In this paper,fixed-time consensus tracking for mul-tiagent systems(MASs)with dynamics in the form of strict feed-back affine nonlinearity is addressed.A fixed-time antidistur-bance consensus tracking protocol is prop...In this paper,fixed-time consensus tracking for mul-tiagent systems(MASs)with dynamics in the form of strict feed-back affine nonlinearity is addressed.A fixed-time antidistur-bance consensus tracking protocol is proposed,which consists of a distributed fixed-time observer,a fixed-time disturbance observer,a nonsmooth antidisturbance backstepping controller,and the fixed-time stability analysis is conducted by using the Lyapunov theory correspondingly.This paper includes three main improvements.First,a distributed fixed-time observer is developed for each follower to obtain an estimate of the leader’s output by utilizing the topology of the communication network.Second,a fixed-time disturbance observer is given to estimate the lumped disturbances for feedforward compensation.Finally,a nonsmooth antidisturbance backstepping tracking controller with feedforward compensation for lumped disturbances is designed.In order to mitigate the“explosion of complexity”in the tradi-tional backstepping approach,we have implemented a modified nonsmooth command filter to enhance the performance of the closed-loop system.The simulation results show that the pro-posed method is effective.展开更多
In this paper,a class of time-varying output group formation containment control problem of general linear hetero-geneous multiagent systems(MASs)is investigated under directed topology.The MAS is composed of a number...In this paper,a class of time-varying output group formation containment control problem of general linear hetero-geneous multiagent systems(MASs)is investigated under directed topology.The MAS is composed of a number of tracking leaders,formation leaders and followers,where two different types of leaders are used to provide reference trajectories for movement and to achieve certain formations,respectively.Firstly,compen-sators are designed whose states are estimations of tracking lead-ers,based on which,a controller is developed for each formation leader to accomplish the expected formation.Secondly,two event-triggered compensators are proposed for each follower to evalu-ate the state and formation information of the formation leaders in the same group,respectively.Subsequently,a control protocol is designed for each follower,utilizing the output information,to guide the output towards the convex hull generated by the forma-tion leaders within the group.Next,the triggering sequence in this paper is decomposed into two sequences,and the inter-event intervals of these two triggering conditions are provided to rule out the Zeno behavior.Finally,a numerical simulation is intro-duced to confirm the validity of the proposed results.展开更多
The static nature of cyber defense systems gives attackers a sufficient amount of time to explore and further exploit the vulnerabilities of information technology systems.In this paper,we investigate a problem where ...The static nature of cyber defense systems gives attackers a sufficient amount of time to explore and further exploit the vulnerabilities of information technology systems.In this paper,we investigate a problem where multiagent sys-tems sensing and acting in an environment contribute to adaptive cyber defense.We present a learning strategy that enables multiple agents to learn optimal poli-cies using multiagent reinforcement learning(MARL).Our proposed approach is inspired by the multiarmed bandits(MAB)learning technique for multiple agents to cooperate in decision making or to work independently.We study a MAB approach in which defenders visit a system multiple times in an alternating fash-ion to maximize their rewards and protect their system.We find that this game can be modeled from an individual player’s perspective as a restless MAB problem.We discover further results when the MAB takes the form of a pure birth process,such as a myopic optimal policy,as well as providing environments that offer the necessary incentives required for cooperation in multiplayer projects.展开更多
This paper investigates limited-budget consensus design and analysis problems of general high-order multiagent systems with intermittent communications and switching topologies.The main contribution of this paper is t...This paper investigates limited-budget consensus design and analysis problems of general high-order multiagent systems with intermittent communications and switching topologies.The main contribution of this paper is that the tradeoff design between the energy consumption and the consensus performance can be realized while achieving leaderless or leaderfollowing consensus,under constraints of limited budgets and intermittent communications.Firstly,a new intermittent limitedbudget consensus control protocol with a practical trade-off design index is proposed,where the total budget of the whole multiagent system is limited.Then,leaderless limited-budget consensus design and analysis criteria are derived,in which the matrix variables of linear matrix inequalities are determined according to the total budget and the practical trade-off design parameters.Meanwhile,an explicit formulation of the consensus function is derived to describe the consensus state trajectory of the whole system.Moreover,a new two-stage transformation strategy is utilized for leader-following cases,by which the dynamics decomposition of leaderless and leader-following cases can be converted into a unified framework,and sufficient conditions of the leader-following limited-budget consensus design and analysis are determined via those of the leaderless cases.Finally,numerical simulations are given to illustrate theoretical results.展开更多
