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An Overview of Interactive Immersive Services
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作者 Xiaozhi Yuan Qingyang Wang +5 位作者 Linfeng Zhang Li Peng Xiaojie Zhu Jinlan Ma Zhan Liu Yuxiang Jiang 《China Communications》 SCIE CSCD 2023年第12期1-18,共18页
Immersive services are the typical emerging services in current IMT-2020 network.With the development of network evolution,real-time interactive applications emerge one after another.This article provides an overview ... Immersive services are the typical emerging services in current IMT-2020 network.With the development of network evolution,real-time interactive applications emerge one after another.This article provides an overview on immersive services which focus on real-time interaction.The scenarios,framework,requirements,key technologies,and issues of interactive immersive service are presented. 展开更多
关键词 framework interactive immersive service key technology REQUIREMENT SCENARIO
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Optimization of Interactive Videos Empowered the Experience of Learning Management System
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作者 Muhammad Akram Muhammad Waseem Iqbal +3 位作者 M.Usman Ashraf Erssa Arif Khalid Alsubhi Hani Moaiteq Aljahdali 《Computer Systems Science & Engineering》 SCIE EI 2023年第7期1021-1038,共18页
The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who ... The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video. 展开更多
关键词 User interface user experience learning management system linear nonlinear video interactive video visual design
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Research on Intangible Cultural Heritage Entering Scenic Spots Based on Immersive Experience
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作者 LI Yun 《Journal of Landscape Research》 2022年第1期94-96,共3页
Intangible cultural heritage intervening in tourism can enrich tourism products and improve the attraction of scenic spots.Meantime,it also displays the rich cultural connotation of tourism products by virtue of the d... Intangible cultural heritage intervening in tourism can enrich tourism products and improve the attraction of scenic spots.Meantime,it also displays the rich cultural connotation of tourism products by virtue of the diversity of intangible cultural heritage,and well protects and inherits intangible cultural heritage,creating a new mode for scenic spot development with empowerment of culture and creation.From the perspective of immersive experience,this study discusses intangible cultural heritage entering scenic spots with Dawakun desert scenic spot in Yopurga County,Xinjiang as a case study. 展开更多
关键词 immersive experience Intangible cultural heritage XINJIANG Dawakun desert scenic spot
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The Application of Immersive Experience in Museum Teaching
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作者 Huiping Luo Jiaqi Liu 《Review of Educational Theory》 2020年第1期21-25,共5页
In recent years,museums have shifted from“things as the core to people as the core”.The people-oriented navigation model has increasingly become the center of the museum’s youth education.However,the inherent short... In recent years,museums have shifted from“things as the core to people as the core”.The people-oriented navigation model has increasingly become the center of the museum’s youth education.However,the inherent shortcomings of traditional museum teaching no longer meet the needs of today’s society.Therefore,from the perspective of immersive teaching,the author innovates museum teaching.The design of a new museum teaching mode through the integration of the Dick&Carey model and the“learning”-based teaching model is important for the application of immersive teaching in museum education. 展开更多
