SimWall is a user-friendly, stereo tiled display wall system composed of 18 commodity projectors operated by a Linux graphics cluster. Collaborating together, these projectors work as a single logical display capable ...SimWall is a user-friendly, stereo tiled display wall system composed of 18 commodity projectors operated by a Linux graphics cluster. Collaborating together, these projectors work as a single logical display capable of giving a high-resolution show, large-scale, and passive stereo scene. In order to avoid tedious system setup and maintenance, software-based automatic geometry and photometric calibration are used. The software calibration is integrated to the system seamlessly by an on-card transform method and is transparent to users. To end-users, SimWall works just as a common PC, but provides super computing, rendering and displaying ability. In addition, SimWall has stereoscopic function that gives users a semi-immersive experience in polarized passive way. This paper presents system architecture, implementation, and other technical issues such as hardware constraints, projectors alignment, geometry and photometric calibration, implementation of passive stereo, and development of overall soft- ware environment.展开更多
In this paper, a scalable hardware and software architecture for tiled display systems (a.k.a. videowalls), which can be implemented by using low-cost devices, together with a dynamic web-based management and configur...In this paper, a scalable hardware and software architecture for tiled display systems (a.k.a. videowalls), which can be implemented by using low-cost devices, together with a dynamic web-based management and configuration service are proposed. It has been designed to support both stored and live broadcast/broadband content, in mosaic or warp distributions. The displays and devices can be dynamically configured via web in different ways: the displays can create a single display of a larger size;or they can be configured in a customized way in order to playout different media contents in different display combinations. As display renderers, low-cost devices are proposed as the main hardware element to obtain affordable videowall systems. As a proof of concept, two prototypes have been implemented, including an accurate synchronization mechanism based on a Master/Slave control scheme and aggressive and smooth playout adjustment techniques. To evidence the good performance of the prototypes and configuration service, both objective and subjective evaluations have been conducted regarding synchronization accuracy and usability. On the one hand, the mean values of the asynchronies between the video playout processes in each display are kept below 25ms (i.e., frame accuracy). On the other hand, the obtained usability score in the System Usability Scale (SUS) test has been 88.65, which is considered as excellent.展开更多
A novel volumetric three-dimensional(3-D) display system is developed based on the human eye persistence and the system fuses a time-series of image slices into a single hologram like 3-D aerial image. The system de...A novel volumetric three-dimensional(3-D) display system is developed based on the human eye persistence and the system fuses a time-series of image slices into a single hologram like 3-D aerial image. The system design is introduced and key components are described. Experimental results show that the 3-D system can guide people freely walk around the display to inspect the true 3-D image without goggles.展开更多
This paper describes a virtual environment, which can present dynamic force transformation during the control of objects. A 5-DOF haptic interface with the capability to generate kinesthetic effect is combined. In thi...This paper describes a virtual environment, which can present dynamic force transformation during the control of objects. A 5-DOF haptic interface with the capability to generate kinesthetic effect is combined. In this system, the operator manipulates an object in a virtual environment by using the 5-DOF master arm. When contacting with the virtual object, the contact force can be calculated and shown in the graphic interface. The contact response and deformation of the virtual object, which are usually called haptic rendering, also can be performed. The study supplies an approach to improve the operator’s immersion and can be used in many tele-robot control fields.展开更多
Based on the helix rotating screen and the digital micro-mirror device (DMD), the former proto of volumetric-swept display system is improved. The 3-D display system adopting a helix rotating screen to construct an ...Based on the helix rotating screen and the digital micro-mirror device (DMD), the former proto of volumetric-swept display system is improved. The 3-D display system adopting a helix rotating screen to construct an imaging space meliorate the defects, such as the smaller image space, the fewer voxels and the severer voxel overlap dead zone caused by planar rotating screen. DMD with spatial light modular (SLM) technology increases the transmission bandwidth of 3-D data in the voxel activation subsystem and activate multi-voxel once time. The volumetric-swept system based on helix rotating screen and DMD is developed. The experimental results show that the image space, the vision dead zone, the voxels on slice, and the voxel activation capacity of the designed proto are superior to the plane rotating screen system.展开更多
This paper describes a technology of dynamic display moving image by computer monitor,which is initially used in the design of tool detection system. The paper presents the hardware and software principie and edge det...This paper describes a technology of dynamic display moving image by computer monitor,which is initially used in the design of tool detection system. The paper presents the hardware and software principie and edge detection process. The way of marking edge point coordinates and stability of moving image also is analyzed. The method reforms the conventional design of the 2-D vision detection system. Moreover,it facilitates the design of the systematic mechanical construction,is convenient to compile instrument systemsoftware,and realizes to detect and track display image simultaneously. By the work,the tool detection system is improved to practical application.展开更多
针对强日光环境下OCC(Optical Camera Communication)系统接收端解码困难的问题,提出了基于分段式线性灰度变换的Gradient-Harris解码算法。首先搭建一套OCC实验系统,接收端相机采集原始图像,利用标准相关系数匹配方法提取目标LED阵列...针对强日光环境下OCC(Optical Camera Communication)系统接收端解码困难的问题,提出了基于分段式线性灰度变换的Gradient-Harris解码算法。首先搭建一套OCC实验系统,接收端相机采集原始图像,利用标准相关系数匹配方法提取目标LED阵列区域。其次通过分段式线性灰度变换对目标LED阵列区域进行图像增强,利用Gradient-Harris解码算法进行目标LED阵列的形状提取和状态识别。实验结果表明,应用基于分段式线性灰度变换的Gradient-Harris解码算法,强日光环境下OCC实验系统的平均解码速率为128.08 bit/s,平均误码率为4.38×10^(-4),最大通信距离为55 m。展开更多
基金Project supported by the National Natural Science Foundation of China for Distinguished Young Scholars (No. 60225009)the Major Research Plan of China (No. 90405003)
文摘SimWall is a user-friendly, stereo tiled display wall system composed of 18 commodity projectors operated by a Linux graphics cluster. Collaborating together, these projectors work as a single logical display capable of giving a high-resolution show, large-scale, and passive stereo scene. In order to avoid tedious system setup and maintenance, software-based automatic geometry and photometric calibration are used. The software calibration is integrated to the system seamlessly by an on-card transform method and is transparent to users. To end-users, SimWall works just as a common PC, but provides super computing, rendering and displaying ability. In addition, SimWall has stereoscopic function that gives users a semi-immersive experience in polarized passive way. This paper presents system architecture, implementation, and other technical issues such as hardware constraints, projectors alignment, geometry and photometric calibration, implementation of passive stereo, and development of overall soft- ware environment.
