Sparse representation has attracted extensive attention and performed well on image super-resolution(SR) in the last decade. However, many current image SR methods face the contradiction of detail recovery and artif...Sparse representation has attracted extensive attention and performed well on image super-resolution(SR) in the last decade. However, many current image SR methods face the contradiction of detail recovery and artifact suppression. We propose a multi-resolution dictionary learning(MRDL) model to solve this contradiction, and give a fast single image SR method based on the MRDL model. To obtain the MRDL model, we first extract multi-scale patches by using our proposed adaptive patch partition method(APPM). The APPM divides images into patches of different sizes according to their detail richness. Then, the multiresolution dictionary pairs, which contain structural primitives of various resolutions, can be trained from these multi-scale patches.Owing to the MRDL strategy, our SR algorithm not only recovers details well, with less jag and noise, but also significantly improves the computational efficiency. Experimental results validate that our algorithm performs better than other SR methods in evaluation metrics and visual perception.展开更多
We propose a high-performance path planning algorithm for automatic target tracking in the applications of real-time simulation and visualization of large-scale terrain datasets, with a large number of moving objects ...We propose a high-performance path planning algorithm for automatic target tracking in the applications of real-time simulation and visualization of large-scale terrain datasets, with a large number of moving objects (such as vehicles) tracking multiple moving targets. By using a modified Dijkstra's algorithm, an optimal path between each vehicle-target pair over a weighted grid-presented terrain is computed and updated to eliminate the problem of local minima and losing of tracking. Then, a dynamic path re-planning strategy using multi-resolution representation of a dynamic updating region is proposed to achieve high-performance by trading-off precision for efficiency, while guaranteeing accuracy. Primary experimental results showed that our algorithm successfully achieved l0 to 96 frames per second interactive path-replanning rates during a terrain simulation scenario with 10 to 100 vehicles and multiple moving targets.展开更多
Multi-sensor image registration has been widely used in remote sensing and medical image field, but registration performance is degenerated when heterogeneous images are involved. An image registration method based on...Multi-sensor image registration has been widely used in remote sensing and medical image field, but registration performance is degenerated when heterogeneous images are involved. An image registration method based on multi-resolution shape analysis is proposed in this paper, to deal with the problem that the shape of similar objects is always invariant. The contours of shapes are first detected as visual features using an extended contour search algorithm in order to reduce effects of noise, and the multi-resolution shape descriptor is constructed through Fourier curvature representation of the contour’s chain code. Then a minimum distance function is used to judge the similarity between two contours. To avoid the effect of different resolution and intensity distribution, suitable resolution of each image is selected by maximizing the consistency of its pyramid shapes. Finally, the transformation parameters are estimated based on the matched control-point pairs which are the centers of gravity of the closed contours. Multi-sensor Landsat TM imagery and infrared imagery have been used as experimental data for comparison with the classical contour-based registration. Our results have been shown to be superior to the classical ones.展开更多
This article proposes a VGG network with histogram of oriented gradient(HOG) feature fusion(HOG-VGG) for polarization synthetic aperture radar(PolSAR) image terrain classification.VGG-Net has a strong ability of deep ...This article proposes a VGG network with histogram of oriented gradient(HOG) feature fusion(HOG-VGG) for polarization synthetic aperture radar(PolSAR) image terrain classification.VGG-Net has a strong ability of deep feature extraction,which can fully extract the global deep features of different terrains in PolSAR images,so it is widely used in PolSAR terrain classification.However,VGG-Net ignores the local edge & shape features,resulting in incomplete feature representation of the PolSAR terrains,as a consequence,the terrain classification accuracy is not promising.In fact,edge and shape features play an important role in PolSAR terrain classification.To solve this problem,a new VGG network with HOG feature fusion was specifically proposed for high-precision PolSAR terrain classification.HOG-VGG extracts both the global deep semantic features and the local edge & shape features of the PolSAR terrains,so the terrain feature representation completeness is greatly elevated.Moreover,HOG-VGG optimally fuses the global deep features and the local edge & shape features to achieve the best classification results.The superiority of HOG-VGG is verified on the Flevoland,San Francisco and Oberpfaffenhofen datasets.Experiments show that the proposed HOG-VGG achieves much better PolSAR terrain classification performance,with overall accuracies of 97.54%,94.63%,and 96.07%,respectively.展开更多
