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Fast Individual Facial Animation Framework Based on Motion Capture Data
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作者 张满囤 葛新杰 +3 位作者 刘爽 肖智东 游理华 张建军 《Journal of Donghua University(English Edition)》 EI CAS 2014年第3期256-261,共6页
Based upon motion capture,a semi-automatic technique for fast facial animation was implemented. While capturing the facial expressions from a performer,a camera was used to record her /his front face as a texture map.... Based upon motion capture,a semi-automatic technique for fast facial animation was implemented. While capturing the facial expressions from a performer,a camera was used to record her /his front face as a texture map. The radial basis function( RBF) technique was utilized to deform a generic facial model and the texture was remapped to generate a personalized face.Partitioning the personalized face into three regions and using the captured facial expression data,the RBF and Laplacian operator,and mean-value coordinates were implemented to deform each region respectively. With shape blending,the three regions were combined together to construct the final face model. Our results show that the technique is efficient in generating realistic facial animation. 展开更多
关键词 motion capture facial animation radial basis function(RBF) facial expression
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The Application Of Secondary Motion in Animation
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作者 Zhao Yao(school of art and design,Nan Yang Normal University He Nan.R.P.C.) 《中国校外教育》 2009年第S4期359-359,340,共2页
An important contribution of action in animation comes from secondary motion.We apply the technique of secondary motion into animation to refer to passive motions,which are generated in response to the movements of ch... An important contribution of action in animation comes from secondary motion.We apply the technique of secondary motion into animation to refer to passive motions,which are generated in response to the movements of character and objects in the scene or any environmental forces.This paper aims to introduce the application of secondary action in animation.An animation of walk from my own projects is introduced as an example,and human body Falling down is used to compare and contrast the different actions involved in secondary motions. 展开更多
关键词 SECONDARY motion COMPUTER animation ACTIONS
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The Marking Technology in Motion Capture for the Complex Locomotor Behavior of Flexible Small Animals(Gekko gecko) 被引量:1
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作者 Zhouyi WANG Weijia ZONG +3 位作者 Bingcheng WANG Junjie ZHU Kai QIN Zhendong DAI 《Asian Herpetological Research》 SCIE CSCD 2019年第3期197-210,共14页
Animals have evolved a variety of behavior patterns to adapt to the environment. Motion-capture technology is utilized to quantify and characterize locomotor behaviors to reveal the mechanisms of animal motion. In the... Animals have evolved a variety of behavior patterns to adapt to the environment. Motion-capture technology is utilized to quantify and characterize locomotor behaviors to reveal the mechanisms of animal motion. In the capture of flexible, small animals with complex locomotor behaviors, the markers interfere with each other easily, and the motion forms(bending, twisting) of the moving parts are obviously different;thus, it is a great challenge to realize accurate quantitative characterization of complex locomotor behaviors. The correlation between the marker properties, including the size and space length, and the precision of the system are revealed in this paper, and the effects of diverse marker shapes on the capturing accuracy of the