We consider the problem of controlling a group of mobile agents to form a designated formation while flocking within a constrained environment. We first propose a potential field based method to drive the agents to mo...We consider the problem of controlling a group of mobile agents to form a designated formation while flocking within a constrained environment. We first propose a potential field based method to drive the agents to move in connection with their neighbors, and regulate their relative positions to achieve the specific formation. The communication topology is preserved during the motion. We then extend the method to flocking with environmental constraints. Stability properties are analyzed to guarantee that all agents eventually form the desired formation while flocking, and flock safely without collision with the environment boundary. We verify our algorithm through simulations on a group of agents performing maximum coverage flocking and traveling through an unknown constrained environment.展开更多
A power source–power grid coordinated typhoon defense strategy is proposed in this study to minimize the cost of power grid anti-typhoon reinforcement measures and improve defense efficiency.It is based on multiagent...A power source–power grid coordinated typhoon defense strategy is proposed in this study to minimize the cost of power grid anti-typhoon reinforcement measures and improve defense efficiency.It is based on multiagent dynamic game theory.This strategy regards a typhoon as a rational gamer that always causes the greatest damage.Together with the grid planner and black start unit(BSU)planner,it forms a multiagent defense–attack–defense dynamic game model naturally.The model is adopted to determine the optimal reinforcements for the transmission lines,black start power capacity,and location.Typhoon Hato,which struck a partial coastal area in Guangdong province in China in 2017,was adopted to formulate a step-by-step model of a typhoon attacking coastal area power systems.The results were substituted into the multiagent defense–attack–defense dynamic game model to obtain the optimal transmission line reinforcement positions,as well as optimal BSU capacity and geographic positions.An effective typhoon defense strategy and minimum load shedding were achieved,demonstrating the feasibility and correctness of the proposed strategy.The related theories and methods of this study have positive significance for the prevention of uncertain large-scale natural disasters.展开更多
This paper addresses an improved distributed model predictive control (DMPC) scheme for multiagent systems with an attempt to improving its consistency. The deviation between what an agent is actually doing and what...This paper addresses an improved distributed model predictive control (DMPC) scheme for multiagent systems with an attempt to improving its consistency. The deviation between what an agent is actually doing and what its neighbors believe that agent is doing is penalized in the cost function of each agent. At each sampling instant the compatibility constraint of each agent is set tighter than the previous sampling instant. Like the traditional approach, the performance cost is utilized as the Lyapunov function to prove closed-looped stability. The closed-loop stability is guaranteed if the weight matrix for deviation in the cost function are sufficiently large. The proposed distributed control scheme is formulated as quadratic programming with quadratic constraints. A numerical example is given to illustrate the effectiveness of the proposed scheme.展开更多
As the manufacturing mode focuses more on network and community,the orders and production processes are becoming highly dynamic and unpredictable.The traditional manufacturing system cannot handle those exceptional ev...As the manufacturing mode focuses more on network and community,the orders and production processes are becoming highly dynamic and unpredictable.The traditional manufacturing system cannot handle those exceptional events such as rush orders and machine breakdowns.Nevertheless,the multiagent manufacturing system(MAMS)becomes a critical pattern to deal with these disturbances in a real-time way.However,due to the lack of universality,MAMS is difficult to be applied to industrial sites.A new multiagent architecture and the relay cooperation model based on a positive process relation matrix are proposed to address this paper’s issue.An optimized contract net protocol(CNP)-based negotiation mechanism is developed to improve the efficiency of collaboration in the proposed architecture.Finally,a case study of self-organizing internet of things(Io T)manufacturing system is used to test the feasibility and effectiveness of the method.It is shown that the proposed self-organizing Io T manufacturing mode outperforms the traditional manufacturing system in terms of makespan and critical machine workload balancing under disturbances through comparison.展开更多
