Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one...Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one viable approach is that a media stream is partitioned into segments,and then the segments are replicated in a network and served in a peer-to-peer(P2P) fashion. However,the searching strategy for segments is one key problem with the approach. This paper proposes a hybrid ants-like search algorithm(HASA) for P2P media streaming distribution in ad hoc networks. It takes the advantages of random walks and ants-like algorithms for searching in unstructured P2P networks,such as low transmitting latency,less jitter times,and low unnecessary traffic. We quantify the performance of our scheme in terms of response time,jitter times,and network messages for media streaming distribution. Simulation results showed that it can effectively improve the search efficiency for P2P media streaming distribution in ad hoc networks.展开更多
The rapid development of Internet has led to the explosion of information sharing, and how to supervise the sharing is a main research topic on current Internet. Aiming at the disadvantage that the current Peer-to-Pee...The rapid development of Internet has led to the explosion of information sharing, and how to supervise the sharing is a main research topic on current Internet. Aiming at the disadvantage that the current Peer-to-Peer (P2P) is hard to manage and control, this paper presents a Session Initial Protocol (SIP)-based P2P network of three-level architecture. SIP middleware is introduced to the middle level of the three-layer architecture. By the connection function of the SIP signaling, the P2P transmission on media-level can be controlled. Using SIP’s register and authentication function, the manage layer can manage the whole P2P network. Based on the aforementioned architecture, this paper investigates the grouping strategy on a live broadcast application in P2P network. Combined with the function of SIP register, the paper works on several grouping strategies, sets up models to manage users by grouping them, presents a weight-based K-means IP address grouping algorithm, and realizes it. The experiment shows that the grouping strategy presented in this paper can solve the problem of group sharing of network resource, and can realize the efficient-sharing, reasonable-distributing of network resource.展开更多
One of the key challenges in ad-hoc networks is the resource discovery problem.How efciently&quickly the queried resource/object can be resolved in such a highly dynamic self-evolving network is the underlying que...One of the key challenges in ad-hoc networks is the resource discovery problem.How efciently&quickly the queried resource/object can be resolved in such a highly dynamic self-evolving network is the underlying question?Broadcasting is a basic technique in the Mobile Ad-hoc Networks(MANETs),and it refers to sending a packet from one node to every other node within the transmission range.Flooding is a type of broadcast where the received packet is retransmitted once by every node.The naive ooding technique oods the network with query messages,while the random walk scheme operates by contacting subsets of each node’s neighbors at every step,thereby restricting the search space.Many earlier works have mainly focused on the simulation-based analysis of ooding technique,and its variants,in a wired network scenario.Although,there have been some empirical studies in peer-to-peer(P2P)networks,the analytical results are still lacking,especially in the context of mobile P2P networks.In this article,we mathematically model different widely used existing search techniques,and compare with the proposed improved random walk method,a simple lightweight approach suitable for the non-DHT architecture.We provide analytical expressions to measure the performance of the different ooding-based search techniques,and our proposed technique.We analytically derive 3 relevant key performance measures,i.e.,the avg.number of steps needed to nd a resource,the probability of locating a resource,and the avg.number of messages generated during the entire search process.展开更多
Decentralized and unstructured peer-to-peer applications such as Gnutella are attractive because they require no centralized directories and no precise control over network topology or data placement. Search algorithm...Decentralized and unstructured peer-to-peer applications such as Gnutella are attractive because they require no centralized directories and no precise control over network topology or data placement. Search algorithm is the major component of the distributed system and its efficiency also does influence the systems performance. However the flooding-based query algorithm used in Gnutella produces huge traffic and does not scale well. Gnutella-like P2P topology has power-law characteristic, so a search algorithm was proposed based on high degree nodes of power-law network, High Degree Nodes-Based Search (HDNBS). Extensive simulation results show that this algorithm performs on power-law networks very well, achieves almost 100% success rates, produces O(logN) messages per query and can locate target file within O(lagN) hops.展开更多
