This paper investigated how to learn the optimal action policies in cooperative multi-agent systems if the agents’ rewards are random variables, and proposed a general two-stage learning algorithm for cooperative mul...This paper investigated how to learn the optimal action policies in cooperative multi-agent systems if the agents’ rewards are random variables, and proposed a general two-stage learning algorithm for cooperative multi-(agent) decision processes. The algorithm first calculates the averaged immediate rewards, and considers these learned rewards as the agents’ immediate action rewards to learn the optimal action policies. It is proved that the learning algorithm can find the optimal policies in stochastic environment. Extending the algorithm to stochastic Markov decision processes was also discussed.展开更多
Avatars, as promising digital representations and service assistants of users in Metaverses, can enable drivers and passengers to immerse themselves in 3D virtual services and spaces of UAV-assisted vehicular Metavers...Avatars, as promising digital representations and service assistants of users in Metaverses, can enable drivers and passengers to immerse themselves in 3D virtual services and spaces of UAV-assisted vehicular Metaverses. However, avatar tasks include a multitude of human-to-avatar and avatar-to-avatar interactive applications, e.g., augmented reality navigation,which consumes intensive computing resources. It is inefficient and impractical for vehicles to process avatar tasks locally. Fortunately, migrating avatar tasks to the nearest roadside units(RSU)or unmanned aerial vehicles(UAV) for execution is a promising solution to decrease computation overhead and reduce task processing latency, while the high mobility of vehicles brings challenges for vehicles to independently perform avatar migration decisions depending on current and future vehicle status. To address these challenges, in this paper, we propose a novel avatar task migration system based on multi-agent deep reinforcement learning(MADRL) to execute immersive vehicular avatar tasks dynamically. Specifically, we first formulate the problem of avatar task migration from vehicles to RSUs/UAVs as a partially observable Markov decision process that can be solved by MADRL algorithms. We then design the multi-agent proximal policy optimization(MAPPO) approach as the MADRL algorithm for the avatar task migration problem. To overcome slow convergence resulting from the curse of dimensionality and non-stationary issues caused by shared parameters in MAPPO, we further propose a transformer-based MAPPO approach via sequential decision-making models for the efficient representation of relationships among agents. Finally, to motivate terrestrial or non-terrestrial edge servers(e.g., RSUs or UAVs) to share computation resources and ensure traceability of the sharing records, we apply smart contracts and blockchain technologies to achieve secure sharing management. Numerical results demonstrate that the proposed approach outperforms the MAPPO approach by around 2% and effectively reduces approximately 20% of the latency of avatar task execution in UAV-assisted vehicular Metaverses.展开更多
This article studies the effective traffic signal control problem of multiple intersections in a city-level traffic system.A novel regional multi-agent cooperative reinforcement learning algorithm called RegionSTLight...This article studies the effective traffic signal control problem of multiple intersections in a city-level traffic system.A novel regional multi-agent cooperative reinforcement learning algorithm called RegionSTLight is proposed to improve the traffic efficiency.Firstly a regional multi-agent Q-learning framework is proposed,which can equivalently decompose the global Q value of the traffic system into the local values of several regions Based on the framework and the idea of human-machine cooperation,a dynamic zoning method is designed to divide the traffic network into several strong-coupled regions according to realtime traffic flow densities.In order to achieve better cooperation inside each region,a lightweight spatio-temporal fusion feature extraction network is designed.The experiments in synthetic real-world and city-level scenarios show that the proposed RegionS TLight converges more quickly,is more stable,and obtains better asymptotic performance compared to state-of-theart models.展开更多
In the rapidly evolving landscape of today’s digital economy,Financial Technology(Fintech)emerges as a trans-formative force,propelled by the dynamic synergy between Artificial Intelligence(AI)and Algorithmic Trading...In the rapidly evolving landscape of today’s digital economy,Financial Technology(Fintech)emerges as a trans-formative force,propelled by the dynamic synergy between Artificial Intelligence(AI)and Algorithmic Trading.Our in-depth investigation delves into the intricacies of merging Multi-Agent Reinforcement Learning(MARL)and Explainable AI(XAI)within Fintech,aiming to refine Algorithmic Trading strategies.Through meticulous examination,we uncover the nuanced interactions of AI-driven agents as they collaborate and compete within the financial realm,employing sophisticated deep learning techniques to enhance the clarity and adaptability of trading decisions.These AI-infused Fintech platforms harness collective intelligence to unearth trends,mitigate risks,and provide tailored financial guidance,fostering benefits for individuals and enterprises navigating the digital landscape.Our research holds the potential to revolutionize finance,opening doors to fresh avenues for investment and asset management in the digital age.Additionally,our statistical evaluation yields encouraging results,with metrics such as Accuracy=0.85,Precision=0.88,and F1 Score=0.86,reaffirming the efficacy of our approach within Fintech and emphasizing its reliability and innovative prowess.展开更多
The recent proliferation of Fifth-Generation(5G)networks and Sixth-Generation(6G)networks has given rise to Vehicular Crowd Sensing(VCS)systems which solve parking collisions by effectively incentivizing vehicle parti...The recent proliferation of Fifth-Generation(5G)networks and Sixth-Generation(6G)networks has given rise to Vehicular Crowd Sensing(VCS)systems which solve parking collisions by effectively incentivizing vehicle participation.However,instead of being an isolated module,the incentive mechanism usually interacts with other modules.Based on this,we capture this synergy and propose a Collision-free Parking Recommendation(CPR),a novel VCS system framework that integrates an incentive mechanism,a non-cooperative VCS game,and a multi-agent reinforcement learning algorithm,to derive an optimal parking strategy in real time.Specifically,we utilize an LSTM method to predict parking areas roughly for recommendations accurately.Its incentive mechanism is designed to motivate vehicle participation by considering dynamically priced parking tasks and social network effects.In order to cope with stochastic parking collisions,its non-cooperative VCS game further analyzes the uncertain interactions between vehicles in parking decision-making.Then its multi-agent reinforcement learning algorithm models the VCS campaign as a multi-agent Markov decision process that not only derives the optimal collision-free parking strategy for each vehicle independently,but also proves that the optimal parking strategy for each vehicle is Pareto-optimal.Finally,numerical results demonstrate that CPR can accomplish parking tasks at a 99.7%accuracy compared with other baselines,efficiently recommending parking spaces.展开更多
