期刊文献+
共找到9,781篇文章
< 1 2 250 >
每页显示 20 50 100
A Data Intrusion Tolerance Model Based on an Improved Evolutionary Game Theory for the Energy Internet
1
作者 Song Deng Yiming Yuan 《Computers, Materials & Continua》 SCIE EI 2024年第6期3679-3697,共19页
Malicious attacks against data are unavoidable in the interconnected,open and shared Energy Internet(EI),Intrusion tolerant techniques are critical to the data security of EI.Existing intrusion tolerant techniques suf... Malicious attacks against data are unavoidable in the interconnected,open and shared Energy Internet(EI),Intrusion tolerant techniques are critical to the data security of EI.Existing intrusion tolerant techniques suffered from problems such as low adaptability,policy lag,and difficulty in determining the degree of tolerance.To address these issues,we propose a novel adaptive intrusion tolerance model based on game theory that enjoys two-fold ideas:(1)it constructs an improved replica of the intrusion tolerance model of the dynamic equation evolution game to induce incentive weights;and (2)it combines a tournament competition model with incentive weights to obtain optimal strategies for each stage of the game process.Extensive experiments are conducted in the IEEE 39-bus system,whose results demonstrate the feasibility of the incentive weights,confirm the proposed strategy strengthens the system’s ability to tolerate aggression,and improves the dynamic adaptability and response efficiency of the aggression-tolerant system in the case of limited resources. 展开更多
关键词 Energy Internet Intrusion tolerance game theory racial competition adaptive intrusion response
下载PDF
Game Theory Based Model for Predictive Analytics Using Distributed Position Function
2
作者 Mirhossein Mousavi Karimi Shahram Rahimi 《International Journal of Intelligence Science》 2024年第1期22-47,共26页
This paper presents a game theory-based method for predicting the outcomes of negotiation and group decision-making problems. We propose an extension to the BDM model to address problems where actors’ positions are d... This paper presents a game theory-based method for predicting the outcomes of negotiation and group decision-making problems. We propose an extension to the BDM model to address problems where actors’ positions are distributed over a position spectrum. We generalize the concept of position in the model to incorporate continuous positions for the actors, enabling them to have more flexibility in defining their targets. We explore different possible functions to study the role of the position function and discuss appropriate distance measures for computing the distance between the positions of actors. To validate the proposed extension, we demonstrate the trustworthiness of our model’s performance and interpretation by replicating the results based on data used in earlier studies. 展开更多
关键词 Distributed Position Function game theory Group Decision Making Predictive Analytics
下载PDF
Risk assessment of high-speed railway CTC system based on improved game theory and cloud model
3
作者 Yanhao Sun Tao Zhang +2 位作者 Shuxin Ding Zhiming Yuan Shengliang Yang 《Railway Sciences》 2024年第3期388-410,共23页
Purpose-In order to solve the problem of inaccurate calculation of index weights,subjectivity and uncertainty of index assessment in the risk assessment process,this study aims to propose a scientific and reasonable c... Purpose-In order to solve the problem of inaccurate calculation of index weights,subjectivity and uncertainty of index assessment in the risk assessment process,this study aims to propose a scientific and reasonable centralized traffic control(CTC)system risk assessment method.Design/methodologylapproach-First,system-theoretic process analysis(STPA)is used to conduct risk analysis on the CTC system and constructs risk assessment indexes based on this analysis.Then,to enhance the accuracy of weight calculation,the fuzzy analytical hierarchy process(FAHP),fuzzy decision-making trial and evaluation laboratory(FDEMATEL)and entropy weight method are employed to calculate the subjective weight,relative weight and objective weight of each index.These three types of weights are combined using game theory to obtain the combined weight for each index.To reduce subjectivity and uncertainty in the assessment process,the backward cloud generator method is utilized to obtain the numerical character(NC)of the cloud model for each index.The NCs of the indexes are then weighted to derive the comprehensive cloud for risk assessment of the CTC system.This cloud model is used to obtain the CTC system's comprehensive risk assessment.The model's similarity measurement method gauges the likeness between the comprehensive risk assessment cloud and the risk standard cloud.Finally,this process yields the risk assessment results for the CTC system.Findings-The cloud model can handle the subjectivity and fuzziness in the risk assessment process well.The cloud model-based risk assessment method was applied to the CTC system risk assessment of a railway group and achieved good results.Originality/value-This study provides a cloud model-based method for risk assessment of CTC systems,which accurately calculates the weight of risk indexes and uses cloud models to reduce uncertainty and subjectivity in the assessment,achieving effective risk assessment of CTC systems.It can provide a reference and theoretical basis for risk management of the CTC system. 展开更多
