre-intervention stage, the post-intervention 1) stage and post-intervention 2) stage. Guideline and computer system were developed during preparation stage. Medical records were reviewed against guideline recommendations before any intervention during the pre-intervention stage, after guideline dissemination through educational workshops during the post intervention 1) stage, and after implementation of the computer system with the new requesting form during the post intervention 2) stage. The study revealed that the computer-based system achieved a statistically significant increase in the percentage of appropriate use from 44.6% in the post-intervention 1) stage to 55.6%, and a statistically significant increase in the compliance with guideline by prescriber as well as increased in guideline conformity rate from 16.7% in the post-intervention 1) stage to 32.5% in the post-intervention 2) stage, and decreased in the percentage of prescribers whose level was unsatisfactory from 85.4% the post-intervention 1) stage to 66.7% in the post-intervention 2) stage.展开更多
基金Supported by National Natural Science Foundation of China (Grant Nos.51375496,51205409)
文摘Computer-based conceptual design for routine design has made great strides, yet non-routine design has not been given due attention, and it is still poorly automated. Considering that the function-behavior-structure(FBS) model is widely used for modeling the conceptual design process, a computer-based creativity enhanced conceptual design model(CECD) for non-routine design of mechanical systems is presented. In the model, the leaf functions in the FBS model are decomposed into and represented with fine-grain basic operation actions(BOA), and the corresponding BOA set in the function domain is then constructed. Choosing building blocks from the database, and expressing their multiple functions with BOAs, the BOA set in the structure domain is formed. Through rule-based dynamic partition of the BOA set in the function domain, many variants of regenerated functional schemes are generated. For enhancing the capability to introduce new design variables into the conceptual design process, and dig out more innovative physical structure schemes, the indirect function-structure matching strategy based on reconstructing the combined structure schemes is adopted. By adjusting the tightness of the partition rules and the granularity of the divided BOA subsets, and making full use of the main function and secondary functions of each basic structure in the process of reconstructing of the physical structures, new design variables and variants are introduced into the physical structure scheme reconstructing process, and a great number of simpler physical structure schemes to accomplish the overall function organically are figured out. The creativity enhanced conceptual design model presented has a dominant capability in introducing new deign variables in function domain and digging out simpler physical structures to accomplish the overall function, therefore it can be utilized to solve non-routine conceptual design problem.
文摘Objective:A computer-based STS(simulative training system) in providing pre-hospital trauma care at a disaster site was applied to teaching nursing students in the Second Military Medical University,China.This article reports on the teaching effectiveness of this system.Methods:Among 92 participants,46 were in the study group and 46 were in the 'control' group. Each student completed a multiple-choice quiz after completing 18 hours(six three-hour sessions) of the study module,and a score was recorded.The simulative training module was completed only by the study group;the 'control' group was assigned in-class discussions for the same amount of time covering the same content as the study group.The final course scores,which included both comprehensive and group task-based tests were compared between these two groups.The study used a descriptive and comparative approach for quantitative data analysis.Tests of independency between the multiple choice scores and the simulation scores were also performed.Finally,anonymous surveys were conducted.Results:The study group performed better than the 'control' group with a significantly higher average score for the group scenario task-based test score,and consequently the study group's final course score was significantly higher than the 'control' group.As per chi-square tests,no significant associations were found between the multiple choice scores and the simulated training scores.The final surveys showed students overwhelmingly agreed that STS training improved their knowledge and skills,their ability to recognize a potential critical event, and their initial response for trauma care at pre-hospital settings.The survey responses of the study group were noteworthy as they indicated that students recognized the importance of simulative training,appreciated the realism of the simulation,and were able to fight/adjust to the stressful feelings in order to focus on the task.Conclusion:Computer-based STS may be an effective teaching model to help students improve their capability in providing pre-hospital trauma care,and in their effectiveness in disaster response.
文摘The paper discusses the advancements and applications of neural networks, specifically ChatGPT, in various fields, including chemistry education and research. It examines the benefits of AI and ChatGPT, such as their ability to process and analyze large amounts of data, create personalized training systems, and offer problem-solving recommendations. The paper delves into practical applications, showcasing how ChatGPT can be utilised to augment chemistry learning. It provides examples of using ChatGPT for creating tests, generating multiple-choice questions, and studying chemistry in general. Concerns are voiced about the ethical and societal impact of AI development. In conclusion, it explores the exciting potential of AI to tackle challenges that may exceed human capabilities alone, paving the way for further exploration and collaboration between humans and intelligent machines.
