Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin ...Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin deformations that must move appropriately for the character design. In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation(movement and jiggle) from joint angle data sequences. The algorithm has two steps: identification of parameters for a quasi-static muscle deformation model, and simulation of skin deformation. In the identification step, we identify the model parameters using a musculoskeletal model and a short sequence of skin deformation data captured via a dense marker set. The simulation step first uses the quasi-static muscle deformation model to obtain the quasi-static muscle shape at each frame of the given motion sequence(slow jump). Dynamic skin deformation is then computed by simulating the passive muscle and soft tissue dynamics modeled as a mass–spring–damper system. Having obtained the model parameters, we can simulate dynamic skin deformations for subjects with similar body types from new motion data. We demonstrate our method by creating skin deformations for muscle co-contraction and external impacts from four different behaviors captured as skeletal motion capture data. Experimental results show that the simulated skin deformations are quantitatively and qualitatively similar to measured actual skin deformations.展开更多
A new method to reconstruct a comparatively complete muscle model of the human lower limb from CT and MRI data is presented. Topological structure of more than fourteen muscles is built and coordinates of origin and i...A new method to reconstruct a comparatively complete muscle model of the human lower limb from CT and MRI data is presented. Topological structure of more than fourteen muscles is built and coordinates of origin and insertion points are given. Based on this model, straight-line model and centroid-line muscle model are acquired. Muscle force prediction is discussed according to the model reconstructed, and a multi-objective optimization method is put forward for evaluating muscle forces of the human lower extremity.展开更多
A quantum chain model of multiple molecule motors is proposed as a mathematical physics theory for the microscopic modeling of classical force-velocity relation and tension transients in muscle fibers. The proposed mo...A quantum chain model of multiple molecule motors is proposed as a mathematical physics theory for the microscopic modeling of classical force-velocity relation and tension transients in muscle fibers. The proposed model was a quantum many-particle Hamiltonian to predict the force-velocity relation for the slow release of muscle fibers, which has not yet been empirically defined and was much more complicated than the hyperbolic relationships. Using the same Hamiltonian model, a mathematical force-velocity relationship was proposed to explain the tension observed when the muscle was stimulated with an alternative electric current. The discrepancy between input electric frequency and the muscle oscillation frequency could be explained physically by the Doppler effect in this quantum chain model. Further more, quantum physics phenomena were applied to explore the tension time course of cardiac muscle and insect flight muscle. Most of the experimental tension transient curves were found to correspond to the theoretical output of quantum two- and three-level models. Mathematical modeling electric stimulus as photons exciting a quantum three-level particle reproduced most of the tension transient curves of water bug Lethocerus maximus.展开更多
Using the software Anybody Modeling System, a human static-standing musculoskeletal model based on inverse dynamics is presented, which are defined as segments, muscles and joints as dements. Simulation is based on da...Using the software Anybody Modeling System, a human static-standing musculoskeletal model based on inverse dynamics is presented, which are defined as segments, muscles and joints as dements. Simulation is based on data obtained from experiments using motion capture system VICADN and force plate AMTI. In the model AnyBody Modeling System is introduced to help solve the redundancy problem and obtain results of muscle activities, muscle forces and joint forces. From the model, hip and knee joint forces could be analyzed under normal standing posture. Also, activities of the musculus rectus femoris and several other muscles of the lower limbs can be obtained. From the results it could be concluded that stresses at joints are much stronger than theoretical reasoning because of the functions of relevant soft tissues such as muscles, tendons and so on. Results show that joint forces from the simulations are in good conformation with previous experimental researches. And this complicated model would be of use for better understanding human body functions.展开更多
The information on the force of extraocular muscles(EOMs)is beneficial for strabismus diagnosis and surgical planning,and a direct and simple method is important for surgeons to obtain these forces.Based on the tradit...The information on the force of extraocular muscles(EOMs)is beneficial for strabismus diagnosis and surgical planning,and a direct and simple method is important for surgeons to obtain these forces.Based on the traditional model,a numerical simulation method was proposed to achieve this aim,and then the active force of the lateral rectus(LR)muscle was successfully simulated when the eye rotated every angle from 0°to 30°in the horizontal plane from the nasal to the temporal side.In order to verify these simulations,the results were compared with the previous experimental data.The comparison shows that the simulation results diverged much more than the experimental data in the range of 0°–10°.The errors were corrected to make the simulation results closer to the experimental data.Finally,a general empirical equation was proposed to evaluate the active force of the LR muscle by fitting these data,which represent the relationship between the simulation forces and the contractive amounts of the LR muscle.展开更多
