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A game-theoretic approach for federated learning:A trade-off among privacy,accuracy and energy 被引量:2
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作者 Lihua Yin Sixin Lin +3 位作者 Zhe Sun Ran Li Yuanyuan He Zhiqiang Hao 《Digital Communications and Networks》 SCIE CSCD 2024年第2期389-403,共15页
Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also ... Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also cause privacy leakage and energy consumption.How to optimize the energy consumption in distributed communication systems,while ensuring the privacy of users and model accuracy,has become an urgent challenge.In this paper,we define the FL as a 3-layer architecture including users,agents and server.In order to find a balance among model training accuracy,privacy-preserving effect,and energy consumption,we design the training process of FL as game models.We use an extensive game tree to analyze the key elements that influence the players’decisions in the single game,and then find the incentive mechanism that meet the social norms through the repeated game.The experimental results show that the Nash equilibrium we obtained satisfies the laws of reality,and the proposed incentive mechanism can also promote users to submit high-quality data in FL.Following the multiple rounds of play,the incentive mechanism can help all players find the optimal strategies for energy,privacy,and accuracy of FL in distributed communication systems. 展开更多
关键词 Federated learning Privacy preservation Energy optimization game theory Distributed communication systems
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Equilibrium Strategy of the Pursuit-Evasion Game in Three-Dimensional Space 被引量:1
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作者 Nuo Chen Linjing Li Wenji Mao 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2024年第2期446-458,共13页
The pursuit-evasion game models the strategic interaction among players, attracting attention in many realistic scenarios, such as missile guidance, unmanned aerial vehicles, and target defense. Existing studies mainl... The pursuit-evasion game models the strategic interaction among players, attracting attention in many realistic scenarios, such as missile guidance, unmanned aerial vehicles, and target defense. Existing studies mainly concentrate on the cooperative pursuit of multiple players in two-dimensional pursuit-evasion games. However, these approaches can hardly be applied to practical situations where players usually move in three-dimensional space with a three-degree-of-freedom control. In this paper,we make the first attempt to investigate the equilibrium strategy of the realistic pursuit-evasion game, in which the pursuer follows a three-degree-of-freedom control, and the evader moves freely. First, we describe the pursuer's three-degree-of-freedom control and the evader's relative coordinate. We then rigorously derive the equilibrium strategy by solving the retrogressive path equation according to the Hamilton-Jacobi-Bellman-Isaacs(HJBI) method, which divides the pursuit-evasion process into the navigation and acceleration phases. Besides, we analyze the maximum allowable speed for the pursuer to capture the evader successfully and provide the strategy with which the evader can escape when the pursuer's speed exceeds the threshold. We further conduct comparison tests with various unilateral deviations to verify that the proposed strategy forms a Nash equilibrium. 展开更多
关键词 Differential game equilibrium strategy pursuit-evasion game threedegree-of-freedom control
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Evolutionary dynamics of tax-based strong altruistic reward andpunishment in a public goods game
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作者 Zhi-Hao Yang Yan-Long Yang 《Chinese Physics B》 SCIE EI CAS CSCD 2024年第9期247-257,共11页
In public goods games, punishments and rewards have been shown to be effective mechanisms for maintaining individualcooperation. However, punishments and rewards are costly to incentivize cooperation. Therefore, the g... In public goods games, punishments and rewards have been shown to be effective mechanisms for maintaining individualcooperation. However, punishments and rewards are costly to incentivize cooperation. Therefore, the generation ofcostly penalties and rewards has been a complex problem in promoting the development of cooperation. In real society,specialized institutions exist to punish evil people or reward good people by collecting taxes. We propose a strong altruisticpunishment or reward strategy in the public goods game through this phenomenon. Through theoretical analysis and numericalcalculation, we can get that tax-based strong altruistic punishment (reward) has more evolutionary advantages thantraditional strong altruistic punishment (reward) in maintaining cooperation and tax-based strong altruistic reward leads toa higher level of cooperation than tax-based strong altruistic punishment. 展开更多
关键词 evolutionary game theory strong altruism PUNISHMENT REWARD
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Anti-rollover Artificial Potential Field Motion Planning Method of an Autonomous Heavy Truck Optimised by Game Theory
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作者 Zhilin Jin Shaowei He 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2024年第5期523-542,共20页