Efficient exploration in complex coordination tasks has been considered a challenging problem in multi-agent reinforcement learning(MARL). It is significantly more difficult for those tasks with latent variables that ...Efficient exploration in complex coordination tasks has been considered a challenging problem in multi-agent reinforcement learning(MARL). It is significantly more difficult for those tasks with latent variables that agents cannot directly observe. However, most of the existing latent variable discovery methods lack a clear representation of latent variables and an effective evaluation of the influence of latent variables on the agent. In this paper, we propose a new MARL algorithm based on the soft actor-critic method for complex continuous control tasks with confounders. It is called the multi-agent soft actor-critic with latent variable(MASAC-LV) algorithm, which uses variational inference theory to infer the compact latent variables representation space from a large amount of offline experience.Besides, we derive the counterfactual policy whose input has no latent variables and quantify the difference between the actual policy and the counterfactual policy via a distance function. This quantified difference is considered an intrinsic motivation that gives additional rewards based on how much the latent variable affects each agent. The proposed algorithm is evaluated on two collaboration tasks with confounders, and the experimental results demonstrate the effectiveness of MASAC-LV compared to other baseline algorithms.展开更多
Aiming at the rapid growth of network services,which leads to the problems of long service request processing time and high deployment cost in the deployment of network function virtualization service function chain(S...Aiming at the rapid growth of network services,which leads to the problems of long service request processing time and high deployment cost in the deployment of network function virtualization service function chain(SFC)under 5G networks,this paper proposes a multi-agent deep deterministic policy gradient optimization algorithm for SFC deployment(MADDPG-SD).Initially,an optimization model is devised to enhance the request acceptance rate,minimizing the latency and deploying the cost SFC is constructed for the network resource-constrained case.Subsequently,we model the dynamic problem as a Markov decision process(MDP),facilitating adaptation to the evolving states of network resources.Finally,by allocating SFCs to different agents and adopting a collaborative deployment strategy,each agent aims to maximize the request acceptance rate or minimize latency and costs.These agents learn strategies from historical data of virtual network functions in SFCs to guide server node selection,and achieve approximately optimal SFC deployment strategies through a cooperative framework of centralized training and distributed execution.Experimental simulation results indicate that the proposed method,while simultaneously meeting performance requirements and resource capacity constraints,has effectively increased the acceptance rate of requests compared to the comparative algorithms,reducing the end-to-end latency by 4.942%and the deployment cost by 8.045%.展开更多
This paper examines the difficulties of managing distributed power systems,notably due to the increasing use of renewable energy sources,and focuses on voltage control challenges exacerbated by their variable nature i...This paper examines the difficulties of managing distributed power systems,notably due to the increasing use of renewable energy sources,and focuses on voltage control challenges exacerbated by their variable nature in modern power grids.To tackle the unique challenges of voltage control in distributed renewable energy networks,researchers are increasingly turning towards multi-agent reinforcement learning(MARL).However,MARL raises safety concerns due to the unpredictability in agent actions during their exploration phase.This unpredictability can lead to unsafe control measures.To mitigate these safety concerns in MARL-based voltage control,our study introduces a novel approach:Safety-ConstrainedMulti-Agent Reinforcement Learning(SC-MARL).This approach incorporates a specialized safety constraint module specifically designed for voltage control within the MARL framework.This module ensures that the MARL agents carry out voltage control actions safely.The experiments demonstrate that,in the 33-buses,141-buses,and 322-buses power systems,employing SC-MARL for voltage control resulted in a reduction of the Voltage Out of Control Rate(%V.out)from0.43,0.24,and 2.95 to 0,0.01,and 0.03,respectively.Additionally,the Reactive Power Loss(Q loss)decreased from 0.095,0.547,and 0.017 to 0.062,0.452,and 0.016 in the corresponding systems.展开更多
Multi-agent reinforcement learning(MARL)has been a rapidly evolving field.This paper presents a comprehensive survey of MARL and its applications.We trace the historical evolution of MARL,highlight its progress,and di...Multi-agent reinforcement learning(MARL)has been a rapidly evolving field.This paper presents a comprehensive survey of MARL and its applications.We trace the historical evolution of MARL,highlight its progress,and discuss related survey works.Then,we review the existing works addressing inherent challenges and those focusing on diverse applications.Some representative stochastic games,MARL means,spatial forms of MARL,and task classification are revisited.We then conduct an in-depth exploration of a variety of challenges encountered in MARL applications.We also address critical operational aspects,such as hyperparameter tuning and computational complexity,which are pivotal in practical implementations of MARL.Afterward,we make a thorough overview of the applications of MARL to intelligent machines and devices,chemical engineering,biotechnology,healthcare,and societal issues,which highlights the extensive potential and relevance of MARL within both current and future technological contexts.Our survey also encompasses a detailed examination of benchmark environments used in MARL research,which are instrumental in evaluating MARL algorithms and demonstrate the adaptability of MARL to diverse application scenarios.In the end,we give our prospect for MARL and discuss their related techniques and potential future applications.展开更多
Multi-Agent Reinforcement Learning(MARL)has proven to be successful in cooperative assignments.MARL is used to investigate how autonomous agents with the same interests can connect and act in one team.MARL cooperation...Multi-Agent Reinforcement Learning(MARL)has proven to be successful in cooperative assignments.MARL is used to investigate how autonomous agents with the same interests can connect and act in one team.MARL cooperation scenarios are explored in recreational cooperative augmented reality environments,as well as realworld scenarios in robotics.In this paper,we explore the realm of MARL and its potential applications in cooperative assignments.Our focus is on developing a multi-agent system that can collaborate to attack or defend against enemies and achieve victory withminimal damage.To accomplish this,we utilize the StarCraftMulti-Agent Challenge(SMAC)environment and train four MARL algorithms:Q-learning with Mixtures of Experts(QMIX),Value-DecompositionNetwork(VDN),Multi-agent Proximal PolicyOptimizer(MAPPO),andMulti-Agent Actor Attention Critic(MAA2C).These algorithms allow multiple agents to cooperate in a specific scenario to achieve the targeted mission.Our results show that the QMIX algorithm outperforms the other three algorithms in the attacking scenario,while the VDN algorithm achieves the best results in the defending scenario.Specifically,the VDNalgorithmreaches the highest value of battle wonmean and the lowest value of dead alliesmean.Our research demonstrates the potential forMARL algorithms to be used in real-world applications,such as controllingmultiple robots to provide helpful services or coordinating teams of agents to accomplish tasks that would be impossible for a human to do.The SMAC environment provides a unique opportunity to test and evaluate MARL algorithms in a challenging and dynamic environment,and our results show that these algorithms can be used to achieve victory with minimal damage.展开更多