captured objects in different motion forms were tested. Results showed that the precision of system is significantly improved when the ratio of the space length to the diameter of the markers is larger than four;for the capture of the spatial twisting motion of the flexible object, the hexagon markers had the lowest spatial lost-marker rate relative to the circle, triangle, and square. Customized markers were used to capture the locomotor behavior of the gecko-inspired robot(rigid connection) and the gecko(flexible connection). The results showed that this marking technology can achieve high accuracy of motion capture for geckos(the average deviation was approximately 0.32 mm, and the average deviation’s variation rate was approximately 0.96%). In this paper, the marking technology for the motion capture of flexible, small animals with complex motion is proposed;it can effectively improve the system precision as well as the capture accuracy, and realize the quantitative characterization of the complex motion of flexible, small objects. It provides a reliable technical means to deeply study the evolution of the motion function of small animals and advance systematic research of motion-capture technology. 展开更多
关键词 small FLEXIBLE animals MARKING TECHNOLOGY motion capture quantification of LOCOMOTOR behavior GECKO
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运动捕捉技术在三维动画设计中的应用及发展前景 被引量:4
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作者 柳金辉 《济宁学院学报》 2024年第1期90-95,共6页
运动捕捉技术由多个数字化设备完成,是三维动画设计与制作中重要的技术之一。运动捕捉技术运用于三维动画设计,能使动画角色表情和动作更加逼真,有效提升三维动画制作效率,降低动画制作成本,对于三维动画创新发展具有重要意义。动作捕... 运动捕捉技术由多个数字化设备完成,是三维动画设计与制作中重要的技术之一。运动捕捉技术运用于三维动画设计,能使动画角色表情和动作更加逼真,有效提升三维动画制作效率,降低动画制作成本,对于三维动画创新发展具有重要意义。动作捕捉技术用于三维动画设计具有一定复杂性,需要制作团队根据动画设计需求,制定详细的捕捉方案,采集动作,并分析和应用数据,才能赋予三维动画角色更生动逼真的表情和动作,促进三维动画产业高质量发展。未来,运动捕捉技术将会与新型数字化技术融合,逐渐突破技术层面的桎梏,在推动三维动画产业发展的同时,为医学、体育等领域的发展提供技术支撑。 展开更多
关键词 运动捕捉技术 三维动画 动画设计 发展前景
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运动病动物模型研究新进展
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作者 张卓儒 张敏 +7 位作者 李聪聪 刘玉辉 姜一弘 畅通 朱靖 黄立桂 周小燕 王小成 《实验动物科学》 2024年第1期94-98,共5页
随着运动病研究的不断深入,运动病模型的动物种类不断增多,判断标准和指标逐渐采用客观的行为学指标和生理学指标结合的方法。本文就近年来常用的运动病动物模型,从动物种类、造模方法和模型标准与判断指标,分析总结其方法和特点,整理... 随着运动病研究的不断深入,运动病模型的动物种类不断增多,判断标准和指标逐渐采用客观的行为学指标和生理学指标结合的方法。本文就近年来常用的运动病动物模型,从动物种类、造模方法和模型标准与判断指标,分析总结其方法和特点,整理收集运动病动物模型的评价方法,为运动病发病机制的探索、疾病严重程度客观评价、抗运动病药物研发及前庭稳定性训练方案制定等研究提供可靠的实验动物建模方法和观察指标。 展开更多
关键词 运动病 动物模型 建模方法 评价方法
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浅析动作捕捉技术在动画虚拟场景中的运用 被引量:2
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作者 曹帅 张依朵 宗欣沂 《科技创新与生产力》 2024年第1期131-134,共4页
本文阐述了动作捕捉技术的发展历程以及该技术在动画虚拟场景中的应用,简要说明动作捕捉技术的分类以及应用流程,通过举例分析动作捕捉技术在动画虚拟场景中的运用的优点与不足。探讨该技术在国产动画虚拟场景中的运用呈现流行趋势,并... 本文阐述了动作捕捉技术的发展历程以及该技术在动画虚拟场景中的应用,简要说明动作捕捉技术的分类以及应用流程,通过举例分析动作捕捉技术在动画虚拟场景中的运用的优点与不足。探讨该技术在国产动画虚拟场景中的运用呈现流行趋势,并且动画制作效率得到显著提升,为创作者提供了更为精准和生动的表现手段。 展开更多
关键词 动作捕捉技术 国产动画 虚拟场景
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三维角色运动重定向研究综述
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作者 刘春林 张燕 《软件工程》 2024年第6期1-5,共5页
在计算机图形学中,角色运动重定向技术对于骨骼动画的广泛应用具有重要意义。为了便于人们了解已有的三维角色运动重定向研究成果并引发进一步的研究,文章首先简要介绍了骨骼动画技术与运动重定向;其次回顾了已有的运动重定向技术,并将... 在计算机图形学中,角色运动重定向技术对于骨骼动画的广泛应用具有重要意义。为了便于人们了解已有的三维角色运动重定向研究成果并引发进一步的研究,文章首先简要介绍了骨骼动画技术与运动重定向;其次回顾了已有的运动重定向技术,并将其归纳为3类方法,通过对每一类方法进行分析,得出了现有研究在非人形角色和拓扑异构角色之间的运动重定向还很薄弱的结论;最后针对目前研究中存在的问题,展望了未来研究工作的主要方向。 展开更多
关键词 三维角色 骨骼动画 运动重定向
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Music-stylized hierarchical dance synthesis with user control
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作者 Yanbo CHENG Yichen JIANG Yingying WANG 《虚拟现实与智能硬件(中英文)》 EI 2024年第5期339-357,共19页