文摘With the development of CALL applying in foreign languages teaching, it brings a new voice to thereform of EFL or FLT. We made a comparison between computer-based college English teaching and traditionEnglish teaching. Through analysis of the experiment, we may find that computer-based college Englishteaching has great potential in traditional class.
基金Supported by a grant from Bracco Imaging Spa, Milan, Italy, and a grant from the Italian Ministry of University and Research (No. 2002-2003)
文摘AIM: To investigate whether ANNs and LDA could recognize patients with ABG in a database, containing only clinical and biochemical variables, of a pool of patients with and without ABG, by selecting the most predictive variables and by reducing input data to the minimum.METHODS: Data was collected from 350 consecutive outpatients (263 with ABG, 87 with non-atrophic gastritis and/or celiac disease [controls]). Structured questionnaires with 22 items (anagraphic, anamnestic, clinical, and biochemical data) were filled out for each patient. All patients underwent gastroscopy with biopsies. ANNs and LDA were applied to recognize patients with ABG.Experiment 1: random selection on 37 variables, experiment 2: optimization process on 30 variables, experiment 3:input data reduction on 8 variables, experiment 4: use of only clinical input data on 5 variables, and experiment 5:use of only serological variables.RESULTS: In experiment 1, overall accuracies of ANNs and LDA were 96.6% and 94.6%, respectively, for predicting patients with ABG. In experiment 2, ANNs and LDA reached an overall accuracy of 98.8% and 96.8%,respectively. In experiment 3, overall accuracy of ANNs was 98.4%. In experiment 4, overall accuracies of ANNs and LDA were, respectively, 91.3% and 88.6%. In experiment 5, overall accuracies of ANNs and LDA were,respectively, 97.7% and 94.5%.CONCLUSION: This preliminary study suggests that advanced statistical methods, not only ANNs, but also LDA,may contribute to better address bioptic sampling during gastroscopy in a subset of patients in whom ABG may be suspected on the basis of aspecific gastrointestinal symptoms or non-digestive disorders.
文摘Monitoring students’ level of engagement during learning activities is an important challenge in the development of tutoring interventions. In this paper, we explore the feasibility of using electroencephalographic signals (EEG) as a tool to monitor the mental engagement index of novice medicine students during a reasoning process. More precisely, the objectives were first, to track students’ mental engagement evolution in order to investigate whether there were particular sections within the learning environment that aroused the highest engagement level among the students, and, if so, did these sections have an impact on learners’ performance. Experimental analyses showed the same trends in the different resolution phases as well as across the different regions of the environments. However, we noticed a higher engagement index during the treatment identification phase since it aroused more mental effort. Moreover statistically significant effects were found between mental engagement and students’ performance.
文摘This paper has counted the clauses about the acupoint effect in Zhenjiu Dachengwith computer. The results have been indicated, summed up, simplified, and listed in a table. Ac-cording to these results, authors proposed some hypotheses, such as the first grade of the holographicunits on the extremities, the second grade of the holographic units on the extremities, the holographicunit on the head, etc., which are of significance in the clinical selection of points.
基金A.T.was supported by DST-INSPIRE Program sponsored by Department of Science&Technology,Government of India,Fellowship ID:IF150444,URL:https://www.onlineinspire.gov.in/.
文摘Computer gaming is one of the most common activities that individuals are indulged in their usual activities concerning interactive systembased entertainment.Visuospatial processing is an essential aspect of mental rotation(MR)in playing computer-games.Previous studies have explored how objects’features affect theMRprocess;however,non-isomorphic 2Dand 3D objects lack a fair comparison.In addition,the effects of these features on brain activation during the MR in computer-games have been less investigated.This study investigates how dimensionality and angular disparity affect brain activation duringMRin computer-games.EEG(electroencephalogram)data were recorded from sixty healthy adults while playing an MR-based computer game.Isomorphic 2D and 3D visual objects with convex and reflex angular disparity were presented in the game.Cluster-based permutation tests were applied on EEG spectral power for frequency range 3.5–30 Hz to identify significant spatio-spectral changes.Also,the band-specific hemispheric lateralization was evaluated to investigate task-specific asymmetry.The results indicated higher alpha desynchronization in the left hemisphere during MR compared to baseline.The fronto-parietal areas showed neural activations during the game with convex angular disparities and 3D objects,for a frequency range of 7.8–14.2Hz and 7.8–10.5Hz,respectively.These areas also showed activations during the game with reflex angular disparities and 2D objects,but for narrower frequency bands,i.e.,8.0–10.0 Hz and 11.0–11.7 Hz,respectively.Left hemispheric dominance was observed for alpha and beta frequencies.However,the right parietal region was notably more dominant for convex angular disparity and 3D objects.Overall,the results showed higher neural activities elicited by convex angular disparities and 3D objects in the game compared to the reflex angles and 2Dobjects.The findings suggest future applications,such as cognitive modeling and controlled MR training using computer games.