With the breakthrough of AlphaGo,deep reinforcement learning has become a recognized technique for solving sequential decision-making problems.Despite its reputation,data inefficiency caused by its trial and error lea...With the breakthrough of AlphaGo,deep reinforcement learning has become a recognized technique for solving sequential decision-making problems.Despite its reputation,data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning difficult to apply in a wide range of areas.Many methods have been developed for sample efficient deep reinforcement learning,such as environment modelling,experience transfer,and distributed modifications,among which distributed deep reinforcement learning has shown its potential in various applications,such as human-computer gaming and intelligent transportation.In this paper,we conclude the state of this exciting field,by comparing the classical distributed deep reinforcement learning methods and studying important components to achieve efficient distributed learning,covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning.Furthermore,we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions.By analysing their strengths and weaknesses,a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released,which is further validated on Wargame,a complex environment,showing the usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games.Finally,we try to point out challenges and future trends,hoping that this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.展开更多
Vehicular edge computing(VEC)is emerging as a promising solution paradigm to meet the requirements of compute-intensive applications in internet of vehicle(IoV).Non-orthogonal multiple access(NOMA)has advantages in im...Vehicular edge computing(VEC)is emerging as a promising solution paradigm to meet the requirements of compute-intensive applications in internet of vehicle(IoV).Non-orthogonal multiple access(NOMA)has advantages in improving spectrum efficiency and dealing with bandwidth scarcity and cost.It is an encouraging progress combining VEC and NOMA.In this paper,we jointly optimize task offloading decision and resource allocation to maximize the service utility of the NOMA-VEC system.To solve the optimization problem,we propose a multiagent deep graph reinforcement learning algorithm.The algorithm extracts the topological features and relationship information between agents from the system state as observations,outputs task offloading decision and resource allocation simultaneously with local policy network,which is updated by a local learner.Simulation results demonstrate that the proposed method achieves a 1.52%∼5.80%improvement compared with the benchmark algorithms in system service utility.展开更多
This paper studies a novel distributed optimization problem that aims to minimize the sum of the non-convex objective functionals of the multi-agent network under privacy protection, which means that the local objecti...This paper studies a novel distributed optimization problem that aims to minimize the sum of the non-convex objective functionals of the multi-agent network under privacy protection, which means that the local objective of each agent is unknown to others. The above problem involves complexity simultaneously in the time and space aspects. Yet existing works about distributed optimization mainly consider privacy protection in the space aspect where the decision variable is a vector with finite dimensions. In contrast, when the time aspect is considered in this paper, the decision variable is a continuous function concerning time. Hence, the minimization of the overall functional belongs to the calculus of variations. Traditional works usually aim to seek the optimal decision function. Due to privacy protection and non-convexity, the Euler-Lagrange equation of the proposed problem is a complicated partial differential equation.Hence, we seek the optimal decision derivative function rather than the decision function. This manner can be regarded as seeking the control input for an optimal control problem, for which we propose a centralized reinforcement learning(RL) framework. In the space aspect, we further present a distributed reinforcement learning framework to deal with the impact of privacy protection. Finally, rigorous theoretical analysis and simulation validate the effectiveness of our framework.展开更多
The smart grid utilizes the demand side management technology to motivate energy users towards cutting demand during peak power consumption periods, which greatly improves the operation efficiency of the power grid. H...The smart grid utilizes the demand side management technology to motivate energy users towards cutting demand during peak power consumption periods, which greatly improves the operation efficiency of the power grid. However, as the number of energy users participating in the smart grid continues to increase, the demand side management strategy of individual agent is greatly affected by the dynamic strategies of other agents. In addition, the existing demand side management methods, which need to obtain users’ power consumption information,seriously threaten the users’ privacy. To address the dynamic issue in the multi-microgrid demand side management model, a novel multi-agent reinforcement learning method based on centralized training and decentralized execution paradigm is presented to mitigate the damage of training performance caused by the instability of training experience. In order to protect users’ privacy, we design a neural network with fixed parameters as the encryptor to transform the users’ energy consumption information from low-dimensional to high-dimensional and theoretically prove that the proposed encryptor-based privacy preserving method will not affect the convergence property of the reinforcement learning algorithm. We verify the effectiveness of the proposed demand side management scheme with the real-world energy consumption data of Xi’an, Shaanxi, China. Simulation results show that the proposed method can effectively improve users’ satisfaction while reducing the bill payment compared with traditional reinforcement learning(RL) methods(i.e., deep Q learning(DQN), deep deterministic policy gradient(DDPG),QMIX and multi-agent deep deterministic policy gradient(MADDPG)). The results also demonstrate that the proposed privacy protection scheme can effectively protect users’ privacy while ensuring the performance of the algorithm.展开更多
To solve the problem of multi-target hunting by an unmanned surface vehicle(USV)fleet,a hunting algorithm based on multi-agent reinforcement learning is proposed.Firstly,the hunting environment and kinematic model wit...To solve the problem of multi-target hunting by an unmanned surface vehicle(USV)fleet,a hunting algorithm based on multi-agent reinforcement learning is proposed.Firstly,the hunting environment and kinematic model without boundary constraints are built,and the criteria for successful target capture are given.Then,the cooperative hunting problem of a USV fleet is modeled as a decentralized partially observable Markov decision process(Dec-POMDP),and a distributed partially observable multitarget hunting Proximal Policy Optimization(DPOMH-PPO)algorithm applicable to USVs is proposed.In addition,an observation model,a reward function and the action space applicable to multi-target hunting tasks are designed.To deal with the dynamic change of observational feature dimension input by partially observable systems,a feature embedding block is proposed.By combining the two feature compression methods of column-wise max pooling(CMP)and column-wise average-pooling(CAP),observational feature encoding is established.Finally,the centralized training and decentralized execution framework is adopted to complete the training of hunting strategy.Each USV in the fleet shares the same policy and perform actions independently.Simulation experiments have verified the effectiveness of the DPOMH-PPO algorithm in the test scenarios with different numbers of USVs.Moreover,the advantages of the proposed model are comprehensively analyzed from the aspects of algorithm performance,migration effect in task scenarios and self-organization capability after being damaged,the potential deployment and application of DPOMH-PPO in the real environment is verified.展开更多
