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Research on Visualization and Interactive Design of Plant Configuration Virtual Reality in the Context of Digitalization
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作者 Qiufan Xie 《Journal of Architectural Research and Development》 2024年第3期53-62,共10页
This study aims to explore the application of digital technology in landscape design,focusing on the research of virtual reality visualization and interactive design in the process of plant configuration.Through an in... This study aims to explore the application of digital technology in landscape design,focusing on the research of virtual reality visualization and interactive design in the process of plant configuration.Through an in-depth analysis of digital technology,the study outlines its important role in landscape design,especially in the application of plant configuration.The current application status of virtual reality technology in landscape design is discussed,as well as how interactive design can enhance user experience and participation.Furthermore,the achievements and challenges of digital technology in landscape design are summarized.Finally,it proposes future research directions and suggestions,aiming to provide new ideas and methods for practice and research in the field of landscape design and promote the further application and development of digital technology in landscape design. 展开更多
关键词 lization Plant configuration virtual reality visualization Interactive design
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A Comparative Analysis of Visualization Methods in Architecture:Employing Virtual Reality to Support the Decision-Making Process in the Architecture,Engineering,and Construction Industry
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作者 Ahmed Redha Gheraba Debajyoti Pati +4 位作者 Clifford B.Fedler Marcelo Schmidt Michael S.Molina Ali Nejat Muge Mukaddes Darwish 《Journal of Civil Engineering and Architecture》 2023年第2期73-89,共17页
The design process of the built environment relies on the collaborative effort of all parties involved in the project.During the design phase,owners,end users,and their representatives are expected to make the most cr... The design process of the built environment relies on the collaborative effort of all parties involved in the project.During the design phase,owners,end users,and their representatives are expected to make the most critical design and budgetary decisions-shaping the essential traits of the project,hence emerge the need and necessity to create and integrate mechanisms to support the decision-making process.Design decisions should not be based on assumptions,past experiences,or imagination.An example of the numerous problems that are a result of uninformed design decisions is“change orders”,known as the deviation from the original scope of work,which leads to an increase of the overall cost,and changes to the construction schedule of the project.The long-term aim of this inquiry is to understand the user’s behavior,and establish evidence-based control measures,which are actions and processes that can be implemented in practice to decrease the volume and frequency of the occurrence of change orders.The current study developed a foundation for further examination by proposing potential control measures,and testing their efficiency,such as integrating Virtual Reality(VR).The specific aim was to examine the effect of different visualization methods(i.e.,VR vs.construction drawings)on,(1)how well the subjects understand the information presented about the future/planned environment;(2)the subjects’perceived confidence in what the future environment will look like;(3)the likelihood of changing the built environment;(4)design review time;and(5)accuracy in reviewing and understanding the design. 展开更多
关键词 virtual reality construction change orders architectural visualization decision making process construction management construction technology interior environmental design
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Immersive 3D Visualization of the Collective Behavior of Particles and Crystal Dislocations Using Virtual Reality Technology
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作者 Smruti R. Panigrahi Sankar Jayaram +2 位作者 Uma Jayaram Hussein M. Zbib Sinisa Dj. Mesarovic 《Modeling and Numerical Simulation of Material Science》 2014年第3期79-93,共15页
