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Analysis of Differences Between Popular Mobile Games in China and Japan From a Cross-Cultural Perspective: A Case Study of Genshin Impact and Uma Musume: Pretty Derby
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作者 XIE Zhaozhe 《Sino-US English Teaching》 2023年第5期181-186,共6页
Genshin Impact and Uma Musume:Pretty Derby are two of the hottest mobile games in China and Japan,respectively,in the past two years,both of which have gained enormous popularity and revenue in their home countries.Th... Genshin Impact and Uma Musume:Pretty Derby are two of the hottest mobile games in China and Japan,respectively,in the past two years,both of which have gained enormous popularity and revenue in their home countries.This paper focuses on the cross-cultural perspective,and analyzes the differences between the two games and their reasons for their popularity from three aspects:character design,cultural background,and game genre. 展开更多
关键词 popular mobile games cross-cultural perspective Genshin Impact Uma Musume:Pretty Derby
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Analysis of Students’ Preferences and Engagement with Mobile Games: A Study of Game Assets and Colour Impact
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作者 Venance Saho Zoh Tiémoman Koné Yao Konan 《Open Journal of Applied Sciences》 2023年第12期2211-2222,共12页
Mobile games are gaining in popularity among students, although the factors driving engagement remain poorly understood. This study, conducted among 378 students studying for a Bachelor’s degree in Computer and Digit... Mobile games are gaining in popularity among students, although the factors driving engagement remain poorly understood. This study, conducted among 378 students studying for a Bachelor’s degree in Computer and Digital Sciences at the Université Virtuelle de Côte d’Ivoire, explores the influence of game assets and colours on player engagement. Using an online questionnaire, the study identified students’ gaming preferences and their perception of colours. The results show that the key elements most favoured by students are graphics, sound design, the game system, narrative, interactivity and accessibility. What’s more, colour plays a decisive role in their preferences and commitment to educational mobile games. 展开更多
关键词 ENGAGEMENT game Assets COLOUR mobile games
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The use of cognitive mobile games to assess cognitive function of healthy subjects under various inspiratory loads
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作者 O.Van Hove A.Van Muylem +5 位作者 D.Leduc A.Legrand B.Jansen V.Feipel S.Van Sint Jan BonnechèreB 《Medicine in Novel Technology and Devices》 2019年第1期22-26,共5页
Objective:The aim of this work was to determine if scoring mechanisms embedded in cognitive mobile games(CMG)designed for cognitive training are sensitive enough to detect changes in cognitive function induced by vari... Objective:The aim of this work was to determine if scoring mechanisms embedded in cognitive mobile games(CMG)designed for cognitive training are sensitive enough to detect changes in cognitive function induced by various acute respiratory loads in healthy subjects.Material and methods:Thirty healthy subjects participated in this study(25±4 years old,13 women).A set of three brief CMG was used to assess cognitive function(Rush Back,Must Sort,True Color)in control situation and at four different inspiratory loads(through a mouthpiece without resistance and with 10,50 and 70%of the maximal inspiratory pressure).Results:Statistically significant decreases in CMG scores were observed in Rush Back(p=0.032)and True Color(p=0.002)when the subjects breathed through the mouthpiece without resistance compared to the control condition.A statistical difference was observed for Must Sort(p=0.003)between baseline and 10%of Inspiratory Threshold Load(ITL).Significant differences for the three games were observed between the baseline and 50%of ITL and between baseline and 70%of ITL.Conclusion:CMG designed for cognitive training are sensitive in detecting transitional changes in cognitive function induced by low,medium and high acute respiratory loads in healthy subjects.This offers interesting new possibilities for the assessment and long-term follow-up of patients suffering from chronic respiratory disease,since this type of assessment could easily be completed independently by patients in their own homes,and could be combined with rehabilitation exercises as an evaluative measure. 展开更多
关键词 Cognitive function ASSESSMENT mobile games Acute modification
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10月精彩游戏手机推介MOBILE GAME GEAR
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《信息方略》 2003年第10期110-115,共6页
Nokia 3100一闪一闪亮晶晶 低端机型为了保持市场新鲜度,已经越来越多的以各种噱头吸引玩家。这款诺基亚3100便是以独特的“电光效果”傲视同侪。特别的光效不仅能在夜晚发出明媚的光辉。
关键词 手机游戏 mobile game GEAR 星座 玩家 游戏手机
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ZTE Enhances 3G Mobile TV Experience at Beijing 2008 Olympic Games
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《ZTE Communications》 2008年第3期2-2,共1页
ZTE Corporation enhanced 3G mobile TV viewing experience during the Beijing 2008 Olympic Games as it officially rolled out U728
关键词 ZTE Enhances 3G mobile TV Experience at Beijing 2008 Olympic games TV SCDMA
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Economic Model of Microtransactions in Video Games
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作者 Nenad Zoran Tomic 《Journal of Economic Science Research》 2018年第1期17-23,共7页
Microtransactions denote a payment made for purchase of mobile phone application or additional content in video games.The basic revenue principle for publisher was to sell the entire content at once,with the buyer hav... Microtransactions denote a payment made for purchase of mobile phone application or additional content in video games.The basic revenue principle for publisher was to sell the entire content at once,with the buyer having to pay the game as a whole.Trends from mobile applications and mobile games market have slowly transferred to PC games and console video games.About one half of total revenue of big video games publishers comes from microtransactions.The topics of this paper are the economic effects of microtransactions on video game industry business model.The scope of microtransactions and different implementing procedures will be discused in paper.The goal is to determine the change of the position of all stakeholders involved in the process of creating and publishing video games. 展开更多
关键词 Microtransactions Freemium games Pay-to-win mobile games Video games
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