To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA...To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA)and cognitive reliability and error analysis method(CREAM)is proposed.STPACREAM can identify unsafe control actions and find the causal path during the interaction of avionics systems and pilot with the help of formal verification tools automatically.The common performance conditions(CPC)of avionics systems in the aviation environment is established and a quantitative analysis of human failure is carried out.Taking the head-up display(HUD)system interaction process as an example,a case analysis is carried out,the layered safety control structure and formal model of the HUD interaction process are established.For the interactive behavior“Pilots approaching with HUD”,four unsafe control actions and35 causal scenarios are identified and the impact of common performance conditions at different levels on the pilot decision model are analyzed.The results show that HUD's HCI level gradually improves as the scores of CPC increase,and the quality of crew member cooperation and time sufficiency of the task is the key to its HCI.Through case analysis,it is shown that STPACREAM can quantitatively assess the hazards in HCI and identify the key factors that impact safety.展开更多
In this paper,we present an RFID based human and Unmanned Aerial Vehicle(UAV)Interaction system,termed RFHUI,to provide an intuitive and easy-to-operate method to navigate a UAV in an indoor environment.It relies on t...In this paper,we present an RFID based human and Unmanned Aerial Vehicle(UAV)Interaction system,termed RFHUI,to provide an intuitive and easy-to-operate method to navigate a UAV in an indoor environment.It relies on the passive Radio-Frequency IDentification(RFID)technology to precisely track the pose of a handheld controller,and then transfer the pose information to navigate the UAV.A prototype of the handheld controller is created by attaching three or more Ultra High Frequency(UHF)RFID tags to a board.A Commercial Off-The-Shelf(COTS)RFID reader with multiple antennas is deployed to collect the observations of the tags.First,the precise positions of all the tags can be obtained by our proposed method,which leverages a Bayesian filter and Channel State Information(CSI)phase measurements collected from the RFID reader.Second,we introduce a Singular Value Decomposition(SVD)based approach to obtain a 6-DoF(Degrees of Freedom)pose of the controller from estimated positions of the tags.Furthermore,the pose of the controller can be precisely tracked in a real-time manner,while the user moves the controller.Finally,control commands will be generated from the controller's pose and sent to the UAV for navigation.The performance of the RFHUI is evaluated by several experiments.The results show that it provides precise poses with 0.045m mean error in position and 2.5∘mean error in orientation for the controller,and enables the controller to precisely and intuitively navigate the UAV in an indoor environment.展开更多
In this paper,we investigate methodologies to improve direct-touch interaction on invisible and intangible spatial input.We firstly discuss about the motive of looking for a new input method for whole body interaction...In this paper,we investigate methodologies to improve direct-touch interaction on invisible and intangible spatial input.We firstly discuss about the motive of looking for a new input method for whole body interaction and how it can be meaningful.We also describe the role that can play spatial interaction to improve the freedom of interaction for a user.We propose a method of spatial centered interaction using invisible and intangible spatial inputs.However,given their lack of tactile feedback and visual representation,direct touch interaction on such input can be confused.In order to make a step toward understanding causes and solutions for such phenomena,we made 2 user experiments.In the first one,we test 5 setups of helper that provide information of the location of the input by constraining the dimension it is located at.The results show that using marker on the ground and a relationship with the height of the user’s body improve significantly the locative task.In the second experiment,we create a dancing game using invisible and intangible spatial inputs and we stress the results obtained in the first experiment within this cognitively demanding context.Results show that the same setup of helper is still providing very good results in that context.展开更多