In this article, we present a three-dimensional visualization technique that has been developed in order to establish an interactive immersive environment to visualize the particles in granular materials and dislocati... In this article, we present a three-dimensional visualization technique that has been developed in order to establish an interactive immersive environment to visualize the particles in granular materials and dislocations in crystals. Simple elementary objects often exhibit complex collective behavior. Understanding of such behaviors and developments of coarse-scale theories, often requires insight into collective behavior that can only be obtained through immersive visualization. By displaying the computational results in a virtual environment with three-dimensional perception, one can immerse inside the model and analyze the intricate and very complex behavior of individual particles and dislocations. We built the stereographic images of the models using OpenGL rendering technique and then combine with the Virtual Reality technology in order to immerse in the three-dimensional model. A head mounted display has been used to allow the user to immerse inside the models and a flock of birds tracking device that allows the movements around and within the immersive environment. 展开更多
关键词 virtual reality TELEPRESENcE 3D Stereographic visualization opengl RENDERING Grain Simulation DELAUNAY Network DISLOcATION Dynamics
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Design and Implementation of a 3D Ocean Virtual Reality and Visualization Engine 被引量:10
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作者 CHEN Ge LI Bo +2 位作者 TIAN Fenglin JI Pengbo LI Wenqing 《Journal of Ocean University of China》 SCIE CAS 2012年第4期481-487,共7页
In this study,a 3D virtual reality and visualization engine for rendering the ocean,named VV-Ocean,is designed for marine applications.The design goals of VV-Ocean aim at high fidelity simulation of ocean environment,... In this study,a 3D virtual reality and visualization engine for rendering the ocean,named VV-Ocean,is designed for marine applications.The design goals of VV-Ocean aim at high fidelity simulation of ocean environment,visualization of massive and multidimensional marine data,and imitation of marine lives.VV-Ocean is composed of five modules,i.e.memory management module,resources management module,scene management module,rendering process management module and interaction management module.There are three core functions in VV-Ocean:reconstructing vivid virtual ocean scenes,visualizing real data dynamically in real time,imitating and simulating marine lives intuitively.Based on VV-Ocean,we establish a sea-land integration platform which can reproduce drifting and diffusion processes of oil spilling from sea bottom to surface.Environment factors such as ocean current and wind field have been considered in this simulation.On this platform oil spilling process can be abstracted as movements of abundant oil particles.The result shows that oil particles blend with water well and the platform meets the requirement for real-time and interactive rendering.VV-Ocean can be widely used in ocean applications such as demonstrating marine operations,facilitating maritime communications,developing ocean games,reducing marine hazards,forecasting the weather over oceans,serving marine tourism,and so on.Finally,further technological improvements of VV-Ocean are discussed. 展开更多
关键词 ocean rendering engine virtual reality visualization imitation of marine lives oil spilling simulation
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Geographical Information Visualization on a Panoramic Sphere in an Immersive Environment
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作者 MA Ying TIAN Fenglin +3 位作者 LIU Wen TANG Moran LI Jinyu CHEN Ge 《Journal of Ocean University of China》 SCIE CAS CSCD 2023年第4期961-974,共14页
In this paper,we propose a novel approach to visualizing global geographical information:a panoramic sphere in an immersive environment.The whole geographical surface can be observed through the rotating of heads as t... In this paper,we propose a novel approach to visualizing global geographical information:a panoramic sphere in an immersive environment.The whole geographical surface can be observed through the rotating of heads as the viewpoint of the panoramic sphere is inside the sphere.We compared three approaches to visualizing the earth for rendering the geographical information in a virtual reality environment.On the tasks of terrestrial and marine geographical information,we compare the visualization effects on