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Research on Intangible Cultural Heritage Entering Scenic Spots Based on Immersive Experience
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作者 LI Yun 《Journal of Landscape Research》 2022年第1期94-96,共3页
Intangible cultural heritage intervening in tourism can enrich tourism products and improve the attraction of scenic spots.Meantime,it also displays the rich cultural connotation of tourism products by virtue of the d... Intangible cultural heritage intervening in tourism can enrich tourism products and improve the attraction of scenic spots.Meantime,it also displays the rich cultural connotation of tourism products by virtue of the diversity of intangible cultural heritage,and well protects and inherits intangible cultural heritage,creating a new mode for scenic spot development with empowerment of culture and creation.From the perspective of immersive experience,this study discusses intangible cultural heritage entering scenic spots with Dawakun desert scenic spot in Yopurga County,Xinjiang as a case study. 展开更多
关键词 immersive experience Intangible cultural heritage XINJIANG Dawakun desert scenic spot
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Teaching mechanism empowered by virtual simulation: Edge computing–driven approach
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作者 Ziqiao Wang Xiaomu Cai 《Digital Communications and Networks》 SCIE CSCD 2023年第2期483-491,共9页
With the rapid development of network and communication techniques,the teaching forms have become diversified.To enhance the education experience and improve the teaching environment,an increasing number of educationa... With the rapid development of network and communication techniques,the teaching forms have become diversified.To enhance the education experience and improve the teaching environment,an increasing number of educational institutions have adopted virtual simulation technology.A typical teaching mechanism is to exploit Virtual Reality(VR)technology,which affords participants an immersive experience.Unquestionably,such a VRbased mode is highly approved.However,the performance of this technology requires further optimization.On one hand,for VR 360video,the current intraframe decision cannot adapt to rapid response demands.On the other hand,the generated data size is considerably large and fast computation may not be realized,depending on the local VR device.Therefore,this study proposes an improved teaching mechanism empowered by edge computing–driven VR,called VE4T,that involves two parts.First,an intraframe decision algorithm for VR 360videos is devised to realize the rapid responses.Second,an edge computing framework is proposed to offload some tasks to an edge server for computation,where a task scheduling strategy is developed to check whether a task needs to be offloaded.Finally,experiments are performed using a practical teaching scenario with some VR devices.The obtained results demonstrate that VE4T is more efficient than existing mechanisms. 展开更多
关键词 Virtual reality Edge computing immersive experience Scheduling strategy Intraframe decision
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Study of Immersion in Augmented Reality Through Analysis of Immersion Elements in Museums
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作者 Xiaofan Zhang 《Journal of Contemporary Educational Research》 2023年第8期112-118,共7页
With the advent of the information age,augmented reality technology can enhance the sense of reality in the virtual world and immerse people in the real and virtual world.People have always been interested in virtual ... With the advent of the information age,augmented reality technology can enhance the sense of reality in the virtual world and immerse people in the real and virtual world.People have always been interested in virtual space or augmented reality technology,especially in the face of historical development trends.Museums have always been open to the public,they are not just a collection,but also an exhibition for the public.Through analyzing different museums,it is found that museums with augmented reality technology exhibitions are non-profit museums for the purpose of emotional experience.In order to find out the immersion factors of virtual reality in museums,on the basis of previous research,this paper divides immersion in augmented reality into story immersion,five-sense experience immersion,and spatial interaction immersion.Through the analysis of different museums,it is found that immersion through five-sense experience is the most commonly used method when all display media are included.This method provides educational content for museum visitors and projects virtual presentations through monitors and portable IT devices,thereby increasing visitors’viewing pleasure. 展开更多
关键词 EXHIBITION MUSEUMS immersive experience Augmented reality
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