Mobile-edge computing(MEC)is a promising technology for the fifth-generation(5G)and sixth-generation(6G)architectures,which provides resourceful computing capabilities for Internet of Things(IoT)devices,such as virtua...Mobile-edge computing(MEC)is a promising technology for the fifth-generation(5G)and sixth-generation(6G)architectures,which provides resourceful computing capabilities for Internet of Things(IoT)devices,such as virtual reality,mobile devices,and smart cities.In general,these IoT applications always bring higher energy consumption than traditional applications,which are usually energy-constrained.To provide persistent energy,many references have studied the offloading problem to save energy consumption.However,the dynamic environment dramatically increases the optimization difficulty of the offloading decision.In this paper,we aim to minimize the energy consumption of the entireMECsystemunder the latency constraint by fully considering the dynamic environment.UnderMarkov games,we propose amulti-agent deep reinforcement learning approach based on the bi-level actorcritic learning structure to jointly optimize the offloading decision and resource allocation,which can solve the combinatorial optimization problem using an asymmetric method and compute the Stackelberg equilibrium as a better convergence point than Nash equilibrium in terms of Pareto superiority.Our method can better adapt to a dynamic environment during the data transmission than the single-agent strategy and can effectively tackle the coordination problem in the multi-agent environment.The simulation results show that the proposed method could decrease the total computational overhead by 17.8%compared to the actor-critic-based method and reduce the total computational overhead by 31.3%,36.5%,and 44.7%compared with randomoffloading,all local execution,and all offloading execution,respectively.展开更多
Mobile CrowdSensing(MCS)is a promising sensing paradigm that recruits users to cooperatively perform sensing tasks.Recently,unmanned aerial vehicles(UAVs)as the powerful sensing devices are used to replace user partic...Mobile CrowdSensing(MCS)is a promising sensing paradigm that recruits users to cooperatively perform sensing tasks.Recently,unmanned aerial vehicles(UAVs)as the powerful sensing devices are used to replace user participation and carry out some special tasks,such as epidemic monitoring and earthquakes rescue.In this paper,we focus on scheduling UAVs to sense the task Point-of-Interests(PoIs)with different frequency coverage requirements.To accomplish the sensing task,the scheduling strategy needs to consider the coverage requirement,geographic fairness and energy charging simultaneously.We consider the complex interaction among UAVs and propose a grouping multi-agent deep reinforcement learning approach(G-MADDPG)to schedule UAVs distributively.G-MADDPG groups all UAVs into some teams by a distance-based clustering algorithm(DCA),then it regards each team as an agent.In this way,G-MADDPG solves the problem that the training time of traditional MADDPG is too long to converge when the number of UAVs is large,and the trade-off between training time and result accuracy could be controlled flexibly by adjusting the number of teams.Extensive simulation results show that our scheduling strategy has better performance compared with three baselines and is flexible in balancing training time and result accuracy.展开更多
Dynamic area coverage with small unmanned aerial vehicle(UAV)systems is one of the major research topics due to limited payloads and the difficulty of decentralized decision-making process.Collaborative behavior of a ...Dynamic area coverage with small unmanned aerial vehicle(UAV)systems is one of the major research topics due to limited payloads and the difficulty of decentralized decision-making process.Collaborative behavior of a group of UAVs in an unknown environment is another hard problem to be solved.In this paper,we propose a method for decentralized execution of multi-UAVs for dynamic area coverage problems.The proposed decentralized decision-making dynamic area coverage(DDMDAC)method utilizes reinforcement learning(RL)where each UAV is represented by an intelligent agent that learns policies to create collaborative behaviors in partially observable environment.Intelligent agents increase their global observations by gathering information about the environment by connecting with other agents.The connectivity provides a consensus for the decision-making process,while each agent takes decisions.At each step,agents acquire all reachable agents’states,determine the optimum location for maximal area coverage and receive reward using the covered rate on the target area,respectively.The method was tested in a multi-agent actor-critic simulation platform.In the study,it has been considered that each UAV has a certain communication distance as in real applications.The results show that UAVs with limited communication distance can act jointly in the target area and can successfully cover the area without guidance from the central command unit.展开更多
The increasing adoption of renewable energy has posed challenges for voltage regulation in power distribution networks.Gridaware energy management,which includes the control of smart inverters and energy management sy...The increasing adoption of renewable energy has posed challenges for voltage regulation in power distribution networks.Gridaware energy management,which includes the control of smart inverters and energy management systems,is a trending way to mitigate this problem.However,existing multi-agent reinforcement learning methods for grid-aware energy management have not sufficiently considered the importance of agent cooperation and the unique characteristics of the grid,which leads to limited performance.In this study,we propose a new approach named multi-agent hierarchical graph attention reinforcement learning framework(MAHGA)to stabilize the voltage.Specifically,under the paradigm of centralized training and decentralized execution,we model the power distribution network as a novel hierarchical graph containing the agent-level topology and the bus-level topology.Then a hierarchical graph attention model is devised to capture the complex correlation between agents.Moreover,we incorporate graph contrastive learning as an auxiliary task in the reinforcement learning process to improve representation learning from graphs.Experiments on several real-world scenarios reveal that our approach achieves the best performance and can reduce the number of voltage violations remarkably.展开更多
文摘This paper investigated how to learn the optimal action policies in cooperative multi-agent systems if the agents’ rewards are random variables, and proposed a general two-stage learning algorithm for cooperative multi-(agent) decision processes. The algorithm first calculates the averaged immediate rewards, and considers these learned rewards as the agents’ immediate action rewards to learn the optimal action policies. It is proved that the learning algorithm can find the optimal policies in stochastic environment. Extending the algorithm to stochastic Markov decision processes was also discussed.
基金This work is supported by the National Hi-Tech Research and Development 863 Program of China (No 2002AA881030), the Nature Science Foundation of Jiangsu Province (No. BK2005027, No. BK2002040) and the 211 Foundation of Soochow University.