Background Synthesizing dance motions to match musical inputs is a significant challenge in animation research.Compared to functional human motions,such as locomotion,dance motions are creative and artistic,often infl... Background Synthesizing dance motions to match musical inputs is a significant challenge in animation research.Compared to functional human motions,such as locomotion,dance motions are creative and artistic,often influenced by music,and can be independent body language expressions.Dance choreography requires motion content to follow a general dance genre,whereas dance performances under musical influence are infused with diverse impromptu motion styles.Considering the high expressiveness and variations in space and time,providing accessible and effective user control for tuning dance motion styles remains an open problem.Methods In this study,we present a hierarchical framework that decouples the dance synthesis task into independent modules.We use a high-level choreography module built as a Transformer-based sequence model to predict the long-term structure of a dance genre and a low-level realization module that implements dance stylization and synchronization to match the musical input or user preferences.This novel framework allows the individual modules to be trained separately.Because of the decoupling,dance composition can fully utilize existing high-quality dance datasets that do not have musical accompaniments,and the dance implementation can conveniently incorporate user controls and edit motions through a decoder network.Each module is replaceable at runtime,which adds flexibility to the synthesis of dance sequences.Results Synthesized results demonstrate that our framework generates high-quality diverse dance motions that are well adapted to varying musical conditions and user controls. 展开更多
关键词 Deep learning Character animation motion synthesis motion stylization Multimodal synchronization User control
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基于C#的动物离心机上位机控制系统设计
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作者 张春烨 周好斌 贾海海 《机电工程技术》 2024年第3期167-171,共5页
为满足航空航天实验需要,研发一款平稳运行、功能齐全的动物离心机。根据动物离心机的结构,将控制策略分为两部分,利用电子计算机+运动控制器实现试验平台的位置控制,利用电子计算机+伺服驱动器实现主轴旋转运动控制,采用编码器反馈控... 为满足航空航天实验需要,研发一款平稳运行、功能齐全的动物离心机。根据动物离心机的结构,将控制策略分为两部分,利用电子计算机+运动控制器实现试验平台的位置控制,利用电子计算机+伺服驱动器实现主轴旋转运动控制,采用编码器反馈控制精度。上位机操作系统基于C#语言,使用Visual Studio开发工具,MySQL数据库,设置了输入异常、通信异常、主轴转速阈值、试验平台旋转角度阈值等异常处理方案,确保动物离心机设备的运行稳定。开发出的控制系统具有较高的稳定性和精确性,在离心机主轴转速为10、15、20、30 r/min,试验平台旋转角度和俯仰角度为5°、10°、15°、20°时,编码器测量结果与输入参数基本符合,运行平稳达到实验要求。研发出的动物离心机设备能够灵活、可靠运转,提供多轴向G值加速度力学环境仿真,便利高载荷力学环境下生理实验研究。 展开更多
关键词 动物离心机 控制系统 运动控制器 伺服驱动器 C#
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天麻超微粉对晕动症模型小鼠行为学的影响
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作者 朱洪日 李建湘 +1 位作者 王召君 陈永红 《食品与机械》 CSCD 北大核心 2024年第9期138-144,共7页
[目的]解决抗眩晕药物副作用问题,开发药食同源抗晕动症的功能性食品。[方法]将50只小鼠适应性饲养7d后,分为正常组、模型组、阳性药物组、天麻H组、天麻L组,通过旋转刺激法构建小鼠晕动病模型,以天麻超微粉(天麻素含量1.05%)灌胃给药,... [目的]解决抗眩晕药物副作用问题,开发药食同源抗晕动症的功能性食品。[方法]将50只小鼠适应性饲养7d后,分为正常组、模型组、阳性药物组、天麻H组、天麻L组,通过旋转刺激法构建小鼠晕动病模型,以天麻超微粉(天麻素含量1.05%)灌胃给药,采用晕反应指数、平衡木试验、自发活动试验等行为学指标,评估天麻对晕动症模型小鼠的治疗效果。[结果]正常组小鼠MSI值为2.11±0.59,模型组小鼠的晕反应指数极显著提高(P<0.001),表明试验动物造模成功;与模型组相比,天麻H组和天麻L组小鼠的晕反应指数降低了55.8%(P<0.01)和43.4%(P<0.05);天麻H组通过平衡木时间为(29.00±19.56)s,相比模型组显著缩短(P<0.05),其平衡木行为评分降低了33.3%(P<0.05);天麻H组和天麻L组小鼠的自发活动总路程分别增加了399.1%和326.4%,显著高于模型组小鼠的(P<0.05)。[结论]天麻超微粉对模型小鼠晕动症有缓解作用,且无不良副作用。 展开更多
关键词 晕动症 天麻超微粉 抗晕动症 试验动物行为学
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基于运动细节注意力的风格化角色动画生成系统
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作者 周凡颖 范艺严 +1 位作者 翟承硕 丁友东 《现代电影技术》 2024年第8期21-28,共8页
运动捕捉技术在电影产业中的应用极大提升了角色动作的逼真度,而运动风格迁移技术则进一步拓展了这一领域的可能性。运动风格迁移能够将特定情绪、年龄、状态等风格特征迁移至现有的运动捕捉内容中。本文提出一种创新的基于运动细节注意... 运动捕捉技术在电影产业中的应用极大提升了角色动作的逼真度,而运动风格迁移技术则进一步拓展了这一领域的可能性。运动风格迁移能够将特定情绪、年龄、状态等风格特征迁移至现有的运动捕捉内容中。本文提出一种创新的基于运动细节注意力(MD-ATN)模块的风格化运动生成系统,旨在为动画电影的角色运动风格迁移提供一种高效、直观的解决方案。MD-ATN模块整合了运动的浅层和深层特征,增加了动作细节,从而生成表现力丰富的风格化运动。实验结果表明,该系统在保持运动内容一致性的同时,迁移了指定的运动风格,为动画电影的角色动画制作提供了新的技术手段和创意空间,提升了创作效率。 展开更多
