Although many of the first-generation Digital Earth systems have proven to be quite useful for the modeling and visualization of geospatial objects relevant to the Earth's surface and near-surface, they were not desi...Although many of the first-generation Digital Earth systems have proven to be quite useful for the modeling and visualization of geospatial objects relevant to the Earth's surface and near-surface, they were not designed for the purpose of modeling and application in geological or atmospheric space. There is a pressing need for a new Digital Earth system that can process geospatial information with full dimensionality. In this paper, we present a new Digital Earth system, termed SolidEarth, as an alternative virtual globe for the modeling and visualization of the whole Earth space including its surface, interior, and exterior space. SolidEarth consists of four functional components: modeling in geographical space, modeling in geological space, modeling in atmo- spheric space, and, integrated visualization and analysis. SolidEarth has a comprehensive treatment to the third spatial dimension and a series of sophisticated 3D spatial analysis functions. Therefore, it is well-suited to the volumetric representation and visual analysis of the inner/ outer spheres in Earth space. SolidEarth can be used in a number of fields such as geoscience research and education, the construction of Digital Earth applications, and other professional practices of Earth science.展开更多
Globe-based Digital Earth(DE)is a promising system that uses 3D models of the Earth for integration,organization,processing,and visualization of vast multiscale geospatial datasets.The growing size and scale of geospa...Globe-based Digital Earth(DE)is a promising system that uses 3D models of the Earth for integration,organization,processing,and visualization of vast multiscale geospatial datasets.The growing size and scale of geospatial datasets present significant obstacles to interactive viewing and meaningful visualizations of these DE systems.To address these challenges,we present a novel web-based multiresolution DE system using a hierarchical discretization of the globe on both server and client sides.The presented web-based system makes use of a novel data encoding technique for rendering large multiscale geospatial datasets,with the additional capability of displaying multiple simultaneous viewpoints.Only the data needed for the current views and scales are encoded and processed.We leverage the power of GPU acceleration on the client-side to perform real-time data rendering and dynamic styling.Efficient rendering of multiple views allows us to support multilevel focus+context visualization,an effective approach to navigate through large multiscale global datasets.The client–server interaction as well as the data encoding,rendering,styling,and visualization techniques utilized by our presented system contribute toward making DE more accessible and informative.展开更多
This article discusses the use of 3D technologies in digital earth applications(DEAs)to study complex sites.These are large areas containing objects with heterogeneous shapes and semantic information.The study propose...This article discusses the use of 3D technologies in digital earth applications(DEAs)to study complex sites.These are large areas containing objects with heterogeneous shapes and semantic information.The study proposes that DEAs should be modular,have multi-tier architectures,and be developed as Free and Open Source Software if possible.In DEAs requiring high reliability in the 3D measurements,point clouds are proposed as basis for the 3D Digital digital earth representation.For the development of DEAs,we propose to follow a workflow with four components:data acquisition and processing,data management,data analysis and data visualization.For every component,technological challenges of using 3D technologies are identified and solutions applied for a case study are presented.The case study is a modular 3D DEA developed for the archaeological project Mapping the Via Appia.The 3D DEA allows archaeologists to virtually analyze a complex study area.展开更多