关键词 immersive experience MUSEUM EXPLORATORY
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New Mode in Parasites Experimental Teaching --Application and Experience of Interactive Teaching with Digital Microscope System
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作者 Zheng Fengying 《International English Education Research》 2014年第9期73-75,共3页
In order to improve the parasites experimental teaching quality, Digital Microscope System is used to replace the ordinary optical microscope in the teaching of eggs, imagoes, and tissue slices. The new model of exper... In order to improve the parasites experimental teaching quality, Digital Microscope System is used to replace the ordinary optical microscope in the teaching of eggs, imagoes, and tissue slices. The new model of experimental teaching, integrating modem information technology into the parasite experimental teaching, gives full play to the students' learning enthusiasm, initiative and creativity and improves the quality of experimental teaching. And at the same time, it provides a basis for the microbiological and pathological experimental teaching reform. 展开更多
关键词 Digital Microscope interaction experimental teaching experience
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How Sense of Ritual in Tourism Impacts Tourists’Co-Creation of Tourism Experience Values:A Study Based on the Theory of Value Co-Creation
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作者 Yi Min Zhang Guangyu Sun Genjin 《Contemporary Social Sciences》 2024年第2期67-84,共18页
Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism mo... Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism model to examine tourists'active engagement in the process of co-creating tourism experience values.It employed Partial Least Squares Structural Equation Modeling(PLS-SEM)to empirically test the proposed hypotheses.The findings demonstrate that the model constructed in the present study exhibits robust reliability,validity,and explanatory power.The perception of the sense of ritual in tourism exerts a significant positive influence on tourists’co-creation of tourism experience values,thereby significantly enhancing both the communitas and flow experienced by tourists during their travels.Moreover,such communitas and flow can mediate the influence of the sense of ritual in tourism on tourists’co-creation of tourism experience values.This study contributes to advancing the current research on tourists’co-creation of tourism experience values and the sense of ritual in tourism,thereby providing theoretical foundations for cultivating a sense of ritual within tourism consumption scenarios. 展开更多
关键词 sense of ritual in tourism tourists’co-creation of tourism experience values theory of value co-creation theory of Interaction Ritual Chains
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Application of Natural Language Processing in Virtual Experience AI Interaction Design
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作者 Ziqian Rong 《Journal of Intelligent Learning Systems and Applications》 2024年第4期403-417,共15页
This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virt... This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virtual Reality (VR) and Augmented Reality (AR) technologies to achieve more natural and intuitive interaction models through NLP techniques. Through experiments and data analysis across multiple technical models, this study proposes an innovative design solution based on natural language interaction and summarizes its advantages and limitations in immersive experiences. 展开更多
关键词 Natural Language Processing Virtual Reality Augmented Reality Interaction Design User experience