基金partially funded by "Vicerrectorado de Investigación de la Universitat Politècnica de València" under projects with references PAID-1121 and PAID-12-21
文摘In this paper, a scalable hardware and software architecture for tiled display systems (a.k.a. videowalls), which can be implemented by using low-cost devices, together with a dynamic web-based management and configuration service are proposed. It has been designed to support both stored and live broadcast/broadband content, in mosaic or warp distributions. The displays and devices can be dynamically configured via web in different ways: the displays can create a single display of a larger size;or they can be configured in a customized way in order to playout different media contents in different display combinations. As display renderers, low-cost devices are proposed as the main hardware element to obtain affordable videowall systems. As a proof of concept, two prototypes have been implemented, including an accurate synchronization mechanism based on a Master/Slave control scheme and aggressive and smooth playout adjustment techniques. To evidence the good performance of the prototypes and configuration service, both objective and subjective evaluations have been conducted regarding synchronization accuracy and usability. On the one hand, the mean values of the asynchronies between the video playout processes in each display are kept below 25ms (i.e., frame accuracy). On the other hand, the obtained usability score in the System Usability Scale (SUS) test has been 88.65, which is considered as excellent.
文摘A novel volumetric three-dimensional(3-D) display system is developed based on the human eye persistence and the system fuses a time-series of image slices into a single hologram like 3-D aerial image. The system design is introduced and key components are described. Experimental results show that the 3-D system can guide people freely walk around the display to inspect the true 3-D image without goggles.
文摘This paper describes a virtual environment, which can present dynamic force transformation during the control of objects. A 5-DOF haptic interface with the capability to generate kinesthetic effect is combined. In this system, the operator manipulates an object in a virtual environment by using the 5-DOF master arm. When contacting with the virtual object, the contact force can be calculated and shown in the graphic interface. The contact response and deformation of the virtual object, which are usually called haptic rendering, also can be performed. The study supplies an approach to improve the operator’s immersion and can be used in many tele-robot control fields.
基金Supported by the National High Technology Research and Development Program of China(″863″Program)(2007AA01Z338)the National Science Foundation for Post-doctoral Scientists of China(20080441051)the Jiangsu Province Science Foundation for Post-doctoral Scientists(0802014c)~~
文摘Based on the helix rotating screen and the digital micro-mirror device (DMD), the former proto of volumetric-swept display system is improved. The 3-D display system adopting a helix rotating screen to construct an imaging space meliorate the defects, such as the smaller image space, the fewer voxels and the severer voxel overlap dead zone caused by planar rotating screen. DMD with spatial light modular (SLM) technology increases the transmission bandwidth of 3-D data in the voxel activation subsystem and activate multi-voxel once time. The volumetric-swept system based on helix rotating screen and DMD is developed. The experimental results show that the image space, the vision dead zone, the voxels on slice, and the voxel activation capacity of the designed proto are superior to the plane rotating screen system.
文摘This paper describes a technology of dynamic display moving image by computer monitor,which is initially used in the design of tool detection system. The paper presents the hardware and software principie and edge detection process. The way of marking edge point coordinates and stability of moving image also is analyzed. The method reforms the conventional design of the 2-D vision detection system. Moreover,it facilitates the design of the systematic mechanical construction,is convenient to compile instrument systemsoftware,and realizes to detect and track display image simultaneously. By the work,the tool detection system is improved to practical application.
文摘针对强日光环境下OCC(Optical Camera Communication)系统接收端解码困难的问题,提出了基于分段式线性灰度变换的Gradient-Harris解码算法。首先搭建一套OCC实验系统,接收端相机采集原始图像,利用标准相关系数匹配方法提取目标LED阵列区域。其次通过分段式线性灰度变换对目标LED阵列区域进行图像增强,利用Gradient-Harris解码算法进行目标LED阵列的形状提取和状态识别。实验结果表明,应用基于分段式线性灰度变换的Gradient-Harris解码算法,强日光环境下OCC实验系统的平均解码速率为128.08 bit/s,平均误码率为4.38×10^(-4),最大通信距离为55 m。