关键词 计算机动画 角色动画 运动合成 运动风格迁移 生成模型
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基于Cinema 4D的产品宣传动画设计与制作
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作者 於厚荣 彭茜 《现代信息科技》 2024年第3期115-119,124,共6页
产品宣传动画可通过生动、直观的方式传递信息,增强品牌形象,是市场营销中不可或缺的有力工具。Cinema 4D是一款功能强大的动画制作软件,其独有的运动图形和动力学模拟功能,在三维动画制作领域中区分于Maya、3Dmax等传统老牌动画制作软... 产品宣传动画可通过生动、直观的方式传递信息,增强品牌形象,是市场营销中不可或缺的有力工具。Cinema 4D是一款功能强大的动画制作软件,其独有的运动图形和动力学模拟功能,在三维动画制作领域中区分于Maya、3Dmax等传统老牌动画制作软件,可快速地制作出动画效果,提高工作效率。文章旨在探讨应用Cinema 4D制作产品宣传动画的方法与技术,通过对“智能鞋包”制作案例的分析,着重介绍“智能鞋包”前期、中期、后期等动画制作的技术要点和设计过程。 展开更多
关键词 动画制作 Cinema 4D 运动图形
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On the Use of Quaternions, Dual Quaternions, and Double Quaternions For Freeform Motion Synthesis 被引量:2
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作者 Q.J.Ge A.Varshney J.Menon C.Chang 《机械设计与研究》 CSCD 2004年第z1期147-150,共4页
Recently, there has been considerable effort to bring together quaternion-based representations of spatial displacements with curve design techniques in Computer Aided Geometric Design (CAGD) to develop methods for sy... Recently, there has been considerable effort to bring together quaternion-based representations of spatial displacements with curve design techniques in Computer Aided Geometric Design (CAGD) to develop methods for synthesizing freeform Cartesian motions. These methods have a wide range of applications from computer graphics,Cartesian motion planning for robot manipulators to task specification and motion approximation for spatial mechanism design. This paper compares the use of quaternions, dual quaternions, and double quaternions for freeform motion synthesis in a CAD environment. 展开更多
关键词 quaternions CAGD motion animation
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Quantification of Dance Movement by Simultaneous Measurement of Body Motion and Biophysical Information 被引量:1
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作者 Woong Choi Tadao Isaka +2 位作者 Mamiko Sakata Seiya Tsuruta Kozaburo Hachimura 《International Journal of Automation and computing》 EI 2007年第1期1-7,共7页
The purpose of this research is a quantitative analysis of movement patterns of dance, which cannot be analyzed with a motion capture system alone, using simultaneous measurement of body motion and biophysical informa... The purpose of this research is a quantitative analysis of movement patterns of dance, which cannot be analyzed with a motion capture system alone, using simultaneous measurement of body motion and biophysical information. In this research, two kinds of same leg movement are captured by simultaneous measurement; one is a leg movement with given strength, the other is a leg movement without strength on condition of basic experiment using optical motion capture and electromyography (EMG) equipment in order to quantitatively analyze characteristics of leg movement. Also, we measured the motion of the traditional Japanese dance using the constructed system. We can visualize leg movement of Japanese dance by displaying a 3D CG character animation with motion data and EMG data. In addition, we expect that our research will help dancers and researchers on dance through giving new information on dance movement which cannot be analyzed with only motion capture. 展开更多
关键词 motion measurement electromyography (EMG) animation.
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Content-Based Human Motion Retrieval with Scene Description Language
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作者 高岩 马利庄 +1 位作者 吴小毛 陈志华 《Journal of Shanghai Jiaotong university(Science)》 EI 2006年第4期452-459,464,共9页