基金supported in part by NSFC (62102099, U22A2054, 62101594)in part by the Pearl River Talent Recruitment Program (2021QN02S643)+9 种基金Guangzhou Basic Research Program (2023A04J1699)in part by the National Research Foundation, SingaporeInfocomm Media Development Authority under its Future Communications Research Development ProgrammeDSO National Laboratories under the AI Singapore Programme under AISG Award No AISG2-RP-2020-019Energy Research Test-Bed and Industry Partnership Funding Initiative, Energy Grid (EG) 2.0 programmeDesCartes and the Campus for Research Excellence and Technological Enterprise (CREATE) programmeMOE Tier 1 under Grant RG87/22in part by the Singapore University of Technology and Design (SUTD) (SRG-ISTD-2021- 165)in part by the SUTD-ZJU IDEA Grant SUTD-ZJU (VP) 202102in part by the Ministry of Education, Singapore, through its SUTD Kickstarter Initiative (SKI 20210204)。
文摘Avatars, as promising digital representations and service assistants of users in Metaverses, can enable drivers and passengers to immerse themselves in 3D virtual services and spaces of UAV-assisted vehicular Metaverses. However, avatar tasks include a multitude of human-to-avatar and avatar-to-avatar interactive applications, e.g., augmented reality navigation,which consumes intensive computing resources. It is inefficient and impractical for vehicles to process avatar tasks locally. Fortunately, migrating avatar tasks to the nearest roadside units(RSU)or unmanned aerial vehicles(UAV) for execution is a promising solution to decrease computation overhead and reduce task processing latency, while the high mobility of vehicles brings challenges for vehicles to independently perform avatar migration decisions depending on current and future vehicle status. To address these challenges, in this paper, we propose a novel avatar task migration system based on multi-agent deep reinforcement learning(MADRL) to execute immersive vehicular avatar tasks dynamically. Specifically, we first formulate the problem of avatar task migration from vehicles to RSUs/UAVs as a partially observable Markov decision process that can be solved by MADRL algorithms. We then design the multi-agent proximal policy optimization(MAPPO) approach as the MADRL algorithm for the avatar task migration problem. To overcome slow convergence resulting from the curse of dimensionality and non-stationary issues caused by shared parameters in MAPPO, we further propose a transformer-based MAPPO approach via sequential decision-making models for the efficient representation of relationships among agents. Finally, to motivate terrestrial or non-terrestrial edge servers(e.g., RSUs or UAVs) to share computation resources and ensure traceability of the sharing records, we apply smart contracts and blockchain technologies to achieve secure sharing management. Numerical results demonstrate that the proposed approach outperforms the MAPPO approach by around 2% and effectively reduces approximately 20% of the latency of avatar task execution in UAV-assisted vehicular Metaverses.
基金supported by the National Science and Technology Major Project (2021ZD0112702)the National Natural Science Foundation (NNSF)of China (62373100,62233003)the Natural Science Foundation of Jiangsu Province of China (BK20202006)。
文摘This article studies the effective traffic signal control problem of multiple intersections in a city-level traffic system.A novel regional multi-agent cooperative reinforcement learning algorithm called RegionSTLight is proposed to improve the traffic efficiency.Firstly a regional multi-agent Q-learning framework is proposed,which can equivalently decompose the global Q value of the traffic system into the local values of several regions Based on the framework and the idea of human-machine cooperation,a dynamic zoning method is designed to divide the traffic network into several strong-coupled regions according to realtime traffic flow densities.In order to achieve better cooperation inside each region,a lightweight spatio-temporal fusion feature extraction network is designed.The experiments in synthetic real-world and city-level scenarios show that the proposed RegionS TLight converges more quickly,is more stable,and obtains better asymptotic performance compared to state-of-theart models.
基金This project was funded by Deanship of Scientific Research(DSR)at King Abdulaziz University,Jeddah underGrant No.(IFPIP-1127-611-1443)the authors,therefore,acknowledge with thanks DSR technical and financial support.
文摘In the rapidly evolving landscape of today’s digital economy,Financial Technology(Fintech)emerges as a trans-formative force,propelled by the dynamic synergy between Artificial Intelligence(AI)and Algorithmic Trading.Our in-depth investigation delves into the intricacies of merging Multi-Agent Reinforcement Learning(MARL)and Explainable AI(XAI)within Fintech,aiming to refine Algorithmic Trading strategies.Through meticulous examination,we uncover the nuanced interactions of AI-driven agents as they collaborate and compete within the financial realm,employing sophisticated deep learning techniques to enhance the clarity and adaptability of trading decisions.These AI-infused Fintech platforms harness collective intelligence to unearth trends,mitigate risks,and provide tailored financial guidance,fostering benefits for individuals and enterprises navigating the digital landscape.Our research holds the potential to revolutionize finance,opening doors to fresh avenues for investment and asset management in the digital age.Additionally,our statistical evaluation yields encouraging results,with metrics such as Accuracy=0.85,Precision=0.88,and F1 Score=0.86,reaffirming the efficacy of our approach within Fintech and emphasizing its reliability and innovative prowess.
基金supported in part by the Natural Science Foundation of Shandong Province of China(ZR202103040180)the Major Scientific and Technological Projects of CNPC under Grant ZD2019-183-004the Fundamental Research Funds for the Central Universities under Grant 20CX05019A.
文摘The recent proliferation of Fifth-Generation(5G)networks and Sixth-Generation(6G)networks has given rise to Vehicular Crowd Sensing(VCS)systems which solve parking collisions by effectively incentivizing vehicle participation.However,instead of being an isolated module,the incentive mechanism usually interacts with other modules.Based on this,we capture this synergy and propose a Collision-free Parking Recommendation(CPR),a novel VCS system framework that integrates an incentive mechanism,a non-cooperative VCS game,and a multi-agent reinforcement learning algorithm,to derive an optimal parking strategy in real time.Specifically,we utilize an LSTM method to predict parking areas roughly for recommendations accurately.Its incentive mechanism is designed to motivate vehicle participation by considering dynamically priced parking tasks and social network effects.In order to cope with stochastic parking collisions,its non-cooperative VCS game further analyzes the uncertain interactions between vehicles in parking decision-making.Then its multi-agent reinforcement learning algorithm models the VCS campaign as a multi-agent Markov decision process that not only derives the optimal collision-free parking strategy for each vehicle independently,but also proves that the optimal parking strategy for each vehicle is Pareto-optimal.Finally,numerical results demonstrate that CPR can accomplish parking tasks at a 99.7%accuracy compared with other baselines,efficiently recommending parking spaces.
