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Coverless Image Steganography System Based on Maze Game Generation
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作者 Al Hussien Seddik Saad Mohammed S.Reda +4 位作者 GamalM.Behery Ahmed A.El-harby Mohammed Baz Mohamed Abouhawwash Ahmed Ismail Ebada 《Intelligent Automation & Soft Computing》 2023年第11期125-138,共14页
The trend of digital information transformation has become a topic of interest.Many data are threatening;thus,protecting such data from attackers is considered an essential process.Recently,a new methodology for data ... The trend of digital information transformation has become a topic of interest.Many data are threatening;thus,protecting such data from attackers is considered an essential process.Recently,a new methodology for data concealing has been suggested by researchers called coverless steganography.Coverless steganography can be accomplished either by building an image database to match its image subblocks with the secret message to obtain the stego image or by generating an image.This paper proposes a coverless image steganography system based on pure image generation using secret message bits with a capacity higher than the other traditional systems.The system uses the secret message to generate the stego image in the form of one of the Intelligence Quotient(IQ)games,the maze.Firstly,a full grid is generated with several specific rows and columns determined from the number of bits of the secret message.Then,these bits are fed to the full grid to form the maze game stego image.Finally,the generated maze game stego image is sent to the recipient.The experimental results,using the Bit Error Rate(BER),were conducted,and confirmed the strength of this system represented by a high capacity,perfect performance,robustness,and stronger hiding system compared with existing coverless steganography systems. 展开更多
关键词 Coverless data hiding digital image steganography intelligence quotient games maze game
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Asyncflow: A visual programming tool for game artificial intelligence
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作者 Zhipeng Hu Changjie Fan +2 位作者 Qiwei Zheng Wei Wu Bai Liu 《Visual Informatics》 EI 2021年第4期20-25,共6页
Visual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence(game AI)and gameplay.However,testing multiple game engines is a time-consuming opera... Visual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence(game AI)and gameplay.However,testing multiple game engines is a time-consuming operation,which degrades development efficiency.To provide an asynchronous platform for game designers,this paper introduces Asyncflow,an open-source visual programming solution.It consists of a flowchart maker for game logic explanation and a runtime framework integrating an asynchronous mechanism based on an event-driven architecture.Asyncflow supports multiple programming languages and can be easily embedded in various game engines to run flowcharts created by game designers.©2021 The Authors. 展开更多
关键词 Visual programming Flowchart game Artificial intelligence
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