Personalized search utilizes user preferences to optimize search results,and most existing studies obtain user preferences by analyzing user behaviors in search engines that provide click-through data.However,the beha...Personalized search utilizes user preferences to optimize search results,and most existing studies obtain user preferences by analyzing user behaviors in search engines that provide click-through data.However,the behavioral data are noisy because users often clicked some irrelevant documents to find their required information,and the new user cold start issue represents a serious problem,greatly reducing the performance of personalized search.This paper attempts to utilize online social network data to obtain user preferences that can be used to personalize search results,mine the knowledge of user interests,user influence and user relationships from online social networks,and use this knowledge to optimize the results returned by search engines.The proposed model is based on a holonic multiagent system that improves the adaptability and scalability of the model.The experimental results show that utilizing online social network data to implement personalized search is feasible and that online social network data are significant for personalized search.展开更多
We discuss the solution of complex multistage decision problems using methods that are based on the idea of policy iteration(PI),i.e.,start from some base policy and generate an improved policy.Rollout is the simplest...We discuss the solution of complex multistage decision problems using methods that are based on the idea of policy iteration(PI),i.e.,start from some base policy and generate an improved policy.Rollout is the simplest method of this type,where just one improved policy is generated.We can view PI as repeated application of rollout,where the rollout policy at each iteration serves as the base policy for the next iteration.In contrast with PI,rollout has a robustness property:it can be applied on-line and is suitable for on-line replanning.Moreover,rollout can use as base policy one of the policies produced by PI,thereby improving on that policy.This is the type of scheme underlying the prominently successful Alpha Zero chess program.In this paper we focus on rollout and PI-like methods for problems where the control consists of multiple components each selected(conceptually)by a separate agent.This is the class of multiagent problems where the agents have a shared objective function,and a shared and perfect state information.Based on a problem reformulation that trades off control space complexity with state space complexity,we develop an approach,whereby at every stage,the agents sequentially(one-at-a-time)execute a local rollout algorithm that uses a base policy,together with some coordinating information from the other agents.The amount of total computation required at every stage grows linearly with the number of agents.By contrast,in the standard rollout algorithm,the amount of total computation grows exponentially with the number of agents.Despite the dramatic reduction in required computation,we show that our multiagent rollout algorithm has the fundamental cost improvement property of standard rollout:it guarantees an improved performance relative to the base policy.We also discuss autonomous multiagent rollout schemes that allow the agents to make decisions autonomously through the use of precomputed signaling information,which is sufficient to maintain the cost improvement property,without any on-line coordination of control selection between the agents.For discounted and other infinite horizon problems,we also consider exact and approximate PI algorithms involving a new type of one-agent-at-a-time policy improvement operation.For one of our PI algorithms,we prove convergence to an agentby-agent optimal policy,thus establishing a connection with the theory of teams.For another PI algorithm,which is executed over a more complex state space,we prove convergence to an optimal policy.Approximate forms of these algorithms are also given,based on the use of policy and value neural networks.These PI algorithms,in both their exact and their approximate form are strictly off-line methods,but they can be used to provide a base policy for use in an on-line multiagent rollout scheme.展开更多
