In order to design a new kind of mobile database management system (DBMS)more suitable for mobile computing than the existent DBMS, the essence of database systems in mobilecomputing is analyzed. An opinion is introdu...In order to design a new kind of mobile database management system (DBMS)more suitable for mobile computing than the existent DBMS, the essence of database systems in mobilecomputing is analyzed. An opinion is introduced that the mobile database is a kind of dynamicdistributed database, and the concept of virtual servers to translate the clients' mobility to theservers' mobility is proposed. Based on these opinions, a kind of architecture of mobile DBMS, whichis of versatility, is presented. The architecture is composed of a virtual server and a local DBMS,the virtual server is the kernel of the architecture and its functions are described. Eventually,the server kernel of a mobile DBMS prototype is illustrated.展开更多
Contact between mobile hosts and database servers presents many problems in theMobile Database System(MDS).It is harmed by a variety of causes,including handoff,inadequate capacity,frequent transaction updates,and rep...Contact between mobile hosts and database servers presents many problems in theMobile Database System(MDS).It is harmed by a variety of causes,including handoff,inadequate capacity,frequent transaction updates,and repeated failures,both of which contribute to serious issues with the information system’s consistency.However,error tolerance technicality allows devices to continue performing their functions in the event of a failure.The aim of this paper is to identify the optimal recovery approach from among the available state-of-the-art techniques in MDS by employing game theory.Several of the presented recovery protocols are chosen and evaluated in order to determine the most critical factors affecting the recovery mechanism,such as the number of processes,the time required to deliver messages,and the number of messages logged-in time.Then,using the suggested payout matrix,the game theory strategy is adapted to choose the optimum recovery technique for the specified environmental variables.The NS2 simulatorwas used to carry out the tests and apply the chosen recovery protocols.The experiments validate the proposed model’s usefulness in comparison to other methods.展开更多
In this paper, we consider skyline queries in a mobile and distributed environment, where data objects are distributed in some sites (database servers) which are interconnected through a high-speed wired network, an...In this paper, we consider skyline queries in a mobile and distributed environment, where data objects are distributed in some sites (database servers) which are interconnected through a high-speed wired network, and queries are issued by mobile units (laptop, cell phone, etc.) which access the data objects of database servers by wireless channels. The inherent properties of mobile computing environment such as mobility, limited wireless bandwidth, frequent disconnection, make skyline queries more complicated. We show how to efficiently perform distributed skyline queries in a mobile environment and propose a skyline query processing approach, called efficient distributed skyline based on mobile computing (EDS-MC). In EDS-MC, a distributed skyline query is decomposed into five processing phases and each phase is elaborately designed in order to reduce the network communication, network delay and query response time. We conduct extensive experiments in a simulated mobile database system, and the experimental results demonstrate the superiority of EDS-MC over other skyline query processing techniques on mobile computing.展开更多
文摘In order to design a new kind of mobile database management system (DBMS)more suitable for mobile computing than the existent DBMS, the essence of database systems in mobilecomputing is analyzed. An opinion is introduced that the mobile database is a kind of dynamicdistributed database, and the concept of virtual servers to translate the clients' mobility to theservers' mobility is proposed. Based on these opinions, a kind of architecture of mobile DBMS, whichis of versatility, is presented. The architecture is composed of a virtual server and a local DBMS,the virtual server is the kernel of the architecture and its functions are described. Eventually,the server kernel of a mobile DBMS prototype is illustrated.
文摘Contact between mobile hosts and database servers presents many problems in theMobile Database System(MDS).It is harmed by a variety of causes,including handoff,inadequate capacity,frequent transaction updates,and repeated failures,both of which contribute to serious issues with the information system’s consistency.However,error tolerance technicality allows devices to continue performing their functions in the event of a failure.The aim of this paper is to identify the optimal recovery approach from among the available state-of-the-art techniques in MDS by employing game theory.Several of the presented recovery protocols are chosen and evaluated in order to determine the most critical factors affecting the recovery mechanism,such as the number of processes,the time required to deliver messages,and the number of messages logged-in time.Then,using the suggested payout matrix,the game theory strategy is adapted to choose the optimum recovery technique for the specified environmental variables.The NS2 simulatorwas used to carry out the tests and apply the chosen recovery protocols.The experiments validate the proposed model’s usefulness in comparison to other methods.
基金supported by the Natural Science Foundation of Tianjin under Grant No. 08JCYBJC12400the Innovative Foundation of Small and Medium Enterprises under Grant No. 08ZXCXGX15000+1 种基金the National High-Technology Research and Development 863 Program of China under Grant No. 2009AA01Z152the National Natural Science Foundation of China under Grant No. 60872064
文摘In this paper, we consider skyline queries in a mobile and distributed environment, where data objects are distributed in some sites (database servers) which are interconnected through a high-speed wired network, and queries are issued by mobile units (laptop, cell phone, etc.) which access the data objects of database servers by wireless channels. The inherent properties of mobile computing environment such as mobility, limited wireless bandwidth, frequent disconnection, make skyline queries more complicated. We show how to efficiently perform distributed skyline queries in a mobile environment and propose a skyline query processing approach, called efficient distributed skyline based on mobile computing (EDS-MC). In EDS-MC, a distributed skyline query is decomposed into five processing phases and each phase is elaborately designed in order to reduce the network communication, network delay and query response time. We conduct extensive experiments in a simulated mobile database system, and the experimental results demonstrate the superiority of EDS-MC over other skyline query processing techniques on mobile computing.