关键词 High-speed railway Centralized traffic control Risk assessment game theory Cloud model Paper type Research paper
下载PDF
On Ethical Literary Criticism and Game Theory--An Interview with Professor Nie Zhenzhao
4
作者 HUANG Kai-hong NIE Zhen-zhao HE Qiong(Translator) 《Journal of Literature and Art Studies》 2024年第3期207-214,共8页
In 2014,Huang Kaihong,a professor at School of Foreign Languages and Cultures,Southwest University of Science and Technology,interviewed the Doctoral advisor Professor Nie Zhenzhao during the period of his academic vi... In 2014,Huang Kaihong,a professor at School of Foreign Languages and Cultures,Southwest University of Science and Technology,interviewed the Doctoral advisor Professor Nie Zhenzhao during the period of his academic visiting to Central China Normal University.As early as in 2005,Huang Kaihong conducted an interview with Professor Nie Zhenzhao on the topic of the general introduction of ethical literary criticism.So around 11 years later,the second interview mainly covers not only the ethical literary criticism theory,but the game theory and the relationship between them as well.Professor Nie thinks whether the game theory can be applied to literature research is still under discussion.The theory of ethical literary criticism is a kind of methodology based on science and it can get the attention of literary critics at home and abroad,which is because it fits the practical needs of literary criticism,draws the literary criticism away from only emphasizing criticism genres and the research of criticism terms,and pays attention to the true nature of the literary text in literature research.After consulting Professor Nie Zhenzhao about some related questions from the perspective of game theory.Huang Kaihong gets some significant information concerning literature research and understands the latest core terms and the concrete application method of ethical literary criticism,especially the relationship between the instructing and aesthetic functions of literature. 展开更多
关键词 ethical literary criticism game theory relationship methodology application
下载PDF
Hybrid data-driven framework for shale gas production performance analysis via game theory, machine learning, and optimization approaches 被引量:1
5
作者 Jin Meng Yu-Jie Zhou +4 位作者 Tian-Rui Ye Yi-Tian Xiao Ya-Qiu Lu Ai-Wei Zheng Bang Liang 《Petroleum Science》 SCIE EI CAS CSCD 2023年第1期277-294,共18页
A comprehensive and precise analysis of shale gas production performance is crucial for evaluating resource potential,designing a field development plan,and making investment decisions.However,quantitative analysis ca... A comprehensive and precise analysis of shale gas production performance is crucial for evaluating resource potential,designing a field development plan,and making investment decisions.However,quantitative analysis can be challenging because production performance is dominated by the complex interaction among a series of geological and engineering factors.In fact,each factor can be viewed as a player who makes cooperative contributions to the production payoff within the constraints of physical laws and models.Inspired by the idea,we propose a hybrid data-driven analysis framework in this study,where the contributions of dominant factors are quantitatively evaluated,the productions are precisely forecasted,and the development optimization suggestions are comprehensively generated.More specifically,game theory and machine learning models are coupled to determine the dominating geological and engineering factors.The Shapley value with definite physical meaning is employed to quantitatively measure the effects of individual factors.A multi-model-fused stacked model is trained for production forecast,which provides the basis for derivative-free optimization algorithms to optimize the development plan.The complete workflow is validated with actual production data collected from the Fuling shale gas field,Sichuan Basin,China.The validation results show that the proposed procedure can draw rigorous conclusions with quantified evidence and thereby provide specific and reliable suggestions for development plan optimization.Comparing with traditional and experience-based approaches,the hybrid data-driven procedure is advanced in terms of both efficiency and accuracy. 展开更多
关键词 Shale gas Production performance DATA-DRIVEN Dominant factors game theory Machine learning Derivative-free optimization
下载PDF
A game-theoretic approach for federated learning:A trade-off among privacy,accuracy and energy 被引量:2
6
作者 Lihua Yin Sixin Lin +3 位作者 Zhe Sun Ran Li Yuanyuan He Zhiqiang Hao 《Digital Communications and Networks》 SCIE CSCD 2024年第2期389-403,共15页
Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also ... Benefiting from the development of Federated Learning(FL)and distributed communication systems,large-scale intelligent applications become possible.Distributed devices not only provide adequate training data,but also cause privacy leakage and energy consumption.How to optimize the energy consumption in distributed communication systems,while ensuring the privacy of users and model accuracy,has become an urgent challenge.In this paper,we define the FL as a 3-layer architecture including users,agents and server.In order to find a balance among model training accuracy,privacy-preserving effect,and energy consumption,we design the training process of FL as game models.We use an extensive game tree to analyze the key elements that influence the players’decisions in the single game,and then find the incentive mechanism that meet the social norms through the repeated game.The experimental results show that the Nash equilibrium we obtained satisfies the laws of reality,and the proposed incentive mechanism can also promote users to submit high-quality data in FL.Following the multiple rounds of play,the incentive mechanism can help all players find the optimal strategies for energy,privacy,and accuracy of FL in distributed communication systems. 展开更多
关键词 Federated learning Privacy preservation Energy optimization game theory Distributed communication systems
下载PDF
A label noise filtering and label missing supplement framework based on game theory
7
作者 Yuwen Liu Rongju Yao +4 位作者 Song Jia Fan Wang Ruili Wang Rui Ma Lianyong Qi 《Digital Communications and Networks》 SCIE CSCD 2023年第4期887-895,共9页
Labeled data is widely used in various classification tasks.However,there is a huge challenge that labels are often added artificially.Wrong labels added by malicious users will affect the training effect of the model... Labeled data is widely used in various classification tasks.However,there is a huge challenge that labels are often added artificially.Wrong labels added by malicious users will affect the training effect of the model.The unreliability of labeled data has hindered the research.In order to solve the above problems,we propose a framework of Label Noise Filtering and Missing Label Supplement(LNFS).And we take location labels in Location-Based Social Networks(LBSN)as an example to implement our framework.For the problem of label noise filtering,we first use FastText to transform the restaurant's labels into vectors,and then based on the assumption that the label most similar to all other labels in the location is most representative.We use cosine similarity to judge and select the most representative label.For the problem of label missing,we use simple common word similarity to judge the similarity of users'comments,and then use the label of the similar restaurant to supplement the missing labels.To optimize the performance of the model,we introduce game theory into our model to simulate the game between the malicious users and the model to improve the reliability of the model.Finally,a case study is given to illustrate the effectiveness and reliability of LNFS. 展开更多
关键词 Label noise FastText Cosine similarity game theory LSTM
下载PDF
Efficient Power Control for UAV Based on Trajectory and Game Theory
8
作者 Fadhil Mukhlif Ashraf Osman Ibrahim +2 位作者 Norafida Ithnin Roobaea Alroobaea Majed Alsafyani 《Computers, Materials & Continua》 SCIE EI 2023年第3期5589-5606,共18页
Due to the fact that network space is becoming more limited,the implementation of ultra-dense networks(UDNs)has the potential to enhance not only network coverage but also network throughput.Unmanned Aerial Vehicle(UA... Due to the fact that network space is becoming more limited,the implementation of ultra-dense networks(UDNs)has the potential to enhance not only network coverage but also network throughput.Unmanned Aerial Vehicle(UAV)communications have recently garnered a lot of attention due to the fact that they are extremely versatile and may be applied to a wide variety of contexts and purposes.A cognitive UAV is proposed as a solution for the Internet of Things ground terminal’s wireless nodes in this article.In the IoT system,the UAV is utilised not only to determine how the resources should be distributed but also to provide power to the wireless nodes.The quality of service(QoS)offered by the cognitive node was interpreted as a price-based utility function,which was demonstrated in the form of a non-cooperative game theory in order to maximise customers’net utility functions.An energyefficient non-cooperative game theory power allocation with pricing strategy abbreviated as(EE-NGPAP)is implemented in this study with two trajectories Spiral and Sigmoidal in order to facilitate effective power management in Internet of Things(IoT)wireless nodes.It has also been demonstrated,theoretically and by the use of simulations,that the Nash equilibrium does exist and that it is one of a kind.The proposed energy harvesting approach was shown,through simulations,to significantly reduce the typical amount of power thatwas sent.This is taken into consideration to agree with the objective of 5G networks.In order to converge to Nash Equilibrium(NE),the method that is advised only needs roughly 4 iterations,which makes it easier to utilise in the real world,where things aren’t always the same. 展开更多