In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain orga...In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain organized in the form of quad-tree is created bottom-up. Cracks between terrain blocks are avoided by inserting vertices to form common boundaries. At run-time, a view-dependent LOD algorithm is used to control the loading and unloading of the proper blocks by an additional synchronous thread. To eliminate the artifacts created by LOD transitions, geomorphing is used in real-time. These rendering strategies increase the throughput of GPU and avoid imbalance of load among CPU, GPU and Disk I/O. Experimental results show that the system can perform visually smooth rendering of large-scale terrain scenes with fine quality at an average rate of 80 fps.展开更多
Based on the estimating rule of the normal vector angles between two adjacent terrain units, we use the concept of terrain complexity factor to quantify the terrain complexity of DEM, and then the formula of terrain c...Based on the estimating rule of the normal vector angles between two adjacent terrain units, we use the concept of terrain complexity factor to quantify the terrain complexity of DEM, and then the formula of terrain complexity factor in Raster DEM and TIN DEM is deduced theoretically. In order to make clear how the terrain complexity factor ECF and the average elevation h affect the accuracy of DEM terrain representation RMSEEt, the formula of Gauss synthetical surface is applied to simulate several real terrain surfaces, each of which has different terrain complexity. Through the statistical analysis of linear regression in simula- tion data, the linear equation between accuracy of DEM terrain representation RMSEEt, terrain complexity factor ECF and the average elevation h is achieved. A new method is provided to estimate the accuracy of DEM terrain representation RMSEEt with a certain terrain complexity and it gives convincing theoretical evidence for DEM production and the corresponding error research in the future.展开更多
文摘Sparse representation has attracted extensive attention and performed well on image super-resolution(SR) in the last decade. However, many current image SR methods face the contradiction of detail recovery and artifact suppression. We propose a multi-resolution dictionary learning(MRDL) model to solve this contradiction, and give a fast single image SR method based on the MRDL model. To obtain the MRDL model, we first extract multi-scale patches by using our proposed adaptive patch partition method(APPM). The APPM divides images into patches of different sizes according to their detail richness. Then, the multiresolution dictionary pairs, which contain structural primitives of various resolutions, can be trained from these multi-scale patches.Owing to the MRDL strategy, our SR algorithm not only recovers details well, with less jag and noise, but also significantly improves the computational efficiency. Experimental results validate that our algorithm performs better than other SR methods in evaluation metrics and visual perception.
基金Project partially supported by NSF (No. CCR0306438) and theBoeing Company, USA
文摘We propose a high-performance path planning algorithm for automatic target tracking in the applications of real-time simulation and visualization of large-scale terrain datasets, with a large number of moving objects (such as vehicles) tracking multiple moving targets. By using a modified Dijkstra's algorithm, an optimal path between each vehicle-target pair over a weighted grid-presented terrain is computed and updated to eliminate the problem of local minima and losing of tracking. Then, a dynamic path re-planning strategy using multi-resolution representation of a dynamic updating region is proposed to achieve high-performance by trading-off precision for efficiency, while guaranteeing accuracy. Primary experimental results showed that our algorithm successfully achieved l0 to 96 frames per second interactive path-replanning rates during a terrain simulation scenario with 10 to 100 vehicles and multiple moving targets.