Anti-rollover is a critical factor to consider when planning the motion of autonomous heavy trucks.This paper proposed a method for autonomous heavy trucks to generate a path that avoids collisions and minimizes rollo... Anti-rollover is a critical factor to consider when planning the motion of autonomous heavy trucks.This paper proposed a method for autonomous heavy trucks to generate a path that avoids collisions and minimizes rollover risk.The corresponding rollover index is deduced from a 5-DOF heavy truck dynamic model that includes longitudinal motion,lateral motion,yaw motion,sprung mass roll motion,unsprung mass roll motion,and an anti-rollover artificial potential field(APF)is proposed based on this.The motion planning method,which is based on model predictive control(MPC),combines trajectory tracking,anti-rollover APF,and the improved obstacle avoidance APF and considers the truck dynamics constraints,obstacle avoidance,and anti-rollover.Furthermore,by using game theory,the coefficients of the two APF functions are optimised,and an optimal path is planned.The effectiveness of the optimised motion planning method is demonstrated in a variety of scenarios.The results demonstrate that the optimised motion planning method can effectively and efficiently avoid collisions and prevent rollover. 展开更多
关键词 Autonomous heavy truck Motion planning Anti-rollover Artificial potential field game theory
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Research on decision-making behavior of multi-agent alliance in cross-border electricity market environment: an evolutionary game
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作者 Zhao Luo Chenming Dong +3 位作者 Xinrui Dai Hua Wang Guihong Bi Xin Shen 《Global Energy Interconnection》 EI CSCD 2024年第6期707-722,共16页
Constructing a cross-border power energy system with multiagent power energy as an alliance is important for studying cross-border power-trading markets.This study considers multiple neighboring countries in the form ... Constructing a cross-border power energy system with multiagent power energy as an alliance is important for studying cross-border power-trading markets.This study considers multiple neighboring countries in the form of alliances,introduces neighboring countries’exchange rates into the cross-border multi-agent power-trading market and proposes a method to study each agent’s dynamic decision-making behavior based on evolutionary game theory.To this end,this study uses three national agents as examples,constructs a tripartite evolutionary game model,and analyzes the evolution process of the decision-making behavior of each agent member state under the initial willingness value,cost of payment,and additional revenue of the alliance.This research helps realize cross-border energy operations so that the transaction agent can achieve greater trade profits and provides a theoretical basis for cooperation and stability between multiple agents. 展开更多
关键词 Multi-agent alliance Cross-border transactions Electricity market Evolutionary game DECISION-MAKING
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The Triple Helix of innovation as a double game involving domestic and foreign actors
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作者 Eustache Mêgnigbêto 《Journal of Data and Information Science》 CSCD 2024年第1期82-100,共19页
Purpose:The collaboration relationships between innovation actors at a geographic level may be considered as grouping two separate layers,the domestic and the foreign.At the level of each layer,the relationships and t... Purpose:The collaboration relationships between innovation actors at a geographic level may be considered as grouping two separate layers,the domestic and the foreign.At the level of each layer,the relationships and the actors involved constitute a Triple Helix game.The paper distinguished three levels of analysis:the global grouping together all actors,the domestic grouping together domestic actors,and the foreign related to only actors from partner countries.Design/methodology/approach:Bibliographic records data from the Web of Science for South Korea and West Africa breakdown per innovation actors and distinguishing domestic and international collaboration are analyzed with game theory.The core,the Shapley value,and the nucleolus are computed at the three levels to measure the synergy between actors.Findings:The synergy operates more in South Korea than in West Africa;the government is more present in West Africa than in South Korea;domestic actors create more synergy in South Korea,but foreign more in West Africa;South Korea can consume all the foreign synergy,which is not the case of West Africa.Research limitations:Research data are limited to publication records;techniques and methods used may be extended to other research outputs.Practical implications:West African governments should increase their investment in science,technology,and innovation to benefit more from the synergy their innovation actors contributed at the foreign level.However,the results of the current study may not be sufficient to prove that greater investment will yield benefits from foreign synergies.Originality/value:This paper uses game theory to assess innovation systems by computing the contribution of foreign actors to knowledge production at an area level.It proposes an indicator to this end. 展开更多
关键词 Triple Helix game theory Core Shapley value NUCLEOLUS South Korea West Africa
