This paper focuses on the application of interactive media technology in the visual interpretation of traditional graphic urban public spaces in China.Case studies and practical exploration show that interactive media...This paper focuses on the application of interactive media technology in the visual interpretation of traditional graphic urban public spaces in China.Case studies and practical exploration show that interactive media technologies such as projection mapping,interactive devices,virtual reality technology,etc.,have realized the diversity of traditional graphics display forms in urban public space.The rich interactive experience design enhances the sense of participation and experience of urban citizens and tourists and promotes the visual culture transmission of traditional Chinese graphics.The future urban public space exhibition is destined to continue to deepen the integration of technology and graphics,promote the visual communication of traditional Chinese graphics visual interpretation in urban public space,and promote sustainable innovation in cultural output in urban public space exhibitions around the world.展开更多
With the rapid development of modem computer technology, Intemet technology has penetrated into people's daily life and work and application technology of the Intemet-related products has been promoted, including e-b...With the rapid development of modem computer technology, Intemet technology has penetrated into people's daily life and work and application technology of the Intemet-related products has been promoted, including e-books which are an important part of people's lives. Currently e-books gained popularity caused by interactive new media technology and at the same time, the traditional paper books also face enormous challenges. The concepts of interactive new media and e-books were analyzed in this paper. The different design between interactive new media e-books and paper books has been analyzed comparatively, especially from the perspective of the design and layout from the text, colors, images, audio design and cover design to explore the different design between interactive new media e-books and paper books. Finally, under the background of lnternet economic development, interactive new media e-books will be a promising product.展开更多
This research explores media users' cognition of "time" and "space" across different media platforms, and conducts a comparison among media genres including mass media and intemet media based on user's interacti...This research explores media users' cognition of "time" and "space" across different media platforms, and conducts a comparison among media genres including mass media and intemet media based on user's interactivities. Especially, this research focused on the internet's space and time perception based on communication genres such as e-mail, Blogs, portals, news-media, e-commerce, and social media (SNS). The research adopted two theories (construal level theory of time and space). The time related theory is "temporal distance theory". The space related theory is "media space". The research is designed to measure user's perception of interactivity, time-construal level and its media space cognition while using the media. There are two independent variables: Interactivities (contents, user, and media levels) and user involvement (CMC-user vs. user, HCI-user vs. media); there are two dependent variables: Cognition of spatial and temporal levels. This research also seeks the associated variables relationship among those variables through the structural equation model (SEM). The 307 data was collected and analyzed to test the research question. The results show that the dimension of the media side's interactivity affected media's usage time and space perception. There are 2 ~ 2 factors variables to affect time and space. One is human and media interaction (HC1) and human to human communication (CMC); the other is traditional mass media (one-way communication) and interuet media (two-ways communication). The results prove the user's perception for media time and space is based on the levels of interactivity. The levels of interactivities depend on media usage: one-one, one-many, synchronous, asynchronous, interpersonal, and social network communication. Online media provides greater social space; while traditional media tends toward para-space perception. On the other hand, the users' time cognitions between online media are different such as fixed time versus cyber-time.展开更多
Visible light-based human–machine interactive media is capable of transmitting electrical readouts to machines and providing intuitive feedback to users simultaneously.Currently,many inorganic mechanoluminescent(ML)m...Visible light-based human–machine interactive media is capable of transmitting electrical readouts to machines and providing intuitive feedback to users simultaneously.Currently,many inorganic mechanoluminescent(ML)materials-based interactive media,typically ZnS-loaded phosphors(ZLPs),have been successfully demonstrated.However,organic ML materials-based solutions were rarely exploited despite their huge merits of strong structural modification,abundant luminescence property,low cost,easy preparation,and so on.Here,we propose a novel interactive tactile display(ITD)based on organic ML materials(Cz-A6-dye)and triboelectric nanogenerator,with ultra-brightness(130%enhancement)and ultra-low threshold pressure(57%reduction)as compared to ZLPs.The proposed ITD achieves the conversion of weak mechanical stimuli into visible light and electrical signals simultaneously,without extra power supplies.Furthermore,the relationship between the luminous performance of organic ML materials and mechanical force is quantified,benefiting from the uniform ML layer prepared.Enabled by convolutional neural networks,the high-accuracy recognition(97.1%)for handwriting and identity of users is realized at the same time.Thus,the ITD has great potential for intelligent wearable electronics and classified military applications.展开更多
文摘This paper focuses on the application of interactive media technology in the visual interpretation of traditional graphic urban public spaces in China.Case studies and practical exploration show that interactive media technologies such as projection mapping,interactive devices,virtual reality technology,etc.,have realized the diversity of traditional graphics display forms in urban public space.The rich interactive experience design enhances the sense of participation and experience of urban citizens and tourists and promotes the visual culture transmission of traditional Chinese graphics.The future urban public space exhibition is destined to continue to deepen the integration of technology and graphics,promote the visual communication of traditional Chinese graphics visual interpretation in urban public space,and promote sustainable innovation in cultural output in urban public space exhibitions around the world.