This paper is concerned with the consensus problem for high-order continuous-time multiagent systems with both state and input delays.A novel approach referred to as pseudopredictor feedback protocol is proposed.Unlik...This paper is concerned with the consensus problem for high-order continuous-time multiagent systems with both state and input delays.A novel approach referred to as pseudopredictor feedback protocol is proposed.Unlike the predictorbased feedback protocol which utilizes the open-loop dynamics to predict the future states,the pseudo-predictor feedback protocol uses the closed-loop dynamics of the multiagent systems to predict the future agent states.Full-order/reduced-order observer-based pseudo-predictor feedback protocols are proposed,and it is shown that the consensus is achieved and the input delay is compensated by the proposed protocols.Necessary and sufficient conditions guaranteeing the stability of the integral delay systems are provided in terms of the stability of the series of retarded-type time-delay systems.Furthermore,compared with the existing predictor-based protocols,the proposed pseudo-predictor feedback protocol is independent of the input signals of the neighboring agents and is easier to implement.Finally,a numerical example is given to demonstrate the effectiveness of the proposed approaches.展开更多
The objectives of this work are the development and design of disturbance observers (DO’s) for a team of agents that accomplish consensus on agents’ states in the presence of exogenous disturbances. A pinning contro...The objectives of this work are the development and design of disturbance observers (DO’s) for a team of agents that accomplish consensus on agents’ states in the presence of exogenous disturbances. A pinning control strategy is designed for a part of agents of the multiagent systems without disturbances, and this pinning control can bring multiple agents’ states to reaching an expected consensus value. Under the effect of the disturbances, nonlinear disturbance observers are developed for disturbances generated by an exogenous system to estimate the disturbances. Asymptotical consensus of the multiagent systems with disturbances under the composite controller can be achieved. Finally, by applying an example of multiagent systems with switching topologies and exogenous disturbances, the design of the parameters of DO’s are illuminated.展开更多
In this paper,the static consensus problem and the dynamic consensus problem are considered for a class of high-order multiagent systems.With the proposed consensus protocols,necessary and sufficient conditions for th...In this paper,the static consensus problem and the dynamic consensus problem are considered for a class of high-order multiagent systems.With the proposed consensus protocols,necessary and sufficient conditions for the consensus problems are obtained.For the static consensus protocol,the desired consensus speed can be achieved by adjusting feedback gains.Simulations show the effectiveness of the proposed consensus protocols.展开更多
基金supported by the National Defense Basic Scientific Research Project(JCKY2020130C025)the National Science and Technology Major Project(J2019-III-0020-0064,J2019-V-0014-0109)。
文摘In this paper,fixed-time consensus tracking for mul-tiagent systems(MASs)with dynamics in the form of strict feed-back affine nonlinearity is addressed.A fixed-time antidistur-bance consensus tracking protocol is proposed,which consists of a distributed fixed-time observer,a fixed-time disturbance observer,a nonsmooth antidisturbance backstepping controller,and the fixed-time stability analysis is conducted by using the Lyapunov theory correspondingly.This paper includes three main improvements.First,a distributed fixed-time observer is developed for each follower to obtain an estimate of the leader’s output by utilizing the topology of the communication network.Second,a fixed-time disturbance observer is given to estimate the lumped disturbances for feedforward compensation.Finally,a nonsmooth antidisturbance backstepping tracking controller with feedforward compensation for lumped disturbances is designed.In order to mitigate the“explosion of complexity”in the tradi-tional backstepping approach,we have implemented a modified nonsmooth command filter to enhance the performance of the closed-loop system.The simulation results show that the pro-posed method is effective.
基金supported in part by the National Key Research and Development Program of China(2018YFA0702200)the National Natural Science Foundation of China(52377079,62203097,62373196)。
文摘In this paper,a class of time-varying output group formation containment control problem of general linear hetero-geneous multiagent systems(MASs)is investigated under directed topology.The MAS is composed of a number of tracking leaders,formation leaders and followers,where two different types of leaders are used to provide reference trajectories for movement and to achieve certain formations,respectively.Firstly,compen-sators are designed whose states are estimations of tracking lead-ers,based on which,a controller is developed for each formation leader to accomplish the expected formation.Secondly,two event-triggered compensators are proposed for each follower to evalu-ate the state and formation information of the formation leaders in the same group,respectively.Subsequently,a control protocol is designed for each follower,utilizing the output information,to guide the output towards the convex hull generated by the forma-tion leaders within the group.Next,the triggering sequence in this paper is decomposed into two sequences,and the inter-event intervals of these two triggering conditions are provided to rule out the Zeno behavior.Finally,a numerical simulation is intro-duced to confirm the validity of the proposed results.
