期刊文献+
共找到1篇文章
< 1 >
每页显示 20 50 100
Easy to Calibrate:Marker-Less Calibration of Multiview Azure Kinect
1
作者 Sunyoung Bu Suwon Lee 《Computer Modeling in Engineering & Sciences》 SCIE EI 2023年第9期3083-3096,共14页
Reconstructing a three-dimensional(3D)environment is an indispensable technique to make augmented reality and augmented virtuality feasible.A Kinect device is an efficient tool for reconstructing 3D environments,and u... Reconstructing a three-dimensional(3D)environment is an indispensable technique to make augmented reality and augmented virtuality feasible.A Kinect device is an efficient tool for reconstructing 3D environments,and using multiple Kinect devices enables the enhancement of reconstruction density and expansion of virtual spaces.To employ multiple devices simultaneously,Kinect devices need to be calibrated with respect to each other.There are several schemes available that calibrate 3D images generated frommultiple Kinect devices,including themarker detection method.In this study,we introduce a markerless calibration technique for Azure Kinect devices that avoids the drawbacks of marker detection,which directly affects calibration accuracy;it offers superior userfriendliness,efficiency,and accuracy.Further,we applied a joint tracking algorithm to approximate the calibration.Traditional methods require the information of multiple joints for calibration;however,Azure Kinect,the latest version of Kinect,requires the information of only one joint.The obtained result was further refined using the iterative closest point algorithm.We conducted several experimental tests that confirmed the enhanced efficiency and accuracy of the proposed method for multiple Kinect devices when compared to the conventional markerbased calibration. 展开更多
关键词 Azure kinect kinect calibration marker-less calibration 3D reconstruction iterative closest point
下载PDF
上一页 1 下一页 到第
使用帮助 返回顶部