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Study on the Present Situation and Optimization Path of Gamification Design in Chinese University Libraries
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作者 Yuchen Li Junyan Zhu +2 位作者 Yaxian Feng Xingrui Yang Yu Zhou 《Journal on Big Data》 2022年第2期125-133,共9页
In this paper,137“First-class universities”and“First-class discipline”construction universities in China are selected as the objects of investigation to analyzes the present situation and characteristics of the g... In this paper,137“First-class universities”and“First-class discipline”construction universities in China are selected as the objects of investigation to analyzes the present situation and characteristics of the game design of University Library in China.Taking the university library in other countries as the reference object,this paper compares the differences of the game design of University Library in China and other countries,sums up the deficiency of the gamification service practice in Chinese university libraries.At last,this paper proposes an optimization path of the gamification design of Chinese University Library from six aspects of game type,game service object,game interactive mode,game application,game development and game playability. 展开更多
关键词 Double first-class university libraries gamification design optimization path
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