Immersive services are the typical emerging services in current IMT-2020 network.With the development of network evolution,real-time interactive applications emerge one after another.This article provides an overview ...Immersive services are the typical emerging services in current IMT-2020 network.With the development of network evolution,real-time interactive applications emerge one after another.This article provides an overview on immersive services which focus on real-time interaction.The scenarios,framework,requirements,key technologies,and issues of interactive immersive service are presented.展开更多
The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who ...The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video.展开更多
Intangible cultural heritage intervening in tourism can enrich tourism products and improve the attraction of scenic spots.Meantime,it also displays the rich cultural connotation of tourism products by virtue of the d...Intangible cultural heritage intervening in tourism can enrich tourism products and improve the attraction of scenic spots.Meantime,it also displays the rich cultural connotation of tourism products by virtue of the diversity of intangible cultural heritage,and well protects and inherits intangible cultural heritage,creating a new mode for scenic spot development with empowerment of culture and creation.From the perspective of immersive experience,this study discusses intangible cultural heritage entering scenic spots with Dawakun desert scenic spot in Yopurga County,Xinjiang as a case study.展开更多
In recent years,museums have shifted from“things as the core to people as the core”.The people-oriented navigation model has increasingly become the center of the museum’s youth education.However,the inherent short...In recent years,museums have shifted from“things as the core to people as the core”.The people-oriented navigation model has increasingly become the center of the museum’s youth education.However,the inherent shortcomings of traditional museum teaching no longer meet the needs of today’s society.Therefore,from the perspective of immersive teaching,the author innovates museum teaching.The design of a new museum teaching mode through the integration of the Dick&Carey model and the“learning”-based teaching model is important for the application of immersive teaching in museum education.展开更多
In order to improve the parasites experimental teaching quality, Digital Microscope System is used to replace the ordinary optical microscope in the teaching of eggs, imagoes, and tissue slices. The new model of exper...In order to improve the parasites experimental teaching quality, Digital Microscope System is used to replace the ordinary optical microscope in the teaching of eggs, imagoes, and tissue slices. The new model of experimental teaching, integrating modem information technology into the parasite experimental teaching, gives full play to the students' learning enthusiasm, initiative and creativity and improves the quality of experimental teaching. And at the same time, it provides a basis for the microbiological and pathological experimental teaching reform.展开更多
Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism mo...Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism model to examine tourists'active engagement in the process of co-creating tourism experience values.It employed Partial Least Squares Structural Equation Modeling(PLS-SEM)to empirically test the proposed hypotheses.The findings demonstrate that the model constructed in the present study exhibits robust reliability,validity,and explanatory power.The perception of the sense of ritual in tourism exerts a significant positive influence on tourists’co-creation of tourism experience values,thereby significantly enhancing both the communitas and flow experienced by tourists during their travels.Moreover,such communitas and flow can mediate the influence of the sense of ritual in tourism on tourists’co-creation of tourism experience values.This study contributes to advancing the current research on tourists’co-creation of tourism experience values and the sense of ritual in tourism,thereby providing theoretical foundations for cultivating a sense of ritual within tourism consumption scenarios.展开更多
This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virt...This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virtual Reality (VR) and Augmented Reality (AR) technologies to achieve more natural and intuitive interaction models through NLP techniques. Through experiments and data analysis across multiple technical models, this study proposes an innovative design solution based on natural language interaction and summarizes its advantages and limitations in immersive experiences.展开更多
Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities....Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.Waterfront spaces,often serving as the core areas of city development,possess favorable location advantages and special attributes of water-land intersection,giving them more possibilities for functional transformation[1].However,the ultimate goal of design is to provide users with a vibrant waterfront area.The design of waterfront spaces should focus more on people’s behavioral needs,allowing users to feel a good interaction between the place and their behavioral needs during space usage[2].Therefore,the design incorporates human environmental behavior,increases interactive experiences,and enriches spatial interest.展开更多
More diverse data on animal ecology are now available.This“data deluge”presents challenges for both biologists and computer scientists;however,it also creates opportunities to improve analysis and answer more holist...More diverse data on animal ecology are now available.This“data deluge”presents challenges for both biologists and computer scientists;however,it also creates opportunities to improve analysis and answer more holistic research questions.We aim to increase awareness of the current opportunity for interdisciplinary research between animal ecology researchers and computer scientists.Immersive analytics(IA)is an emerging research field in which investigations are performed into how immersive technologies,such as large display walls and virtual reality and augmented reality devices,can be used to improve data analysis,outcomes,and communication.These investigations have the potential to reduce the analysis effort and widen the range of questions that can be addressed.We propose that biologists and computer scientists combine their efforts to lay the foundation for IA in animal ecology research.We discuss the potential and the challenges and outline a path toward a structured approach.We imagine that a joint effort would combine the strengths and expertise of both communities,leading to a well-defined research agenda and design space,practical guidelines,robust and reusable software frameworks,reduced analysis effort,and better comparability of results.展开更多
Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Severa...Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology.展开更多
English immersion in the mainland of China has started in Xi'an since the late 1990s, and extended into other cities in the mainland of China. This study reported the findings of the students' interactive peer learn...English immersion in the mainland of China has started in Xi'an since the late 1990s, and extended into other cities in the mainland of China. This study reported the findings of the students' interactive peer learning model in the immersion programs, such as peer prompting and waiting; non-verbal expressions; correcting errors and modulating speaking volume; translation; attending to the peer interlocutor' s needs; and reciprocating peer assistance.展开更多
The object of this study is the impact of technology in four exhibitions held to celebrate the 500 years of the death of Leonardo da Vinci on 2019.Two exhibitions took place in Milan,Italy,one took place in Rio de Jan...The object of this study is the impact of technology in four exhibitions held to celebrate the 500 years of the death of Leonardo da Vinci on 2019.Two exhibitions took place in Milan,Italy,one took place in Rio de Janeiro,Brazil and the last one took place in São Paulo,also in Brazil.This study aims to explore the empirical evidences found during the field research in three of the four exhibitions object of this study(one of the exhibitions could not be observed to the museum being closed as a result of the pandemic caused by the coronavirus).This study is based on references and recent secondary researches that analyzed the aspects of quantity and quality in exhibitions sites,and also on other data available on websites and in the media.This study aims to question the importance of the original work in digital exhibitions and a possibly a further extension on the word“experience”not specifically through technological immersion.Lastly,these subjects are revisited once we look at the museums amid the world pandemic.展开更多
文摘Immersive services are the typical emerging services in current IMT-2020 network.With the development of network evolution,real-time interactive applications emerge one after another.This article provides an overview on immersive services which focus on real-time interaction.The scenarios,framework,requirements,key technologies,and issues of interactive immersive service are presented.
文摘The Learning management system(LMS)is now being used for uploading educational content in both distance and blended setups.LMS platform has two types of users:the educators who upload the content,and the students who have to access the content.The students,usually rely on text notes or books and video tutorials while their exams are conducted with formal methods.Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode.The aim is to design an interactive LMS and examination video-based interface to cater the issues of educators and students.It is designed according to Human-computer interaction(HCI)principles to make the interactive User interface(UI)through User experience(UX).The interactive lectures in the form of annotated videos increase user engagement and improve the self-study context of users involved in LMS.The interface design defines how the design will interact with users and how the interface exchanges information.The findings show that interactive videos for LMS allow the users to have a more personalized learning experience by engaging in the educational content.The result shows a highly personalized learning experience due to the interactive video and quiz within the video.
基金Sponsored by Shandong Provincial Soft Science Research Program(2020RKB01081)Shandong Social Science Planning and Research Project(19CXWJ10)。
文摘Intangible cultural heritage intervening in tourism can enrich tourism products and improve the attraction of scenic spots.Meantime,it also displays the rich cultural connotation of tourism products by virtue of the diversity of intangible cultural heritage,and well protects and inherits intangible cultural heritage,creating a new mode for scenic spot development with empowerment of culture and creation.From the perspective of immersive experience,this study discusses intangible cultural heritage entering scenic spots with Dawakun desert scenic spot in Yopurga County,Xinjiang as a case study.
文摘In recent years,museums have shifted from“things as the core to people as the core”.The people-oriented navigation model has increasingly become the center of the museum’s youth education.However,the inherent shortcomings of traditional museum teaching no longer meet the needs of today’s society.Therefore,from the perspective of immersive teaching,the author innovates museum teaching.The design of a new museum teaching mode through the integration of the Dick&Carey model and the“learning”-based teaching model is important for the application of immersive teaching in museum education.
文摘In order to improve the parasites experimental teaching quality, Digital Microscope System is used to replace the ordinary optical microscope in the teaching of eggs, imagoes, and tissue slices. The new model of experimental teaching, integrating modem information technology into the parasite experimental teaching, gives full play to the students' learning enthusiasm, initiative and creativity and improves the quality of experimental teaching. And at the same time, it provides a basis for the microbiological and pathological experimental teaching reform.