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Central environmental protection inspection and carbon emission reduction: A tripartite evolutionary game model from the perspective of carbon neutrality
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作者 Zhen-Hua Zhang Dan Ling +2 位作者 Qin-Xin Yang Yan-Chao Feng Jing Xiu 《Petroleum Science》 SCIE EI CAS CSCD 2024年第3期2139-2153,共15页
Since the carbon neutrality target was proposed,many countries have been facing severe challenges to carbon emission reduction sustainably.This study is conducted using a tripartite evolutionary game model to explore ... Since the carbon neutrality target was proposed,many countries have been facing severe challenges to carbon emission reduction sustainably.This study is conducted using a tripartite evolutionary game model to explore the impact of the central environmental protection inspection(CEPI)on driving carbon emission reduction,and to study what factors influence the strategic choices of each party and how they interact with each other.The research results suggest that local governments and manufacturing enterprises would choose strategies that are beneficial to carbon reduction when CEPI increases.When the initial willingness of all parties increases 20%,50%—80%,the time spent for the whole system to achieve stability decreases from 100%,60%—30%.The evolutionary result of“thorough inspection,regulation implementation,low-carbon management”is the best strategy for the tripartite evolutionary game.Moreover,the smaller the cost and the larger the benefit,the greater the likelihood of the three-party game stability strategy appears.This study has important guiding significance for other developing countries to promote carbon emission reduction by environmental policy. 展开更多
关键词 Central environmental protection INSPECTION Local government Manufacturing enterprise Tripartite evolutionary game Carbon emission reduction
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Evolutionary game dynamics of combining two different aspiration-driven update rules in structured populations
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作者 杨智昊 杨彦龙 《Chinese Physics B》 SCIE EI CAS CSCD 2024年第5期182-191,共10页
In evolutionary games,most studies on finite populations have focused on a single updating mechanism.However,given the differences in individual cognition,individuals may change their strategies according to different... In evolutionary games,most studies on finite populations have focused on a single updating mechanism.However,given the differences in individual cognition,individuals may change their strategies according to different updating mechanisms.For this reason,we consider two different aspiration-driven updating mechanisms in structured populations:satisfied-stay unsatisfied shift(SSUS)and satisfied-cooperate unsatisfied defect(SCUD).To simulate the game player’s learning process,this paper improves the particle swarm optimization algorithm,which will be used to simulate the game player’s strategy selection,i.e.,population particle swarm optimization(PPSO)algorithms.We find that in the prisoner’s dilemma,the conditions that SSUS facilitates the evolution of cooperation do not enable cooperation to emerge.In contrast,SCUD conditions that promote the evolution of cooperation enable cooperation to emerge.In addition,the invasion of SCUD individuals helps promote cooperation among SSUS individuals.Simulated by the PPSO algorithm,the theoretical approximation results are found to be consistent with the trend of change in the simulation results. 展开更多
关键词 evolutionary game dynamics aspiration-driven update structured populations
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Effect of distribution of fines on evolution of cooperation in spatial public goods game
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作者 Xing-Ping Sun Yan-Zheng Bi +2 位作者 Hong-Wei Kang Yong Shen Qing-Yi Chen 《Chinese Physics B》 SCIE EI CAS CSCD 2024年第9期239-245,共7页
In the realm of public goods game,punishment,as a potent tool,stands out for fostering cooperation.While it effectively addresses the first-order free-rider problem,the associated costs can be substantial.Punishers in... In the realm of public goods game,punishment,as a potent tool,stands out for fostering cooperation.While it effectively addresses the first-order free-rider problem,the associated costs can be substantial.Punishers incur expenses in imposing sanctions,while defectors face fines.Unfortunately,these monetary elements seemingly vanish into thin air,representing a loss to the system itself.However,by virtue of the redistribution of fines to cooperators and punishers,not only can we mitigate this loss,but the rewards for these cooperative individuals can be enhanced.Based upon this premise,this paper introduces a fine distribution mechanism to the traditional pool punishment model.Under identical parameter settings,by conducting a comparative experiment with the conventional punishment model,the paper aims to investigate the impact of fine distribution on the evolution of cooperation in spatial public goods game.The experimental results clearly demonstrate that,in instances where the punishment cost is prohibitively high,the cooperative strategies of the traditional pool punishment model may completely collapse.However,the model enriched with fine distribution manages to sustain a considerable number of cooperative strategies,thus highlighting its effectiveness in promoting and preserving cooperation,even in the face of substantial punishment cost. 展开更多