An Augmented virtual environment(AVE)is concerned with the fusion of real-time video with 3D models or scenes so as to augment the virtual environment.In this paper,a new approach to establish an AVE with a wide field...An Augmented virtual environment(AVE)is concerned with the fusion of real-time video with 3D models or scenes so as to augment the virtual environment.In this paper,a new approach to establish an AVE with a wide field of view is proposed,including real-time video projection,multiple video texture fusion and 3D visualization of moving objects.A new diagonally weighted algorithm is proposed to smooth the apparent gaps within the overlapping area between the two adjacent videos.A visualization method for the location and trajectory of a moving virtual object is proposed to display the moving object and its trajectory in the 3D virtual environment.The experimental results showed that the proposed set of algorithms are able to fuse multiple real-time videos with 3D models efficiently,and the experiment runs a 3D scene containing two million triangles and six real-time videos at around 55 frames per second on a laptop with 1GB of graphics card memory.In addition,a realistic AVE with a wide field of view was created based on the Digital Earth Science Platform by fusing three videos with a complex indoor virtual scene,visualizing a moving object and drawing its trajectory in the real time.展开更多
A visual engine is the core of a Digital Earth system.There is a wide variety of functional requirements in Digital Earth system and different requirements correspond to different operations.Based on the development o...A visual engine is the core of a Digital Earth system.There is a wide variety of functional requirements in Digital Earth system and different requirements correspond to different operations.Based on the development of the visual engine for ChinaStar,a 3D Digital China prototype software platform,and analysis of 3D Digital Earth platforms such as Google Earth,Virtual Earth,Skyline,etc,are discussed.A common core framework for a visual engine is proposed in this paper to construct a visual engine and then with this framework various Digital Earth application systems can be developed efficient.The parametric model of the Earth,scheduling and optimization in visual field,choice of 3D graphics library,and designing component-based visual engine framework of Digital Earth are discussed in detail.In addition,the relationships among these four basic components and the construction of visualization applications of Digital Earth by this method are also discussed.展开更多
The theoretical framework of visual simulation in virtual reality is discussed. The new concept of visual image space is supposed. On the basis of visual image space, in visual perceptive sense, VR is considered as a ...The theoretical framework of visual simulation in virtual reality is discussed. The new concept of visual image space is supposed. On the basis of visual image space, in visual perceptive sense, VR is considered as a spatial simulation. The objective of the spatial simulation is to transform physical space to visual image space. Last, the prototype system, surveying & mapping virtual Reality (SMVR), is developed, and the space simulation above is realized. By use of SMVR, the real 3D representation, 3D visual analysis, virtual plan and designs can be implemented.展开更多
基金Acknowledgements This research was supported by the National Science and Technology Program of China (Grant No. SinoProbe-08), the National Natural Science Foundation of China (Grant No. 40902093), the National Social Science Foundation of China (Grant No. 07CZZ019), the Development Foundation of Experimental Teaching Equipment in East China Normal University (Grant No. 64100010) and the Open Foundation of Shanghai Key Lab for Urban Ecological Processes and Eco-Restoration (Grant No. SHUES2011A06). We would like to thank the Editor and two anonymous reviewers for their helpful and constructive suggestions for improving the paper.
文摘Although many of the first-generation Digital Earth systems have proven to be quite useful for the modeling and visualization of geospatial objects relevant to the Earth's surface and near-surface, they were not designed for the purpose of modeling and application in geological or atmospheric space. There is a pressing need for a new Digital Earth system that can process geospatial information with full dimensionality. In this paper, we present a new Digital Earth system, termed SolidEarth, as an alternative virtual globe for the modeling and visualization of the whole Earth space including its surface, interior, and exterior space. SolidEarth consists of four functional components: modeling in geographical space, modeling in geological space, modeling in atmo- spheric space, and, integrated visualization and analysis. SolidEarth has a comprehensive treatment to the third spatial dimension and a series of sophisticated 3D spatial analysis functions. Therefore, it is well-suited to the volumetric representation and visual analysis of the inner/ outer spheres in Earth space. SolidEarth can be used in a number of fields such as geoscience research and education, the construction of Digital Earth applications, and other professional practices of Earth science.
基金supported in part by the National Science and Engineering Research Council(NSERC)of Canadathe PYXIS innovation inc.