As commercial motion capture systems are widely used, more and more 3D motion libraries become available, reinforcing the demand for efficient indexing and retrieving methods. Usually, the user will only have a sketch... As commercial motion capture systems are widely used, more and more 3D motion libraries become available, reinforcing the demand for efficient indexing and retrieving methods. Usually, the user will only have a sketchy idea of which kind of motion to look for in the motion database. As a result, how to clearly describe the user’s demands is a bottleneck for motion retrieval system. This paper presented a framework that can handle this problem effectively for motion retrieval. This content-based retrieval system supports two kinds of query modes: textual query mode and query-by-example mode. In both query modes, user’s input is translated into scene description language first, which can be processed by the system efficiently. By using various kinds of qualitative features and adaptive segments of motion capture data stream, indexing and retrieval methods are carried out at the segment level rather than at the frame level, making them quite efficient. Some experimental examples are given to demonstrate the effectiveness and efficiency of the proposed algorithms. 展开更多
关键词 computer animation motion RETRIEVAL motion INDEXING
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Motion texture using symmetric property and graphcut algorithm
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作者 SHEN Jian-bing JIN Xiao-gang +1 位作者 ZHOU Chuan ZHAO Han-li 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1107-1114,共8页
In this paper, a novel motion texture approach is presented for synthesizing long character motion (e.g., kungfu) that is similar to the original short input motion. First, a new motion with repeated frames is generat... In this paper, a novel motion texture approach is presented for synthesizing long character motion (e.g., kungfu) that is similar to the original short input motion. First, a new motion with repeated frames is generated by exploiting the symmetric properties of the frames and reversing the motion sequence playback in a given motion sequence. Then, the order of the above motion sequence is rearranged by putting the start and the end frames together. The graphcut algorithm is used to seamlessly synthesize the transition between the start and the end frames, which is noted as graphcut-based motion-texton. Finally, we utilize the motion-textons to synthesize long motion texture, which can be patched together like the image texture synthesis method using graphcut algorithm, and automatically form a long motion texture endlessly. Our approach is demonstrated by synthesizing the long kungfu motion texture without visual artifacts, together with post-processing including our new developed graphcut-based motion blending and Poisson-based motion smoothing techniques. 展开更多
关键词 motion capture motion texture Character animation Graphcut
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面向类人角色动画的骨骼运动数据生成算法 被引量:2
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作者 王磊 李书杰 +1 位作者 谢文军 贾伟 《合肥工业大学学报(自然科学版)》 CAS 北大核心 2023年第1期36-41,140,共7页
为降低获取与给定类人角色模型相匹配的骨骼运动数据的成本,提高运动数据的可重用性,文章提出一种仅使用较少种类的动作捕捉数据获取多种类角色模型的骨骼运动数据生成算法。该算法首先利用动作捕捉数据训练运动数据自编码器,然后在该... 为降低获取与给定类人角色模型相匹配的骨骼运动数据的成本,提高运动数据的可重用性,文章提出一种仅使用较少种类的动作捕捉数据获取多种类角色模型的骨骼运动数据生成算法。该算法首先利用动作捕捉数据训练运动数据自编码器,然后在该自编码器生成的隐变量空间中通过迭代约束求解的方式获得多种不同类人角色模型的骨骼运动数据。在Adobe Mixamo数据库上的实验表明,该文提出的算法具有较好的表现性能,能够有效生成多种类的骨骼运动数据,可以作为一种扩展骨骼运动数据库的方法,能够为影视、动画和游戏等领域降低动画制作的成本。 展开更多
关键词 骨骼动画 类人角色动画 骨骼运动数据 运动数据生成 动作捕捉
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A motion retargeting algorithm based on model simplification
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作者 Chen Zhihua(陈志华) Ma Lizhuang +1 位作者 Wu Xiaomao Gao Yan 《High Technology Letters》 EI CAS 2005年第3期225-228,共4页