基金This work is funded by the Deanship of Scientific Research(DSR)the University of Jeddah,under Grant No.(UJ-22-DR-1).
文摘The static nature of cyber defense systems gives attackers a sufficient amount of time to explore and further exploit the vulnerabilities of information technology systems.In this paper,we investigate a problem where multiagent sys-tems sensing and acting in an environment contribute to adaptive cyber defense.We present a learning strategy that enables multiple agents to learn optimal poli-cies using multiagent reinforcement learning(MARL).Our proposed approach is inspired by the multiarmed bandits(MAB)learning technique for multiple agents to cooperate in decision making or to work independently.We study a MAB approach in which defenders visit a system multiple times in an alternating fash-ion to maximize their rewards and protect their system.We find that this game can be modeled from an individual player’s perspective as a restless MAB problem.We discover further results when the MAB takes the form of a pure birth process,such as a myopic optimal policy,as well as providing environments that offer the necessary incentives required for cooperation in multiplayer projects.
基金supported by the National Natural Science Foundation of China(62003363,61703411)China Postdoctoral Science Foundation(271004)+1 种基金Science Foundation for Distinguished Youth of Shaanxi Province(2021JC-35)Youth Science Foundation of Shaanxi Province(2021JQ-375)。
文摘This paper investigates limited-budget consensus design and analysis problems of general high-order multiagent systems with intermittent communications and switching topologies.The main contribution of this paper is that the tradeoff design between the energy consumption and the consensus performance can be realized while achieving leaderless or leaderfollowing consensus,under constraints of limited budgets and intermittent communications.Firstly,a new intermittent limitedbudget consensus control protocol with a practical trade-off design index is proposed,where the total budget of the whole multiagent system is limited.Then,leaderless limited-budget consensus design and analysis criteria are derived,in which the matrix variables of linear matrix inequalities are determined according to the total budget and the practical trade-off design parameters.Meanwhile,an explicit formulation of the consensus function is derived to describe the consensus state trajectory of the whole system.Moreover,a new two-stage transformation strategy is utilized for leader-following cases,by which the dynamics decomposition of leaderless and leader-following cases can be converted into a unified framework,and sufficient conditions of the leader-following limited-budget consensus design and analysis are determined via those of the leaderless cases.Finally,numerical simulations are given to illustrate theoretical results.
文摘We consider the problem of controlling a group of mobile agents to form a designated formation while flocking within a constrained environment. We first propose a potential field based method to drive the agents to move in connection with their neighbors, and regulate their relative positions to achieve the specific formation. The communication topology is preserved during the motion. We then extend the method to flocking with environmental constraints. Stability properties are analyzed to guarantee that all agents eventually form the desired formation while flocking, and flock safely without collision with the environment boundary. We verify our algorithm through simulations on a group of agents performing maximum coverage flocking and traveling through an unknown constrained environment.
基金supported by the National Natural Science Foundation of China(No.U1766204)。
文摘A power source–power grid coordinated typhoon defense strategy is proposed in this study to minimize the cost of power grid anti-typhoon reinforcement measures and improve defense efficiency.It is based on multiagent dynamic game theory.This strategy regards a typhoon as a rational gamer that always causes the greatest damage.Together with the grid planner and black start unit(BSU)planner,it forms a multiagent defense–attack–defense dynamic game model naturally.The model is adopted to determine the optimal reinforcements for the transmission lines,black start power capacity,and location.Typhoon Hato,which struck a partial coastal area in Guangdong province in China in 2017,was adopted to formulate a step-by-step model of a typhoon attacking coastal area power systems.The results were substituted into the multiagent defense–attack–defense dynamic game model to obtain the optimal transmission line reinforcement positions,as well as optimal BSU capacity and geographic positions.An effective typhoon defense strategy and minimum load shedding were achieved,demonstrating the feasibility and correctness of the proposed strategy.The related theories and methods of this study have positive significance for the prevention of uncertain large-scale natural disasters.