文摘Reading for personal interest and acquiring and using information using various reading processes are important parts of reading literacy that students need to develop in order to progress successfully through their schooling and fully function in the information society.Computer assisted reading instructional activities are assumed useful in improving the reading literacy of students,especially reading processes.However,students in Hong Kong and the US demonstrated a substantial performance gap in reading proficiency.Using the data from Progress in International Reading Literacy(PIRLS)2011,this study examines whether and to what extent four computer-based reading instructional activities influence students’performance in reading processes central to reading for interest and acquiring and using information in Hong Kong and the US.It found that computer-based reading activities are associated with students’literacy performance in different ways in the two places.In particular,the more often Hong Kong students used the computer to read,the lower the reading achievement in all reading processes measured.However,in the US context,using the computer to write is positively associated with students’reading scores in all reading processes while using software is negatively related to their reading performance in using all the reading processes.
文摘A computer-based technology management system is needed to manage technology assessment, technology acquisition, and technology planning capabilities to shape and accomplish the strategic and operational objectives of an organization. During the design of technology management intelligence, it has appeared that there has been a need to establish an integrated and systematic approach. The Open Group Architecture Framework (TOGAF) provides this systematic approach to the planning, development, implementation, and governance of the enterprise architecture. This exploratory paper examines the TOGAF approach to develop a technology management architecture in a product development organization. The paper discusses the development and proactive governance of the technology management architecture from various perspectives such as architecture capability, architecture development, transition planning, and architecture implementation. The paper presents a TOGAF based governance framework for the technology management system in an organization that develops s0ft'ware-intensive systems. The framework supports an iterative approach in the architecture capability, architecture development, transition planning, and architecture implementation phases. The implementation governance phase can deal with multiple projects simultaneously. Therefore, the framework suggests applying agile system development principles to the projects that develop and deploy the architecture-compliant technology management solutions. The proposed framework helps organizations to design and implement a technology management architecture that meets the needs of the business. The framework also aims to simplify development and maintenance processes of a technology management system.
文摘The overuse of clinical laboratory services has been documented for many years. This overuse use does not contribute to the quality of medical care, does not shorten hospital stay, nor reduce mortality. The utilization of diagnostic laboratories has increased over the last decade around the world. This increased laboratory use is appropriate if it allows accurate diagnoses to be made, ideal treatment to be identified and monitored, accurate prognoses to be established, and patients’ hospital stays to be shortened. Thus, improving the appropriateness of testing behavior and reducing the number of laboratory tests have been recognized as essential parts of quality improvement program. In this study, the effectiveness of a computer-based system in improving the laboratory test-ordering in a general hospital was investigated. The study was conducted through four stages, the preparation stage, the pre-intervention stage, the post-intervention 1) stage and post-intervention 2) stage. Guideline and computer system were developed during preparation stage. Medical records were reviewed against guideline recommendations before any intervention during the pre-intervention stage, after guideline dissemination through educational workshops during the post intervention 1) stage, and after implementation of the computer system with the new requesting form during the post intervention 2) stage. The study revealed that the computer-based system achieved a statistically significant increase in the percentage of appropriate use from 44.6% in the post-intervention 1) stage to 55.6%, and a statistically significant increase in the compliance with guideline by prescriber as well as increased in guideline conformity rate from 16.7% in the post-intervention 1) stage to 32.5% in the post-intervention 2) stage, and decreased in the percentage of prescribers whose level was unsatisfactory from 85.4% the post-intervention 1) stage to 66.7% in the post-intervention 2) stage.