Human computer interaction (HCI) and software engineering approaches are always taken into the account together in order to make the well-organized software. Interactive design is the significant part of new media whi...Human computer interaction (HCI) and software engineering approaches are always taken into the account together in order to make the well-organized software. Interactive design is the significant part of new media which has been proposed to the world for the past decades, and it is a very proficient technique. Interactive maps add more dimensions of information;they become a more and more helpful tools and resources. This research clarifies the idea of how we can smooth the progress of presenting and communicating the essential information using interactive manner. The interactive map of Bangkok underground train and sky train navigation routes map was developed as the case study using user-centered design (UCD) methodology as the fundamental developing processes. The main objective of the work is to develop the friendly and usable web based software that reduce the confusion and help users save times. The software developing processes in this work tend to focus on the users. And also the essential idea of the research is to take the uses and gratification communication theory of the users into account with the intention of providing what user requires by finding the real users’ requirements. This means the user can control software according to their needs and software act or response according to user’s requests. The paper mentions the role of communication theory, human computer interaction, and user-centered design software developing.展开更多
A considerable portion of the population now experiences osteoarthritis of the knee,spine,and hip due to lifestyle changes.Therefore,early treatment,recognition and prevention are essential to reduce damage;neverthele...A considerable portion of the population now experiences osteoarthritis of the knee,spine,and hip due to lifestyle changes.Therefore,early treatment,recognition and prevention are essential to reduce damage;nevertheless,this time-consuming activity necessitates a variety of tests and in-depth analysis by physicians.To overcome the existing challenges in the early detection of Knee Osteoarthritis(KOA),an effective automated technique,prompt recognition,and correct categorization are required.This work suggests a method based on an improved deep learning algorithm that makes use of data from the knee images after segmentation to detect KOA and its severity using the Kellgren-Lawrence(KL) classification schemes,such as Class-I,Class-II,Class-III,and Class-IV.Utilizing ResNet to segregate knee pictures,we first collected features from these images before using the Bidirectional Long Short-Term Memory(BiLSTM)architecture to classify them.Given that the technique is a pre-trained network and doesn’t require a large training set,the Mendeley VI dataset has been utilized for the training of the proposed model.To evaluate the effectiveness of the suggested model,cross-validation has also been employed using the Osteoarthritis Initiative(OAI)dataset.Furthermore,our suggested technique is more resilient,which overcomes the challenge of imbalanced training data due to the hybrid architecture of our proposed model.The suggested algorithm is a cuttingedge and successful method for documenting the successful application of the timely identification and severity categorization of KOA.The algorithm showed a cross-validation accuracy of 78.57%and a testing accuracy of 84.09%.Numerous tests have been conducted to show that our suggested algorithm is more reliable and capable than the state-of-the-art at identifying and categorizing KOA disease.展开更多
Immersive visualization utilizes virtual reality,mixed reality devices,and other interactive devices to create a novel visual environment that integrates multimodal perception and interaction.This technology has been ...Immersive visualization utilizes virtual reality,mixed reality devices,and other interactive devices to create a novel visual environment that integrates multimodal perception and interaction.This technology has been maturing in recent years and has found broad applications in various fields.Based on the latest research advancements in visualization,this paper summarizes the state-of-theart work in immersive visualization from the perspectives of multimodal perception and interaction in immersive environments,additionally discusses the current hardware foundations of immersive setups.By examining the design patterns and research approaches of previous immersive methods,the paper reveals the design factors for multimodal perception and interaction in current immersive environments.Furthermore,the challenges and development trends of immersive multimodal perception and interaction techniques are discussed,and potential areas of growth in immersive visualization design directions are explored.展开更多