关键词 UAV spiral&sigmoid trajectory DRONES IoT game theory energy efficiency 6G
下载PDF
Recognition and interfere deceptive behavior based on inverse reinforcement learning and game theory
9
作者 ZENG Yunxiu XU Kai 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2023年第2期270-288,共19页
In real-time strategy(RTS)games,the ability of recognizing other players’goals is important for creating artifical intelligence(AI)players.However,most current goal recognition methods do not take the player’s decep... In real-time strategy(RTS)games,the ability of recognizing other players’goals is important for creating artifical intelligence(AI)players.However,most current goal recognition methods do not take the player’s deceptive behavior into account which often occurs in RTS game scenarios,resulting in poor recognition results.In order to solve this problem,this paper proposes goal recognition for deceptive agent,which is an extended goal recognition method applying the deductive reason method(from general to special)to model the deceptive agent’s behavioral strategy.First of all,the general deceptive behavior model is proposed to abstract features of deception,and then these features are applied to construct a behavior strategy that best matches the deceiver’s historical behavior data by the inverse reinforcement learning(IRL)method.Final,to interfere with the deceptive behavior implementation,we construct a game model to describe the confrontation scenario and the most effective interference measures. 展开更多
关键词 deceptive path planning inverse reinforcement learning(IRL) game theory goal recognition
下载PDF
Cooperative game theory-based steering law design of a CMG system
10
作者 HUA Bing NI Rui +2 位作者 ZHENG Mohong WU Yunhua CHEN Zhiming 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2023年第1期185-196,共12页
Spacecraft require a large-angle manoeuvre when performing agile manoeuvring tasks, therefore a control moment gyroscope(CMG) is employed to provide a strong moment.However, the control of the CMG system easily falls ... Spacecraft require a large-angle manoeuvre when performing agile manoeuvring tasks, therefore a control moment gyroscope(CMG) is employed to provide a strong moment.However, the control of the CMG system easily falls into singularity, which renders the actuator unable to output the required moment. To solve the singularity problem of CMGs, the control law design of a CMG system based on a cooperative game is proposed. First, the cooperative game model is constructed according to the quadratic programming problem, and the cooperative strategy is constructed. When the strategy falls into singularity, the weighting coefficient is introduced to carry out the strategy game to achieve the optimal strategy. In theory, it is proven that the cooperative game manipulation law of the CMG system converges, the sum of the CMG frame angular velocities is minimized, the energy consumption is small, and there is no output torque error. Then, the CMG group system is simulated.When the CMG system is near the singular point, it can quickly escape the singularity. When the CMG system falls into the singularity, it can also escape the singularity. Considering the optimization of angular momentum and energy consumption, the feasibility of the CMG system steering law based on a cooperative game is proven. 展开更多
关键词 control moment gyroscopes(CMG) cooperative game theory steering laws
下载PDF
Game Theory-Based Dynamic Weighted Ensemble for Retinal Disease Classification
11
作者 Kanupriya Mittal V.Mary Anita Rajam 《Intelligent Automation & Soft Computing》 SCIE 2023年第2期1907-1921,共15页
An automated retinal disease detection system has long been in exis-tence and it provides a safe,no-contact and cost-effective solution for detecting this disease.This paper presents a game theory-based dynamic weight... An automated retinal disease detection system has long been in exis-tence and it provides a safe,no-contact and cost-effective solution for detecting this disease.This paper presents a game theory-based dynamic weighted ensem-ble of a feature extraction-based machine learning model and a deep transfer learning model for automatic retinal disease detection.The feature extraction-based machine learning model uses Gaussian kernel-based fuzzy rough sets for reduction of features,and XGBoost classifier for the classification.The transfer learning model uses VGG16 or ResNet50 or Inception-ResNet-v2.A novel ensemble classifier based on the game theory approach is proposed for the fusion of the outputs of the transfer learning model and the XGBoost classifier model.The ensemble approach significantly improves the accuracy of retinal disease pre-diction and results in an excellent performance when compared to the individual deep learning and feature-based models. 展开更多
关键词 game theory weighted ensemble fuzzy rough sets retinal disease
下载PDF