关键词 public goods game fine distribution COOPERATION
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Research on Maneuver Decision-Making of Multi-Agent Adversarial Game in a Random Interference Environment
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作者 Shiguang Hu Le Ru +4 位作者 Bo Lu Zhenhua Wang Xiaolin Zhao Wenfei Wang Hailong Xi 《Computers, Materials & Continua》 SCIE EI 2024年第10期1879-1903,共25页
The strategy evolution process of game players is highly uncertain due to random emergent situations and other external disturbances.This paper investigates the issue of strategy interaction and behavioral decision-ma... The strategy evolution process of game players is highly uncertain due to random emergent situations and other external disturbances.This paper investigates the issue of strategy interaction and behavioral decision-making among game players in simulated confrontation scenarios within a random interference environment.It considers the possible risks that random disturbances may pose to the autonomous decision-making of game players,as well as the impact of participants’manipulative behaviors on the state changes of the players.A nonlinear mathematical model is established to describe the strategy decision-making process of the participants in this scenario.Subsequently,the strategy selection interaction relationship,strategy evolution stability,and dynamic decision-making process of the game players are investigated and verified by simulation experiments.The results show that maneuver-related parameters and random environmental interference factors have different effects on the selection and evolutionary speed of the agent’s strategies.Especially in a highly uncertain environment,even small information asymmetry or miscalculation may have a significant impact on decision-making.This also confirms the feasibility and effectiveness of the method proposed in the paper,which can better explain the behavioral decision-making process of the agent in the interaction process.This study provides feasibility analysis ideas and theoretical references for improving multi-agent interactive decision-making and the interpretability of the game system model. 展开更多
关键词 Behavior decision-making stochastic evolutionary game nonlinear mathematical modeling MULTI-AGENT MANEUVER
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Design and pricing of maintenance service contract based on Nash non-cooperative game approach
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作者 SU Chun HUANG Kui 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2024年第1期118-129,共12页
Nowadays manufacturers are facing fierce challenge.Apart from the products,providing customers with multiple maintenance options in the service contract becomes more popular,since it can help to improve customer satis... Nowadays manufacturers are facing fierce challenge.Apart from the products,providing customers with multiple maintenance options in the service contract becomes more popular,since it can help to improve customer satisfaction,and ultimately promote sales and maximize profit for the manufacturer.By considering the combinations of corrective maintenance and preventive maintenance,totally three types of maintenance service contracts are designed.Moreover,attractive incentive and penalty mechanisms are adopted in the contracts.On this basis,Nash non-cooperative game is applied to analyze the revenue for both the manufacturer and customers,and so as to optimize the pricing mechanism of maintenance service contract and achieve a win-win situation.Numerical experiments are conducted.The results show that by taking into account the incentive and penalty mechanisms,the revenue can be improved for both the customers and manufacturer.Moreover,with the increase of repair rate and improvement factor in the preventive maintenance,the revenue will increase gradually for both the parties. 展开更多
关键词 maintenance service contract Nash game incentive and penalty mechanism corrective maintenance preventive maintenance
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Computation Offloading in Edge Computing for Internet of Vehicles via Game Theory
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作者 Jianhua Liu Jincheng Wei +3 位作者 Rongxin Luo Guilin Yuan Jiajia Liu Xiaoguang Tu 《Computers, Materials & Continua》 SCIE EI 2024年第10期1337-1361,共25页
With the rapid advancement of Internet of Vehicles(IoV)technology,the demands for real-time navigation,advanced driver-assistance systems(ADAS),vehicle-to-vehicle(V2V)and vehicle-to-infrastructure(V2I)communications,a... With the rapid advancement of Internet of Vehicles(IoV)technology,the demands for real-time navigation,advanced driver-assistance systems(ADAS),vehicle-to-vehicle(V2V)and vehicle-to-infrastructure(V2I)communications,and multimedia entertainment systems have made in-vehicle applications increasingly computingintensive and delay-sensitive.These applications require significant computing resources,which can overwhelm the limited computing capabilities of vehicle terminals despite advancements in computing hardware due to the complexity of tasks,energy consumption,and cost constraints.To address this issue in IoV-based edge computing,particularly in scenarios where available computing resources in vehicles are scarce,a multi-master and multi-slave double-layer game model is proposed,which is based on task offloading and pricing strategies.The establishment of Nash equilibrium of the game is proven,and a distributed artificial bee colonies algorithm is employed to achieve game equilibrium.Our proposed solution addresses these bottlenecks by leveraging a game-theoretic approach for task offloading and resource allocation in mobile edge computing(MEC)-enabled IoV environments.Simulation results demonstrate that the proposed scheme outperforms existing solutions in terms of convergence speed and system utility.Specifically,the total revenue achieved by our scheme surpasses other algorithms by at least 8.98%. 展开更多
