With the ability to generate forms with high efficiency and elegant geometry,topology optimization has been increasingly used in architectural and structural designs.However,the conventional topology optimization tech...With the ability to generate forms with high efficiency and elegant geometry,topology optimization has been increasingly used in architectural and structural designs.However,the conventional topology optimization techniques aim at achieving the structurally most efficient solution without any potential for architects or designers to control the design details.This paper introduces three strategies based on Bi-directional Evolutionary Structural Optimization(BESO)method to artificially pre-design the topological optimized structures.These strategies have been successfully applied in the computational morphogenesis of various structures for solving practical design problems.The results demonstrate that the developed methodology can provide the designer with structurally efficient and topologically different solutions according to their proposed designs with multi-filter radii,multi-volume fractions,and multi-weighting coefficients.This work establishes a general approach to integrating objective topology optimization methods with subjective human design preferences,which has great potential for practical applications in architecture and engineering industry.展开更多
Hybrid level of detail (LOD) (HLOD) algorithm based on discrete LOD and continuous LOD is presented for real-time rendering of large-scale terrains. There are n HLOD models created off-line, which form a pyramid w...Hybrid level of detail (LOD) (HLOD) algorithm based on discrete LOD and continuous LOD is presented for real-time rendering of large-scale terrains. There are n HLOD models created off-line, which form a pyramid with n layers. Each of these models contains countless versions of the model at various levels of detail. When rendering, the corresponding models in some layer will be chosen. As the viewer's moves, either the continuous LOD algorithm will be applied to the selected models, or the visible models in another layer will be selected. An experiment on a triangular irregular network(TIN) terrain model was performed respectively using discrete LOD, continuous LOD and HLOD. The experimental results show that the HLOD algorithm exceeds the other two kinds of LOD in frame rate without reduction of terrain's fidelity.展开更多
文摘With the ability to generate forms with high efficiency and elegant geometry,topology optimization has been increasingly used in architectural and structural designs.However,the conventional topology optimization techniques aim at achieving the structurally most efficient solution without any potential for architects or designers to control the design details.This paper introduces three strategies based on Bi-directional Evolutionary Structural Optimization(BESO)method to artificially pre-design the topological optimized structures.These strategies have been successfully applied in the computational morphogenesis of various structures for solving practical design problems.The results demonstrate that the developed methodology can provide the designer with structurally efficient and topologically different solutions according to their proposed designs with multi-filter radii,multi-volume fractions,and multi-weighting coefficients.This work establishes a general approach to integrating objective topology optimization methods with subjective human design preferences,which has great potential for practical applications in architecture and engineering industry.
基金the Ministerial Level Advanced Research Foundation(413040402)
文摘Hybrid level of detail (LOD) (HLOD) algorithm based on discrete LOD and continuous LOD is presented for real-time rendering of large-scale terrains. There are n HLOD models created off-line, which form a pyramid with n layers. Each of these models contains countless versions of the model at various levels of detail. When rendering, the corresponding models in some layer will be chosen. As the viewer's moves, either the continuous LOD algorithm will be applied to the selected models, or the visible models in another layer will be selected. An experiment on a triangular irregular network(TIN) terrain model was performed respectively using discrete LOD, continuous LOD and HLOD. The experimental results show that the HLOD algorithm exceeds the other two kinds of LOD in frame rate without reduction of terrain's fidelity.