a)a globe,b)a flat map and c)a panoramic sphere.Terrestrial geographical information tasks include the area comparison and direction determination.Marine geographical information tasks contain the visualization of sea surface temperature and sea surface currents.For terrestrial geographical information tasks,the experimental results show that the panoramic sphere outperforms the globe and the flat map,with a higher average accuracy and a shorter time.On marine geographical information task,the panoramic sphere visualization is also superior to the flat map and the globe in an immersive environment for the sea surface temperature data and the sea surface current fields.In all three visualization experiments,the panoramic sphere is most preferred by the participants,particularly for global,transcontinental and transoceanic needs. 展开更多
关键词 the panoramic sphere immersive environment virtual reality oceanographic information visualization
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Immersive visualization of 3D subsurface ground model developed from sparse boreholes using virtual reality(VR)
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作者 Borui Lyu Yu Wang 《Underground Space》 SCIE EI CSCD 2024年第4期188-206,共19页
Analytics and visualization of multi-dimensional and complex geo-data,such as three-dimensional(3D)subsurface ground models,is critical for development of underground space and design and construction of underground s... Analytics and visualization of multi-dimensional and complex geo-data,such as three-dimensional(3D)subsurface ground models,is critical for development of underground space and design and construction of underground structures(e.g.,tunnels,dams,and slopes)in engineering practices.Although complicated 3D subsurface ground models now can be developed from site investigation data(e.g.,boreholes)which is often sparse in practice,it remains a great challenge to visualize a 3D subsurface ground model with sophisticated stratigraphic variations by conventional two-dimensional(2D)geological cross-sections.Virtual reality(VR)technology,which has an attractive capability of constructing a virtual environment that links to the physical world,has been rapidly developed and applied to visualization in various disciplines recently.Leveraging on the rapid development of VR,this study proposes a framework for immersive visualization of 3D subsurface ground models in geo-applications using VR technology.The 3D subsurface model is first developed from limited borehole data in a data-driven manner.Then,a VR system is developed using related software and hardware devices currently available in the markets for immersive visualization and interaction with the developed 3D subsurface ground model.The results demonstrate that VR visualization of the 3D subsurface ground model in an immersive environment has great potential in revolutionizing the geo-practices from 2D cross-sections to a 3D immersive virtual environment in digital era,particularly for the emerging digital twins. 展开更多
关键词 Immersive visualization 3D subsurface model virtual reality virtual environment Interaction
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基于OpenGL和Visual C++6.0的机械自动化设备的虚拟仿真系统研究 被引量:1
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作者 张新亮 《南方农机》 2017年第22期116-116,164,共2页
机械自动化设备的虚拟仿真系统是一种科技含量高的生产管理系统,能够有效提高生产效率及精确性,虚拟仿真系统的技术基础是OpenGL和Visual C++6.0,OpenGL技术能够观察到虚拟机械设备的真实面貌,也能够从多个方向查看机械自动化设备运动情... 机械自动化设备的虚拟仿真系统是一种科技含量高的生产管理系统,能够有效提高生产效率及精确性,虚拟仿真系统的技术基础是OpenGL和Visual C++6.0,OpenGL技术能够观察到虚拟机械设备的真实面貌,也能够从多个方向查看机械自动化设备运动情况,再使用Visual C++6.0技术则能够完成程序编写,读取三维模型文件,为实际问题与生产难题的解决提供技术支持。 展开更多
关键词 opengl visual c++6.0 机械自动化设备 虚拟仿真系统
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基于Visual C++和OpenGL的红外目标景象仿真研究 被引量:2
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作者 黄迁 张涛 +1 位作者 吕银环 崔文楠 《红外技术》 CSCD 北大核心 2010年第2期101-104,共4页
对红外目标的红外辐射特性进行了分析计算,提出了在Visual C++6.0环境下利用OpenGL API对空间目标红外辐射特性进行仿真的方法。针对假定目标给出了该目标在不同观察方向上的辐射强度并据此生成灰度图像,并利用上海技术物理研究所自行... 对红外目标的红外辐射特性进行了分析计算,提出了在Visual C++6.0环境下利用OpenGL API对空间目标红外辐射特性进行仿真的方法。针对假定目标给出了该目标在不同观察方向上的辐射强度并据此生成灰度图像,并利用上海技术物理研究所自行研制的128×128像素电阻阵列红外景象转换器进行了仿真实验,取得了实验结果。对红外目标的红外辐射特性仿真进行研究,为红外景象模拟提供基础。 展开更多
关键词 visualc++ opengl 红外景象 红外辐射特性 仿真
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基于Visual C++和OpenGL的具有余辉效果的P型雷达显示器仿真 被引量:1
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作者 刘焱 张宏伟 曹成俊 《科学技术与工程》 2009年第10期2751-2754,共4页