A P2P approaches to extend the ability of Video on Demand systems to serve more users. In the proposed system users share with each other the media data obtained and the media server is no longer the only source to ge...A P2P approaches to extend the ability of Video on Demand systems to serve more users. In the proposed system users share with each other the media data obtained and the media server is no longer the only source to get data from, thereby, the load on the media server could be greatly alleviated and the overall system capacity increases and more users could be served. The P2P streaming system introduces efficient searching;data transfer dynamically monitoring and initial buffering to maintain a high quality of playback. Its provider selection policy helps to reduce the load of the underlying network by avoiding remote data transfer.展开更多
In modern Peer-to-Peer (P2P) content distribution applications, multiple swarms typically exist, each corresponding to the dissemination of one content among interested peers. A common design in the existing P2P app...In modern Peer-to-Peer (P2P) content distribution applications, multiple swarms typically exist, each corresponding to the dissemination of one content among interested peers. A common design in the existing P2P applications is to allow peers in one swarm to help each other, while different swarms are only coupled when sharing the upload bandwidth at the dedicated content servers/publishers. In recent years, a number of proposals have emerged which advocate inter-swarm collaboration and resource sharing, where peers in one swarm may contribute their storage and bandwidth resources to help peers in the swarm of another content. Such inter-swarm collaboration can improve content availability and optimize resource uti- lization in the entire system, at the cost of additional overhead for content preloading and inter-swarm coor- dination. This paper presents a survey of studies on effective inter-swarm collaboration mechanisms in the existing literature. This paper first discusses strategies of collaboration in P2P file sharing applications, and then presents multi-channel collaborative design for P2P live and Video-on-Demand (VoD) streaming. In particular, this paper elaborates our recent design of collaboration strategies among multiple streaming channels in a P2P VoD system, and shows that the server cost can be reduced by up to 25% while high streaming qualities are guaranteed in the entire system, even during extreme scenarios such as unexpected flash crowds. This paper also discusses representative approaches to implement inter-swarm collaborations in various P2P content distribution systems.展开更多
基金Project supported by the National Natural Science Foundation of China (No. 60302004)the Natural Science Foundation of HubeiProvince, China (No. 2005ABA264)
文摘Media streaming delivery in wireless ad hoc networks is challenging due to the stringent resource restrictions,po-tential high loss rate and the decentralized architecture. To support long and high-quality streams,one viable approach is that a media stream is partitioned into segments,and then the segments are replicated in a network and served in a peer-to-peer(P2P) fashion. However,the searching strategy for segments is one key problem with the approach. This paper proposes a hybrid ants-like search algorithm(HASA) for P2P media streaming distribution in ad hoc networks. It takes the advantages of random walks and ants-like algorithms for searching in unstructured P2P networks,such as low transmitting latency,less jitter times,and low unnecessary traffic. We quantify the performance of our scheme in terms of response time,jitter times,and network messages for media streaming distribution. Simulation results showed that it can effectively improve the search efficiency for P2P media streaming distribution in ad hoc networks.
基金Supported in part by the Hi-Tech R&D Program (863) of China (2006AA01Z444)the CNGI 2006 Application Demonstration Program (The IPv6 Distributed Multi-media Communication System Based On SIP and WISI/WIMAX )Tsinghua-Microsoft Key Laboratory Fund Project
文摘The rapid development of Internet has led to the explosion of information sharing, and how to supervise the sharing is a main research topic on current Internet. Aiming at the disadvantage that the current Peer-to-Peer (P2P) is hard to manage and control, this paper presents a Session Initial Protocol (SIP)-based P2P network of three-level architecture. SIP middleware is introduced to the middle level of the three-layer architecture. By the connection function of the SIP signaling, the P2P transmission on media-level can be controlled. Using SIP’s register and authentication function, the manage layer can manage the whole P2P network. Based on the aforementioned architecture, this paper investigates the grouping strategy on a live broadcast application in P2P network. Combined with the function of SIP register, the paper works on several grouping strategies, sets up models to manage users by grouping them, presents a weight-based K-means IP address grouping algorithm, and realizes it. The experiment shows that the grouping strategy presented in this paper can solve the problem of group sharing of network resource, and can realize the efficient-sharing, reasonable-distributing of network resource.
