Linking pieces of design information for inspiration are an important part of the early phase of the design process. One key tinking operation is assembling, wherein designers create new ideas by assembting partiat or...Linking pieces of design information for inspiration are an important part of the early phase of the design process. One key tinking operation is assembling, wherein designers create new ideas by assembting partiat or whore pieces of ideas together. How designers assemble the ideas reflect their design process. Hence, by developing a computational toot for assembling ideas, the underlying rutes of design decision-making might be reveated. In this research, we employed a computational design method consisting of methodotogical mapping (jigsaw) and consequential analysis (Design Jigsaw system prototype) to create associations between varied types of information at different levers in the design information hierarchy. We then propose a system prototype called Design Jigsaw, based on the analysis of five representation schemes with network-tike structures and sound detegation mechanisms. We atso developed and explored the representation, components, and the control mechanisms involved in these components. The algorithm of the two main control strategies, grouping and matching/combining, is described in detail atong with the procedurat description of a jigsaw solving session. Furthermore, we conducted a design experiment to reify the process of the Design Jigsaw system prototype.展开更多
文摘Linking pieces of design information for inspiration are an important part of the early phase of the design process. One key tinking operation is assembling, wherein designers create new ideas by assembting partiat or whore pieces of ideas together. How designers assemble the ideas reflect their design process. Hence, by developing a computational toot for assembling ideas, the underlying rutes of design decision-making might be reveated. In this research, we employed a computational design method consisting of methodotogical mapping (jigsaw) and consequential analysis (Design Jigsaw system prototype) to create associations between varied types of information at different levers in the design information hierarchy. We then propose a system prototype called Design Jigsaw, based on the analysis of five representation schemes with network-tike structures and sound detegation mechanisms. We atso developed and explored the representation, components, and the control mechanisms involved in these components. The algorithm of the two main control strategies, grouping and matching/combining, is described in detail atong with the procedurat description of a jigsaw solving session. Furthermore, we conducted a design experiment to reify the process of the Design Jigsaw system prototype.