Highly realistic virtual human models are rapidly becoming commonplace incomputer graphics. These models, often represented by complex shape and requiring labor-intensiveprocess, challenge the problem of automatic mod...Highly realistic virtual human models are rapidly becoming commonplace incomputer graphics. These models, often represented by complex shape and requiring labor-intensiveprocess, challenge the problem of automatic modeling. The problem and solutions to automaticmodeling of animatable virtual humans are studied. Methods for capturing the shape of real people,parameterization techniques for modeling static shape (the variety of human body shapes) and dynamicshape (how the body shape changes as it moves) of virtual humans are classified, summarized andcompared. Finally, methods for clothed virtual humans are reviewed.展开更多
针对人体通信技术在可穿戴设备中应用缺少准确的理论分析方法的问题,提出了一种等效电路分析方法。将人体组织的通信信道等效成可解析的阻抗电路,通过对电路的分析计算得到人体通信的信道增益。在此基础上,利用有限元仿真软件HFSS建立...针对人体通信技术在可穿戴设备中应用缺少准确的理论分析方法的问题,提出了一种等效电路分析方法。将人体组织的通信信道等效成可解析的阻抗电路,通过对电路的分析计算得到人体通信的信道增益。在此基础上,利用有限元仿真软件HFSS建立了人体通信模型,仿真结果与等效电路分析方法计算的信道增益差距小于1 d B。仿真分析表明:该分析方法能够准确地描述可穿戴设备中人体通信信道的特性,完善了可穿戴设备中人体通信技术的分析方法。展开更多
为实现对具有16个自由度仿人机器人的姿态控制,采用Kinect传感器对人体姿态的坐标数据进行采集,根据坐标信息利用Processing软件开发基于Simple Open NI库的上位机软件,建立人体关节模型,并利用空间向量法对仿人机器人的步态规划以及重...为实现对具有16个自由度仿人机器人的姿态控制,采用Kinect传感器对人体姿态的坐标数据进行采集,根据坐标信息利用Processing软件开发基于Simple Open NI库的上位机软件,建立人体关节模型,并利用空间向量法对仿人机器人的步态规划以及重心控制算法分析,解析各关节的转动角度,经由无线Wi Fi模块向仿人机器人发送指令以控制舵机的运动,最终实现对机器人的控制,搭建了基于Kinect传感器的测试平台。测试结果表明:仿人机器人上肢在运动范围内无死角,通过对重心的控制,下肢可实现简单的步行,符合预期效果。展开更多
文摘Highly realistic virtual human models are rapidly becoming commonplace incomputer graphics. These models, often represented by complex shape and requiring labor-intensiveprocess, challenge the problem of automatic modeling. The problem and solutions to automaticmodeling of animatable virtual humans are studied. Methods for capturing the shape of real people,parameterization techniques for modeling static shape (the variety of human body shapes) and dynamicshape (how the body shape changes as it moves) of virtual humans are classified, summarized andcompared. Finally, methods for clothed virtual humans are reviewed.
文摘针对人体通信技术在可穿戴设备中应用缺少准确的理论分析方法的问题,提出了一种等效电路分析方法。将人体组织的通信信道等效成可解析的阻抗电路,通过对电路的分析计算得到人体通信的信道增益。在此基础上,利用有限元仿真软件HFSS建立了人体通信模型,仿真结果与等效电路分析方法计算的信道增益差距小于1 d B。仿真分析表明:该分析方法能够准确地描述可穿戴设备中人体通信信道的特性,完善了可穿戴设备中人体通信技术的分析方法。
文摘为实现对具有16个自由度仿人机器人的姿态控制,采用Kinect传感器对人体姿态的坐标数据进行采集,根据坐标信息利用Processing软件开发基于Simple Open NI库的上位机软件,建立人体关节模型,并利用空间向量法对仿人机器人的步态规划以及重心控制算法分析,解析各关节的转动角度,经由无线Wi Fi模块向仿人机器人发送指令以控制舵机的运动,最终实现对机器人的控制,搭建了基于Kinect传感器的测试平台。测试结果表明:仿人机器人上肢在运动范围内无死角,通过对重心的控制,下肢可实现简单的步行,符合预期效果。