设计与实现面向领域应用的交互式信息可视化软件十分困难.缺乏统一的开发方法与支撑工具箱,为非专家用户提供对层次、网络、多维等数据类型的统一支持,对各种可视化技术与交互技术的统一支持,以及对信息可视化任务的统一支持针对此问题...设计与实现面向领域应用的交互式信息可视化软件十分困难.缺乏统一的开发方法与支撑工具箱,为非专家用户提供对层次、网络、多维等数据类型的统一支持,对各种可视化技术与交互技术的统一支持,以及对信息可视化任务的统一支持针对此问题,提出了一种模型驱动的交互式信息可视化开发方法Daisy.首先,提出了交互式信息可视化界面模型IIVM(interactive information visualization interface model);然后,提出了基于IIVM的交互式信息可视化开发方法Daisy,讨论了该方法的两个核心技术:IIVM建模与描述文件生成方法、系统自动生成方法.同时。给出了Daisy工具箱,包括Daisy建模工具、Daisy系统自动生成工具以及运行时框架与组件库.最后,给出了该开发方法与工具箱的应用实例.实例表明,该方法能够为交互式信息可视化开发的统一支撑方法问题提供一种有效的解决方案.展开更多
基金supported by the National Key Research and Development Program of China(2021YFB1600601)the Joint Funds of the National Natural Science Foundation of China and the Civil Aviation Administration of China(U1933106)+2 种基金the Scientific Research Project of Tianjin Educational Committee(2019KJ134)the Natural Science Foundation of TianjinIntelligent Civil Aviation Program(21JCQNJ C00900)。
文摘To solve the problem of risk identification and quantitative assessment for human-computer interaction(HCI)in complex avionics systems,an HCI safety analysis framework based on system-theoretical process analysis(STPA)and cognitive reliability and error analysis method(CREAM)is proposed.STPACREAM can identify unsafe control actions and find the causal path during the interaction of avionics systems and pilot with the help of formal verification tools automatically.The common performance conditions(CPC)of avionics systems in the aviation environment is established and a quantitative analysis of human failure is carried out.Taking the head-up display(HUD)system interaction process as an example,a case analysis is carried out,the layered safety control structure and formal model of the HUD interaction process are established.For the interactive behavior“Pilots approaching with HUD”,four unsafe control actions and35 causal scenarios are identified and the impact of common performance conditions at different levels on the pilot decision model are analyzed.The results show that HUD's HCI level gradually improves as the scores of CPC increase,and the quality of crew member cooperation and time sufficiency of the task is the key to its HCI.Through case analysis,it is shown that STPACREAM can quantitatively assess the hazards in HCI and identify the key factors that impact safety.
文摘In this paper,we present an RFID based human and Unmanned Aerial Vehicle(UAV)Interaction system,termed RFHUI,to provide an intuitive and easy-to-operate method to navigate a UAV in an indoor environment.It relies on the passive Radio-Frequency IDentification(RFID)technology to precisely track the pose of a handheld controller,and then transfer the pose information to navigate the UAV.A prototype of the handheld controller is created by attaching three or more Ultra High Frequency(UHF)RFID tags to a board.A Commercial Off-The-Shelf(COTS)RFID reader with multiple antennas is deployed to collect the observations of the tags.First,the precise positions of all the tags can be obtained by our proposed method,which leverages a Bayesian filter and Channel State Information(CSI)phase measurements collected from the RFID reader.Second,we introduce a Singular Value Decomposition(SVD)based approach to obtain a 6-DoF(Degrees of Freedom)pose of the controller from estimated positions of the tags.Furthermore,the pose of the controller can be precisely tracked in a real-time manner,while the user moves the controller.Finally,control commands will be generated from the controller's pose and sent to the UAV for navigation.The performance of the RFHUI is evaluated by several experiments.The results show that it provides precise poses with 0.045m mean error in position and 2.5∘mean error in orientation for the controller,and enables the controller to precisely and intuitively navigate the UAV in an indoor environment.
文摘In this paper,we investigate methodologies to improve direct-touch interaction on invisible and intangible spatial input.We firstly discuss about the motive of looking for a new input method for whole body interaction and how it can be meaningful.We also describe the role that can play spatial interaction to improve the freedom of interaction for a user.We propose a method of spatial centered interaction using invisible and intangible spatial inputs.However,given their lack of tactile feedback and visual representation,direct touch interaction on such input can be confused.In order to make a step toward understanding causes and solutions for such phenomena,we made 2 user experiments.In the first one,we test 5 setups of helper that provide information of the location of the input by constraining the dimension it is located at.The results show that using marker on the ground and a relationship with the height of the user’s body improve significantly the locative task.In the second experiment,we create a dancing game using invisible and intangible spatial inputs and we stress the results obtained in the first experiment within this cognitively demanding context.Results show that the same setup of helper is still providing very good results in that context.