文摘Deformation of skin and muscle is essential for bringing an animated character to life. This deformation is difficult to animate in a realistic fashion using traditional techniques because of the subtlety of the skin deformations that must move appropriately for the character design. In this paper, we present an algorithm that generates natural, dynamic, and detailed skin deformation(movement and jiggle) from joint angle data sequences. The algorithm has two steps: identification of parameters for a quasi-static muscle deformation model, and simulation of skin deformation. In the identification step, we identify the model parameters using a musculoskeletal model and a short sequence of skin deformation data captured via a dense marker set. The simulation step first uses the quasi-static muscle deformation model to obtain the quasi-static muscle shape at each frame of the given motion sequence(slow jump). Dynamic skin deformation is then computed by simulating the passive muscle and soft tissue dynamics modeled as a mass–spring–damper system. Having obtained the model parameters, we can simulate dynamic skin deformations for subjects with similar body types from new motion data. We demonstrate our method by creating skin deformations for muscle co-contraction and external impacts from four different behaviors captured as skeletal motion capture data. Experimental results show that the simulated skin deformations are quantitatively and qualitatively similar to measured actual skin deformations.
文摘A new method to reconstruct a comparatively complete muscle model of the human lower limb from CT and MRI data is presented. Topological structure of more than fourteen muscles is built and coordinates of origin and insertion points are given. Based on this model, straight-line model and centroid-line muscle model are acquired. Muscle force prediction is discussed according to the model reconstructed, and a multi-objective optimization method is put forward for evaluating muscle forces of the human lower extremity.
基金Project supported by the Fundamental Research Foundation for the Central Universities of China
文摘A quantum chain model of multiple molecule motors is proposed as a mathematical physics theory for the microscopic modeling of classical force-velocity relation and tension transients in muscle fibers. The proposed model was a quantum many-particle Hamiltonian to predict the force-velocity relation for the slow release of muscle fibers, which has not yet been empirically defined and was much more complicated than the hyperbolic relationships. Using the same Hamiltonian model, a mathematical force-velocity relationship was proposed to explain the tension observed when the muscle was stimulated with an alternative electric current. The discrepancy between input electric frequency and the muscle oscillation frequency could be explained physically by the Doppler effect in this quantum chain model. Further more, quantum physics phenomena were applied to explore the tension time course of cardiac muscle and insect flight muscle. Most of the experimental tension transient curves were found to correspond to the theoretical output of quantum two- and three-level models. Mathematical modeling electric stimulus as photons exciting a quantum three-level particle reproduced most of the tension transient curves of water bug Lethocerus maximus.
文摘Using the software Anybody Modeling System, a human static-standing musculoskeletal model based on inverse dynamics is presented, which are defined as segments, muscles and joints as dements. Simulation is based on data obtained from experiments using motion capture system VICADN and force plate AMTI. In the model AnyBody Modeling System is introduced to help solve the redundancy problem and obtain results of muscle activities, muscle forces and joint forces. From the model, hip and knee joint forces could be analyzed under normal standing posture. Also, activities of the musculus rectus femoris and several other muscles of the lower limbs can be obtained. From the results it could be concluded that stresses at joints are much stronger than theoretical reasoning because of the functions of relevant soft tissues such as muscles, tendons and so on. Results show that joint forces from the simulations are in good conformation with previous experimental researches. And this complicated model would be of use for better understanding human body functions.
基金supported by the National Natural Science Foundation of China(Grant No.11032008)
文摘The information on the force of extraocular muscles(EOMs)is beneficial for strabismus diagnosis and surgical planning,and a direct and simple method is important for surgeons to obtain these forces.Based on the traditional model,a numerical simulation method was proposed to achieve this aim,and then the active force of the lateral rectus(LR)muscle was successfully simulated when the eye rotated every angle from 0°to 30°in the horizontal plane from the nasal to the temporal side.In order to verify these simulations,the results were compared with the previous experimental data.The comparison shows that the simulation results diverged much more than the experimental data in the range of 0°–10°.The errors were corrected to make the simulation results closer to the experimental data.Finally,a general empirical equation was proposed to evaluate the active force of the LR muscle by fitting these data,which represent the relationship between the simulation forces and the contractive amounts of the LR muscle.