Nature is an information sourcebook of behaviour, function, colour and shape which can inspire visual design and invention. Studying the form and functional characteristics of a natural object can provide inspiration ...Nature is an information sourcebook of behaviour, function, colour and shape which can inspire visual design and invention. Studying the form and functional characteristics of a natural object can provide inspiration for product design and help to improve the marketability of manufactured products. The inspiration can be triggered either by direct observation or captured by three-dimensional (3D) digitising techniques to obtain superficial information (geometry and colour). An art designer often creates a concept in the form of a two-dimensional (2D) sketch while engineering methods lead to a point cloud in 3D. Each has its limitations in that the art designer commonly lacks the knowledge to build a final product from a 2D sketch and the engi- neering designer's 3D point clouds may not be very beautiful. We propose a method for Product Design from Nature (PDN), coupling aesthetic intent and geometrical characteristics, exploring the interactions between designers and nature's systems in PDN. We believe that this approach would considerably reduce the lead time and cost of product design from nature.展开更多
As 3D technology, including computer graphics, virtual reality and 3D printing, has been rapidly developed in the past years, 3D models are gaining an increasingly huge demand. Traditional 3D modeling platforms such a...As 3D technology, including computer graphics, virtual reality and 3D printing, has been rapidly developed in the past years, 3D models are gaining an increasingly huge demand. Traditional 3D modeling platforms such as Maya and ZBrush, utilize "windows, icons, menus, pointers" (WlMP) interface paradigms for fine-grained control to construct detailed models. However, the modeling progress can be tedious and frustrating and thus too hard for a novice user or even a well trained artist. Therefore, a more intuitive interface is needed. Sketch, an intuitive communication and modeling tool for human beings, becomes the first choice of modeling community. So far, various sketch-based modeling systems have been created and studied. In this paper, we at- tempt to show how these systems work and give a comprehensive survey. We review and categorize the systems in four aspects: the input, the knowledge they use, the modeling approach and the output. We also discuss about inherent challenges and open problems for researchers in the future.展开更多
文摘Nature is an information sourcebook of behaviour, function, colour and shape which can inspire visual design and invention. Studying the form and functional characteristics of a natural object can provide inspiration for product design and help to improve the marketability of manufactured products. The inspiration can be triggered either by direct observation or captured by three-dimensional (3D) digitising techniques to obtain superficial information (geometry and colour). An art designer often creates a concept in the form of a two-dimensional (2D) sketch while engineering methods lead to a point cloud in 3D. Each has its limitations in that the art designer commonly lacks the knowledge to build a final product from a 2D sketch and the engi- neering designer's 3D point clouds may not be very beautiful. We propose a method for Product Design from Nature (PDN), coupling aesthetic intent and geometrical characteristics, exploring the interactions between designers and nature's systems in PDN. We believe that this approach would considerably reduce the lead time and cost of product design from nature.
文摘As 3D technology, including computer graphics, virtual reality and 3D printing, has been rapidly developed in the past years, 3D models are gaining an increasingly huge demand. Traditional 3D modeling platforms such as Maya and ZBrush, utilize "windows, icons, menus, pointers" (WlMP) interface paradigms for fine-grained control to construct detailed models. However, the modeling progress can be tedious and frustrating and thus too hard for a novice user or even a well trained artist. Therefore, a more intuitive interface is needed. Sketch, an intuitive communication and modeling tool for human beings, becomes the first choice of modeling community. So far, various sketch-based modeling systems have been created and studied. In this paper, we at- tempt to show how these systems work and give a comprehensive survey. We review and categorize the systems in four aspects: the input, the knowledge they use, the modeling approach and the output. We also discuss about inherent challenges and open problems for researchers in the future.