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Transforming Digital Experiences: The Evolution of Digital Experience Platforms (DXPs) from Monoliths to Microservices: A Practical Guide
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作者 Sourabh Sethi Sarah Panda 《Journal of Computer and Communications》 2024年第2期142-155,共14页
The research aims to explore the transition from monolithic Digital Experience Platforms (DXPs) to Microservices-based DXPs, addressing scalability challenges. The study systematically decomposes monolithic structures... The research aims to explore the transition from monolithic Digital Experience Platforms (DXPs) to Microservices-based DXPs, addressing scalability challenges. The study systematically decomposes monolithic structures into Microservices, emphasizing business capability and subdomain decomposition. Concrete insights, challenges, and solutions encountered during this transformation process are presented. The research contributes valuable insights into the challenges and benefits of adopting Microservices in DXPs. Results highlight the importance of architectural patterns and strategic scaling dimensions for improved performance and scalability. The case study on Backbase’s Engagement Banking Platform showcases successful implementation, providing flexibility, integration, and efficient development in the evolving DXP landscape. 展开更多
关键词 digital experience Platforms (DXPs) Microservices Software Evolution Distributed Systems Architectural Patterns
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Leonardo 500 Years: Digital Experiences in Milan, Rio de Janeiro and São Paulo
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作者 Isabella Vicente Perrotta 《Journal of Literature and Art Studies》 2020年第5期440-451,共12页
The object of this study is the impact of technology in four exhibitions held to celebrate the 500 years of the death of Leonardo da Vinci on 2019.Two exhibitions took place in Milan,Italy,one took place in Rio de Jan... The object of this study is the impact of technology in four exhibitions held to celebrate the 500 years of the death of Leonardo da Vinci on 2019.Two exhibitions took place in Milan,Italy,one took place in Rio de Janeiro,Brazil and the last one took place in São Paulo,also in Brazil.This study aims to explore the empirical evidences found during the field research in three of the four exhibitions object of this study(one of the exhibitions could not be observed to the museum being closed as a result of the pandemic caused by the coronavirus).This study is based on references and recent secondary researches that analyzed the aspects of quantity and quality in exhibitions sites,and also on other data available on websites and in the media.This study aims to question the importance of the original work in digital exhibitions and a possibly a further extension on the word“experience”not specifically through technological immersion.Lastly,these subjects are revisited once we look at the museums amid the world pandemic. 展开更多
关键词 Ephemeris Leonardo da Vinci 500 Immersive exhibitions aura of the original digital experiences after the pandemic
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Introduction:Creativity and Imagination through Time,Culture and Identity
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作者 Tilly BLYTH YAO Yan’an 《Chinese Annals of History of Science and Technology》 2020年第S01期1-8,共8页
Highlighting the Time,Culture and Identity cross-disciplinary project conducted between the Science Museum in London,the Palace Museum in Beijing,academics at Beijing Jiaotong University and the Institute for the Hist... Highlighting the Time,Culture and Identity cross-disciplinary project conducted between the Science Museum in London,the Palace Museum in Beijing,academics at Beijing Jiaotong University and the Institute for the History of Natural Sciences,and creative industries practitioners in China and the UK,this introduction highlights the key impacts of the research.As well as creating the practical output of a digital museum experience focused on the workings of the Country Scene clock,the research brought a range of wider impacts,including a change in understanding between collaborators,capacity-building skills,research process development and a change in attitude.The papers of this supplementary issue reflect some of the range of impacts of the work of our collaborators. 展开更多
关键词 BRITAIN China eighteenth century clocks automatons MUSEUM creative industries digital experience impact
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Error Model of Curves in GIS and Digitization Experiment
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作者 GUO Tongde WANG Jiayao WANG Guangxia 《Geo-Spatial Information Science》 2006年第4期306-310,共5页
A stochastic error process of curves is proposed as the error model to describe the errors of curves in GIS. In terms of the stochastic process, four characteristics concerning the local error of curves, namely, mean ... A stochastic error process of curves is proposed as the error model to describe the errors of curves in GIS. In terms of the stochastic process, four characteristics concerning the local error of curves, namely, mean error function, standard error function, absolute error function, and the correlation function of errors , are put forward. The total error of a curve is expressed by a mean square integral of the stochastic error process. The probabilistic meanings and geometric meanings of the characteristics mentioned above are also discussed. A scan digitization experiment is designed to check the efficiency of the model. In the experiment, a piece of contour line is digitized for more than 100 times and lots of sample functions are derived from the experiment. Finally, all the error characteristics are estimated on the basis of sample functions. The experiment results show that the systematic error in digitized map data is not negligible, and the errors of points on curves are chiefly dependent on the curvature and the concavity of the curves. 展开更多
关键词 error model of curves stochastic process local error total error digitization experiment
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Shared experiences across multiple devices:a new digital interactive experience method for cultural heritage based on mixed reality
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作者 Lu Zhichao Zhao Haiying 《The Journal of China Universities of Posts and Telecommunications》 EI CSCD 2022年第2期1-12,23,共13页
In order to study the role of the new technological concept of shared experiences in the digital interactive experience of cultural heritage and apply it to the digital interactive experience of cultural heritage to s... In order to study the role of the new technological concept of shared experiences in the digital interactive experience of cultural heritage and apply it to the digital interactive experience of cultural heritage to solve the current problems in this field,starting from the mixed reality(MR) technology that the shared experiences rely on,proper software and hardware platforms were investigated and selected,a universal shared experiences solution was designed,and an experimental project based on the proposed solution was made to verify its feasibility.In the end,a proven and workable shared experiences solution was obtained.This solution included a proposed MR spatial alignment method,and it integrated the existing MR content production process and standard network synchronization functions.Furthermore,it is concluded that the introduction and reasonable use of new technologies can help the development of the digital interactive experience of cultural heritage.The shared experiences solution for the digital interactive experience of cultural heritage balances investment issues in the exhibition,display effect,and user experience.It can speed up the promotion of cultural heritage and bring the vitality of MR technology to relevant projects. 展开更多
关键词 mixed reality(MR) augmented reality(AR) shared experiences cultural heritage digital interactive experience
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