A new motion retargeting algorithm is presented, which adapts me motion capture data to a new character. To make the resulting motion realistic, the physically-based optimization method is adopted. However, the optimi... A new motion retargeting algorithm is presented, which adapts me motion capture data to a new character. To make the resulting motion realistic, the physically-based optimization method is adopted. However, the optimization process is difficult to converge to the optimal value because of high complexity of the physical human model. In order to address this problem, an appropriate simplified model automatically determined by a motion analysis technique is utilized, and then motion retargeting with this simplified model as an intermediate agent is implemented. The entire motion retargeting algorithm involves three steps of nonlinearly constrained optimization: forward retargeting, motion scaling and inverse retargeting. Experimental results show the validity of this algorithm. 展开更多
关键词 computer graphics computer animation motion capture motion retargeting
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Advances in research on preparation of canine femoral head necrosis by liquid nitrogen freezing
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作者 Yu-Long Yan De-Cai Hou +1 位作者 Xiao-Lei Deng Bo Wei 《Journal of Hainan Medical University》 2019年第15期70-74,共5页
Femoral head necrosis has become one of the common and difficult diseases of orthopedics,and its incidence is now on a clear upward trend.If the effective treatment is not carried out in the early stage,it will lead t... Femoral head necrosis has become one of the common and difficult diseases of orthopedics,and its incidence is now on a clear upward trend.If the effective treatment is not carried out in the early stage,it will lead to the collapse of local necrotic bone,which will seriously endanger human health and even cause it to lose its ability to work and self-care,and eventually cause disability.Its treatment program has not made great breakthroughs at home and abroad.However,an animal model that fully reflects human osteonecrosis has not yet been fully replicated.Therefore,it is necessary to establish an animal model that can conform to the pathological evolution process of avascular necrosis of human femoral head.It is necessary to study the preparation of liquid nitrogen-type ONFH model by reviewing relevant literatures at home and abroad in recent years. 展开更多
关键词 FEMORAL head NECROSIS Liquid nitrogen freezING animAL model RESEARCH progress
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Silk road dance exhibition system based on motion capture
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作者 Lu Ming PengHong Jia Gengyun 《Computer Aided Drafting,Design and Manufacturing》 2016年第4期5-8,共4页
Silk Road dance is an excellent traditional Chinese dance drama, which has high artistic values. This article introduces the virtual performance techniques of Silk Road based on motion capture. First, obtain the dance... Silk Road dance is an excellent traditional Chinese dance drama, which has high artistic values. This article introduces the virtual performance techniques of Silk Road based on motion capture. First, obtain the dance data using motion capture technique according to the features of dance itself, then establish figure model, finally combines these data to make 3-D animation system to perform Silk Road, meanwhile designs some interfaces to introduce it. This system excavates details of the dance, and can be reference of man-machine interaction and animation production. 展开更多
关键词 Silk Road motion capture 3D animation
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