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Research on Landscape Design of Waterfront Public Space in Mountainous Cities Based on User Experience-Taking the Waterfront Landscape Design of Art Peninsula in Chongqing as an Example
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作者 Haiyan Tang Miaoqing Zhang 《Journal of World Architecture》 2024年第5期47-53,共7页
Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.... Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.Waterfront spaces,often serving as the core areas of city development,possess favorable location advantages and special attributes of water-land intersection,giving them more possibilities for functional transformation[1].However,the ultimate goal of design is to provide users with a vibrant waterfront area.The design of waterfront spaces should focus more on people’s behavioral needs,allowing users to feel a good interaction between the place and their behavioral needs during space usage[2].Therefore,the design incorporates human environmental behavior,increases interactive experiences,and enriches spatial interest. 展开更多
关键词 User experience Interaction Waterfront landscape design
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从Immersion到Flow experience:“沉浸式传播”的再认识 被引量:100
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作者 孔少华 《首都师范大学学报(社会科学版)》 CSSCI 北大核心 2019年第4期74-83,共10页
虚拟现实技术的进步使沉浸式传播成为新的研究焦点,“沉浸”对应着Immersion和Flow experience两个英文术语,术语混用体现着两种研究取向,也意味着一种新的研究趋势。图景构建带来的感官沉浸是沉浸传播的初级阶段,而基于各种媒介手段实... 虚拟现实技术的进步使沉浸式传播成为新的研究焦点,“沉浸”对应着Immersion和Flow experience两个英文术语,术语混用体现着两种研究取向,也意味着一种新的研究趋势。图景构建带来的感官沉浸是沉浸传播的初级阶段,而基于各种媒介手段实现的意识沉浸则是沉浸传播的发展方向,对沉浸问题的研究最终会在用户认知研究形成新的跨学科研究交点。媒介世界与真实世界之间的边界问题是沉浸式传播需要解决的关键问题,虚拟现实技术和注意力强化是消除边界的两大方式。艺术手法、拟像技术、综合互动、意义内爆是沉浸传播形成的前提,构建泛在网络、运用交互叙事手法、积极探索受众差异、合理地使用虚拟现实技术进行传播,是实现沉浸式传播的重要方法。 展开更多
关键词 沉浸式传播 沉浸式体验 虚拟现实 VR新闻 受众认知
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ACI-SPOC教学模式在中药学专业仪器分析实验的应用
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作者 王秀文 韩毅丽 +3 位作者 高首勤 裴晓丽 冯婷婷 任海云 《中国中医药现代远程教育》 2025年第2期33-36,共4页
文章探索了以超星学习通平台为载体,以自主、协作、互动学习(ACI)能力培养为导向,建立ACI-小规模限制性在线课程(SPOC)教学模式,用于仪器分析实验教学。通过教学质量评价和问卷调查,从学生学习效果、学习兴趣和能力培养等方面对教改班... 文章探索了以超星学习通平台为载体,以自主、协作、互动学习(ACI)能力培养为导向,建立ACI-小规模限制性在线课程(SPOC)教学模式,用于仪器分析实验教学。通过教学质量评价和问卷调查,从学生学习效果、学习兴趣和能力培养等方面对教改班和传统班进行了对比。结果表明,教改班的教学效果优于传统班,教改班的考试平均分比传统班高26分。ACISPOC教学模式不仅解决了学生学习效果差的问题,还能帮助学生充分调动学习兴趣、激发实验热情、提升科研素养,为培养创新型人才奠定了基础。 展开更多
关键词 ACI-SPOC教学模式 仪器分析实验 自主学习 协作学习 互动学习 线上线下结合
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Beyond the horizon:immersive developments for animal ecology research
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作者 Ying Zhang Karsten Klein +1 位作者 Falk Schreiber Kamran Safi 《Visual Computing for Industry,Biomedicine,and Art》 EI 2023年第1期139-152,共14页
More diverse data on animal ecology are now available.This“data deluge”presents challenges for both biologists and computer scientists;however,it also creates opportunities to improve analysis and answer more holist... More diverse data on animal ecology are now available.This“data deluge”presents challenges for both biologists and computer scientists;however,it also creates opportunities to improve analysis and answer more holistic research questions.We aim to increase awareness of the current opportunity for interdisciplinary research between animal ecology researchers and computer scientists.Immersive analytics(IA)is an emerging research field in which investigations are performed into how immersive technologies,such as large display walls and virtual reality and augmented reality devices,can be used to improve data analysis,outcomes,and communication.These investigations have the potential to reduce the analysis effort and widen the range of questions that can be addressed.We propose that biologists and computer scientists combine their efforts to lay the foundation for IA in animal ecology research.We discuss the potential and the challenges and outline a path toward a structured approach.We imagine that a joint effort would combine the strengths and expertise of both communities,leading to a well-defined research agenda and design space,practical guidelines,robust and reusable software frameworks,reduced analysis effort,and better comparability of results. 展开更多