基金supported by the National Natural Science Foundation of China(No.60874046,60974090)the Ph.D.Programs Foundation of the Ministry of Education of China(No.200806110021)the Natural Science Foundation of Chongqing of China(CSTS No.2008BB2049)
文摘This paper addresses an improved distributed model predictive control (DMPC) scheme for multiagent systems with an attempt to improving its consistency. The deviation between what an agent is actually doing and what its neighbors believe that agent is doing is penalized in the cost function of each agent. At each sampling instant the compatibility constraint of each agent is set tighter than the previous sampling instant. Like the traditional approach, the performance cost is utilized as the Lyapunov function to prove closed-looped stability. The closed-loop stability is guaranteed if the weight matrix for deviation in the cost function are sufficiently large. The proposed distributed control scheme is formulated as quadratic programming with quadratic constraints. A numerical example is given to illustrate the effectiveness of the proposed scheme.
基金supported by the National Key Research and Development Program of China(No.2018YFE0177000)National Natural Science Foundation of China(No.52075257)+1 种基金Equipment Project of Ship Assembly and Construction for the Ministry of Industry and Information Technology(No.TC190H47J)Fundamental Research Funds for the Central Universities(No.NP2020304)。
文摘As the manufacturing mode focuses more on network and community,the orders and production processes are becoming highly dynamic and unpredictable.The traditional manufacturing system cannot handle those exceptional events such as rush orders and machine breakdowns.Nevertheless,the multiagent manufacturing system(MAMS)becomes a critical pattern to deal with these disturbances in a real-time way.However,due to the lack of universality,MAMS is difficult to be applied to industrial sites.A new multiagent architecture and the relay cooperation model based on a positive process relation matrix are proposed to address this paper’s issue.An optimized contract net protocol(CNP)-based negotiation mechanism is developed to improve the efficiency of collaboration in the proposed architecture.Finally,a case study of self-organizing internet of things(Io T)manufacturing system is used to test the feasibility and effectiveness of the method.It is shown that the proposed self-organizing Io T manufacturing mode outperforms the traditional manufacturing system in terms of makespan and critical machine workload balancing under disturbances through comparison.
基金supported by the National Natural Science Foundation of China (61972300, 61672401, 61373045, and 61902288,)the Pre-Research Project of the “Thirteenth Five-Year-Plan” of China (315***10101 and 315**0102)
文摘Personalized search utilizes user preferences to optimize search results,and most existing studies obtain user preferences by analyzing user behaviors in search engines that provide click-through data.However,the behavioral data are noisy because users often clicked some irrelevant documents to find their required information,and the new user cold start issue represents a serious problem,greatly reducing the performance of personalized search.This paper attempts to utilize online social network data to obtain user preferences that can be used to personalize search results,mine the knowledge of user interests,user influence and user relationships from online social networks,and use this knowledge to optimize the results returned by search engines.The proposed model is based on a holonic multiagent system that improves the adaptability and scalability of the model.The experimental results show that utilizing online social network data to implement personalized search is feasible and that online social network data are significant for personalized search.