Joint Optimization of Imperfect Preventive Maintenance and Production Scheduling for Single Machine Based on Game Theory Method
12
作者 Zuhua Jiang Jiawen Hu +2 位作者 Hongming Zhou Peiwen Ding Jiankun Liu 《Journal of Harbin Institute of Technology(New Series)》 CAS 2023年第4期15-24,共10页
In this study,an optimization model of a single machine system integrating imperfect preventive maintenance planning and production scheduling based on game theory is proposed.The costs of the production department an... In this study,an optimization model of a single machine system integrating imperfect preventive maintenance planning and production scheduling based on game theory is proposed.The costs of the production department and the maintenance department are minimized,respectively.Two kinds of three-stage dynamic game models and a backward induction method are proposed to determine the preventive maintenance(PM)threshold.A lemma is presented to obtain the exact solution.A comprehensive numerical study is provided to illustrate the proposed maintenance model.The effectiveness is also validated by comparison with other two existed optimization models. 展开更多
关键词 game theory imperfect preventive maintenance production scheduling single machine system
下载PDF
Energy Efficient Networks Using Ant Colony Optimization with Game Theory Clustering
13
作者 Harish Gunigari S.Chitra 《Intelligent Automation & Soft Computing》 SCIE 2023年第3期3557-3571,共15页
Real-time applications based on Wireless Sensor Network(WSN)tech-nologies quickly lead to the growth of an intelligent environment.Sensor nodes play an essential role in distributing information from networking and it... Real-time applications based on Wireless Sensor Network(WSN)tech-nologies quickly lead to the growth of an intelligent environment.Sensor nodes play an essential role in distributing information from networking and its transfer to the sinks.The ability of dynamical technologies and related techniques to be aided by data collection and analysis across the Internet of Things(IoT)network is widely recognized.Sensor nodes are low-power devices with low power devices,storage,and quantitative processing capabilities.The existing system uses the Artificial Immune System-Particle Swarm Optimization method to mini-mize the energy and improve the network’s lifespan.In the proposed system,a hybrid Energy Efficient and Reliable Ant Colony Optimization(ACO)based on the Routing protocol(E-RARP)and game theory-based energy-efficient clus-tering algorithm(GEC)were used.E-RARP is a new Energy Efficient,and Reli-able ACO-based Routing Protocol for Wireless Sensor Networks.The suggested protocol provides communications dependability and high-quality channels of communication to improve energy.For wireless sensor networks,a game theo-ry-based energy-efficient clustering technique(GEC)is used,in which each sen-sor node is treated as a player on the team.The sensor node can choose beneficial methods for itself,determined by the length of idle playback time in the active phase,and then decide whether or not to rest.The proposed E-RARP-GEC improves the network’s lifetime and data transmission;it also takes a minimum amount of energy compared with the existing algorithms. 展开更多
关键词 Ant colony optimization game theory wireless sensor network network lifetime routing protocol data transmission energy efficiency
下载PDF
Energy-Efficient Clustering Using Optimization with Locust Game Theory
14
作者 P.Kavitha Rani Hee-Kwon Chae +1 位作者 Yunyoung Nam Mohamed Abouhawwash 《Intelligent Automation & Soft Computing》 SCIE 2023年第6期2591-2605,共15页
Wireless sensor networks(WSNs)are made up of several sensors located in a specific area and powered by a finite amount of energy to gather environmental data.WSNs use sensor nodes(SNs)to collect and transmit data.Howe... Wireless sensor networks(WSNs)are made up of several sensors located in a specific area and powered by a finite amount of energy to gather environmental data.WSNs use sensor nodes(SNs)to collect and transmit data.However,the power supplied by the sensor network is restricted.Thus,SNs must store energy as often as to extend the lifespan of the network.In the proposed study,effective clustering and longer network lifetimes are achieved using mul-ti-swarm optimization(MSO)and game theory based on locust search(LS-II).In this research,MSO is used to improve the optimum routing,while the LS-II approach is employed to specify the number of cluster heads(CHs)and select the best ones.After the CHs are identified,the other sensor components are allo-cated to the closest CHs to them.A game theory-based energy-efficient clustering approach is applied to WSNs.Here each SN is considered a player in the game.The SN can implement beneficial methods for itself depending on the length of the idle listening time in the active phase and then determine to choose whether or not to rest.The proposed multi-swarm with energy-efficient game theory on locust search(MSGE-LS)efficiently selects CHs,minimizes energy consumption,and improves the lifetime of networks.The findings of this study indicate that the proposed MSGE-LS is an effective method because its result proves that it increases the number of clusters,average energy consumption,lifespan extension,reduction in average packet loss,and end-to-end delay. 展开更多