关键词 Edge computing internet of vehicles resource allocation game theory artificial bee colony algorithm
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Research on Operation Optimization of Energy Storage Power Station and Integrated Energy Microgrid Alliance Based on Stackelberg Game
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作者 Yu Zhang Lianmin Li +1 位作者 Zhongxiang Liu Yuhu Wu 《Energy Engineering》 EI 2024年第5期1209-1221,共13页
With the development of renewable energy technologies such as photovoltaics and wind power,it has become a research hotspot to improve the consumption rate of new energy and reduce energy costs through the deployment ... With the development of renewable energy technologies such as photovoltaics and wind power,it has become a research hotspot to improve the consumption rate of new energy and reduce energy costs through the deployment of energy storage.To solve the problem of the interests of different subjects in the operation of the energy storage power stations(ESS)and the integrated energy multi-microgrid alliance(IEMA),this paper proposes the optimization operation method of the energy storage power station and the IEMA based on the Stackelberg game.In the upper layer,ESS optimizes charging and discharging decisions through a dynamic pricing mechanism.In the lower layer,IEMA optimizes the output of various energy conversion coupled devices within the IEMA,as well as energy interaction and demand response(DR),based on the energy interaction prices provided by ESS.The results demonstrate that the optimization strategy proposed in this paper not only effectively balances the benefits of the IEMA and ESS but also enhances energy consumption rates and reduces IEMA energy costs. 展开更多
关键词 Energy storage station dynamic pricing mechanism stackelberg game integrated energy multi-microgrid alliance demand response
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How Autonomy Support Environment Influences Student Online Game Addiction:The Mediating Roles of Academic Motivation and Academic Perseverance
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作者 Lingling Li Jingjing Liang Shuzhen Chen 《International Journal of Mental Health Promotion》 2024年第10期777-790,共14页
Background:Online game addiction has become a serious global public health problem among adolescents.However,its influencing factors and mediating mechanisms remain ambiguous.Methods:The present study adopted stratifi... Background:Online game addiction has become a serious global public health problem among adolescents.However,its influencing factors and mediating mechanisms remain ambiguous.Methods:The present study adopted stratified random sampling to collect 6146 junior high school student samples in China's Mainland.We used regression analysis,and Bootstrap mediation test through SPSS 26.0 and AMOS 24.0 to reveal the tendency of students’online game addiction with different background characteristics and whether autonomy support from parents and teachers can effectively reduce online game addiction.Results:The results showed that parental(β=−0.112,p<0.001)and teacher(β=−0.225,p<0.001)autonomy support were conducive to reducing students’online game addiction.Academic perseverance(β=−0.080,95%CI=[−0.103,−0.058])and academic motivation(β=−0.073,95%CI=[−0.095,−0.052])partially mediated the relationship between autonomy support and online game addiction.Conclusion:This result provides a theoretical basis for educational interventions.It suggests that strengthening autonomy support could enhance students’academic perseverance and motivation and further reduce online game addiction.This study utilized a cross-sectional research design,making it difficult to determine the causal relationship between autonomy support environment and online game addiction. 展开更多
关键词 Online game addiction autonomy support academic perseverance academic motivation junior high school students MEDIATION
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Risk assessment of high-speed railway CTC system based on improved game theory and cloud model
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作者 Yanhao Sun Tao Zhang +2 位作者 Shuxin Ding Zhiming Yuan Shengliang Yang 《Railway Sciences》 2024年第3期388-410,共23页