文摘We discuss the solution of complex multistage decision problems using methods that are based on the idea of policy iteration(PI),i.e.,start from some base policy and generate an improved policy.Rollout is the simplest method of this type,where just one improved policy is generated.We can view PI as repeated application of rollout,where the rollout policy at each iteration serves as the base policy for the next iteration.In contrast with PI,rollout has a robustness property:it can be applied on-line and is suitable for on-line replanning.Moreover,rollout can use as base policy one of the policies produced by PI,thereby improving on that policy.This is the type of scheme underlying the prominently successful Alpha Zero chess program.In this paper we focus on rollout and PI-like methods for problems where the control consists of multiple components each selected(conceptually)by a separate agent.This is the class of multiagent problems where the agents have a shared objective function,and a shared and perfect state information.Based on a problem reformulation that trades off control space complexity with state space complexity,we develop an approach,whereby at every stage,the agents sequentially(one-at-a-time)execute a local rollout algorithm that uses a base policy,together with some coordinating information from the other agents.The amount of total computation required at every stage grows linearly with the number of agents.By contrast,in the standard rollout algorithm,the amount of total computation grows exponentially with the number of agents.Despite the dramatic reduction in required computation,we show that our multiagent rollout algorithm has the fundamental cost improvement property of standard rollout:it guarantees an improved performance relative to the base policy.We also discuss autonomous multiagent rollout schemes that allow the agents to make decisions autonomously through the use of precomputed signaling information,which is sufficient to maintain the cost improvement property,without any on-line coordination of control selection between the agents.For discounted and other infinite horizon problems,we also consider exact and approximate PI algorithms involving a new type of one-agent-at-a-time policy improvement operation.For one of our PI algorithms,we prove convergence to an agentby-agent optimal policy,thus establishing a connection with the theory of teams.For another PI algorithm,which is executed over a more complex state space,we prove convergence to an optimal policy.Approximate forms of these algorithms are also given,based on the use of policy and value neural networks.These PI algorithms,in both their exact and their approximate form are strictly off-line methods,but they can be used to provide a base policy for use in an on-line multiagent rollout scheme.
基金supported in part by the National Natural Science Foundation of China(61903282,61625305)China Postdoctoral Science Foundation(2020T130488)9。
文摘This paper is concerned with the consensus problem for high-order continuous-time multiagent systems with both state and input delays.A novel approach referred to as pseudopredictor feedback protocol is proposed.Unlike the predictorbased feedback protocol which utilizes the open-loop dynamics to predict the future states,the pseudo-predictor feedback protocol uses the closed-loop dynamics of the multiagent systems to predict the future agent states.Full-order/reduced-order observer-based pseudo-predictor feedback protocols are proposed,and it is shown that the consensus is achieved and the input delay is compensated by the proposed protocols.Necessary and sufficient conditions guaranteeing the stability of the integral delay systems are provided in terms of the stability of the series of retarded-type time-delay systems.Furthermore,compared with the existing predictor-based protocols,the proposed pseudo-predictor feedback protocol is independent of the input signals of the neighboring agents and is easier to implement.Finally,a numerical example is given to demonstrate the effectiveness of the proposed approaches.
基金supported by the National Natural Science Foundation of China (No.60875039, 60774016, 60904022, 60805039)
文摘The objectives of this work are the development and design of disturbance observers (DO’s) for a team of agents that accomplish consensus on agents’ states in the presence of exogenous disturbances. A pinning control strategy is designed for a part of agents of the multiagent systems without disturbances, and this pinning control can bring multiple agents’ states to reaching an expected consensus value. Under the effect of the disturbances, nonlinear disturbance observers are developed for disturbances generated by an exogenous system to estimate the disturbances. Asymptotical consensus of the multiagent systems with disturbances under the composite controller can be achieved. Finally, by applying an example of multiagent systems with switching topologies and exogenous disturbances, the design of the parameters of DO’s are illuminated.
基金supported by the National Natural Science Foundation of China(No.10701042)
文摘In this paper,the static consensus problem and the dynamic consensus problem are considered for a class of high-order multiagent systems.With the proposed consensus protocols,necessary and sufficient conditions for the consensus problems are obtained.For the static consensus protocol,the desired consensus speed can be achieved by adjusting feedback gains.Simulations show the effectiveness of the proposed consensus protocols.