关键词 Wireless sensor network CLUSTERING routing cluster head energy consumption network’s lifetime multi swarm optimization game theory
下载PDF
Computation of PoA for Selfish Node Detection and Resource Allocation Using Game Theory
15
作者 S.Kanmani M.Murali 《Computer Systems Science & Engineering》 SCIE EI 2023年第11期2583-2598,共16页
The introduction of new technologies has increased communication network coverage and the number of associating nodes in dynamic communication networks(DCN).As the network has the characteristics like decentralized an... The introduction of new technologies has increased communication network coverage and the number of associating nodes in dynamic communication networks(DCN).As the network has the characteristics like decentralized and dynamic,few nodes in the network may not associate with other nodes.These uncooperative nodes also known as selfish nodes corrupt the performance of the cooperative nodes.Namely,the nodes cause congestion,high delay,security concerns,and resource depletion.This study presents an effective selfish node detection method to address these problems.The Price of Anarchy(PoA)and the Price of Stability(PoS)in Game Theory with the Presence of Nash Equilibrium(NE)are discussed for the Selfish Node Detection.This is a novel experiment to detect selfish nodes in a network using PoA.Moreover,the least response dynamic-based Capacitated Selfish Resource Allocation(CSRA)game is introduced to improve resource usage among the nodes.The suggested strategy is simulated using the Solar Winds simulator,and the simulation results show that,when compared to earlier methods,the new scheme offers promising performance in terms of delivery rate,delay,and throughput. 展开更多
关键词 Dynamic communication network(DCN) price of anarchy(PoA) nash equilibrium(NE) capacitated selfish resource allocation(CSRA)game game theory price of stability(PoS)
下载PDF
Unraveling Predatory Pricing:Insights From Case Studies and Game Theory Modeling
16
作者 Panitnan Asawinchai 《Management Studies》 2023年第6期329-339,共11页
This paper develops a game-theory model for predatory pricing via in-depth analyses of three case studies:Brooke Group Ltd.v.Brown&Williamson Tobacco Corp.,Matsushita Electric Industries Co.v.Zenith Radio Corporat... This paper develops a game-theory model for predatory pricing via in-depth analyses of three case studies:Brooke Group Ltd.v.Brown&Williamson Tobacco Corp.,Matsushita Electric Industries Co.v.Zenith Radio Corporation,and AKZO Chemie BV v.Commission of the European Communities.This model is based on subsequent action game theory models and rational economics behavior,offering a chronological outline of the“predation”stages.It presents the predator’s decisions,the prey’s potential responses,possible loops,and the two distinctive outcomes.The analysis of the model in context of the three case studies demonstrates its practicality in assessing real-life predatory pricing scenarios and players’strategies.It’s flexibility also allows applications in related fields.Overall,this paper offers a comprehensive framework that bridges the gap between law,economics,and game theory in the study of predatory pricing,informing future research in this area. 展开更多
关键词 behavioral and social sciences game theory ANTITRUST predatory pricing anticompetitive practices MONOPOLY business law
下载PDF
Evolutionary dynamics of tax-based strong altruistic reward andpunishment in a public goods game
17
作者 Zhi-Hao Yang Yan-Long Yang 《Chinese Physics B》 SCIE EI CAS CSCD 2024年第9期247-257,共11页
In public goods games, punishments and rewards have been shown to be effective mechanisms for maintaining individualcooperation. However, punishments and rewards are costly to incentivize cooperation. Therefore, the g... In public goods games, punishments and rewards have been shown to be effective mechanisms for maintaining individualcooperation. However, punishments and rewards are costly to incentivize cooperation. Therefore, the generation ofcostly penalties and rewards has been a complex problem in promoting the development of cooperation. In real society,specialized institutions exist to punish evil people or reward good people by collecting taxes. We propose a strong altruisticpunishment or reward strategy in the public goods game through this phenomenon. Through theoretical analysis and numericalcalculation, we can get that tax-based strong altruistic punishment (reward) has more evolutionary advantages thantraditional strong altruistic punishment (reward) in maintaining cooperation and tax-based strong altruistic reward leads toa higher level of cooperation than tax-based strong altruistic punishment. 展开更多
关键词 EVOLUTIONARY game theory STRONG ALTRUISM PUNISHMENT REWARD
下载PDF
The Triple Helix of innovation as a double game involving domestic and foreign actors
18
作者 Eustache Mêgnigbêto 《Journal of Data and Information Science》 CSCD 2024年第1期82-100,共19页