Purpose-In order to solve the problem of inaccurate calculation of index weights,subjectivity and uncertainty of index assessment in the risk assessment process,this study aims to propose a scientific and reasonable c... Purpose-In order to solve the problem of inaccurate calculation of index weights,subjectivity and uncertainty of index assessment in the risk assessment process,this study aims to propose a scientific and reasonable centralized traffic control(CTC)system risk assessment method.Design/methodologylapproach-First,system-theoretic process analysis(STPA)is used to conduct risk analysis on the CTC system and constructs risk assessment indexes based on this analysis.Then,to enhance the accuracy of weight calculation,the fuzzy analytical hierarchy process(FAHP),fuzzy decision-making trial and evaluation laboratory(FDEMATEL)and entropy weight method are employed to calculate the subjective weight,relative weight and objective weight of each index.These three types of weights are combined using game theory to obtain the combined weight for each index.To reduce subjectivity and uncertainty in the assessment process,the backward cloud generator method is utilized to obtain the numerical character(NC)of the cloud model for each index.The NCs of the indexes are then weighted to derive the comprehensive cloud for risk assessment of the CTC system.This cloud model is used to obtain the CTC system's comprehensive risk assessment.The model's similarity measurement method gauges the likeness between the comprehensive risk assessment cloud and the risk standard cloud.Finally,this process yields the risk assessment results for the CTC system.Findings-The cloud model can handle the subjectivity and fuzziness in the risk assessment process well.The cloud model-based risk assessment method was applied to the CTC system risk assessment of a railway group and achieved good results.Originality/value-This study provides a cloud model-based method for risk assessment of CTC systems,which accurately calculates the weight of risk indexes and uses cloud models to reduce uncertainty and subjectivity in the assessment,achieving effective risk assessment of CTC systems.It can provide a reference and theoretical basis for risk management of the CTC system. 展开更多
关键词 High-speed railway Centralized traffic control Risk assessment game theory Cloud model Paper type Research paper
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Effect of interesting games on relief of preoperative anxiety in preschool children 被引量:1
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作者 Xing-Lian Gao Ying Liu +2 位作者 Shi Tian Dong-Qing Zhang Qing-Ping Wu 《International Journal of Nursing Sciences》 2014年第1期89-92,共4页
Purpose:To evaluate the effect of interesting games on reducing preoperative anxiety and improving compliance with anaesthesia in children.Methods:Ninety preschool-aged children undergoing elective surgery were random... Purpose:To evaluate the effect of interesting games on reducing preoperative anxiety and improving compliance with anaesthesia in children.Methods:Ninety preschool-aged children undergoing elective surgery were randomly assigned to two groups.The children in the control group were admitted to a general preoperative room with one parent for 15e20 min,and were then taken into the anaesthesia room.During anaesthetic induction,the nurse attracted the children’s attention using an interesting game with encouragement and attention diversion.The children’s anxiety was assessed using the Modified Yale Preoperative Anxiety Scale(mYPAS)when they entered the operating room,while they were waiting to undergo s0urgery,and during anaesthetic induction.Moreover,the children’s compliance with anaesthetic induction was assessed using the Induction Compliance Checklist(ICC).Results:No statistically significant differences in the mYPAS scores were observed between the two groups upon entering the operating room(p>0.05).The mYPAS scores were significantly lower in the experimental group than in the control group while waiting for surgery and during anaesthetic induction(p<0.05),while there were no significant differences in the mYPAS scores upon entering the operating room.The children’s compliance with anaesthetic induction was significantly higher in the experimental group than in the control group(p<0.05).Conclusion:Engagement in an interesting game can reduce preschool-aged children’s preoperative anxiety and improve their compliance with anaesthetic induction. 展开更多
关键词 ANXIETY CHILD game and playthings Preoperative care PRESCHOOL
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Problematic Use of Video Games in Schools in Northern Benin (2023)
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作者 Ireti Nethania Elie Ataigba David Sinet Koivogui +6 位作者 Damega Wenkourama Marcos Tohou Eurydice Elvire Djossou Anselme Djidonou Francis Tognon Tchegnonsi Prosper Gandaho Josiane Ezin Houngbe 《Open Journal of Psychiatry》 2024年第2期120-141,共22页
Objective: To study the problematic use of video games among secondary school students in the city of Parakou in 2023. Methods: Descriptive cross-sectional study conducted in the commune of Parakou from December 2022 ... Objective: To study the problematic use of video games among secondary school students in the city of Parakou in 2023. Methods: Descriptive cross-sectional study conducted in the commune of Parakou from December 2022 to July 2023. The study population consisted of students regularly enrolled in public and private secondary schools in the city of Parakou for the 2022-2023 academic year. A two-stage non-proportional stratified sampling technique combined with simple random sampling was adopted. The Problem Video Game Playing (PVP) scale was used to assess problem gambling in the study population, while anxiety and depression were assessed using the Hospital Anxiety and Depression Scale (HADS). Results: A total of 1030 students were included. The