对雷达P型显示器的仿真是构建雷达虚拟维修训练系统的重要组成部分。针对扫描线变速变化时余辉的变化较难实现的问题,提出动态扇扫法对雷达手动扫描模式下的余辉进行仿真,采用Visual C++结合OpenGL为软件环境,双线程数据交互的方法,易... 对雷达P型显示器的仿真是构建雷达虚拟维修训练系统的重要组成部分。针对扫描线变速变化时余辉的变化较难实现的问题,提出动态扇扫法对雷达手动扫描模式下的余辉进行仿真,采用Visual C++结合OpenGL为软件环境,双线程数据交互的方法,易于实现,效果理想,具有工程上的意义。 展开更多
关键词 visual c++ opengl 余辉 仿真
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基于Visual C++与OpenGL的风电机组仿真系统研究 被引量:2
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作者 尹海峰 库祥臣 《组合机床与自动化加工技术》 北大核心 2013年第6期142-144,共3页
以风力发电机为研究对象,详细阐述了利用Visual C++与OpenGL实现风力发电机各部件的建模过程,利用显示列表与双缓存技术实现三维模型的动画显示,再通过网络通信实时传递仿真数据,实现风电机组模型与实际风电机组的联动,以达到系统的动... 以风力发电机为研究对象,详细阐述了利用Visual C++与OpenGL实现风力发电机各部件的建模过程,利用显示列表与双缓存技术实现三维模型的动画显示,再通过网络通信实时传递仿真数据,实现风电机组模型与实际风电机组的联动,以达到系统的动态仿真。系统具有良好的实时性、交互性及动态仿真能力,为进一步研究风力发电机在线实时动态监测奠定基础。 展开更多
关键词 visualc++ opengl 仿真 风电机组
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Visualization and simulation of steel metallurgy processes 被引量:5
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作者 Te Xu Guang Song +2 位作者 Yang Yang Pei-xin Ge Li-xin Tang 《International Journal of Minerals,Metallurgy and Materials》 SCIE EI CAS CSCD 2021年第8期1387-1396,共10页
Steel production involves the transfer and transformation of material and energy at different levels, structures, and scales, and this process incurs substantial information in the material and energy dimensions. Give... Steel production involves the transfer and transformation of material and energy at different levels, structures, and scales, and this process incurs substantial information in the material and energy dimensions. Given the black-box feature of iron and steel production processes, process visualization plays an important role and inevitably benefits parameter correction, technical support decision-making, personnel training, and other aspects of the steel metallurgy industry. The technological characteristics of the entire process in the steel industry were analyzed in this study, a visualization technology route based on virtual reality(VR) was built, and the important components of visual simulation system for steel industry and the important technical points needed to realize the system were proposed. On the foundation, a visual simulation model for the process scheduling of the iron and steel enterprise raw materials' field, slab, and hot rolling processes was built, and a visualization simulation platform of the iron and steel metallurgy plant-wide process, including ironmaking, steelmaking, hot rolling, and cold rolling, was developed. Lastly, the effectiveness of platform was illustrated by practical application. 展开更多
关键词 virtual reality steel metallurgy plant-wide visualization
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基于Visual C++和OpenGL的雷达显示系统实现 被引量:18
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作者 王立振 刘润华 《空军雷达学院学报》 2003年第4期10-12,共3页
根据现代雷达装备虚拟教学、训练与科研的需要,设计并实现了一种基于Visual C++和OpenGL的光栅雷达显示系统,提出了以固定扇形画线实现扫描线余辉和雷达目标模拟的新方法.该系统操作方便、效果逼真、运行速度快、可扩展性强.
关键词 c++ GL 雷达显示系统 可扩展性 扫描线 运行速度 系统操作 雷达装备 雷达目标 光栅
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在Visual C++6.0环境下利用OpenGL实现模型的动态观察
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作者 马志国 《河北理工学院学报》 2004年第1期78-81,共4页
介绍了在Visual C++6.0环境下如何利用开放式图形库OpenGL实现三维有限元网格的动态观察。
关键词 visual c++6.0 opengl 像素格式 设备场景 动态观察
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Application of Three-Dimensional Visualization Technology in Project Management of Offshore Platform Engineering Construction
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作者 Jianyuan Yang Songlin Xia +2 位作者 Jie Shang Shaofang Li Zhongde Zhang 《Engineering(科研)》 2019年第11期727-734,共8页
Three-dimensional visualization technology converts engineering design drawings and data into graphics or images, realizes virtual reality perception of simulated users in future construction scene, enhances the inter... Three-dimensional visualization technology converts engineering design drawings and data into graphics or images, realizes virtual reality perception of simulated users in future construction scene, enhances the interaction between project management and technical personnel and engineering construction achievement, and provides intuitive, flexible and strong realistic experience for project management. It can effectively improve the level of project communication, and assist the needs of project construction planning management, training, exhibition, etc. As a tool to help improve project management skills, it has good application effect and prospects. 展开更多
关键词 THREE-DIMENSIONAL visualization virtual reality ENGINEERING construction PROJEcT Management