基金supported in part by the National Natural Science Foundation of China (62136008,62236002,61921004,62173251,62103104)the “Zhishan” Scholars Programs of Southeast Universitythe Fundamental Research Funds for the Central Universities (2242023K30034)。
文摘Efficient exploration in complex coordination tasks has been considered a challenging problem in multi-agent reinforcement learning(MARL). It is significantly more difficult for those tasks with latent variables that agents cannot directly observe. However, most of the existing latent variable discovery methods lack a clear representation of latent variables and an effective evaluation of the influence of latent variables on the agent. In this paper, we propose a new MARL algorithm based on the soft actor-critic method for complex continuous control tasks with confounders. It is called the multi-agent soft actor-critic with latent variable(MASAC-LV) algorithm, which uses variational inference theory to infer the compact latent variables representation space from a large amount of offline experience.Besides, we derive the counterfactual policy whose input has no latent variables and quantify the difference between the actual policy and the counterfactual policy via a distance function. This quantified difference is considered an intrinsic motivation that gives additional rewards based on how much the latent variable affects each agent. The proposed algorithm is evaluated on two collaboration tasks with confounders, and the experimental results demonstrate the effectiveness of MASAC-LV compared to other baseline algorithms.
基金The financial support fromthe Major Science and Technology Programs inHenan Province(Grant No.241100210100)National Natural Science Foundation of China(Grant No.62102372)+3 种基金Henan Provincial Department of Science and Technology Research Project(Grant No.242102211068)Henan Provincial Department of Science and Technology Research Project(Grant No.232102210078)the Stabilization Support Program of The Shenzhen Science and Technology Innovation Commission(Grant No.20231130110921001)the Key Scientific Research Project of Higher Education Institutions of Henan Province(Grant No.24A520042)is acknowledged.
文摘Aiming at the rapid growth of network services,which leads to the problems of long service request processing time and high deployment cost in the deployment of network function virtualization service function chain(SFC)under 5G networks,this paper proposes a multi-agent deep deterministic policy gradient optimization algorithm for SFC deployment(MADDPG-SD).Initially,an optimization model is devised to enhance the request acceptance rate,minimizing the latency and deploying the cost SFC is constructed for the network resource-constrained case.Subsequently,we model the dynamic problem as a Markov decision process(MDP),facilitating adaptation to the evolving states of network resources.Finally,by allocating SFCs to different agents and adopting a collaborative deployment strategy,each agent aims to maximize the request acceptance rate or minimize latency and costs.These agents learn strategies from historical data of virtual network functions in SFCs to guide server node selection,and achieve approximately optimal SFC deployment strategies through a cooperative framework of centralized training and distributed execution.Experimental simulation results indicate that the proposed method,while simultaneously meeting performance requirements and resource capacity constraints,has effectively increased the acceptance rate of requests compared to the comparative algorithms,reducing the end-to-end latency by 4.942%and the deployment cost by 8.045%.
基金“Regional Innovation Strategy(RIS)”through the National Research Foundation of Korea(NRF)funded by the Ministry of Education(MOE)(2021RIS-002).
文摘This paper examines the difficulties of managing distributed power systems,notably due to the increasing use of renewable energy sources,and focuses on voltage control challenges exacerbated by their variable nature in modern power grids.To tackle the unique challenges of voltage control in distributed renewable energy networks,researchers are increasingly turning towards multi-agent reinforcement learning(MARL).However,MARL raises safety concerns due to the unpredictability in agent actions during their exploration phase.This unpredictability can lead to unsafe control measures.To mitigate these safety concerns in MARL-based voltage control,our study introduces a novel approach:Safety-ConstrainedMulti-Agent Reinforcement Learning(SC-MARL).This approach incorporates a specialized safety constraint module specifically designed for voltage control within the MARL framework.This module ensures that the MARL agents carry out voltage control actions safely.The experiments demonstrate that,in the 33-buses,141-buses,and 322-buses power systems,employing SC-MARL for voltage control resulted in a reduction of the Voltage Out of Control Rate(%V.out)from0.43,0.24,and 2.95 to 0,0.01,and 0.03,respectively.Additionally,the Reactive Power Loss(Q loss)decreased from 0.095,0.547,and 0.017 to 0.062,0.452,and 0.016 in the corresponding systems.
基金Ministry of Education,Singapore,under AcRF TIER 1 Grant RG64/23the Eric and Wendy Schmidt AI in Science Postdoctoral Fellowship,a Schmidt Futures program,USA.
文摘Multi-agent reinforcement learning(MARL)has been a rapidly evolving field.This paper presents a comprehensive survey of MARL and its applications.We trace the historical evolution of MARL,highlight its progress,and discuss related survey works.Then,we review the existing works addressing inherent challenges and those focusing on diverse applications.Some representative stochastic games,MARL means,spatial forms of MARL,and task classification are revisited.We then conduct an in-depth exploration of a variety of challenges encountered in MARL applications.We also address critical operational aspects,such as hyperparameter tuning and computational complexity,which are pivotal in practical implementations of MARL.Afterward,we make a thorough overview of the applications of MARL to intelligent machines and devices,chemical engineering,biotechnology,healthcare,and societal issues,which highlights the extensive potential and relevance of MARL within both current and future technological contexts.Our survey also encompasses a detailed examination of benchmark environments used in MARL research,which are instrumental in evaluating MARL algorithms and demonstrate the adaptability of MARL to diverse application scenarios.In the end,we give our prospect for MARL and discuss their related techniques and potential future applications.
基金supported in part by United States Air Force Research Institute for Tactical Autonomy(RITA)University Affiliated Research Center(UARC)in part by the United States Air Force Office of Scientific Research(AFOSR)Contract FA9550-22-1-0268 awarded to KHA,https://www.afrl.af.mil/AFOSR/The contract is entitled:“Investigating Improving Safety of Autonomous Exploring Intelligent Agents with Human-in-the-Loop Reinforcement Learning,”and in part by Jackson State University.