文摘One of the key challenges in ad-hoc networks is the resource discovery problem.How efciently&quickly the queried resource/object can be resolved in such a highly dynamic self-evolving network is the underlying question?Broadcasting is a basic technique in the Mobile Ad-hoc Networks(MANETs),and it refers to sending a packet from one node to every other node within the transmission range.Flooding is a type of broadcast where the received packet is retransmitted once by every node.The naive ooding technique oods the network with query messages,while the random walk scheme operates by contacting subsets of each node’s neighbors at every step,thereby restricting the search space.Many earlier works have mainly focused on the simulation-based analysis of ooding technique,and its variants,in a wired network scenario.Although,there have been some empirical studies in peer-to-peer(P2P)networks,the analytical results are still lacking,especially in the context of mobile P2P networks.In this article,we mathematically model different widely used existing search techniques,and compare with the proposed improved random walk method,a simple lightweight approach suitable for the non-DHT architecture.We provide analytical expressions to measure the performance of the different ooding-based search techniques,and our proposed technique.We analytically derive 3 relevant key performance measures,i.e.,the avg.number of steps needed to nd a resource,the probability of locating a resource,and the avg.number of messages generated during the entire search process.
文摘Decentralized and unstructured peer-to-peer applications such as Gnutella are attractive because they require no centralized directories and no precise control over network topology or data placement. Search algorithm is the major component of the distributed system and its efficiency also does influence the systems performance. However the flooding-based query algorithm used in Gnutella produces huge traffic and does not scale well. Gnutella-like P2P topology has power-law characteristic, so a search algorithm was proposed based on high degree nodes of power-law network, High Degree Nodes-Based Search (HDNBS). Extensive simulation results show that this algorithm performs on power-law networks very well, achieves almost 100% success rates, produces O(logN) messages per query and can locate target file within O(lagN) hops.
文摘A P2P approaches to extend the ability of Video on Demand systems to serve more users. In the proposed system users share with each other the media data obtained and the media server is no longer the only source to get data from, thereby, the load on the media server could be greatly alleviated and the overall system capacity increases and more users could be served. The P2P streaming system introduces efficient searching;data transfer dynamically monitoring and initial buffering to maintain a high quality of playback. Its provider selection policy helps to reduce the load of the underlying network by avoiding remote data transfer.
基金Supported by the National Basic Research and Development (973) Program of China (No. 2011CB302206)the National Natural Science Foundation of China (Nos. 60833009 and 60933013)the Research Grants Council of Hong Kong (RGC GRF Ref: HKU718710E)
文摘In modern Peer-to-Peer (P2P) content distribution applications, multiple swarms typically exist, each corresponding to the dissemination of one content among interested peers. A common design in the existing P2P applications is to allow peers in one swarm to help each other, while different swarms are only coupled when sharing the upload bandwidth at the dedicated content servers/publishers. In recent years, a number of proposals have emerged which advocate inter-swarm collaboration and resource sharing, where peers in one swarm may contribute their storage and bandwidth resources to help peers in the swarm of another content. Such inter-swarm collaboration can improve content availability and optimize resource uti- lization in the entire system, at the cost of additional overhead for content preloading and inter-swarm coor- dination. This paper presents a survey of studies on effective inter-swarm collaboration mechanisms in the existing literature. This paper first discusses strategies of collaboration in P2P file sharing applications, and then presents multi-channel collaborative design for P2P live and Video-on-Demand (VoD) streaming. In particular, this paper elaborates our recent design of collaboration strategies among multiple streaming channels in a P2P VoD system, and shows that the server cost can be reduced by up to 25% while high streaming qualities are guaranteed in the entire system, even during extreme scenarios such as unexpected flash crowds. This paper also discusses representative approaches to implement inter-swarm collaborations in various P2P content distribution systems.