基金Project supported by the National Natural Science Foundation of China (No. 60272031), the Hi-Tech Research and Development Program (863) of China (No. 2003AA131032-2), and the Natural Science Foundation of Zhejiang Province (No. M603202), China
文摘Multi-sensor image registration has been widely used in remote sensing and medical image field, but registration performance is degenerated when heterogeneous images are involved. An image registration method based on multi-resolution shape analysis is proposed in this paper, to deal with the problem that the shape of similar objects is always invariant. The contours of shapes are first detected as visual features using an extended contour search algorithm in order to reduce effects of noise, and the multi-resolution shape descriptor is constructed through Fourier curvature representation of the contour’s chain code. Then a minimum distance function is used to judge the similarity between two contours. To avoid the effect of different resolution and intensity distribution, suitable resolution of each image is selected by maximizing the consistency of its pyramid shapes. Finally, the transformation parameters are estimated based on the matched control-point pairs which are the centers of gravity of the closed contours. Multi-sensor Landsat TM imagery and infrared imagery have been used as experimental data for comparison with the classical contour-based registration. Our results have been shown to be superior to the classical ones.
基金Sponsored by the Fundamental Research Funds for the Central Universities of China(Grant No.PA2023IISL0098)the Hefei Municipal Natural Science Foundation(Grant No.202201)+1 种基金the National Natural Science Foundation of China(Grant No.62071164)the Open Fund of Information Materials and Intelligent Sensing Laboratory of Anhui Province(Anhui University)(Grant No.IMIS202214 and IMIS202102)。
文摘This article proposes a VGG network with histogram of oriented gradient(HOG) feature fusion(HOG-VGG) for polarization synthetic aperture radar(PolSAR) image terrain classification.VGG-Net has a strong ability of deep feature extraction,which can fully extract the global deep features of different terrains in PolSAR images,so it is widely used in PolSAR terrain classification.However,VGG-Net ignores the local edge & shape features,resulting in incomplete feature representation of the PolSAR terrains,as a consequence,the terrain classification accuracy is not promising.In fact,edge and shape features play an important role in PolSAR terrain classification.To solve this problem,a new VGG network with HOG feature fusion was specifically proposed for high-precision PolSAR terrain classification.HOG-VGG extracts both the global deep semantic features and the local edge & shape features of the PolSAR terrains,so the terrain feature representation completeness is greatly elevated.Moreover,HOG-VGG optimally fuses the global deep features and the local edge & shape features to achieve the best classification results.The superiority of HOG-VGG is verified on the Flevoland,San Francisco and Oberpfaffenhofen datasets.Experiments show that the proposed HOG-VGG achieves much better PolSAR terrain classification performance,with overall accuracies of 97.54%,94.63%,and 96.07%,respectively.
基金Supported by National High Technology Research and Development Program(863) of China (2006AA01Z319)
文摘In the preprocessing phase, the global terrain model is partitioned into blocks with their feature points being picked out to generate TIN model for each terrain block, then the multi-resolution models of terrain organized in the form of quad-tree is created bottom-up. Cracks between terrain blocks are avoided by inserting vertices to form common boundaries. At run-time, a view-dependent LOD algorithm is used to control the loading and unloading of the proper blocks by an additional synchronous thread. To eliminate the artifacts created by LOD transitions, geomorphing is used in real-time. These rendering strategies increase the throughput of GPU and avoid imbalance of load among CPU, GPU and Disk I/O. Experimental results show that the system can perform visually smooth rendering of large-scale terrain scenes with fine quality at an average rate of 80 fps.
基金Supported by Innovation Program of Shanghai Municipal Education Commission (No.10ZZ25)the Key Laboratory of Geo-informatics of State Bureau of Surveying and Mapping (No.200914)
文摘Based on the estimating rule of the normal vector angles between two adjacent terrain units, we use the concept of terrain complexity factor to quantify the terrain complexity of DEM, and then the formula of terrain complexity factor in Raster DEM and TIN DEM is deduced theoretically. In order to make clear how the terrain complexity factor ECF and the average elevation h affect the accuracy of DEM terrain representation RMSEEt, the formula of Gauss synthetical surface is applied to simulate several real terrain surfaces, each of which has different terrain complexity. Through the statistical analysis of linear regression in simula- tion data, the linear equation between accuracy of DEM terrain representation RMSEEt, terrain complexity factor ECF and the average elevation h is achieved. A new method is provided to estimate the accuracy of DEM terrain representation RMSEEt with a certain terrain complexity and it gives convincing theoretical evidence for DEM production and the corresponding error research in the future.