文摘Multi-Agent Reinforcement Learning(MARL)has proven to be successful in cooperative assignments.MARL is used to investigate how autonomous agents with the same interests can connect and act in one team.MARL cooperation scenarios are explored in recreational cooperative augmented reality environments,as well as realworld scenarios in robotics.In this paper,we explore the realm of MARL and its potential applications in cooperative assignments.Our focus is on developing a multi-agent system that can collaborate to attack or defend against enemies and achieve victory withminimal damage.To accomplish this,we utilize the StarCraftMulti-Agent Challenge(SMAC)environment and train four MARL algorithms:Q-learning with Mixtures of Experts(QMIX),Value-DecompositionNetwork(VDN),Multi-agent Proximal PolicyOptimizer(MAPPO),andMulti-Agent Actor Attention Critic(MAA2C).These algorithms allow multiple agents to cooperate in a specific scenario to achieve the targeted mission.Our results show that the QMIX algorithm outperforms the other three algorithms in the attacking scenario,while the VDN algorithm achieves the best results in the defending scenario.Specifically,the VDNalgorithmreaches the highest value of battle wonmean and the lowest value of dead alliesmean.Our research demonstrates the potential forMARL algorithms to be used in real-world applications,such as controllingmultiple robots to provide helpful services or coordinating teams of agents to accomplish tasks that would be impossible for a human to do.The SMAC environment provides a unique opportunity to test and evaluate MARL algorithms in a challenging and dynamic environment,and our results show that these algorithms can be used to achieve victory with minimal damage.
基金supported by Open Fund/Postdoctoral Fund of the Laboratory of Cognition and Decision Intelligence for Complex Systems,Institute of Automation,Chinese Academy of Sciences,China(No.CASIA-KFKTXDA27040809).
文摘With the breakthrough of AlphaGo,deep reinforcement learning has become a recognized technique for solving sequential decision-making problems.Despite its reputation,data inefficiency caused by its trial and error learning mechanism makes deep reinforcement learning difficult to apply in a wide range of areas.Many methods have been developed for sample efficient deep reinforcement learning,such as environment modelling,experience transfer,and distributed modifications,among which distributed deep reinforcement learning has shown its potential in various applications,such as human-computer gaming and intelligent transportation.In this paper,we conclude the state of this exciting field,by comparing the classical distributed deep reinforcement learning methods and studying important components to achieve efficient distributed learning,covering single player single agent distributed deep reinforcement learning to the most complex multiple players multiple agents distributed deep reinforcement learning.Furthermore,we review recently released toolboxes that help to realize distributed deep reinforcement learning without many modifications of their non-distributed versions.By analysing their strengths and weaknesses,a multi-player multi-agent distributed deep reinforcement learning toolbox is developed and released,which is further validated on Wargame,a complex environment,showing the usability of the proposed toolbox for multiple players and multiple agents distributed deep reinforcement learning under complex games.Finally,we try to point out challenges and future trends,hoping that this brief review can provide a guide or a spark for researchers who are interested in distributed deep reinforcement learning.
基金supported by the Talent Fund of Beijing Jiaotong University(No.2023XKRC028)CCFLenovo Blue Ocean Research Fund and Beijing Natural Science Foundation under Grant(No.L221003).
文摘Vehicular edge computing(VEC)is emerging as a promising solution paradigm to meet the requirements of compute-intensive applications in internet of vehicle(IoV).Non-orthogonal multiple access(NOMA)has advantages in improving spectrum efficiency and dealing with bandwidth scarcity and cost.It is an encouraging progress combining VEC and NOMA.In this paper,we jointly optimize task offloading decision and resource allocation to maximize the service utility of the NOMA-VEC system.To solve the optimization problem,we propose a multiagent deep graph reinforcement learning algorithm.The algorithm extracts the topological features and relationship information between agents from the system state as observations,outputs task offloading decision and resource allocation simultaneously with local policy network,which is updated by a local learner.Simulation results demonstrate that the proposed method achieves a 1.52%∼5.80%improvement compared with the benchmark algorithms in system service utility.
基金supported in part by the National Natural Science Foundation of China(NSFC)(61773260)the Ministry of Science and Technology (2018YFB130590)。
文摘This paper studies a novel distributed optimization problem that aims to minimize the sum of the non-convex objective functionals of the multi-agent network under privacy protection, which means that the local objective of each agent is unknown to others. The above problem involves complexity simultaneously in the time and space aspects. Yet existing works about distributed optimization mainly consider privacy protection in the space aspect where the decision variable is a vector with finite dimensions. In contrast, when the time aspect is considered in this paper, the decision variable is a continuous function concerning time. Hence, the minimization of the overall functional belongs to the calculus of variations. Traditional works usually aim to seek the optimal decision function. Due to privacy protection and non-convexity, the Euler-Lagrange equation of the proposed problem is a complicated partial differential equation.Hence, we seek the optimal decision derivative function rather than the decision function. This manner can be regarded as seeking the control input for an optimal control problem, for which we propose a centralized reinforcement learning(RL) framework. In the space aspect, we further present a distributed reinforcement learning framework to deal with the impact of privacy protection. Finally, rigorous theoretical analysis and simulation validate the effectiveness of our framework.
基金supported in part by the National Science Foundation of China (61973247, 61673315, 62173268)the Key Research and Development Program of Shaanxi (2022GY-033)+2 种基金the Nationa Postdoctoral Innovative Talents Support Program of China (BX20200272)the Key Program of the National Natural Science Foundation of China (61833015)the Fundamental Research Funds for the Central Universities (xzy022021050)。
文摘The smart grid utilizes the demand side management technology to motivate energy users towards cutting demand during peak power consumption periods, which greatly improves the operation efficiency of the power grid. However, as the number of energy users participating in the smart grid continues to increase, the demand side management strategy of individual agent is greatly affected by the dynamic strategies of other agents. In addition, the existing demand side management methods, which need to obtain users’ power consumption information,seriously threaten the users’ privacy. To address the dynamic issue in the multi-microgrid demand side management model, a novel multi-agent reinforcement learning method based on centralized training and decentralized execution paradigm is presented to mitigate the damage of training performance caused by the instability of training experience. In order to protect users’ privacy, we design a neural network with fixed parameters as the encryptor to transform the users’ energy consumption information from low-dimensional to high-dimensional and theoretically prove that the proposed encryptor-based privacy preserving method will not affect the convergence property of the reinforcement learning algorithm. We verify the effectiveness of the proposed demand side management scheme with the real-world energy consumption data of Xi’an, Shaanxi, China. Simulation results show that the proposed method can effectively improve users’ satisfaction while reducing the bill payment compared with traditional reinforcement learning(RL) methods(i.e., deep Q learning(DQN), deep deterministic policy gradient(DDPG),QMIX and multi-agent deep deterministic policy gradient(MADDPG)). The results also demonstrate that the proposed privacy protection scheme can effectively protect users’ privacy while ensuring the performance of the algorithm.
