In the article, the author presents some arguments concerning the "mathematical method issue" in modem economics. The author shows why some reasons, according to which we should use mathematics in (economic) theor...In the article, the author presents some arguments concerning the "mathematical method issue" in modem economics. The author shows why some reasons, according to which we should use mathematics in (economic) theory, are not convincing (they are even tautological), and what does mathematization have to do with arbitrariness of the orthodox economic theory. The author also shows why using game theory (a mathematical discipline) in modem microeconomics does not yield knowledge and correct explanation of economic situations and phenomena. At the end, the author presents fundamental questions that form the basis of economic science and its qualitative research methods, and shows what their practical relevance is. The purpose of this article is to argue, contrary to common opinion, that there can be an exact and objective science of economic phenomena that does not necessarily use modem mathematical theories or methods to explain these phenomena.展开更多
Reverse engineering, also called back engineering, is the process of extracting knowledge or designing information from anything: mechanical device electronic components, computer programs, or biological, chemical ma...Reverse engineering, also called back engineering, is the process of extracting knowledge or designing information from anything: mechanical device electronic components, computer programs, or biological, chemical matters, and--subsequently--analyzing its components. Reverse engineering can be applied for the sake of creating artificial intelligence, e.g. when the used methods are based on very old games, such as Go and chess. Many generations of computers are able to play at the same level as human grandmasters. A computers' arrival at that level is due to imitation of human Go or chess play. A particular emphasis shall be placed upon the Go game, known for 5,500 years. Invented in China, it may be classified as the oldest board game, having its ardent enthusiasts until present times. Old physical issues can be easily projected upon the modeling of new economic phenomena and quantum games. The aim of this paper is to discuss the applications of reverse engineering, traditional social games and other domains, such as quantum physics, to the analysis of utterly new social as well as economic phenomena.展开更多
文摘In the article, the author presents some arguments concerning the "mathematical method issue" in modem economics. The author shows why some reasons, according to which we should use mathematics in (economic) theory, are not convincing (they are even tautological), and what does mathematization have to do with arbitrariness of the orthodox economic theory. The author also shows why using game theory (a mathematical discipline) in modem microeconomics does not yield knowledge and correct explanation of economic situations and phenomena. At the end, the author presents fundamental questions that form the basis of economic science and its qualitative research methods, and shows what their practical relevance is. The purpose of this article is to argue, contrary to common opinion, that there can be an exact and objective science of economic phenomena that does not necessarily use modem mathematical theories or methods to explain these phenomena.
文摘Reverse engineering, also called back engineering, is the process of extracting knowledge or designing information from anything: mechanical device electronic components, computer programs, or biological, chemical matters, and--subsequently--analyzing its components. Reverse engineering can be applied for the sake of creating artificial intelligence, e.g. when the used methods are based on very old games, such as Go and chess. Many generations of computers are able to play at the same level as human grandmasters. A computers' arrival at that level is due to imitation of human Go or chess play. A particular emphasis shall be placed upon the Go game, known for 5,500 years. Invented in China, it may be classified as the oldest board game, having its ardent enthusiasts until present times. Old physical issues can be easily projected upon the modeling of new economic phenomena and quantum games. The aim of this paper is to discuss the applications of reverse engineering, traditional social games and other domains, such as quantum physics, to the analysis of utterly new social as well as economic phenomena.