文摘With the rapid development of modem computer technology, Intemet technology has penetrated into people's daily life and work and application technology of the Intemet-related products has been promoted, including e-books which are an important part of people's lives. Currently e-books gained popularity caused by interactive new media technology and at the same time, the traditional paper books also face enormous challenges. The concepts of interactive new media and e-books were analyzed in this paper. The different design between interactive new media e-books and paper books has been analyzed comparatively, especially from the perspective of the design and layout from the text, colors, images, audio design and cover design to explore the different design between interactive new media e-books and paper books. Finally, under the background of lnternet economic development, interactive new media e-books will be a promising product.
文摘This research explores media users' cognition of "time" and "space" across different media platforms, and conducts a comparison among media genres including mass media and intemet media based on user's interactivities. Especially, this research focused on the internet's space and time perception based on communication genres such as e-mail, Blogs, portals, news-media, e-commerce, and social media (SNS). The research adopted two theories (construal level theory of time and space). The time related theory is "temporal distance theory". The space related theory is "media space". The research is designed to measure user's perception of interactivity, time-construal level and its media space cognition while using the media. There are two independent variables: Interactivities (contents, user, and media levels) and user involvement (CMC-user vs. user, HCI-user vs. media); there are two dependent variables: Cognition of spatial and temporal levels. This research also seeks the associated variables relationship among those variables through the structural equation model (SEM). The 307 data was collected and analyzed to test the research question. The results show that the dimension of the media side's interactivity affected media's usage time and space perception. There are 2 ~ 2 factors variables to affect time and space. One is human and media interaction (HC1) and human to human communication (CMC); the other is traditional mass media (one-way communication) and interuet media (two-ways communication). The results prove the user's perception for media time and space is based on the levels of interactivity. The levels of interactivities depend on media usage: one-one, one-many, synchronous, asynchronous, interpersonal, and social network communication. Online media provides greater social space; while traditional media tends toward para-space perception. On the other hand, the users' time cognitions between online media are different such as fixed time versus cyber-time.
基金HKSAR Research Grants Council,Grant/Award Numbers:16305320,C6014-20W,16307020,14200120National Natural Science Foundation of China,Grant/Award Numbers:21788102,52275560+3 种基金Guangdong Natural Science Funds for Distinguished Young Scholar,Grant/Award Number:2023B1515020074Innovation and Technology Commission,Grant/Award Number:ITCCNERC14SC01the start-up fund of Hong Kong University of Science and Technology(Guangzhou),Grant/Award Number:G0101000092the Project of Hetao Shenzhen-Hong Kong Science and Technology Innovation Cooperation Zone,Grant/Award Number:HZQB-KCZYB-2020083。
文摘Visible light-based human–machine interactive media is capable of transmitting electrical readouts to machines and providing intuitive feedback to users simultaneously.Currently,many inorganic mechanoluminescent(ML)materials-based interactive media,typically ZnS-loaded phosphors(ZLPs),have been successfully demonstrated.However,organic ML materials-based solutions were rarely exploited despite their huge merits of strong structural modification,abundant luminescence property,low cost,easy preparation,and so on.Here,we propose a novel interactive tactile display(ITD)based on organic ML materials(Cz-A6-dye)and triboelectric nanogenerator,with ultra-brightness(130%enhancement)and ultra-low threshold pressure(57%reduction)as compared to ZLPs.The proposed ITD achieves the conversion of weak mechanical stimuli into visible light and electrical signals simultaneously,without extra power supplies.Furthermore,the relationship between the luminous performance of organic ML materials and mechanical force is quantified,benefiting from the uniform ML layer prepared.Enabled by convolutional neural networks,the high-accuracy recognition(97.1%)for handwriting and identity of users is realized at the same time.Thus,the ITD has great potential for intelligent wearable electronics and classified military applications.