Purpose:The collaboration relationships between innovation actors at a geographic level may be considered as grouping two separate layers,the domestic and the foreign.At the level of each layer,the relationships and t... Purpose:The collaboration relationships between innovation actors at a geographic level may be considered as grouping two separate layers,the domestic and the foreign.At the level of each layer,the relationships and the actors involved constitute a Triple Helix game.The paper distinguished three levels of analysis:the global grouping together all actors,the domestic grouping together domestic actors,and the foreign related to only actors from partner countries.Design/methodology/approach:Bibliographic records data from the Web of Science for South Korea and West Africa breakdown per innovation actors and distinguishing domestic and international collaboration are analyzed with game theory.The core,the Shapley value,and the nucleolus are computed at the three levels to measure the synergy between actors.Findings:The synergy operates more in South Korea than in West Africa;the government is more present in West Africa than in South Korea;domestic actors create more synergy in South Korea,but foreign more in West Africa;South Korea can consume all the foreign synergy,which is not the case of West Africa.Research limitations:Research data are limited to publication records;techniques and methods used may be extended to other research outputs.Practical implications:West African governments should increase their investment in science,technology,and innovation to benefit more from the synergy their innovation actors contributed at the foreign level.However,the results of the current study may not be sufficient to prove that greater investment will yield benefits from foreign synergies.Originality/value:This paper uses game theory to assess innovation systems by computing the contribution of foreign actors to knowledge production at an area level.It proposes an indicator to this end. 展开更多
关键词 Triple Helix game theory Core Shapley value NUCLEOLUS South Korea West Africa
下载PDF
A Value for Games Defined on Graphs
19
作者 Néstor Bravo 《Applied Mathematics》 2024年第5期331-348,共18页
Given a graph g=( V,A ) , we define a space of subgraphs M with the binary operation of union and the unique decomposition property into blocks. This space allows us to discuss a notion of minimal subgraphs (minimal c... Given a graph g=( V,A ) , we define a space of subgraphs M with the binary operation of union and the unique decomposition property into blocks. This space allows us to discuss a notion of minimal subgraphs (minimal coalitions) that are of interest for the game. Additionally, a partition of the game is defined in terms of the gain of each block, and subsequently, a solution to the game is defined based on distributing to each player (node and edge) present in each block a payment proportional to their contribution to the coalition. 展开更多
关键词 Graph theory Values for Graphs Cooperation games Potential Function
下载PDF
The Nature of Inertia Explained Using the Field Theory
20
作者 Branko Kovac 《Journal of High Energy Physics, Gravitation and Cosmology》 CAS 2024年第2期726-748,共23页
Analysis of free fall and acceleration of the mass on the Earth shows that using abstract entities such as absolute space or inertial space to explain mass dynamics leads to the violation of the principle of action an... Analysis of free fall and acceleration of the mass on the Earth shows that using abstract entities such as absolute space or inertial space to explain mass dynamics leads to the violation of the principle of action and reaction. Many scientists including Newton, Mach, and Einstein recognized that inertial force has no reaction that originates on mass. Einstein calls the lack of reaction to the inertial force a serious criticism of the space-time continuum concept. Presented is the hypothesis that the inertial force develops in an interaction of two masses via the force field. The inertial force created by such a field has reaction force. The dynamic gravitational field predicted is strong enough to be detected in the laboratory. This article describes the laboratory experiment which can prove or disprove the hypothesis of the dynamic gravitational field. The inertial force, calculated using the equation for the dynamic gravitational field, agrees with the behavior of inertial force observed in the experiments on the Earth. The movement of the planets in our solar system calculated using that equation is the same as that calculated using Newton’s method. The space properties calculated by the candidate equation explain the aberration of light and the results of light propagation experiments. The dynamic gravitational field can explain the discrepancy between the observed velocity of stars in the galaxy and those predicted by Newton’s theory of gravitation without the need for the dark matter hypothesis. 展开更多
关键词 GRAVITATION Gravitational Fields non-standard Theories of Gravity INERTIA
下载PDF
上一页 1 2 250 下一页 到第
使用帮助 返回顶部