基金This study was supported by the Humanities and Social Sciences Project of the Ministry of Education(No.23YJA790070)the Graduate Innovation Research Project of Southwest Minzu University(No.YB2022621)the Research Project of BCIMY(No.BCIMY1910).
文摘Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism model to examine tourists'active engagement in the process of co-creating tourism experience values.It employed Partial Least Squares Structural Equation Modeling(PLS-SEM)to empirically test the proposed hypotheses.The findings demonstrate that the model constructed in the present study exhibits robust reliability,validity,and explanatory power.The perception of the sense of ritual in tourism exerts a significant positive influence on tourists’co-creation of tourism experience values,thereby significantly enhancing both the communitas and flow experienced by tourists during their travels.Moreover,such communitas and flow can mediate the influence of the sense of ritual in tourism on tourists’co-creation of tourism experience values.This study contributes to advancing the current research on tourists’co-creation of tourism experience values and the sense of ritual in tourism,thereby providing theoretical foundations for cultivating a sense of ritual within tourism consumption scenarios.
文摘This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virtual Reality (VR) and Augmented Reality (AR) technologies to achieve more natural and intuitive interaction models through NLP techniques. Through experiments and data analysis across multiple technical models, this study proposes an innovative design solution based on natural language interaction and summarizes its advantages and limitations in immersive experiences.
文摘Mountainous cities are dominated by mountainous,hilly,and steep terrain,which brings certain complexity and particularity to the planning and construction of waterfront spaces in these cities compared to plain cities.Waterfront spaces,often serving as the core areas of city development,possess favorable location advantages and special attributes of water-land intersection,giving them more possibilities for functional transformation[1].However,the ultimate goal of design is to provide users with a vibrant waterfront area.The design of waterfront spaces should focus more on people’s behavioral needs,allowing users to feel a good interaction between the place and their behavioral needs during space usage[2].Therefore,the design incorporates human environmental behavior,increases interactive experiences,and enriches spatial interest.
文摘More diverse data on animal ecology are now available.This“data deluge”presents challenges for both biologists and computer scientists;however,it also creates opportunities to improve analysis and answer more holistic research questions.We aim to increase awareness of the current opportunity for interdisciplinary research between animal ecology researchers and computer scientists.Immersive analytics(IA)is an emerging research field in which investigations are performed into how immersive technologies,such as large display walls and virtual reality and augmented reality devices,can be used to improve data analysis,outcomes,and communication.These investigations have the potential to reduce the analysis effort and widen the range of questions that can be addressed.We propose that biologists and computer scientists combine their efforts to lay the foundation for IA in animal ecology research.We discuss the potential and the challenges and outline a path toward a structured approach.We imagine that a joint effort would combine the strengths and expertise of both communities,leading to a well-defined research agenda and design space,practical guidelines,robust and reusable software frameworks,reduced analysis effort,and better comparability of results.
基金Supported by the‘Automotive Glazing Application in Intelligent Cockpit Human-Machine Interface’project(SKHX2021049)a collaboration between the Saint-Go Bain Research and the Beijing Normal University。
文摘Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology.
文摘English immersion in the mainland of China has started in Xi'an since the late 1990s, and extended into other cities in the mainland of China. This study reported the findings of the students' interactive peer learning model in the immersion programs, such as peer prompting and waiting; non-verbal expressions; correcting errors and modulating speaking volume; translation; attending to the peer interlocutor' s needs; and reciprocating peer assistance.
文摘The object of this study is the impact of technology in four exhibitions held to celebrate the 500 years of the death of Leonardo da Vinci on 2019.Two exhibitions took place in Milan,Italy,one took place in Rio de Janeiro,Brazil and the last one took place in São Paulo,also in Brazil.This study aims to explore the empirical evidences found during the field research in three of the four exhibitions object of this study(one of the exhibitions could not be observed to the museum being closed as a result of the pandemic caused by the coronavirus).This study is based on references and recent secondary researches that analyzed the aspects of quantity and quality in exhibitions sites,and also on other data available on websites and in the media.This study aims to question the importance of the original work in digital exhibitions and a possibly a further extension on the word“experience”not specifically through technological immersion.Lastly,these subjects are revisited once we look at the museums amid the world pandemic.