关键词 immersive analytics Animal ecology COLLABORATION interactive data visualization
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交互叙事视角下智慧博物馆沉浸式体验设计研究 被引量:6
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作者 李宣 舒安琦 《包装工程》 CAS 北大核心 2024年第6期461-470,共10页
目的在交互叙事视角下,研究城市智慧博物馆的沉浸式体验设计方法及设计实践。方法通过案例研究等方法分析智慧博物馆交互叙述的构成要素和特点,进一步探索交互叙事与智慧博物馆沉浸式体验的关系,从构建跨数字媒介的多感官沉浸体验、重... 目的在交互叙事视角下,研究城市智慧博物馆的沉浸式体验设计方法及设计实践。方法通过案例研究等方法分析智慧博物馆交互叙述的构成要素和特点,进一步探索交互叙事与智慧博物馆沉浸式体验的关系,从构建跨数字媒介的多感官沉浸体验、重构交互叙事要素与关联叙事内容、营造情境感知的叙事空间与互动式故事体验三个方面提出基于交互叙事的智慧博物馆沉浸式体验设计方法,并设计基于交互叙事的智慧博物馆沉浸式体验设计的流程,从实践良渚博物馆沉浸体验项目的角度验证方法的可行性和有效性。结论设计者通过编码叙事空间和叙事内容,运用跨数字媒介助力多感官沉浸,提取智慧博物馆文化作为叙事主题,优化沉浸交互体验空间,使参观者超越时空限制,与所在城市的历史脉络和文化内涵进行深度互动,从而对城市文化产生更强烈的认同。 展开更多
关键词 交互叙事 智慧博物馆 沉浸式体验
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Designing interactive glazing through an engineering psychology approach:Six augmented reality scenarios that envision future car human-machine interface
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作者 Wei LIU Yancong ZHU +5 位作者 Ruonan HUANG Takumi OHASHI Jan AUERNHAMMER Xiaonan ZHANG Ce SHI Lu WANG 《Virtual Reality & Intelligent Hardware》 2023年第2期157-170,共14页
Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Severa... Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology. 展开更多
关键词 Augmented reality interactive glazing Engineering psychology Car human-machine interface Human-computer interaction Human-centered design User experience Generation Z
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Interactive Peer Learning In An English Immersion Context In China
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作者 Liang Xiaohua 《International English Education Research》 2014年第9期28-31,共4页
English immersion in the mainland of China has started in Xi'an since the late 1990s, and extended into other cities in the mainland of China. This study reported the findings of the students' interactive peer learn... English immersion in the mainland of China has started in Xi'an since the late 1990s, and extended into other cities in the mainland of China. This study reported the findings of the students' interactive peer learning model in the immersion programs, such as peer prompting and waiting; non-verbal expressions; correcting errors and modulating speaking volume; translation; attending to the peer interlocutor' s needs; and reciprocating peer assistance. 展开更多
关键词 interaction IMMERSION learning peer assistance
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Leonardo 500 Years: Digital Experiences in Milan, Rio de Janeiro and São Paulo
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作者 Isabella Vicente Perrotta 《Journal of Literature and Art Studies》 2020年第5期440-451,共12页
The object of this study is the impact of technology in four exhibitions held to celebrate the 500 years of the death of Leonardo da Vinci on 2019.Two exhibitions took place in Milan,Italy,one took place in Rio de Jan... The object of this study is the impact of technology in four exhibitions held to celebrate the 500 years of the death of Leonardo da Vinci on 2019.Two exhibitions took place in Milan,Italy,one took place in Rio de Janeiro,Brazil and the last one took place in São Paulo,also in Brazil.This study aims to explore the empirical evidences found during the field research in three of the four exhibitions object of this study(one of the exhibitions could not be observed to the museum being closed as a result of the pandemic caused by the coronavirus).This study is based on references and recent secondary researches that analyzed the aspects of quantity and quality in exhibitions sites,and also on other data available on websites and in the media.This study aims to question the importance of the original work in digital exhibitions and a possibly a further extension on the word“experience”not specifically through technological immersion.Lastly,these subjects are revisited once we look at the museums amid the world pandemic. 展开更多