文摘Globe-based Digital Earth(DE)is a promising system that uses 3D models of the Earth for integration,organization,processing,and visualization of vast multiscale geospatial datasets.The growing size and scale of geospatial datasets present significant obstacles to interactive viewing and meaningful visualizations of these DE systems.To address these challenges,we present a novel web-based multiresolution DE system using a hierarchical discretization of the globe on both server and client sides.The presented web-based system makes use of a novel data encoding technique for rendering large multiscale geospatial datasets,with the additional capability of displaying multiple simultaneous viewpoints.Only the data needed for the current views and scales are encoded and processed.We leverage the power of GPU acceleration on the client-side to perform real-time data rendering and dynamic styling.Efficient rendering of multiple views allows us to support multilevel focus+context visualization,an effective approach to navigate through large multiscale global datasets.The client–server interaction as well as the data encoding,rendering,styling,and visualization techniques utilized by our presented system contribute toward making DE more accessible and informative.
基金the Mapping the Via Appia project(Funding:NLeSC project code 027.013.901 and NWO project number 380-61-001)。
文摘This article discusses the use of 3D technologies in digital earth applications(DEAs)to study complex sites.These are large areas containing objects with heterogeneous shapes and semantic information.The study proposes that DEAs should be modular,have multi-tier architectures,and be developed as Free and Open Source Software if possible.In DEAs requiring high reliability in the 3D measurements,point clouds are proposed as basis for the 3D Digital digital earth representation.For the development of DEAs,we propose to follow a workflow with four components:data acquisition and processing,data management,data analysis and data visualization.For every component,technological challenges of using 3D technologies are identified and solutions applied for a case study are presented.The case study is a modular 3D DEA developed for the archaeological project Mapping the Via Appia.The 3D DEA allows archaeologists to virtually analyze a complex study area.
基金Research presented in this paper was funded by the National Key Research and Development Program of China[grant numbers 2016YFB0501503 and 2016YFB0501502]Hainan Provincial Department of Science and Technology[grant number ZDKJ2016021].
文摘An Augmented virtual environment(AVE)is concerned with the fusion of real-time video with 3D models or scenes so as to augment the virtual environment.In this paper,a new approach to establish an AVE with a wide field of view is proposed,including real-time video projection,multiple video texture fusion and 3D visualization of moving objects.A new diagonally weighted algorithm is proposed to smooth the apparent gaps within the overlapping area between the two adjacent videos.A visualization method for the location and trajectory of a moving virtual object is proposed to display the moving object and its trajectory in the 3D virtual environment.The experimental results showed that the proposed set of algorithms are able to fuse multiple real-time videos with 3D models efficiently,and the experiment runs a 3D scene containing two million triangles and six real-time videos at around 55 frames per second on a laptop with 1GB of graphics card memory.In addition,a realistic AVE with a wide field of view was created based on the Digital Earth Science Platform by fusing three videos with a complex indoor virtual scene,visualizing a moving object and drawing its trajectory in the real time.
文摘A visual engine is the core of a Digital Earth system.There is a wide variety of functional requirements in Digital Earth system and different requirements correspond to different operations.Based on the development of the visual engine for ChinaStar,a 3D Digital China prototype software platform,and analysis of 3D Digital Earth platforms such as Google Earth,Virtual Earth,Skyline,etc,are discussed.A common core framework for a visual engine is proposed in this paper to construct a visual engine and then with this framework various Digital Earth application systems can be developed efficient.The parametric model of the Earth,scheduling and optimization in visual field,choice of 3D graphics library,and designing component-based visual engine framework of Digital Earth are discussed in detail.In addition,the relationships among these four basic components and the construction of visualization applications of Digital Earth by this method are also discussed.
文摘The theoretical framework of visual simulation in virtual reality is discussed. The new concept of visual image space is supposed. On the basis of visual image space, in visual perceptive sense, VR is considered as a spatial simulation. The objective of the spatial simulation is to transform physical space to visual image space. Last, the prototype system, surveying & mapping virtual Reality (SMVR), is developed, and the space simulation above is realized. By use of SMVR, the real 3D representation, 3D visual analysis, virtual plan and designs can be implemented.