文摘Human computer interaction (HCI) and software engineering approaches are always taken into the account together in order to make the well-organized software. Interactive design is the significant part of new media which has been proposed to the world for the past decades, and it is a very proficient technique. Interactive maps add more dimensions of information;they become a more and more helpful tools and resources. This research clarifies the idea of how we can smooth the progress of presenting and communicating the essential information using interactive manner. The interactive map of Bangkok underground train and sky train navigation routes map was developed as the case study using user-centered design (UCD) methodology as the fundamental developing processes. The main objective of the work is to develop the friendly and usable web based software that reduce the confusion and help users save times. The software developing processes in this work tend to focus on the users. And also the essential idea of the research is to take the uses and gratification communication theory of the users into account with the intention of providing what user requires by finding the real users’ requirements. This means the user can control software according to their needs and software act or response according to user’s requests. The paper mentions the role of communication theory, human computer interaction, and user-centered design software developing.
文摘A considerable portion of the population now experiences osteoarthritis of the knee,spine,and hip due to lifestyle changes.Therefore,early treatment,recognition and prevention are essential to reduce damage;nevertheless,this time-consuming activity necessitates a variety of tests and in-depth analysis by physicians.To overcome the existing challenges in the early detection of Knee Osteoarthritis(KOA),an effective automated technique,prompt recognition,and correct categorization are required.This work suggests a method based on an improved deep learning algorithm that makes use of data from the knee images after segmentation to detect KOA and its severity using the Kellgren-Lawrence(KL) classification schemes,such as Class-I,Class-II,Class-III,and Class-IV.Utilizing ResNet to segregate knee pictures,we first collected features from these images before using the Bidirectional Long Short-Term Memory(BiLSTM)architecture to classify them.Given that the technique is a pre-trained network and doesn’t require a large training set,the Mendeley VI dataset has been utilized for the training of the proposed model.To evaluate the effectiveness of the suggested model,cross-validation has also been employed using the Osteoarthritis Initiative(OAI)dataset.Furthermore,our suggested technique is more resilient,which overcomes the challenge of imbalanced training data due to the hybrid architecture of our proposed model.The suggested algorithm is a cuttingedge and successful method for documenting the successful application of the timely identification and severity categorization of KOA.The algorithm showed a cross-validation accuracy of 78.57%and a testing accuracy of 84.09%.Numerous tests have been conducted to show that our suggested algorithm is more reliable and capable than the state-of-the-art at identifying and categorizing KOA disease.
基金supported in part by Beijing Natural Science Foundation(4212030).
文摘Immersive visualization utilizes virtual reality,mixed reality devices,and other interactive devices to create a novel visual environment that integrates multimodal perception and interaction.This technology has been maturing in recent years and has found broad applications in various fields.Based on the latest research advancements in visualization,this paper summarizes the state-of-theart work in immersive visualization from the perspectives of multimodal perception and interaction in immersive environments,additionally discusses the current hardware foundations of immersive setups.By examining the design patterns and research approaches of previous immersive methods,the paper reveals the design factors for multimodal perception and interaction in current immersive environments.Furthermore,the challenges and development trends of immersive multimodal perception and interaction techniques are discussed,and potential areas of growth in immersive visualization design directions are explored.
文摘设计与实现面向领域应用的交互式信息可视化软件十分困难.缺乏统一的开发方法与支撑工具箱,为非专家用户提供对层次、网络、多维等数据类型的统一支持,对各种可视化技术与交互技术的统一支持,以及对信息可视化任务的统一支持针对此问题,提出了一种模型驱动的交互式信息可视化开发方法Daisy.首先,提出了交互式信息可视化界面模型IIVM(interactive information visualization interface model);然后,提出了基于IIVM的交互式信息可视化开发方法Daisy,讨论了该方法的两个核心技术:IIVM建模与描述文件生成方法、系统自动生成方法.同时。给出了Daisy工具箱,包括Daisy建模工具、Daisy系统自动生成工具以及运行时框架与组件库.最后,给出了该开发方法与工具箱的应用实例.实例表明,该方法能够为交互式信息可视化开发的统一支撑方法问题提供一种有效的解决方案.