基金financial support from National Natural Science Foundation of China(Grant No.61601491)Natural Science Foundation of Hubei Province,China(Grant No.2018CFC865)Military Research Project of China(-Grant No.YJ2020B117)。
文摘To solve the problem of multi-target hunting by an unmanned surface vehicle(USV)fleet,a hunting algorithm based on multi-agent reinforcement learning is proposed.Firstly,the hunting environment and kinematic model without boundary constraints are built,and the criteria for successful target capture are given.Then,the cooperative hunting problem of a USV fleet is modeled as a decentralized partially observable Markov decision process(Dec-POMDP),and a distributed partially observable multitarget hunting Proximal Policy Optimization(DPOMH-PPO)algorithm applicable to USVs is proposed.In addition,an observation model,a reward function and the action space applicable to multi-target hunting tasks are designed.To deal with the dynamic change of observational feature dimension input by partially observable systems,a feature embedding block is proposed.By combining the two feature compression methods of column-wise max pooling(CMP)and column-wise average-pooling(CAP),observational feature encoding is established.Finally,the centralized training and decentralized execution framework is adopted to complete the training of hunting strategy.Each USV in the fleet shares the same policy and perform actions independently.Simulation experiments have verified the effectiveness of the DPOMH-PPO algorithm in the test scenarios with different numbers of USVs.Moreover,the advantages of the proposed model are comprehensively analyzed from the aspects of algorithm performance,migration effect in task scenarios and self-organization capability after being damaged,the potential deployment and application of DPOMH-PPO in the real environment is verified.
基金supported by the National Natural Science Foundation of China(62162050)the Fundamental Research Funds for the Central Universities(No.N2217002)the Natural Science Foundation of Liaoning ProvincialDepartment of Science and Technology(No.2022-KF-11-04).
文摘Mobile-edge computing(MEC)is a promising technology for the fifth-generation(5G)and sixth-generation(6G)architectures,which provides resourceful computing capabilities for Internet of Things(IoT)devices,such as virtual reality,mobile devices,and smart cities.In general,these IoT applications always bring higher energy consumption than traditional applications,which are usually energy-constrained.To provide persistent energy,many references have studied the offloading problem to save energy consumption.However,the dynamic environment dramatically increases the optimization difficulty of the offloading decision.In this paper,we aim to minimize the energy consumption of the entireMECsystemunder the latency constraint by fully considering the dynamic environment.UnderMarkov games,we propose amulti-agent deep reinforcement learning approach based on the bi-level actorcritic learning structure to jointly optimize the offloading decision and resource allocation,which can solve the combinatorial optimization problem using an asymmetric method and compute the Stackelberg equilibrium as a better convergence point than Nash equilibrium in terms of Pareto superiority.Our method can better adapt to a dynamic environment during the data transmission than the single-agent strategy and can effectively tackle the coordination problem in the multi-agent environment.The simulation results show that the proposed method could decrease the total computational overhead by 17.8%compared to the actor-critic-based method and reduce the total computational overhead by 31.3%,36.5%,and 44.7%compared with randomoffloading,all local execution,and all offloading execution,respectively.
基金supported by the Innovation Capacity Construction Project of Jilin Development and Reform Commission(2020C017-2)Science and Technology Development Plan Project of Jilin Province(20210201082GX)。
文摘Mobile CrowdSensing(MCS)is a promising sensing paradigm that recruits users to cooperatively perform sensing tasks.Recently,unmanned aerial vehicles(UAVs)as the powerful sensing devices are used to replace user participation and carry out some special tasks,such as epidemic monitoring and earthquakes rescue.In this paper,we focus on scheduling UAVs to sense the task Point-of-Interests(PoIs)with different frequency coverage requirements.To accomplish the sensing task,the scheduling strategy needs to consider the coverage requirement,geographic fairness and energy charging simultaneously.We consider the complex interaction among UAVs and propose a grouping multi-agent deep reinforcement learning approach(G-MADDPG)to schedule UAVs distributively.G-MADDPG groups all UAVs into some teams by a distance-based clustering algorithm(DCA),then it regards each team as an agent.In this way,G-MADDPG solves the problem that the training time of traditional MADDPG is too long to converge when the number of UAVs is large,and the trade-off between training time and result accuracy could be controlled flexibly by adjusting the number of teams.Extensive simulation results show that our scheduling strategy has better performance compared with three baselines and is flexible in balancing training time and result accuracy.
文摘Dynamic area coverage with small unmanned aerial vehicle(UAV)systems is one of the major research topics due to limited payloads and the difficulty of decentralized decision-making process.Collaborative behavior of a group of UAVs in an unknown environment is another hard problem to be solved.In this paper,we propose a method for decentralized execution of multi-UAVs for dynamic area coverage problems.The proposed decentralized decision-making dynamic area coverage(DDMDAC)method utilizes reinforcement learning(RL)where each UAV is represented by an intelligent agent that learns policies to create collaborative behaviors in partially observable environment.Intelligent agents increase their global observations by gathering information about the environment by connecting with other agents.The connectivity provides a consensus for the decision-making process,while each agent takes decisions.At each step,agents acquire all reachable agents’states,determine the optimum location for maximal area coverage and receive reward using the covered rate on the target area,respectively.The method was tested in a multi-agent actor-critic simulation platform.In the study,it has been considered that each UAV has a certain communication distance as in real applications.The results show that UAVs with limited communication distance can act jointly in the target area and can successfully cover the area without guidance from the central command unit.
基金supported by National Key R&D Program of China under Grant No.2022ZD0119802National Natural Science Foundation of China under Grant No.61836011.
文摘The increasing adoption of renewable energy has posed challenges for voltage regulation in power distribution networks.Gridaware energy management,which includes the control of smart inverters and energy management systems,is a trending way to mitigate this problem.However,existing multi-agent reinforcement learning methods for grid-aware energy management have not sufficiently considered the importance of agent cooperation and the unique characteristics of the grid,which leads to limited performance.In this study,we propose a new approach named multi-agent hierarchical graph attention reinforcement learning framework(MAHGA)to stabilize the voltage.Specifically,under the paradigm of centralized training and decentralized execution,we model the power distribution network as a novel hierarchical graph containing the agent-level topology and the bus-level topology.Then a hierarchical graph attention model is devised to capture the complex correlation between agents.Moreover,we incorporate graph contrastive learning as an auxiliary task in the reinforcement learning process to improve representation learning from graphs.Experiments on several real-world scenarios reveal that our approach achieves the best performance and can reduce the number of voltage violations remarkably.