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基于GPU粒子系统的烟花模拟 被引量:5
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作者 吕雪 刘丽 +1 位作者 王俊杰 闫书汉 《计算机工程与设计》 CSCD 北大核心 2013年第3期989-992,1043,共5页
针对复杂3D烟花模拟方法存在计算量大,效率不高和逼真性不够等问题,提出了一种基于GPU粒子系统的烟花模拟方法。采用三维网格模拟烟花形状,通过扩展双面深度剥离算法在网格上快速均匀采样,提高顶点信息收集效率;提出并行迭代聚类算法,... 针对复杂3D烟花模拟方法存在计算量大,效率不高和逼真性不够等问题,提出了一种基于GPU粒子系统的烟花模拟方法。采用三维网格模拟烟花形状,通过扩展双面深度剥离算法在网格上快速均匀采样,提高顶点信息收集效率;提出并行迭代聚类算法,实现多层次的烟花爆炸,达到烟花的多重性效果;应用逆动力学原理控制烟花中粒子的运动,给出形状约束粒子的速度公式。实验结果表明,该算法对烟花模拟效果在真实性和速度上都有所提高。 展开更多
关键词 gpu粒子系统 烟花模拟 快速点采样 深度剥离 三维网格
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Debris Flow Simulation-Oriented Three-Dimensional Scenery Modeling and Rendering
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作者 YE Jian LIN Jiayuan +2 位作者 TAO Heping CHEN Xiaoqing CHEN Jingxiong 《Geo-Spatial Information Science》 2011年第2期137-143,共7页
3D (three-dimensional) process simulation is currently one of the most challenging fields of research on debris flow.Large scale terrain rendering is the most basic task of 3D scenery construction in debris flow simul... 3D (three-dimensional) process simulation is currently one of the most challenging fields of research on debris flow.Large scale terrain rendering is the most basic task of 3D scenery construction in debris flow simulation.As the major trigger for debris flow,rainfall will substantially enhance the realistic sense.Terrain and rainfall rendering in 3D debris flow simulations poses great challenges for numerical computation and graphical processing capability.In this paper,we propose to integrate GPU technology,LoD algorithms,and particle systems to realize 3D scenery modeling and rendering.The real-time LoD-based terrain modeling and rendering algorithm is presented first,and then a particle system-based rainfall scenery rendering method is implemented.Experimental results demonstrate that the 3D scenery rendered with the proposed approach exhibits sound performance and fair visual effects,which lays a solid foundation for the whole process simulation of debris flow disasters. 展开更多
关键词 debris flow simulation 3D scenery gpu LOD particle system
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