关键词 Ephemeris Leonardo da Vinci 500 immersive exhibitions aura of the original Digital experiences after the pandemic
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图书馆沉浸式阅读推广模式构建及优化策略——以长沙市图书馆为例 被引量:1
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作者 罗倩倩 龙耀华 《图书馆工作与研究》 CSSCI 北大核心 2024年第4期98-104,共7页
文章结合长沙市图书馆沉浸式阅读推广实践,基于沉浸式体验的9个要素及图书馆阅读推广的设计、实施、反馈3个阶段,构建图书馆沉浸式阅读推广模式,并提出图书馆沉浸式阅读推广优化策略,即分层分级明确目标,激发读者的思维沉浸;创新阅读推... 文章结合长沙市图书馆沉浸式阅读推广实践,基于沉浸式体验的9个要素及图书馆阅读推广的设计、实施、反馈3个阶段,构建图书馆沉浸式阅读推广模式,并提出图书馆沉浸式阅读推广优化策略,即分层分级明确目标,激发读者的思维沉浸;创新阅读推广场景,强化读者主动参与意识;增强读者心流体验,持续提高活动的吸引力。 展开更多
关键词 图书馆 沉浸式体验 心流体验 沉浸式阅读 阅读推广
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元宇宙驱动下高校智慧图书馆场景构建和实施策略 被引量:1
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作者 冯小桓 《图书馆理论与实践》 CSSCI 2024年第3期96-101,共6页
元宇宙作为一种虚拟现实和增强现实的扩展形式,为高校智慧图书馆的多场景构建提供了新的机遇和可能性。文章在明确高校智慧图书馆场景概念和种类的基础上,分析了不同场景的特点和需求。研究表明,合理选择和应用元宇宙技术、有效提升虚... 元宇宙作为一种虚拟现实和增强现实的扩展形式,为高校智慧图书馆的多场景构建提供了新的机遇和可能性。文章在明确高校智慧图书馆场景概念和种类的基础上,分析了不同场景的特点和需求。研究表明,合理选择和应用元宇宙技术、有效提升虚拟现实和增强现实的环境体验、开拓图书馆生态系统等,有利于实现互动性和沉浸式的场景,并进一步拓展高校图书馆在信息资源管理和服务创新方面的价值。 展开更多
关键词 元宇宙 智慧图书馆 高校 交互场景 沉浸式体验
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沉浸式体验视角下竹文化数字展示设计策略研究 被引量:1
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作者 李宣 张颖 杨海芸 《竹子学报》 2024年第2期71-83,共13页
【目的】该研究旨在探讨数字化手段在竹文化展示与传播中的运用,以迎合现代观众对沉浸式展览体验的追求。【方法】研究采用了文献回顾、比较分析和案例研究的方法,将数字化展览的沉浸式体验设计细分为观众、信息和空间3个维度,并研究了... 【目的】该研究旨在探讨数字化手段在竹文化展示与传播中的运用,以迎合现代观众对沉浸式展览体验的追求。【方法】研究采用了文献回顾、比较分析和案例研究的方法,将数字化展览的沉浸式体验设计细分为观众、信息和空间3个维度,并研究了如何通过高沉浸性、强交互性和多感官参与来实现丰富的展示效果。【结果】基于观众的感官、认知和情感沉浸需求,以及竹文化展示的3个类别(场景、信息、技艺),该文提出了空间沉浸、融媒沉浸和参与沉浸等数字展示设计策略和技术路径,并在浙江农林大学竹韵棠的数字化展示更新设计项目中得到了应用,以验证数字沉浸的潜力。【结论】该研究不仅为竹文化的创新展示提供了技术性的解决方案,而且为传统文化数字化展示设计的创新探索提供了重要的参考和启示。 展开更多
关键词 竹文化 沉浸式体验 数字化展示 交互设计
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数智背景下的信息交互与服务发展 被引量:2
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作者 胡昌平 邓胜利 《情报理论与实践》 CSSCI 北大核心 2024年第4期1-9,共9页
[目的/意义]随着数字智能技术的应用拓展,面向用户的智能交互、多模态信息融合和数字空间活动的延伸,对数字信息资源组织、面向交互认知的描述和深层次服务的开展提出了新的要求。如何有效解决数字智能背景下信息交互与服务的深层次发... [目的/意义]随着数字智能技术的应用拓展,面向用户的智能交互、多模态信息融合和数字空间活动的延伸,对数字信息资源组织、面向交互认知的描述和深层次服务的开展提出了新的要求。如何有效解决数字智能背景下信息交互与服务的深层次发展问题成为亟待探讨的议题。[方法/过程]文章在分析数字智能环境形成及其对信息交互与服务影响的基础上,研究面向用户的智能交互与体验设计,以及基于智能交互的生成式人工智能的发展与安全保障。[结果/结论]在面向用户的信息服务组织中,应立足于数字智能环境的形成及其影响,寻求与智能环境相适应的服务组织模式和数字智能驱动下的服务组织方式。数字服务中以用户为中心的智能交互,在于充分理解用户的意图,融合用户视觉、听觉等交互通道,为智能化服务开展提供支持。同时针对快速发展的生成式人工智能,既要应对其带来的安全威胁,也要正确合理地确保生成式人工智能安全落地,保障生成式人工智能系统的安全。 展开更多
关键词 数字智能 信息服务 智能交互与体验 生成式人工智能
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心理意象视域下元宇宙教学赋能高校学生的学习效果研究 被引量:3
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作者 冷雄辉 杜平 +1 位作者 刘宇 华子荀 《现代教育技术》 CSSCI 2024年第3期52-62,共11页
数字化转型背景下,元宇宙的应用促使教育方式发生了深刻变革。然而,元宇宙教学中仍存在一些共识性问题尚未得到解决,如学生的学习持久性不强、专注度不足、学习效率低下等。对此,文章将元宇宙教学的沉浸性、交互性、构想性作为刺激变量... 数字化转型背景下,元宇宙的应用促使教育方式发生了深刻变革。然而,元宇宙教学中仍存在一些共识性问题尚未得到解决,如学生的学习持久性不强、专注度不足、学习效率低下等。对此,文章将元宇宙教学的沉浸性、交互性、构想性作为刺激变量,将表象能力作为调节变量、心理意象作为中介变量、学习效果作为反应变量,构建了元宇宙教学赋能学习效果的假设模型。在此基础上,文章构建了假设模型的结构方程模型,并进行了中介效应检验和调节作用检验,研究结果显示:元宇宙教学的沉浸性、交互性、构想性均正向影响高校学生的学习效果,心理意象在元宇宙教学影响高校学生学习效果的过程中起中介作用,表象能力在元宇宙教学影响心理意象和高校学生学习效果的过程中发挥调节作用。据此,文章提出高校应将心理意象融入数字素养、开发数字化元宇宙教学平台、培养学生的表象能力等启示。文章的研究有助于高校有针对性地提升元宇宙教学中学生的学习效果,并推动元宇宙技术与元宇宙教学的深度融合。 展开更多
关键词 元宇宙 沉浸性 交互性 构想性 心理意象 表象能力 学习效果
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