mean age of the pupils surveyed was 15.06 ± 2.68 years, with extremes of 10 and 28 years. The [13 - 18] age group was the most represented, with a proportion of 59.6% (614) in the general population. Females predominated, at 52.8% (544), with a sex ratio of 0.89. The prevalence of problematic video game use was 24.9%, measured using the Video Game Playing scale. Associated factors were male gender (p = 0.005), pocket money under 10,000 cfa (p = 0.001) and between 20,000 - 90,000 cfa (p = 0.030), addictive family behavior (p < 0.001), monogamous family (p = 0.023), good relationship with father (p = 0.020), organization of video game competitions (p = 0.001) and definite anxiety (p Conclusion: Substance-free addiction is struggling to attract the attention it deserves, as it did in its infancy everywhere else. This study complements existing data and serves as a reminder of the need to focus on this group of addictions, whose problematic use of video games remains the most frequent due to its accessibility and social tolerance. Preventive action combined with curative measures remains the most effective means of combating the problem at national level. 展开更多
关键词 Gaming Problem Video games BENIN 2023
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Impacts of Human Activities and Season on Species Diversity and Abundance of Butterflies in Mpanga Kipengere Game Reserve and Surrounding Farmlands, Tanzania
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作者 Privatus M. Kasisi Nsajigwa Mbije Paul Lyimo 《Open Journal of Ecology》 2024年第4期274-291,共18页
Maintaining natural habitats is crucial for the preservation of insects and other species that indicate environmental changes. However, the Mpanga/Kipengere Game Reserve and its surrounding farmlands are facing distur... Maintaining natural habitats is crucial for the preservation of insects and other species that indicate environmental changes. However, the Mpanga/Kipengere Game Reserve and its surrounding farmlands are facing disturbance due to human activities, which is putting many wildlife species, particularly larger mammals, at risk. To determine the impact of human activities on butterfly species diversity and abundance in the reserve and its surrounding areas, we conducted a study from November 2021 to October 2023. We collected butterfly data using transect walks and baited traps in two habitat types. Our study yielded 2799 butterfly Individuals ranging in 124 species divided into five families habitat, season, and anthropogenic factors are significant environmental variables influencing species diversity and abundance of butterflies. Therefore, it’s important to protect habitat and dry-season water for the conservation of invertebrates such as butterflies. Our study findings provide essential information for ecological monitoring and future assessment of the Mpanga/Kipengere Game Reserve ecosystem health. 展开更多
关键词 Mpanga Kipengere game Reserve Species Diversity HABITAT Butterflies SEASON Human Activities
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Mongolian Traditional Game-“Shagai”Features of Mongolian Traditional Games
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作者 Turtogtokh Batkhuyag 《Cultural and Religious Studies》 2024年第2期104-112,共9页
In today’s interconnected global society,a crucial aspect that defines the identity of an independent country is its distinctive national heritage and values.Every country has many different cultures,and children’s ... In today’s interconnected global society,a crucial aspect that defines the identity of an independent country is its distinctive national heritage and values.Every country has many different cultures,and children’s games exist in every culture.Every culture has unique characteristics and norms that have been agreed upon by the members of the culture(Usman&Yusuf,2022).Mongolians believe that the future of their nation can be discerned through the toys that children play with.These toys reflect Mongolia’s nomadic culture,rich heritage,customs,precious belongings,and unique playthings.Mongolian culture and mentality are nurtured in children through play,and an essential aspect of Mongolian games is their close association with people’s work and way of life.The Mongolian toys stand as a significant intellectual contribution of the Mongolian people to human history. 展开更多
关键词 traditional game shagai early childhood development research on shagai
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THE 6^(th) SPORTS GAMES OF THE BUDDHIST ACADEMY OF XIZANG HELD IN LHASA
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作者 Jiahuajia(Text/Photos) Degyi Drolma(Text/Photos) 《China's Tibet》 2024年第3期F0002-F0002,共1页
On May 8th,the 6th sportsgames of the Buddhist Academy of Xizang was held in Lhasa.The sports games featured field events,track events,and fun sports events,including 100 metres,standing long jump,shot put,400m relay,... On May 8th,the 6th sportsgames of the Buddhist Academy of Xizang was held in Lhasa.The sports games featured field events,track events,and fun sports events,including 100 metres,standing long jump,shot put,400m relay,two-person running with legs tied up,and sandbag carrying-a traditional Tibetan sport.The teachers and students of the academy actively participated in and enjoyed the sports.Let's share their passion forsports together! 展开更多
关键词 TIBETAN SPORTS games
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