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Streamline pair selection for comparative flow field visualization
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作者 Shoko Sawada Takayuki Itoh +3 位作者 Takashi Misaka Shigeru Obayashi Tobias Czauderna Kingsley Stephens 《Visual Computing for Industry,Biomedicine,and Art》 2020年第1期215-226,共12页
Fluid dynamics simulation is often repeated under varying conditions.This leads to a generation of large amounts of results,which are difficult to compare.To compare results under different conditions,it is effective ... Fluid dynamics simulation is often repeated under varying conditions.This leads to a generation of large amounts of results,which are difficult to compare.To compare results under different conditions,it is effective to overlap the streamlines generated from each condition in a single three-dimensional space.Streamline is a curved line,which represents a wind flow.This paper presents a technique to automatically select and visualize important streamlines that are suitable for the comparison of the simulation results.Additionally,we present an implementation to observe the flow fields in virtual reality spaces. 展开更多
关键词 computational fluid dynamics Streamline selection comparative flow field visualization virtual reality
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在Visual C++6.0环境下利用OpenGL实现模型的动态观察
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作者 狄庆芸 《计算机与现代化》 2004年第12期25-27,共3页
动态的观察模型是一个CAD软件必备的功能,它的实现方式很多,本文介绍了在VisualC 6.0环境下如何利用开放式图形库OpenGL实现三维有限元网格的动态观察。
关键词 visual c++6.0 opengl 像素格式 设备场景 动态观察
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基于Visual C++与OpenGL的数控车削加工仿真系统研究 被引量:2
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作者 牛书涛 库祥臣 《机电一体化》 2012年第3期35-39,共5页
介绍了在Windows XP环境中,以数控车削加工作为研究对象,利用Visual C++与OpenGL综合开发了一个可视化数控车削加工仿真系统。此系统界面友好,交互性较强,实现了数控加工轨迹的模拟仿真,并较好地完成了对数控程序的正确性检查。
关键词 visual c++ OPEN GL车削数控仿真模块化
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Visualization of flatness pattern recognition based on T-S cloud inference network 被引量:2
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作者 张秀玲 赵亮 +1 位作者 臧佳音 樊红敏 《Journal of Central South University》 SCIE EI CAS CSCD 2015年第2期560-566,共7页
Flatness pattern recognition is the key of the flatness control. The accuracy of the present flatness pattern recognition is limited and the shape defects cannot be reflected intuitively. In order to improve it, a nov... Flatness pattern recognition is the key of the flatness control. The accuracy of the present flatness pattern recognition is limited and the shape defects cannot be reflected intuitively. In order to improve it, a novel method via T-S cloud inference network optimized by genetic algorithm(GA) is proposed. T-S cloud inference network is constructed with T-S fuzzy neural network and the cloud model. So, the rapid of fuzzy logic and the uncertainty of cloud model for processing data are both taken into account. What's more, GA possesses good parallel design structure and global optimization characteristics. Compared with the simulation recognition results of traditional BP Algorithm, GA is more accurate and effective. Moreover, virtual reality technology is introduced into the field of shape control by Lab VIEW, MATLAB mixed programming. And virtual flatness pattern recognition interface is designed.Therefore, the data of engineering analysis and the actual model are combined with each other, and the shape defects could be seen more lively and intuitively. 展开更多
关键词 pattern recognition T-S cloud inference network cloud model mixed programming virtual reality visual recognition
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基于VC++和OpenGL实现运输木箱结构设计系统的研究 被引量:4
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作者 陈志强 孙诚 +2 位作者 黄利强 牟信尼 李晓娟 《包装工程》 CAS CSCD 北大核心 2007年第9期52-54,共3页
针对利用传统方法设计木箱是一项繁杂工作的问题,利用VC++和OpenGL技术在微机环境下完成大、中型运输木箱整个设计过程,实现木箱设计的程序化、自动化。叙述了运输木箱结构设计系统各模块的功能,并演示木箱设计实例。
关键词 运输木箱 参数化 Vc++ opengl
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基于MFC环境下利用OpenGL函数实现点云数据拼合 被引量:2
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作者 张树森 郑成志 +2 位作者 肖胜兵 程俊廷 姚继权 《机床与液压》 北大核心 2006年第2期76-78,共3页
介绍了反求工程中的点云拼合问题,研究了以V isual C++为开发平台并利用OpenGL函数库实现反求工程中点云数据拼合技术。通过实验证明,利用OpenGL函数库的绘图和矩阵处理函数可以比较容易完成点云文件的显示和整个点云刚体的坐标变换。另... 介绍了反求工程中的点云拼合问题,研究了以V isual C++为开发平台并利用OpenGL函数库实现反求工程中点云数据拼合技术。通过实验证明,利用OpenGL函数库的绘图和矩阵处理函数可以比较容易完成点云文件的显示和整个点云刚体的坐标变换。另外,本文给出了相应的C++语言的矩阵变换函数。 展开更多
关键词 opengl visual c++ 点云数据拼合 坐标变换
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