Based on the experience of the International Society for Digital Earth(ISDE),this paper describes some challenges foreseen in order to develop a Digital Earth platform that can support the implementation of the Sustai...Based on the experience of the International Society for Digital Earth(ISDE),this paper describes some challenges foreseen in order to develop a Digital Earth platform that can support the implementation of the Sustainable Development Goals.The use of ready-to-use derived geospatial information is essential.Future Earth’s methodology of‘co-design’aims to bring together natural,social scientists and decision makers to plan and carry out research for sustainability.Sustainability implies transdisciplinary research,but in order for scientists of different disciplines to work together,they will need to be able to share,access and use common data.This is by far not simple!While the good will to share data might exist,the associated technological,ethical and privacy issues are difficult to solve.An adequate e-infrastructure will be required.ISDE could consider to use the SDGs is the basis to develop the desired Digital Earth platform.This paper,by no means,covers everything for a Digital Earth platform,it aims to trigger research discussions and to have a good view about a starting point.展开更多
An Augmented virtual environment(AVE)is concerned with the fusion of real-time video with 3D models or scenes so as to augment the virtual environment.In this paper,a new approach to establish an AVE with a wide field...An Augmented virtual environment(AVE)is concerned with the fusion of real-time video with 3D models or scenes so as to augment the virtual environment.In this paper,a new approach to establish an AVE with a wide field of view is proposed,including real-time video projection,multiple video texture fusion and 3D visualization of moving objects.A new diagonally weighted algorithm is proposed to smooth the apparent gaps within the overlapping area between the two adjacent videos.A visualization method for the location and trajectory of a moving virtual object is proposed to display the moving object and its trajectory in the 3D virtual environment.The experimental results showed that the proposed set of algorithms are able to fuse multiple real-time videos with 3D models efficiently,and the experiment runs a 3D scene containing two million triangles and six real-time videos at around 55 frames per second on a laptop with 1GB of graphics card memory.In addition,a realistic AVE with a wide field of view was created based on the Digital Earth Science Platform by fusing three videos with a complex indoor virtual scene,visualizing a moving object and drawing its trajectory in the real time.展开更多
Augmented virtual environments(AVE)combine real-time videos with 3D scenes in a Digital Earth System or 3D GIS to present dynamic information and a virtual scene simultaneously.AVE can provide solutions for continuous...Augmented virtual environments(AVE)combine real-time videos with 3D scenes in a Digital Earth System or 3D GIS to present dynamic information and a virtual scene simultaneously.AVE can provide solutions for continuous tracking of moving objects,camera scheduling,and path planning in the real world.This paper proposes a novel approach for 3D path prediction of moving objects in a video-augmented indoor virtual environment.The study includes 3D motion analysis of moving objects,multi-path prediction,hierarchical visualization,and path-based multi-camera scheduling.The results show that these methods can give a closed-loop process of 3D path prediction and continuous tracking of moving objects in an AVE.The path analysis algorithms proved accurate and time-efficient,costing less than 1.3 ms to get the optimal path.The experiment ran a 3D scene containing 295,000 triangles at around 35 frames per second on a laptop with 1 GB of graphics card memory,which means the performance of the proposed methods is good enough to maintain high rendering efficiency for a video-augmented indoor virtual scene.展开更多
文摘Based on the experience of the International Society for Digital Earth(ISDE),this paper describes some challenges foreseen in order to develop a Digital Earth platform that can support the implementation of the Sustainable Development Goals.The use of ready-to-use derived geospatial information is essential.Future Earth’s methodology of‘co-design’aims to bring together natural,social scientists and decision makers to plan and carry out research for sustainability.Sustainability implies transdisciplinary research,but in order for scientists of different disciplines to work together,they will need to be able to share,access and use common data.This is by far not simple!While the good will to share data might exist,the associated technological,ethical and privacy issues are difficult to solve.An adequate e-infrastructure will be required.ISDE could consider to use the SDGs is the basis to develop the desired Digital Earth platform.This paper,by no means,covers everything for a Digital Earth platform,it aims to trigger research discussions and to have a good view about a starting point.
基金Research presented in this paper was funded by the National Key Research and Development Program of China[grant numbers 2016YFB0501503 and 2016YFB0501502]Hainan Provincial Department of Science and Technology[grant number ZDKJ2016021].
文摘An Augmented virtual environment(AVE)is concerned with the fusion of real-time video with 3D models or scenes so as to augment the virtual environment.In this paper,a new approach to establish an AVE with a wide field of view is proposed,including real-time video projection,multiple video texture fusion and 3D visualization of moving objects.A new diagonally weighted algorithm is proposed to smooth the apparent gaps within the overlapping area between the two adjacent videos.A visualization method for the location and trajectory of a moving virtual object is proposed to display the moving object and its trajectory in the 3D virtual environment.The experimental results showed that the proposed set of algorithms are able to fuse multiple real-time videos with 3D models efficiently,and the experiment runs a 3D scene containing two million triangles and six real-time videos at around 55 frames per second on a laptop with 1GB of graphics card memory.In addition,a realistic AVE with a wide field of view was created based on the Digital Earth Science Platform by fusing three videos with a complex indoor virtual scene,visualizing a moving object and drawing its trajectory in the real time.
基金supported by the National Natural Science Foundation of China[grant number 41901328 and 41974108]the Strategic Priority Research Program of the Chinese Academy of Sciences[grant number XDA19080101]the National Key Research and Development Program of China[grant number 2016YFB0501503 and 2016YFB0501502].
文摘Augmented virtual environments(AVE)combine real-time videos with 3D scenes in a Digital Earth System or 3D GIS to present dynamic information and a virtual scene simultaneously.AVE can provide solutions for continuous tracking of moving objects,camera scheduling,and path planning in the real world.This paper proposes a novel approach for 3D path prediction of moving objects in a video-augmented indoor virtual environment.The study includes 3D motion analysis of moving objects,multi-path prediction,hierarchical visualization,and path-based multi-camera scheduling.The results show that these methods can give a closed-loop process of 3D path prediction and continuous tracking of moving objects in an AVE.The path analysis algorithms proved accurate and time-efficient,costing less than 1.3 ms to get the optimal path.The experiment ran a 3D scene containing 295,000 triangles at around 35 frames per second on a laptop with 1 GB of graphics card memory,which means the performance of the proposed methods is good enough to maintain high rendering efficiency for a video-augmented indoor virtual scene.